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by BiddingMaster
Sat Mar 05, 2016 11:22 pm
Forum: Aggro
Topic: Gruul Zoo
Replies: 14
Views: 9565

Gruul Zoo

what do you guys think about this list.
3 experiment one
4 wild nacatl
4 goblin guide
4 kird ape
4 burning tree-emissary
4 lightning bolt
3 lightning helix
4 ghor-clan rampager
4 atarkas command
2 ajani caller of the pride
4 boros charm

1 copperline gorge
1 razorverge thicket
2 stomping ground
1 sacred foundry
1 temple garden
3 wooded foothills
4 arid mesa
3 windsept heath
2 moutain
1 forest
1 plains

4 eidolon of the great revel
2 shrine of burning rage
4 fiendslayer paladin
3 grim lavamancer
2 ancient grudge

ive been running this list for a while and ive dropped few enough matches at my local gaming store that this is what ill run with until I get more data.

One problem ive seen with the deck is multiple bolts/path for my fist two attackers before they deal damage. The second problem ive seen are the games where you dont have atarkas command to keep your creatures power and toughness above a your opponents creatures. Its very miserable to trade 1 for 1 in combat. Ajani makes that less of an issue since he is a glorious anthem that's helps give flying and doublesteike for the win.

I have considered just replacing burning tree with voice of resurgence to help keep a creature on board for combo kills or trading favorably with removal and opposing creatures.

I dont think having 12 fetches and 6 shocks is nessesary. There have been many games where ive seen the burn mirror just fetch for basics and tapped shocks just to kill me based on the amount of times ive shocked myself. I like having a less painful mana base..

When i find a live testing testing partner i can hammer out details better but as is im going off of weekly events at the game store local to me. This list is by no means my final fine tuned list and some things in this deck are subject to change based on new information. This is what ive come to as far as what ive seen and where im heading with future iterations of this deck. I would love to hear what you guys think and have to say about it.
by BiddingMaster
Fri Mar 04, 2016 9:20 am
Forum: Aggro
Topic: Gruul Zoo
Replies: 14
Views: 9565

Gruul Zoo

what do you guys think about this list.
3 experiment one
4 wild nacatl
4 goblin guide
4 kird ape
4 burning tree-emissary
4 lightning bolt
3 lightning helix
4 ghor-clan rampager
4 atarkas command
2 ajani caller of the pride
4 boros charm

1 copperline gorge
1 razorverge thicket
2 stomping ground
1 sacred foundry
1 temple garden
3 wooded foothills
4 arid mesa
3 windsept heath
2 moutain
1 forest
1 plains

4 eidolon of the great revel
2 shrine of burning rage
4 fiendslayer paladin
3 grim lavamancer
2 ancient grudge

ive been running this list for a while and ive dropped few enough matches at my local gaming store that this is what ill run with until I get more data. One problem ive seen with the deck is multiple bolts/path for the first two turns of the game. A second problem ive seen are the games where you dont have atarkas command to keep your guys power and toughness above a your opponents. With my build if my opponent can just one for one me and grind me out then i lose on the spot so I like the inclusion of ajani. It boosts creatures power and toughness along side being an inevitable threat by itself with the upside of it just being able to kill your opponents who dont have flying blockers out of nowhere with ghor-clan rampager. Burning tree is way to good not to run in my opinion. Its very easy to be able to deal massive amounts of damage on turn three. Also ive dropped an opponent ot 10 on turn 2 by going t1 goblin guide into burning tree+atarkas command to deal three and drop a land for lighting bolt. I have considere also just replacing burning tree with voice of resurgence and I might take out the helixes for searing blaze. I dont think having 12 fetches and 6 shocks is nessesary. There have been many games where ive seen the burn mirror just fetch for basics and shock tapped just to kill me based on the amount of times ive shocked myself. I like having a manabase to where I dont nessesarilly need to bolt myself just to get the mana I need. When i find a live testing testing partner i can hammer out details better but as is im going off of weekly events at the game store local to me. This list is by no means my final fine tuned list and some things in this deck are subject to change based on new information. This is what ive come to as far as what ive seen and where im heading with future iterations of this deck. I would love to hear what you guys think and have to say about it.
by BiddingMaster
Fri Oct 10, 2014 6:14 am
Forum: Aggro
Topic: Gruul Zoo
Replies: 14
Views: 9565

[deck]
creatures
4 steppe lynx
4 wild nacatl
4 ghor-clan rampager
4 tarmogoyf
4 knight of the reliquary
4 scavenging ooze
2 fiendslayer paladin

instants
4 path to exile
4 lightning bolt
4 lightning helix

lands
1 forest
1 plains
1 mountain
1 sacred foundry
4 horizon canopy
2 stomping ground
1 temple garden
4 windswept heath
4 wooded foothills
4 arid mesa

sideboard
2 fiendslayer paladin
4 boros charm
1 ancient grudge
2 ethersworn canonist
2 stony silence
1 mutagenic growth
1 wear/tear
2 torpor orb[/deck]

I think this build is pretty sweet. I adapted this version from jacob wilsons list but I felt like he didnt calculate the popularity of mono red burn on modo. The reason im running 61 cards is that i want 23 lands but I also want the second copy of fiendslayer paladin in the mainboard. Its really good against the burn decks and also I thought of other decks its good against as well. It really helps fight any deck running monestary swiftspear or red burn spells as removal like delver decks and the uwr control decks. Against black green decks they cant kill it so we can aggro them to the point where ghor clan attacks with boros charm is lethal or we can just attack and ghor clan them twice for the kill. I have not tried this list out so far but after getting my ass handed to me two games in a row to mono red i decided that I need a boarded answer to it. We just lose to it hands down because of the amount of damage we deal to ourselves. Hope you guys like this list as well. Its really deceptively powerful and I like the 4 boros charms against tron/ascendancy combo to just win games that we would not win otherwise. Also ghor clan+ fiendslayer for two turns should be good enought to close out a game vs burn.

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