Search found 17 matches

by GoblinWarchief
Thu Oct 29, 2015 2:34 pm
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274627

[Deck] Burn

Well, they usually keep some copies because burn plays creatures and incidentally terminus costs 6, so i t can counter fireblast with counterbalance.
by GoblinWarchief
Mon Oct 26, 2015 4:05 pm
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274627

[Deck] Burn

Red blasts have never been really good in burn because you don't want reactive spells. What are you gonna do, always keep one red mana open because they may cast counterbalance?
Vortex and Firecraft are both good against miracles, vexing shusher is worse than both in my opinion because it just dies to swords to plowshares and terminus.
by GoblinWarchief
Tue Oct 13, 2015 4:13 pm
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274627

[Deck] Burn

I lost in the finals of a 20/25 people event with burn. Since i didn't have time to tune a list, i just decided to use patrick sullivan's last take on legacy burn : http://www.starcitygames.com/article/29 ... ersey.html
The only change i made was +1 smash to smithereens -1 searing blood in sideboard. I was a bit skeptical about 4x maindeck searing blaze, as well as other minor things (4x flame rift in side seems a bit of a waste), but he is better than me so i didn't want to change too much.

Round 1 against Miracles : 0-2. i lose the first game because i have double searing blaze in hand with no targets, and lose the second game because he assembles top+counterbalance very quickly. Sideboard : -4 searing Blaze -2 lava spike +2 sulfuric vortex +4 flame rift. Blaze is an obvious cut, lava spike gets axed because 1 cost spells become irrelevant when he has the lock, even more if they are sorceries because you can't respond to him looking at 3 cards or putting top on his library.

Round 2 against B/G Pox : easy win 2-0. he has a lot of discard that can be problematic, and smallpox destroying lands can sometimes get you, but overall this deck doesn't have a way to close the game quickly (the only win condition i saw was bloodghast) and you are going to eventually kill him in topdeck mode. Sideboard: -4 searing blaze +4 flame rift

Round 3 against jeskai delver : 2-0. I win the first game managing to kill him the turn after he hardcasts batterskull (i killed two stoneforges before). Then the second game is the best of the day: i side out all my creatures(plus something else) because he plays swords to plowshares + bolt and side in 15 cards. At some point i cast ensnaring bridge, he can't counter it and is a bit worried. Then i cast a second bridge and he is very worried. then i cast my third bridge and i know he will never have 3 ways to kill artifacts in his deck so his only out is burning me out. In the end i have like 10 lands in play and have fun hardcasting fireblasts during his upkeep. He suicides himself with a bolt because he has no outs :)

Round 4 against Grixis with delver/deathrite/anglers: 2-1. These were very close games, because two times he has a fast start with delver and early angler, that beat me once but the other time i can fireblast him for lethal the turn before he kills me and he has no force of will. Side: +4 searing blood, -4 eidolon on the draw, -1 fireblast -3 lava spike on the play (i like shaving 1 fireblast when i don't have clear cards to cut because drawing two is often bad).

Round 5 i am the only one at 9 points that gets paired down so i can't draw in. the positive aspect is that if i win i will be on the play in all top8 matches. Against esper deathblade 2-1. Game 1 i mull to six keep a one lander and never draw a second land.... Game 2 i have a turn three win , game 3 at some point my hand is double searing blaze and double searing blood, i know he has batterskull in hand but no creatures in play. If he casts batterskull i can double searing blood the token, but this plan fails against one counterspell. i feel like i'm going to lose but fortunately he starts deploying other things (stoneforge, meddling mage naming price of progress, deathrite shaman) because he has no force of will and, since i am not playing anything, he feels like i have smash to smithereens in hand. Of course i kill all his small dorks and finally kill him. Sideboard: +2-3 searing blood + 3 smash to smithereens + 2 sulfuric vortex -some combination of creatures/fireblast/lava spikes depending on play or draw.

