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by magicdownunder
Sun Feb 07, 2016 10:20 pm
Forum: Aggressive Variants
Topic: Atarka Sligh
Replies: 243
Views: 117606

Atarka Sligh

I've given up on Modern - so I think it might be a great time to play standard again - only issue is that pedros has my 4x Abbot and I'm not willing to rebuy them. I like this all or nothing approach: list mainly because the lack of burn = no reach or hope against many list during the late game.
by magicdownunder
Thu Oct 15, 2015 9:50 pm
Forum: Aggressive Variants
Topic: Atarka Sligh
Replies: 243
Views: 117606

Atarka Sligh

I'm just going to virtually sleeve up the RG pump list when I have time - I think the format is really lacking effective removal spells right now which the pump more effective.
by magicdownunder
Sat Aug 15, 2015 11:55 am
Forum: Aggressive Variants
Topic: Atarka Sligh
Replies: 243
Views: 117606

Atarka Sligh

Most people think the Azban MU is even with the MonoR list, it definitely not unbeatable so I'm going to assume its play-style thing.

You'll need to ask the other on the forum to confirm it but I can say with Atarka the MU is quite even.

I think Lee Shi Tian's list is fun and highly recommend playing it but I would say it make the MU slightly worst then the normal MonoR list (though still very winnable) since it opens you up for Langish and Thoughtseize.
by magicdownunder
Thu Aug 13, 2015 12:26 am
Forum: Aggressive Variants
Topic: Atarka Sligh
Replies: 243
Views: 117606

Atarka Sligh

The major magic website would say the answer is Red Deck Win, Azban happens to be one of the more successful decks so preparing for it is a smart choice.

Also if the article which Frank wrote (link) is correct Gr Devo should be favorable as well and jsilv posted here (on page four) that GW aggro is fine since most people have no idea how to pilot it.

When I asked about the Enchantment MU, I think someone said it was decent as well.

I don't play RDW much online so I wouldn't know (I certainly don't think Enchantment, GW or Gr is a good MU for RDW, but I havn't done as much testing as the PROS or others).
by magicdownunder
Wed Aug 12, 2015 2:04 pm
Forum: Aggressive Variants
Topic: Atarka Sligh
Replies: 243
Views: 117606

Atarka Sligh

I felt that it was slower then the traditional MonoR list which makes it more vulnerable to Thoughtseize and Languish.

That said, I've been playing a medium Rg list before I started with the MonoR Skies list so I'm use to the pacing and find the MU serviceable - I just isn't as good as it would of been if you jammed your list tons on 1-drops :). I personally think the whole idea of reoccurring Flamewake Phoenix while slow dropping Thunderbreak Regent and Lightning Berserker is fun, but its different from what most people who turn to monoR to deal with the "azban problem" are use to.
by magicdownunder
Wed Aug 12, 2015 4:39 am
Forum: Aggressive Variants
Topic: Atarka Sligh
Replies: 243
Views: 117606

Atarka Sligh

@Dpaine88: I enjoyed the (21 point) list against other MonoR and Gxx, it can be abit lacking against Azban Control though (Firecraft lets the deck cheat against Esper and UW control) and yes last season a very similar list did well in Paris.

In regards with the replay list - I'll try and fix it but your not missing much if you don't watch it since they're old replays with me running many different variation of Atarka and MonoR.

@NotaRobot: Thanks, not sure if we have enough artifacts for Blast and I was told all earlier attempts by dauntless failed with building "Fire Thopters" which is why I don't really have a artifact theme and just focused on the 2-for-1 cards.

Not really sure how you'll build to compete with UR Artifact which is proven to be solid.
by magicdownunder
Tue Aug 11, 2015 12:55 pm
Forum: Aggressive Variants
Topic: Atarka Sligh
Replies: 243
Views: 117606

Atarka Sligh

I was playing the old version of Atarka Sligh recently after taking a break with MonoR Fliers (LEE SHI TIAN and/or TOMOHARU SAITO) list.

