Search found 2 matches

by Tyrael
Tue Sep 16, 2014 8:48 pm
Forum: Mountain (Standard)
Topic: Raka (Jeskai) Control
Replies: 17
Views: 10729

I'll definitely be testing Dig Through Time and Treasure Cruise too, I've heard pretty positive things about them from others who have been testing out jeskai builds

I'm also pretty sure we want 4 Flooded Strand in here and up the land count to 26 (you're running 6-drops with limited draw after all)

I'm also not a fan of Sarkhan, Clever Impersonator or Mindswipe in this style of deck since you're only going to be the beatdown when you're ahead and since you're a control deck you won't need to be running that many win conditions anyway

I definitely think Jeskai is a viable control/midrange strategy but I'm not sure this is the way to do it

[deck=Tyrael's Jeskai Control]
Spells (25)
4 Banishing Light
3 Dissolve
3 Last Breath
2 Divination
3 Jace's Ingenuity
3 Jeskai Charm
4 End Hostilities
2 Ætherspouts

Walkers (2)
2 Elspeth, Sun's Champion

Creatures (7)
1 Keranos, God of Storms
3 Brimaz,
King of Oreskos
3 Nyx-Fleece Ram

Lands (26)
4 Battlefield Forge
2 Island
2 Plains
4 Flooded Strand
4 Mystic Monastery
4 Temple of Enlightenment
4 Temple of Epiphany
2 Temple of Triumph

Sideboard (15)
1 Nyx-Fleece Ram
2 Gainsay
3 Negate
3 Anger of the Gods
2 Magma Spray
3 Disdainful Stroke
1 Crater's Claws
[/deck]

This is obviously only a rough draft. I feel the deck lacks a significant early game presence (just the ram isn't enough) which means you might just die to aggro before you reach five mana. This is a big problem.

edit: I forgot about Last Breath, oops.
by Tyrael
Tue Sep 16, 2014 8:34 pm
Forum: Mountain (Standard)
Topic: Raka (Jeskai) Control
Replies: 17
Views: 10729

I feel like I'd rather be running Brimaz, King of Oreskos as your three-drop creature of choice since he's significantly better at blocking and can easily run away with a game if left unchecked too
Edit - Why do you prefer End Hostilities? It catches all of our creatures in the blast and there will very likely be decks that utilize the graveyard heavily. I do understand that they will get to draw those creatures again but the opening that clearing their board gives us should allow us to drop our win condition, if not kill them outright, while they rebuild.
I would always prefer a clean boardwipe since it also gets rid of mana dorks and the like

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