In a midrange world arn't Frenzied Goblin and Arena Athlete extremely vital? I can't imagine why you wouldn't want to draw at least one in all those MUs, I havn't played the deck yet so can someone explain why are they 3/1 rather then 4/2 or at least 3/2 in the MD?
Goblin is good but 3 is enough. Tom Ross says you could run 2 Arena (over a Hall or a Co-Ass) which would give you a 3/2 split.
As Jasper says Hammerhand does a lot of work - I the card!
With an average draw you'll get in early hits, falter some blockers and then use combat tricks and burn to push damage through or past blockers for the win.
I might steal a little of that myself. Be sure to post how Hammerhand is working for you. I can see what you're going for, but I'm skeptical about it.
Thankyou DerWiller! While I much preferred Hammerhand to Dragon Mantle after reading your post I swapped it out for Magma Jet to see what I thought - I am delighted with the switch I should remember whenever I build a deck to always run at least 12 Burn spells
With the added reach and removal offered by Magma Jet [card]Mogis's Warhound[/card] and [card]Titan's Strength[/card] are now under review. I want to get a few more games in to see how the meta is before making any more switches though. I'll keep you posted
Inspired by the sheer joy emanating from this thread I've been playing Standard for the first time in months with Scrumper Red and having a LOT of fun with it This may be LONG so I've spoilered it for ease of reading/ignoring bits of little interest
I started here with Todd Anderson's list. Yes, I know but I liked the way it played on the vids
- I've always found DM underwhelming; I am in all probablity not playing it optimally and haste, +1/+1 and falter just seemed much better value
-Horde Ambusher's falter ability was proving really useful but with 4 falter effects now in the deck I dropped him for more BURN and upped the Lightning Strike's to 4
Overall I'm still happy with this switch - the deck is more explosive, and the extra BURN allows me to push more damage through and gives the deck more reach
- Akroan Crusader was just underperforming, especially in the mid-range match ups. I'm still testing Borderland Marauder but I like the extra toughness and that it goes through the silly green wall
-[card]Mogis's Warhound[/card] is very good, surprisingly so but the 'must attack' can be a pain especially in the mid range match ups where War-Name Aspirant can make a big difference coming out of the blocks.
I'm happy with the changes so far, both switches seem to have improved the mid range match ups slightly without too much loss of speed, if any
Looking forward I'm not 100% on the Hall Of Triumph - it's amazing on occasion, a terrible top deck but mostly just doesn't get drawn
I've reworked the SB from game to game and I'm still not happy with it
SB Tweaks
- I Eidolon Of The Great Revel but I don't think he's really very good here, despite how much I want him to be so he's gone
- I Searing Blood but the deck just doesn't seem to need the extra reach and my dreams of smashing through stupid green horse things with it never happen so I've dropped it
- Same with Ashcloud Phoenix. So far the card has been crap
- I never drew Barrage Of Boulders
- After being totally destroyed in the mirror by Circle Of Flame I really couldn't justify not putting them in. 2 seems ok, I'd run 3 if the meta was mirror/aggro heavy.
- Arc Lightning is excellent Vs aggro/mirror and decent against silly mid range decks too. 2-4 seems correct. I'm starting with 4 so I maximise my chances of drawing it. Should most likely be a 2/2 split with Magma Spray EDIT - as I knowc this I'm going to change it now
- Harness By Force is EPIC, 2 seems ok, I could see 3 depending on the meta.
- I'd to try going big but Sarkhan, the Dragonspeaker is like 30 tix so he can wait for bit In the meantime I'll try my old favourite Stormbreath Dragon
All of that brings us to here and the glory that is my current Scrumper Red
Pumps (9)
4 Hammerhand
4 Titan's Strength
1 Hall Of Triumph
Burn (8)
4 Lightning Strike
4 Stoke the Flames
Land(20)
20 Mountain
Sideboard(15)
2 Arc Lightning
2 Magma Spray
2 Circle Of Flame
2 Harness by Force
3 Mountain
3 Stormbreath Dragon
1 Chandra, Pyromaster[/deck]
EDIT Early impressions are that 23 land can be a bit hazardous - floods are not where this deck needs to be. May have to consider Magma Jet. In true scrumping fashion I'm also losing at least 50% of the games I lose to myself due to mistakes in sequencing! Duh!