[deck=MDU's Atarka Sligh]Lands 20
11 Mountain
4 Wooded Foothills
4 Mana Confluence
1 Forest

Creatures 19
4 Foundry Street Denizen
4 Monastery Swiftspear
3 Zurgo Bellstriker
4 Hordeling Outburst
4 Dragon Fodder

Support 1
1 Become Immense

Spells 20
4 Atarka's Command
4 Lightning Strike
4 Stoke the Flames
4 Wild Slash
4 Searing Blood

Sideboard 15
4 Eidolon of the Great Revel
4 Roast
4 Destructive Revelry
3 Thunderbreak Regent[/deck]

It was more like I queued with the wrong list as a mistake - but I was presently surprised with the deck performance netting two 3-0 during the 8Man/SE. Anyhow it got me thinking about the current metagame, we have all the control decks which we're strong against and then all the Aggressive Red/Artifact and Gwx durdle decks.

I was looking at Goblin Ramblemaster (which doesn't survive the shock test) and Hordeling Outburst which is unfortunately 3cc which makes it languish, Bile, Arc and Drown bait. I was thinking wouldn't Thopter Engineer just be fantastic in that slot? It gives you a 1/1 flying with haste to peck at all the durdle decks (which also happens to be a great Become Immense target) and a 1/3 body which will annoy the heck out of the red decks running 4x Slash and 4x Bloods. Obv. it doesn't play as well with Foundry Street Denizen but I don't think FSD is that important of a card so it can be replaced (maybe with extra land, BI and Pia and Kiran Nalaar).

Anyhow the MD would end up looking like this:

[deck=MDU's Atarka Sligh]Lands 21
8 Mountain
4 Wooded Foothills
3 Mana Confluence
3 Bloodstained Mire
2 Temple of Abandon
1 Forest

Creatures 17
4 Monastery Swiftspear
3 Zurgo Bellstriker
4 Thopter Engineer
4 Dragon Fodder
2 Pia and Kiran Nalaar

Support 2
2 Become Immense

Spells 20
4 Atarka's Command
4 Lightning Strike
4 Stoke the Flames
4 Wild Slash
4 Searing Blood[/deck]

1/1 tokens + Atarka's Command is already scary but 1/1 flying Haste tokens with Atarka's Command or Become Immense is scarier (Thopter Engineer + Pia and Kiran Nalaar is cute as well). The changes would also improve the Ur Artifact MU since we'll have more ways of blocking 5/5 ensouled thopters to buy time and ways to get past pesky Hanger.

Thoughts?

P.S. Here is a (link) to my standard playlist with all my misplaying glory
by magicdownunder
Mon Aug 10, 2015 6:33 am
Forum: Aggressive Variants
Topic: Atarka Sligh
Replies: 243
Views: 117606

Atarka Sligh

I haven't seen a good Mill deck since the cawblade era - I'm glad it won.

In regards with GW I just use fliers, my list is different so I think for you guys boarding in either Roast/Dancer/Baby Chandra/Dragons would be your best options.
by magicdownunder
Sun Aug 09, 2015 7:56 am
Forum: Aggressive Variants
Topic: Atarka Sligh
Replies: 243
Views: 117606

Atarka Sligh

I don't think Tainted Remedy is something an aggressive red deck wants however Kolaghans Command is promising.

I can also state that online at least in my timezone the meta has shifted with lots of annoying Gwx decks with Dromoka's Command and lifegain cards.
by magicdownunder
Fri Aug 07, 2015 12:03 pm
Forum: Aggressive Variants
Topic: Atarka Sligh
Replies: 243
Views: 117606

Atarka Sligh

@Jasper: Are you still testing Atarka or are you now focused on MonoR/Blue Splash?

