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by Mcdonalds
Fri Nov 01, 2013 5:25 am
Forum: Combo
Topic: [Primer] U/R Storm
Replies: 110
Views: 37908

Legacy storm is easy to play most of the time as you have on average 1/6th of your deck which you can use to look at there hand.

Modern storm is hard because your opponents disruption is on par with legacy's(no force, but ain't no ANT players 'bout to lose to force) while your library manipulation is BAAAAAAAAAAAAAAD.
Depends on the variant, there is like 5 different storm decks in legacy and only 3 of them play any sort of protection/hand disruption (the other 2 being Belcher and Spanish Inquisition)

I would argue it's comprable, your cantrips are much worse, but the disruption in modern isn't nearly as potent as it is in Legacy (It's not FoW that ANT is scared of it's delver backed with Force, Daze, Wasteland and Stifle,
that is legitimately terrifying for a storm player).

Again, It's once you start having to play around disruption that separates the men from the boys.

I'll give you this, Modern Storm is definately harder than Belcher, and probably ANT (on par at least)

but I digress.

For discussion, I distinctly remember there being a variant of this that played Gifts Ungiven which looked pretty sweet (partially cause Gifts is a sweet card), then the Seething Song ban happened, and it kinda disappeared, anyone done anything with that variant or is it pretty much dead?
by Mcdonalds
Thu Oct 31, 2013 5:05 am
Forum: Combo
Topic: [Primer] U/R Storm
Replies: 110
Views: 37908

Yeah, writing a storm primer would be a lot of work. Ari lax writes about it about 2/4 times a year for Legacy, and the Legacy deck is a lot simpler oddly enough because it's drastically more powerful, has been around forever, and you play a compact 3/4 win cons with the rest of your deck being 3 different affects(draw, mana, disruptions).

Modern storm plays actual creatures, your filtering is horrible, you have your kill spell and you kill spell aid of which you have to play multiple of each, and you get zero disruption meaning you have to time your kill very carefully while racing both your and your opponents manabase in a sense.

Yeah, I don't envy you, but appreciate the work your doing and I imagine it will be very satisfying once
finished.
Storm (and by extension combo in general, be it modern or legacy..or vintage for that matter), isn't itself hard to play, if your able to do basic math in your head, and count, usually your set.

It's when your opponent starts bluffing countermagic/disruption is when it gets hard.

That being said, looks like a solid start for a primer.

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