Quarterfinals against Jund 2-0. He is the only person i didn't see play so i don't know what i am facing. He starts with a badlands and i'm happy because it is probably jund. I get him to 3 relatively easy but then brick on a lot of drawsteps because he has liliana and i have searing blazes.Liliana eats my hand and he is almost able to turn the corner with deathrite shaman lifegain but i finally topdeck a burn spell to kill him. game 2 is even easier, the only relevant interaction is him abrupt decaying his own shaman to "counter" my searing blood. he never cast a goyf or hymn to tourach which are the only cards that can save him against burn. sideboard +4 flame rifts + some searing blood -Eidolons and guides

Semifinals against Grixis with delver deathrite angler AND pyromancer. 2-1. Very close games again, i guess the matchup against grixis is just like this because they can have a fast clock + soft counters (like RUG). Game 1 i flood out but fortunately he has no answers for my sulfuric vortex that wins the game. Game 2 i decide not to kill his turn 1 shaman with abolt because i have double searing blaze, and this costs me the game because he kept a one lander that manages to barely kill me in the end. Game 3 i mull to six, i have one lavamancer and when i scry i see grim lavamancer on top. i think about it for a long time and in the end i decide to keep in on top, reason being, if he kills my first lavamancer i am in bad shape because i mulled and he totally blanked one of my cards, while if he doesn't kill him having a second one is not great but not terrible either. In the last turns he is at 2 life with an army of pyromancer tokens and i still have both my lavamancers but only one card in the graveyard. i decide to attack with one lavamancer: if he blocks it i kill him with the other one because now i have two cards in the yard, but it is a risky play if he has a bolt or stifle (he played stifle). He just doesn't block and goes to one, fortunately a very clear sign that he doesn't have anything, then the following turn i draw mountain again, i am forced to make the same attack and win. Some people thought i shouldn't have done that play in the first place, because i was not in danger of dying immediately and could just wait to draw a burn spell, but i was afraid of him doing something like cast jitte equip it kill both your lavamancers and then win if you don't topdeck a burn spell immediately. In the end even if he has an answer i can just still topdeck a burn spell in a couple turns, and ultimately i was happy to have made that attack because after winning i looked at the top of my library and there were 3 lands in a row. sideboard same as round 4

Finals against miracles, the guy of the first round.
First game i feel favored even when he assembles countertop because i have price of progress rift bolt fireblast sulfuric vortex and he is at a low life total, making it unlikely that he can counter all my cards that have different costs and win. Well, in a couple turns i threaten to kill him three times but he just have 3 force of wills + 3 blue cards to pitch. Can't beat that shit.
Second game i resolve a vortex and feel pretty good again, but then draw only lands and he outraces me with two snapcaster mages XD


Well, it was a good event, i had fun and the meta was fantastic for burn, with a lot of greedy manabases delver decks and only one combo player with show and tell/hive mind, one death and taxes that can be difficult and 2-3 miracles.
I only lost against miracles and, while i think it was also due to variance, i will probably use some tech next time (don't play 4 blazes maindeck, add 1-2 barbarian rings to the manabase, maybe cut the flame rifts in sideboard for 4 exquisite firecrafts). I think firecraft really makes you favored in the matchup because they can't really do anything about it except discarding it with vendilion clique, and it's not easy at all for them to keep their life total higher than 4, or even 8 because you could reasonably draw 2 firecrafts if the game goes long.
by GoblinWarchief
Wed Sep 30, 2015 4:33 pm
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274627

[Deck] Burn

Black Vise is fantastic if you have it turn 1 on the play. In this scenario it deals at least 5 damages (unless you are playing against something that dumps his hand with 0 cost spells).
The problem is, in any other situation it is a very bad card. Even turn 1 if you are on the draw black vise could deal only 2 damages if your opponent is not durdling. As a topdeck it does nothing as you mentioned.
I believe you can put them in sideboard, bring them in only when you are on the play and hope to have them in the opening hand. But this could be too narrow and probably it's just better to play cards that are generally good maindeck, and specific hate cards in sideboard.
by GoblinWarchief
Mon Jun 29, 2015 12:08 pm
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274627