- - - - -

Anyone get the chance to play against GW Constellation with MonoR? I played against it a few times online and just Token + Command / Immense them to death but it seem like its unwinnable from the MonoR side of things.
by magicdownunder
Thu Aug 06, 2015 11:17 pm
Forum: Aggressive Variants
Topic: Atarka Sligh
Replies: 243
Views: 117606

Atarka Sligh

Its a meta-call, many really silly decks seems to have been popping up due to MonoR taking the Pro Tour like all these silly Gw Decks and this odd Enchantment deck (+ lots of red) the slight delay is ok since losing so much life and not digging for an answer is just that much worse (opening with 2x MC is a death sentence while 2 temples is just slightly bad).

In regards with the Flamewake, flying is really good right now and its my preferred answer to all the annoying Green Durdle decks.
by magicdownunder
Thu Aug 06, 2015 1:40 pm
Forum: Aggressive Variants
Topic: Atarka Sligh
Replies: 243
Views: 117606

Atarka Sligh

MonoR is fantastic~

I don't really have a fixed list yet since I keep changing it every other day but here is the last list which I was on:

[deck=MDU's Atarka]Lands 20
1 Forest
1 Mana Confluence
4 Wooded Foothills
4 Temple of Abandon
10 Mountain

Creature Based Spells 20
4 Monastery Swiftspear
3 Zurgo Bellstriker
4 Dragon Fodder
4 Abbot of Keral Keep
3 Goblin Rabblemaster
2 Pia and Kiran Nalaar

Burns 20
4 Wild Slash
4 Lightning Strike
4 Atarka's Command
4 Searing Blood
4 Stoke the Flames

Sideboard 15
1 Arc Lightning
3 Destructive Revelry
3 Fiery Impulse
4 Roast
4 Flamewake Phoenix[/deck]
by magicdownunder
Thu Aug 06, 2015 10:17 am
Forum: Aggressive Variants
Topic: Atarka Sligh
Replies: 243
Views: 117606

Atarka Sligh

I really like Pia and Kiran Nalaar in Atarka Sligh - the evasion from flying combined with with Command or Immense is fantastic.

I've been testing 2x for the past few days and now I'm just so tempted to run a third.

@NotARobot: Not sure about Scab-Clan Berzerker, I like it on the play but on the draw many decks will have removal or a fat creature blocking your way.
by magicdownunder
Wed Aug 05, 2015 8:14 am
Forum: Aggressive Variants
Topic: Atarka Sligh
Replies: 243
Views: 117606

Atarka Sligh

Could we just play a blue red variant with some number of treasure cruise and day's undoing instead of temur? It might give us a way to no longer need atarkas command since we can just play the control burn game.
Sure you could:

[deck=UR Burn by Davis Merced (it made SCG Day 2)]Land 22
4x Bloodstained Mire
1x Flooded Strand
2x Island
6x Mountain
4x Shivan Reef
1x Swiftwater Cliffs
4x Temple of Epiphany

Creature 12
4x Abbot of Keral Keep
4x Goblin Rabblemaster
4x Monastery Swiftspear

Instant 16
4x Anticipate
4x Lightning Strike
4x Stoke the Flames
4x Wild Slash

Sorcery 10
4x Exquisite Firecraft
3x Hordeling Outburst
3x Treasure Cruise

Sideboard 15
3x Anger of the Gods
2x Chandra, Pyromaster
3x Disdainful Stroke
2x Keranos, God of Storms
3x Negate
1x Roast
1x Twin Bolt[/deck]

^I believe this was dpaine88 friend who piloted this list so you can ask him if his mate made any changes or not.
by magicdownunder
Sat Aug 01, 2015 10:30 am
Forum: Aggressive Variants
Topic: Atarka Sligh
Replies: 243
Views: 117606

Atarka Sligh

Interesting that as far as I can see, all the red decks at PT are pure red, not splashing for Command.

Are we overvaluing it?
[card]Atarka's Command[/card] is really powerful in the correct list however the more you move away from swarm cards (Pia and Kiran Nalaar, Dragon Fodder, Goblin Rabblemaster and Hordeling Outburst) the worst it gets. In some of the list being posted here your just getting a skullcrack for a much worst land base.

