Search found 7 matches

by MisterMet
Sat Mar 22, 2014 6:57 pm
Forum: Aggro
Topic: R/b Burn
Replies: 269
Views: 73922

P.S. Do these long post with explanation help? Or should I save everyone time and just stop?
Please continue!I've been finding them very useful!:)

Also, I've found ensnaring bridge to be great against decks like Zoo, Soul Sisters and Merfolk (especially here since they don't have any anti artifact cards).
by MisterMet
Tue Mar 18, 2014 2:01 pm
Forum: Aggro
Topic: R/b Burn
Replies: 269
Views: 73922

I should get those last two Scalding Tarns since waiting this long has only caused the price to increase even more. Which two lands should this replace? I'm thinking a mountain and Blood Crypt.

Also at the end of game 3 of round 3 I had an uncracked fetchland in hopes that I might topdeck a Searing Blaze. Was that the right move or should I have cracked it a few turns earlier?
by MisterMet
Tue Mar 18, 2014 3:17 am
Forum: Aggro
Topic: R/b Burn
Replies: 269
Views: 73922

[deck]
Land
4 Arid Mesa
4 Blackcleave Cliffs
3 Blood Crypt
2 Scalding Tarn
2 Stomping Ground

Creatures
3 Ash Zealot
4 Goblin Guide
3 Grim Lavamancer
4 Vexing Devil

Burn
4 Bump in the Night
2 Flames of the Blood Hand
4 Lava Spike
4 Lightning Bolt
4 Rift Bolt
4 Searing Blaze
4 Skullcrack

Sideboard
2 Back to Nature
1 Combust
3 Destructive Revelry
2 Ensnaring Bridge
2 Hell's Thunder
3 Rakdos Charm
2 Torpor Orb
[/deck]

Went 3-1 in a DE with this version.

Round 1 (2-1): Went up against Goyf-Twin and I learned in game 2 how bad Torpor Orb is against this variation.

Round 2 (2-1): Against Melira Pod (with the alternate wincon involving Archangel of Thune). Again Torpor Orb was useless in game 2 since he had Archangel there and so I replaced it for game 3 with Combust.

Round 3 (1-2): Against Goyf-Twin. This time I didn't side in Orb but it didn't matter since he had multiple Goyfs game 2
and I flooded out late game 3.

Round 4 (2-1): Against Melira Pod. Again I didn't side in Orb and instead brought in Combust because I was down a game and didn't want to be caught off guard by the Archangel combo. Game 2 he kept a 1 land hand with bird and hierarch. Searing Blaze on the first mana dork slowed his tempo enough to help me win. Game 3 he had Chord of Calling in hand (which I found out through Goblin Guide) but he decided to tutor in his only Viscera Seer with Ranger of Eos which left him vulnerable to Rakdos Charm on my turn.

I'm planning to remove the two Torpor Orbs and replace them with a third Ensnaring Bridge and a fourth Rakdos Charm.
by MisterMet
Sun Mar 16, 2014 3:10 am
Forum: Aggro
Topic: R/b Burn
Replies: 269
Views: 73922

Just went 3-1 with this in a DE:

[deck]
Land
4 Arid Mesa
4 Blackcleave Cliffs
3 Blood Crypt
2 Scalding Tarn
2 Stomping Ground

Creatures
3 Ash Zealot
4 Goblin Guide
3 Grim Lavamancer
4 Vexing Devil

Burn
4 Bump in the Night
2 Flames of the Blood Hand
4 Lava Spike
4 Lightning Bolt
4 Rift Bolt
4 Searing Blaze
4 Skullcrack

Sideboard
1 Anger of the Gods
2 Back to Nature
1 Combust
3 Destructive Revelry
2 Hell's Thunder
3 Rakdos Charm
2 Torpor Orb
1 Volcanic Fallout
[/deck]

Faced Scapeshift (2-1), Storm (2-1), Affinity (0-2) and Bant Delver (2-0).

Against the Snapcaster and Storm decks my opponent always had to deal with Ash Zealot because of how much she disrupts their game. For the most part that always slowed them enough to give me the win.
by MisterMet
Fri Feb 28, 2014 6:04 pm
Forum: Aggro
Topic: R/b Burn
Replies: 269
Views: 73922

All 3 modes of Charm have been very good against Pod, especially since most Pod players I've gone up against love to play Voice of Resurgence as early as possible.
by MisterMet
Sat Feb 15, 2014 5:56 am
Forum: Aggro
Topic: R/b Burn
Replies: 269
Views: 73922

Yeah I watched it, well done :smileup:
Thanks! :)
I think your over doing it with Shock Lands since its going to make your Mirror, Affinity, Hate bears, Merfolk and Zoo MU closer then they should be, I also though boarding in Torpor Orb vs Scapeshift was odd - but we're not packing much hate against them so its hard to board anything else.

We could run Blood Moons, but they run too many basic lands - I use to run LD but it doesn't feel as strong anymore without DrS.
Yeah, there were way too many occasions where I would
draw only shock lands. Next time around I'm going to replace a Blood Crypt and Stomping Ground with mountains and see if that helps.

Torpor Orb was only in against scapeshift because I didn't have any better options and really didn't want Obstinate Baloth to cause problems.
Spark Elemental seems like a decent SB if it come down to them being much too troubling, I'll go into the tank and try and work something out :smileup:
Hellspark Elemental could be a nice sideboard option against this and other combo decks.
by MisterMet
Sat Feb 15, 2014 4:25 am
Forum: Aggro
Topic: R/b Burn
Replies: 269
Views: 73922

Just went 3-1 in a Daily Event with this list:

[deck]
Lands 20
4 Arid Mesa
2 Scalding Tarn
3 Mountain
4 Blackcleave Cliffs
4 Blood Crypt
3 Stomping Ground

Creatures 12
4 Goblin Guide
4 Grim Lavamancer
4 Vexing Devil

Burn 28
4 Lightning Bolt
4 Rift Bolt
4 Lava Spike
4 Bump in the Night
4 Skullcrack
4 Searing Blaze
2 Shard Volley
2 Volcanic Fallout

Sideboard 15
1 Anger of the Gods
3 Back to Nature
1 Combust
2 Destructive Revelry
1 Dismember
1 Grafdigger's Cage
4 Rakdos Charm
2 Torpor Orb
[/deck]

R1 Tron (2-1): Lost game 2 because I kept a 1 land hand with a few 2 mana spells.
R2 Pod (2-1): Voice of Resurgence helped power up Rakdos Charm for the last few points of damage in game 3.
R3 Scapeshift (0-2): Would have won game 2 if I didn't cast Lightning Bolt right into his Cryptic Command when I was expecting that (and this was made worse when he had to nearly tap out to cast Anger of
the Gods just to deal with my Lavamancer).
R4 Small Zoo (2-1): For some reason I kept a 4 land, 3 burn spells (with one being Skullcrack) hand in game 2 and wound up being one burn spell short of winning. The other two games were won by turn 4 thanks to my opponent dealing at least 4 damage to himself both times.

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