[Deck] Burn

Yes, yes, i know 21 lands is technically the correct number. He has 3 vortexes, 4 fireblasts, lavamancers and blazes postboard, and in legacy playing around daze and pierce is very important.
it is just my gut feeling that would make me play 20 .... i would have an irrational fear of flooding too much with 21 XD
by GoblinWarchief
Sun Jun 28, 2015 9:25 pm
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274627

[Deck] Burn

That list is very good right now because when two of the top tier decks are omnitell and miracles you really don't want to have searing blazes or grim lavamancers maindeck.
The only thing i disagree with a bit is 21 lands .... it feels just too safe.
by GoblinWarchief
Sat May 23, 2015 3:52 pm
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274627

[Deck] Burn

Generally searing blood is never better than searing blaze because it actually requires the targeted creature to die to deal 3 damages , meaning it can be blanked by a lot of things such as opponent removing his own creature in response with bolt/plow. searing blaze just requires landfall and a creature on the battlefield and it will always deal 3 damages no matter what it happens.
So, despite most legacy creatures being x/2's and x/1's searing blaze is overall a better card than searing blood in my opinion.
by GoblinWarchief
Sat Nov 22, 2014 12:47 am
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274627

Elves is an even matchup and a lot is decided by the die roll. Of course to win you have to see a mix of searing effects and lavamancers/eidolon. Just killing their creatures without applying pressure is a losing proposition because they have a lot of card advantage and will eventually recover and kill the burn player.
by GoblinWarchief
Fri Nov 21, 2014 5:56 pm
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274627

Simian spirit guide is bad in burn -- we are not trying to cast an extremely powerful spell early that wins the game on its own, we just aim to kill the opponent with 6/7 cards in the most efficient way. Every resource is very important to win in a reasonable time frame and we need our lands to stay on the battlefield. In the end it won't matter much if you cast two spells on turn one with a simian, because you can just cast that spell later and avoid being manascrewed.

The only possible use of mana accelerants would be to cast eidolon or other trump sideboard cards on turn one , but i think we really can't afford the inconsistent mana sources for this very little upside.
by GoblinWarchief
Tue Nov 11, 2014 2:06 am
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274627

I would add 1 more land to your list. You need to hit land drops for searing blaze, and post board is tough to get away with 19 lands when you are playing both bridge and vortex. Especially bridge becomes useless if you can't cast your spells quickly enough.
by GoblinWarchief
Mon Nov 10, 2014 12:36 pm
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274627

Dragon Stompy made top16 and top 8 in the 2 last scg opens. Actually it is "goblin stompy" , a list that uses as main threats goblin rabblemaster and moggcatcher. Rabblemaster is the best red 3 drop ever and i am impressed how good the card can be even in legacy.
Moggcatcher gives the deck more resiliency, since you run some toolbox goblins like tuktuk scrapper (kill artifacts), goblin settler (blow up lands), stingscourger (anti emrakul card), as well as 2-3 siege gang-commanders that are the main creature fetched with moggcatcher to end the game quickly, and one kiki-jiki to repeat all the mentioned effects.
The dream scenario with this deck is being on the play and casting turn one trinisphere, turn 2 moggcatcher, turn 3 fetch goblin settler and destroy a land, turn 4 fetch kiki-jiki and keep blowing lands. Opponent never gets to do anything unless he has a force for your trinisphere... you basically need a perfect hand to do this but it happened to me a couple times and opponents were angry as hell.
I think the deck is quite well positioned right now (chalice kills u/r delver, blood moon is nuts against almost everything else) but it suffers from the relative inconsistency of any stompy deck. If you want to have fun though it is without any doubt the right choice.
by GoblinWarchief
Wed Sep 10, 2014 4:33 pm
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274627

confusion in the ranks was a card i played in goblins .... its main merit over ashen rider is that it triggers twice, so it nullifies the eventual cunning wish--> stifle line of play.
In burn though, you are not guaranteed to have a creature in play by turn 2-3, so if you drop confusion, they drop a fatty and you don't have creatures in play it is worthless.
by GoblinWarchief
Mon Aug 11, 2014 1:50 pm
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274627