IMO the Red list are more consistence, the Atarka list makes up for the lack of consistency with random huge points of damage with Become Immense and Command + Swarm.
by magicdownunder
Thu Jul 30, 2015 3:52 am
Forum: Aggressive Variants
Topic: Atarka Sligh
Replies: 243
Views: 117606

Atarka Sligh

Thanks for the report Dpaine

I'm glad I'm not alone with my thoughts on Abbot, I'm currently still on my token heavy plan - the mana thing is definitely variance since I found myself stuck on 1 or 2 lands quite a lot with my 21 land list (which works out ok with 8 1-drops).
by magicdownunder
Thu Jul 30, 2015 12:15 am
Forum: Aggressive Variants
Topic: Atarka Sligh
Replies: 243
Views: 117606

Atarka Sligh

You can toss in Outburst MD - they're only "bad" vs Abzan and Ux Control on M2-3 when the sideboards come in (I don't really think its needed though).
by magicdownunder
Wed Jul 29, 2015 6:42 am
Forum: Aggressive Variants
Topic: Atarka Sligh
Replies: 243
Views: 117606

Atarka Sligh

Max Greed!

[deck]Lands 20
1 Forest
2 Temple of Abandon
3 Mana Confluence
4 Wooded Foothills
10 Mountain

Creatures 12
4 Monastery Swiftspear
4 Abbot of Keral Keep
4 Goblin Rabblemaster

Support 4
4 Dragon Fodder

Burns 24
4 Exquisite Firecraft
4 Searing Blood
4 Lightning Strike
4 Wild Slash
4 Stoke the Flames
4 Atarka's Command

Sideboard 15
1 Hall of Triumph
2 Outpost Siege
2 Destructive Revelry
3 Hornet Nest
3 Arc Lightning
4 Roast[/deck]

Just wondering if anyone here still plays on MODO or not?

In regards to sideboards I think 2x Nest + 2x Rev is needed vs Heroic (its not a good MU).
by magicdownunder
Tue Jul 28, 2015 3:10 pm
Forum: Aggressive Variants
Topic: Atarka Sligh
Replies: 243
Views: 117606

Atarka Sligh

MDU 22 lands on the latest list without any 4 drops?
Abbot is my 4 Drop... or 3 drop or 5 drop ;-) - that said in a creature light build having 4 lands for Stoke is relevant as well please note I haven't tested that list at all yet, not running cheap token producers like fodder could be very wrong in a format with lots of sac effects.

Pia and Kiran Nalaar can go over Roast slot though, Command and the parents is quite brutal :)
Yeah MDU, I just had a lot of hands(limited testing) where was my only creature in opening 7 and or maybe 2 creatures but even then he just wasn't that good. Then on any turn past turn 1 he was pretty bad in general. He definitly contributes to the nuttier draws of the deck, but is he the best for consistency?
That is my view on Abbot :rofl:

I find creatures cards which don't produce multi-bodies or have evasion to be pretty much dead by T3 (Abbot happens to be 2-drops so to me he is always dead unless I play against a durdle decks or play the aggro mirror) since Foundry Street Denizen is lower to cast he works better for me (I almost always side himout when I'm on the draw though). I prefer to use the beatdown as a happy accident and just focus on burning after the early game.
Do you guys really like rabble master? Post board abzan has infinite ways to kill them. It's possible the flamewakes could just be two rabbles.
Abzan has infinite ways to kill anything in our deck - its just if they can't master would take over the game really quickly.
by magicdownunder
Tue Jul 28, 2015 11:33 am
Forum: Aggressive Variants
Topic: Atarka Sligh
Replies: 243
Views: 117606

Atarka Sligh

Definitly running some version of these decks for Regionals. Both feel very strong but not super impressed by Foundry Street so far.
Foundry Street Denizen is kinda like a poor mans version of Monastery Swiftspear and Abbot of Keral Keep except he banks on you playing creatures or tokens (or having master in play). He is very punishing against builds which do nothing in the earlier turns (or he just trades).

Anyhow I took down another 8M/SE going 3-0, I'm beginning to think that I need more Destructive Revelry for heroic, control and whip nonsense.

