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by TptBahamut
Sat May 03, 2014 1:21 am
Forum: Temple of Triumph (Block Constructed)
Topic: RDW
Replies: 8
Views: 37240

Thanks for the thoughts, Valdarith.

You're probably right on the hall - drawing the second one in a game would be soul crushing. I'm not the biggest fan of everflame, just because paying three mana for +1/+1 feels pretty miserable a lot of the time, but it's better then a second, dead hall.

I play with the reveler currently, and I can definitely agree that having the point removal when it's needed is probably correct. Here are my pros and cons for both:

Reckless Reveler
Pros
-is a creature
-unconditional artifact kill

Cons
-Costs 3 mana to hit an artifact
-frail body makes it hard to profitably attack since he always has a huge target on his head

Flamespeaker's Will
Pros
-Triggers Heroic
-Provides a decent sized buff for the cost

Cons
-Easy 2 for 1 potential
-Has to connect to do it's job

With that all said, Will probably gets better
with Rouse the Mob giving trample to our suited up guy. I am playing in a big block paper tourney next weekend, so I may run with a 2/2 split for that, as I won't have much time before hand to test on MTGO (as the set will have gone to prerelease just two days prior).
by TptBahamut
Fri May 02, 2014 6:41 am
Forum: Temple of Triumph (Block Constructed)
Topic: RDW
Replies: 8
Views: 37240

Hey all,
Good to see at least a bit of discussion about mono-red in the block format.

I first piloted the current red deck that's been doing relatively well in the past week, and it does quite well against 2/3 of the format, but has a miserable Junk reanimator match-up. I could go into details and match-ups with that deck, but I feel it's days are numbered with JOU coming to MTGO in a few days.

That said, going forward, this is my list:

[deck]
20 Mountain

4 Akroan Crusader
4 Satyr Hoplite
4 Firedrinker Satyr
4 Arena Athlete
4 Minotaur Skullcleaver
4 Mogis's Warhound
2 Everflame Eidolon

4 Lightning Strike
4 Dragon Mantle
4 Titan's Strength
2 Hall of Triumph

SB:
4 Harness by Force
4 Searing Blood
4 Flamespeaker's Will
3 Blinding Flare
[/deck]

This deck should be pretty blindingly fast, with 12 one drops.

Expected Match ups (Based on current decks + spoilers)
Esper Control -
Should still be really easy. Pre-JOU, I was at like 80% win rate against esper. Since the non-red removal in this format is relatively expensive, sweepers are nearly non-existant, and card advantage comes at a premium, the virtual CA this deck generates with Akroan Crusader and jumping out of the gates puts esper on the backfoot the entire game. Losing evasion hurts if they manage to land an Elspeth, but most games the esper deck is dead before they can land Elspeth.

Junk Reanimator - I'm hoping that by speeding up the deck, and getting an anthem in the Hall of Triumph (as well as hate from the black decks) that this match-up can come at least closer to even. Whip is such a massive beating against this deck, which is why it's almost feasible to sideboard in everything but the Searing Blood. With the new toys JOU is offering to Junk, it'll be interesting to see what the red deck needs to compete with it. Carytid and Courser of Kruphix are the two big roadblocks for the red deck, which Hall and
Warhound helps fight through them, as well as Satyr Hoplite. I'm hoping this deck falls off the map, but time will tell.

B Aggro - Previously, this was something like a 75% match-up. They damaged themselves, and all their creatures were burnable and easily dealt with. Now Master of the Feast can change that, but we should be able to race it. If they have to leave it on defense, that's very good for the red deck. Searing Blood comes in after game 1. The good thing for us is their one drops either cant block or CIPT, which gives us the upper hand. If you can force them to start trading off their guys, it puts the red deck in an easy path to victory.

B/W Aggro - This match up is similar to straight B aggro, but the protection spells can really set the red deck behind. We should be a turn or two faster then them, but if they get to voltron'ing, especially with a hopeful eidolon, it's trouble for the good guys. Searing blood again comes in, and potentially harness to take their threat.

G/R
or Naya Monsters - This deck used to be prolific when only Theros was legal, but BNG nearly made it a non-threat. This may resurge a bit with Ajani providing another great planeswalker to go with Elspeth and Xenagos. Blinding Flare and Harness can come in, steal their threats or race through them. This was close to a coin-flip before, and with JOU we will have to see what this ends up looking like.

So that's what I've got, any thoughts?

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