Eh, you should still have an 85+% chance of seeing two mountains by turn four when you have 16 in there. And you're playing burn: luck is pretty much your best tool. Stronger decks with more play to them can afford to make more conservative card choices, but this deck can't.
But there is the chance you draw 2 fireblasts. In that case you don't want to have barbarian rings and be unable to cast your fireblast until you lose.
As for luck being your best tool , i disagree. Your best tool is tight play , knowledge of the format and very accurate deckbuilding (the latter being the opposite of running 16 mountains and 4 fireblasts).

Besides, barbarian rings cost you life, hurt you when you cast price of progress, and most importantly can be
wastelanded, which is a very big issue when you have only 18 lands and the most played counterspells after force of will are daze and spell pierce.
by GoblinWarchief
Wed Aug 06, 2014 10:10 pm
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274627

Ok, never run less than 4 fireblasts, but then don't cut mountains when you are already running only 18 lands.
by GoblinWarchief
Wed Aug 06, 2014 1:10 pm
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274627

This would be what you suggest then?

[deck]
Spells
4 Lightning Bolt
4 Rift Bolt
4 Chain Lightning
4 Lava Spike
4 Price of Progress
4 Flame Rift
4 Fireblast
3 Sulfuric Vortex

Creatures
4 Goblin Guide
4 Eidolon of the Great Revel
3 Keldon Marauders

Lands
18 Mountain

Sideboard
3 Ensnaring Bridge
3 Searing Blood
3 Smash to Smithereens
3 Mindbreak Trap
3 Tormod's Crypt
[/deck]
-2 Mountain, +2 Barbarian Ring.

Cutting mountains for barbarian rings weaken your fireblasts. In
a deck running only 18 mountains i might even consider going down to 3 fireblasts because you will almost never get to cast a second one if you draw it .... so running 16 mountains, 2 rings and 4 fireblasts is definitely too risky if you ask me.
by GoblinWarchief
Sun Jul 20, 2014 9:59 pm
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274627

Went to a 40 people event today. I'm not sharing list or anything because it was quite uneventful ... i lost to combo decks and had close games with Jund, Bug, Patriot ending up 3-3.

Round 2 , i am on the play and opponent starts with a leyline of sanctity ... what the fuck? I'm quite pissed ,after losing round 1 to reanimator, to face someone who plays leyline of sanctity main deck. Except for the fact that immediately after he also slams down a leyline of anticipation and a leyline of the meek. At this point i have no idea what is happening, and since he does nothing for 2 turns i start beating down with goblin guide and eidolon. On his turn 3, he plays a Serra's Sanctum and casts Opalescence .... and i get beat down by 4/4 leylines. Anyway, i manage to kill his leyline of sanctity with 2 burn spells (best feeling ever, burning out the bastard leyline), and win the first game in
a close race. Games 2 and 3 are not even fun because he has both times a perfect hand with 3-4 leylines attacking on turn 2. I just needed a bit more time to land a bridge since, as he said after , he had no answer to that.
So after this loss i was already out of top8 but at least i have an epic game to remember XD i never faced or read about this deck and i don't think i'll face it anymore ... plus, i burned a leyline of sanctity !!!
by GoblinWarchief
Sun Apr 20, 2014 6:24 pm
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274627

Man , if your meta is always like this, i can see shaving flame rifts. All the matchups you played involved damage races , while rift shines vs control and combo. Against the decks you listed you will be better with searing blaze i think.

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