My highlight was dealing 13 damage in one turn with Monastery Swiftspear, Become Immense and Stoke the Flames :love2:

- - - - - -

I was talking with dauntless and he mention running a more burn focused list with 4x Abbot, 4x Slash and 4x Blood MD I think he could be onto something with the current metagame.

Maybe Something like:

[deck=MDU's Rg Burn]Lands 22
10 Mountain
4 Wooded Foothills
4 Temple of Abandon
3 Mana Confluence
1 Forest

Creatures 12
4 Monastery Swiftspear
4 Abbot of Keral Keep
4 Goblin Rabblemaster

Spells 26
4 Wild Slash
4 Searing Blood
4 Lightning Strike
4 Atarka's Command
4 Exquisite Firecraft
4 Stoke the Flames
2 Roast[/deck]
by magicdownunder
Tue Jul 28, 2015 3:47 am
Forum: Aggressive Variants
Topic: Atarka Sligh
Replies: 243
Views: 117606

Atarka Sligh

The deck feels a lot worse without wild slash, did you not run into much of the mirror MDU?
I have recorded the Mono-R Sligh MU 3 times, Rb Dragons MU Twice I havn't lost against them at all (I havn't played the Mirror but I think slash is more important against Mono-R Sligh anyways).

Wild Slash is a must if your going to run Abbot or Pile Driver, otherwise I don't think its that important to clear the board.
by magicdownunder
Mon Jul 27, 2015 3:00 pm
Forum: Aggressive Variants
Topic: Atarka Sligh
Replies: 243
Views: 117606

Atarka Sligh

Jasper's Post
Played in the Standard Super Sunday series event today at GP Dallas. Went 7-0-1, the only undefeated deck from the swiss.

I put this together around 3:00am, taking various ideas from other red decks that day 2'ed the Open last weekend, and that one Japanese tournament. Also read a little around here. Had zero playtesting before I started round 1.

List:

[deck]
Creatures 13
4 Monastery Swiftspear
4 Abbot of Keral Keep
3 Goblin Rabblemaster
2 Pia and Kirin Nalaar

Spells 26
3 Dragon Fodder
1 Hordeling Outburst
3 Wild Slash
2 Searing Blood
4 Lightning Strike
4 Atarka's Command
4 Exquisite Firecraft
3 Stoke the Flames
1 Roast
1 Become Immense

Lands 21
4 Wooded Foothills
3 Mana Confluence
2 Temple of Abandon
11 Mountain
1 Forest

Sideboard 15
3 Roast
3 Satyr Firedancer
3 Outpost Siege
2 Searing Blood
2 Destructive Revelry
1 Hornet Nest
1 Arc Lightning
[/deck]

Opponents:
GB Elves, 2-1.
Abzan Ascendancy Tokens, 2-0. Decks bad.
Jeskai Aggro, 2-1.
GR Devotion, 2-1.
Abzan Control, 2-0.
Abzan Control, 2-1.
Abzan Control, 2-0
GR Devotion. ID'ed to guarantee my spot in top 4 for the top 8 draft. Played some test games, and won 2-0.


Abbot is the fucking truth, and Firedancer wrecks GR Devotion. I feel like this was the most powerful deck in the room, and will be playing it next weekend at states/regionals or whatever the hell they call it now. Need to test some more, and possibly make some minor changes, but overall, I loved it.
Well I built your deck after I found out that foil Abbot were selling for less then 1 ticket :dance:

I went 3-0 with it (well more like 2-0 and my third opp. never showed), I no longer hate Abbot but I still really don't understand the hype. So far I haven't experience any horror stories with him when it comes with exile but I didn't get anything good either, that said what I do like about Abbot is how well he trades with other cards :yes:.

- - - -

I also jumped into a DE and 4-0éd running:

[deck=MDU's Atarka Sligh]Lands 21
1 Forest
2 Temple of Abandon
4 Wooded Foothills
4 Mana Confluence
10 Mountain

Creatures 12
4 Foundry Street Denizen
4 Monastery Swiftspear
4 Goblin Rabblemaster

Support 7
1 Become Immense
2 Hordeling Outburst
4 Dragon Fodder

Burn 20
4 Lightning Strike
4 Atarka's Command
4 Exquisite Firecraft
4 Searing Blood
4 Stoke the Flames

SIdeboard 15
1 Destructive Revelry
2 Arc Lightning
2 Rending Volley
2 Roast
4 Eidolon of the Great Revel
4 Hornet Nest[/deck]
by magicdownunder
Mon Jul 27, 2015 9:20 am
Forum: Aggressive Variants
Topic: Atarka Sligh
Replies: 243
Views: 117606

Atarka Sligh

Well Done!!

I really like the Pia and Kiran Nalaar, I'm not sure how I feel about Abbot of Keral Keep but you can get them for >1 tickets so I may go pick up a playset (I watch someone rip Stoke the Flames with Abbot while the opp. was on 4 only to be force to exile it while he proceeded to lose in the next two turns, I'm guessing the horror stories are rare? or you wait till you hit 5 lands).

EDIT: I'm going to virtually sleeve this up for tomorrow, it looks solid and I really need to get some hands on experience on Abbot (he just seems so risky).
by magicdownunder
Mon Jul 27, 2015 3:16 am
Forum: Aggressive Variants
Topic: Atarka Sligh
Replies: 243
Views: 117606

Atarka Sligh

@Purp: did you really have trouble beating control with Atarka Sligh? I always figured control to be a very good MU esp. now with more burn spells like Exquisite Firecraft.

@dpaine88: Cheers, I'm still crunching numbers - I was tempted into trying Pile Driver and Rabble Master today with the other 8 1-drops so that everything becomes a must kill target, but I think that type of build is better for Mono-Red since I feel that Atarka Sligh is better for switching into the burn gameplan since it can prevent lifegain making burn more viable.

Here is a link for Jason Kohnert's list (link) its more creature focus which I'm not really comfortable with vs Junk Midrange/Control and its ilk.
I've been thinking about the deck and wondering if you want another 1 or 2 one-drop creatures, either Lightning Berserker or Zurgo - whichever you are not running.

Both just seem so good, it would be a shame not to run one of them.

That said, there certainly is a point of diminishing returns with 1 drops but opening hands with 3 of them just feel so good.
I thought about something similar in Modern - with people pushing for the inclusion WN for the 12 1-drops, I opted against it since the decks where the early 1-drops would be most helpful against (In standard Control or Tempo decks) your already decent against. I would much rather have more burn which is decent vs my good MUs and at least does something against hard MUs (in standard that would be Gr Devo or Junk) when it passes T3.
by magicdownunder
Sun Jul 26, 2015 2:56 pm
Forum: Aggressive Variants
Topic: Atarka Sligh
Replies: 243
Views: 117606

Atarka Sligh

Ugh my phone keyboard does Crazy things when editing on here for some reason so sorry to double post.

I've heard many people saying Outburst isn't that great right now. Rabble might just be better in that 3 drop spot otherwise too much action at 3 mana.
I still think they're good but I would prefer to have more haste creatures (mainly because people are packing 3x Languish MD :gonk:) - I plan on running 4x Rabble and 2x Outburst (we still need high body counts to allow for Command and Immense Blow outs).

In regards with Heroic - while its true Form hoses the plan, they'll need to draw it first and by running cards which don't pump or protect creatures provides us we more chance to kill them with burns (if all else fails you can up the Rev count if Heroic has a huge showing).
by magicdownunder
Sun Jul 26, 2015 1:17 pm
Forum: Aggressive Variants
Topic: Atarka Sligh
Replies: 243
Views: 117606

Atarka Sligh

I 3-1 the DE losing against Junk Control running 4x Nyx-Fleece Ram (it was still rather close), I did get to beat Gr Devotion again which strongly boosted my confidence in the MU (also beat that annoying Gb deck which is like Gr Devotion except it has whip).

I'll be readjusting my MD and SB alittle to include Hornet Nest (dancer is much to narrow), Rabble Master, Become Immense and maybe Hall of Triumph.
by magicdownunder
Sun Jul 26, 2015 6:19 am
Forum: Aggressive Variants
Topic: Atarka Sligh
Replies: 243
Views: 117606

Atarka Sligh

It only cost [mana]2G[/mana] so it works out well since the key part is the single [mana]G[/mana] requirement, I also agree that dancer are quite horrible in many MUs - I'm just running them for Gr Devotion but I expect a small rise in W based midrange/aggro list so they help in that as well (I wouldn't bring them in vs Junk or R).

It does however increase the 3cc spells in the 75 which makes that 21nd land all the more important - a 2nd temple over the 11th mountain could help with the added green spells.
by magicdownunder
Sun Jul 26, 2015 4:35 am
Forum: Aggressive Variants
Topic: Atarka Sligh
Replies: 243
Views: 117606

Atarka Sligh

I can't claim credit for HN since I stole the idea from Jason Kohnert's SCG Standard Open Chicago list.

The 21nd land would be mountain, if you are going to run HN you'll need to rework the SB replacing - that said replacing dancers definitely seems correct.
by magicdownunder
Sun Jul 26, 2015 4:09 am
Forum: Aggressive Variants
Topic: Atarka Sligh
Replies: 243
Views: 117606

Atarka Sligh

To get a little discussion going, have you considered any Lightning Berserker? Sometimes having multiple Zurgo did hurt me when running 3.
I prefer Lightning Berserker in every MU except when I'm up against apposing tokens (which is really common online so I'm with the Zurgo, I would prefer to run the 21nd land and two Berserkers over the Zurgo's but its a meta call).
Also, is Arc Lightning still the best card over Scouring Sands or Circle of Flame or Twin Bolt?
I dislike Scouring Sands since Hall of Triumph ruins it, same issue with Circle of Flame so I'll go with either Twin Bolt, Arc or Hornet Nest

I think you'll find the MUs where your bringing in Arc are the MUs where you take on the control role so the 1 extra mana over Twin isn't a big deal.

Hornets Nest on the other hand is really powerful against G, R and W decks (it gives you the best chance against the annoying UW Heroic decks by buying time, this is a very unfavorable MU) but its bad vs removal based list. Roasting your own HN for 5 beaters vs Gr Devotion is really fun :yes:.
Are you gonna do any videos or streams? That would be awesome. I miss those.
I'll be doing those for ORI in two weeks (I need to upload the rest of the old standard first).
by magicdownunder
Sat Jul 25, 2015 8:55 am
Forum: Aggressive Variants
Topic: Atarka Sligh
Replies: 243
Views: 117606

Atarka Sligh

[deck=MDU's Atarka Sligh]Lands 20
10 Mountain
4 Wooded Foothills
4 Mana Confluence
1 Temple of Abandon
1 Forest

Creatures 11
4 Foundry Street Denizen
4 Monastery Swiftspear
3 Zurgo Bellstriker

Spells 29
4 Exquisite Firecraft
4 Atarka's Command
4 Lightning Strike
4 Stoke the Flames
4 Hordeling Outburst
4 Dragon Fodder
3 Wild Slash
2 Searing Blood

Sideboard 15
4 Eidolon of the Great Revel
4 Satyr Firedancer
2 Roast
2 Searing Blood
2 Arc lightning
1 Destructive Revelry[/deck]

Origin's finally came out online and here is the list I decided to run with day one, I went 3-0 and 3-0 so far beating Sidisi and Abzan control plus 4 other random aggro decks (Wb, Br, R and Rb). The deck is still very powerful with an excellent early game follow by powerful burn spells for extra reach (the creatures at that point act as a buffer to by time for burns).

Notes:
Exquisite Firecraft + Stoke the Flames is a beating :teach:
Tokens + Atarka's Command or Foundry Street Denizen is a beating :tinyteach:
Monastery Swiftspear + non-creature spells is a beating :fixed:

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