Search found 63 matches
- Tue Sep 01, 2015 3:02 pm
- Forum: Developing
- Topic: Goblins!
- Replies: 145
- Views: 51046
Goblins!
Here's the thing about War Marshall - he helps one of the best cards in your deck stay one of the best cards in your deck ( I'm talking about Foubdry Street Denizen). He's an amazing blocker againt the other aggro decks and is the absolute best target for Grenade.
- Tue Sep 01, 2015 3:00 pm
- Forum: Developing
- Topic: Goblins!
- Replies: 145
- Views: 51046
Goblins!
War Zone isn't greedy. It's well worth it, but it's also why I run a Mountain in the sideboard so i can board it out when I need too.
- Tue Sep 01, 2015 2:19 pm
- Forum: Developing
- Topic: Goblins!
- Replies: 145
- Views: 51046
Goblins!
I really think you need the 4th Goblin Grenade.
Also, try Contested Warzone. It's like Bushwhacker #5 most of the time.
And no War Marshal? Say it isn't so!
Also, try Contested Warzone. It's like Bushwhacker #5 most of the time.
And no War Marshal? Say it isn't so!
- Tue Sep 01, 2015 5:20 am
- Forum: Developing
- Topic: Goblins!
- Replies: 145
- Views: 51046
Goblins!
You don't need Path. Not with this deck.
- Tue Sep 01, 2015 4:18 am
- Forum: Developing
- Topic: Goblins!
- Replies: 145
- Views: 51046
Goblins!
Loyalist is HUGE. Gets around Soul tokens and Elemental tokens.
- Tue Sep 01, 2015 3:31 am
- Forum: Developing
- Topic: Goblins!
- Replies: 145
- Views: 51046
Goblins!
I have one better:
[deck]Goblin Burn[/deck]
No lords = no dreams crushed. This deck is lean and mean and is actually better than Burn.
[deck]Goblin Burn[/deck]
No lords = no dreams crushed. This deck is lean and mean and is actually better than Burn.
- Fri Mar 13, 2015 1:02 pm
- Forum: Developing
- Topic: Goblins!
- Replies: 145
- Views: 51046
- Thu Mar 12, 2015 2:14 pm
- Forum: Developing
- Topic: Goblins!
- Replies: 145
- Views: 51046
- Thu Mar 12, 2015 12:05 pm
- Forum: Developing
- Topic: Goblins!
- Replies: 145
- Views: 51046
- Thu Mar 12, 2015 5:18 am
- Forum: Developing
- Topic: Goblins!
- Replies: 145
- Views: 51046
For reference, here was my starting point:
[deck]
Creature 28
4 Goblin Guide
4 Legion Loyalist
4 Foundry Street Denizen
4 Dragon Fodder
4 Mogg War Marshal
4 Goblin Bushwhacker
4 Goblin Chieftain
Burn 12
4 Lightning Bolt
4 Goblin Grenade
4 Stoke the Flames
Land 20
4 Teetering Peaks
16 Mountain
Sideboard 15
2 Electrickery
2 Blood Moon
2 Relic of Progenitus
2 Pyrite Spellbomb
2 Dragon's Claw
2 Dismember
2 Shattering Spree
1 Smash to Smithereens
[/deck]
I still stand by that list. I'm convinced that Stoke is necessary in this shell not just for late game inevitability, but for dealing with problem creatures like Spellskite, Baloth, Wall of Omens, Colonnade, Exarch, and whatever else. It's usually free to cast since the deck makes a lot of 1/1s.
Here's something that I do want to try, pending the release of the next set:
[deck]
Creature 30
1 Zurgo Bellstriker
4 Goblin Guide
4 Legion Loyalist
4 Foundry Street Denizen
3 Dragon Fodder
3 Mogg War Marshal
4 Goblin Bushwhacker
4 Goblin Chieftain
3 Ghor Clan Rampager
Spells 10
4 Lightning Bolt
3 Goblin Grenade
3 Stoke the Flames
Land 20
3 Teetering Peaks
3 Arid Mesa
3 Bloodstained Mire
3 Wooded Foothills
3 Stomping Ground
5 Mountain
Sideboard 15
3 Blood Moon
3 Rending Volley
3 Destructive Revelry
3 Shattering Spree
3 Atarka's Command[/deck]
[deck]
Creature 28
4 Goblin Guide
4 Legion Loyalist
4 Foundry Street Denizen
4 Dragon Fodder
4 Mogg War Marshal
4 Goblin Bushwhacker
4 Goblin Chieftain
Burn 12
4 Lightning Bolt
4 Goblin Grenade
4 Stoke the Flames
Land 20
4 Teetering Peaks
16 Mountain
Sideboard 15
2 Electrickery
2 Blood Moon
2 Relic of Progenitus
2 Pyrite Spellbomb
2 Dragon's Claw
2 Dismember
2 Shattering Spree
1 Smash to Smithereens
[/deck]
I still stand by that list. I'm convinced that Stoke is necessary in this shell not just for late game inevitability, but for dealing with problem creatures like Spellskite, Baloth, Wall of Omens, Colonnade, Exarch, and whatever else. It's usually free to cast since the deck makes a lot of 1/1s.
Here's something that I do want to try, pending the release of the next set:
[deck]
Creature 30
1 Zurgo Bellstriker
4 Goblin Guide
4 Legion Loyalist
4 Foundry Street Denizen
3 Dragon Fodder
3 Mogg War Marshal
4 Goblin Bushwhacker
4 Goblin Chieftain
3 Ghor Clan Rampager
Spells 10
4 Lightning Bolt
3 Goblin Grenade
3 Stoke the Flames
Land 20
3 Teetering Peaks
3 Arid Mesa
3 Bloodstained Mire
3 Wooded Foothills
3 Stomping Ground
5 Mountain
Sideboard 15
3 Blood Moon
3 Rending Volley
3 Destructive Revelry
3 Shattering Spree
3 Atarka's Command[/deck]
- Thu Mar 12, 2015 4:20 am
- Forum: Developing
- Topic: Goblins!
- Replies: 145
- Views: 51046
- Thu Mar 12, 2015 4:19 am
- Forum: Developing
- Topic: Goblins!
- Replies: 145
- Views: 51046
- Thu Mar 12, 2015 4:10 am
- Forum: Developing
- Topic: Goblins!
- Replies: 145
- Views: 51046
I gave photodyer my work in progress tonight on Facebook, so I only feel that it's fair to share here on what I've been testing.
[deck]
Creature 27
1 Spikeshot Elder
4 Goblin Guide
4 Legion Loyalist
4 Foundry Street Denizen
3 Dragon Fodder
3 Mogg War Marshal
4 Goblin Bushwhacker
4 Goblin Chieftain
Spells 13
4 Lightning Bolt
3 Goblin Grenade
3 Boros Charm
3 Stoke the Flames
Land 20
3 Teetering Peaks
3 Arid Mesa
3 Bloodstained Mire
3 Wooded Foothills
3 Sacred Foundry
5 Mountain
Sideboard 15
3 Blood Moon
3 Path to Exile
3 Wear // Tear
3 Shattering Spree
3 Dragon's Claw
[/deck]
Now, there's some room in the board to tweak, but the general idea is to swap the least efficient burn spells in a match with something like a hoser card.
As you've noticed, it uses the MOST powerful Burn spells that you can use. The advantage of the deck is to go wide with a tremendous amount of board power and then use the spells as reach/removal/protection. I feel like the deck does that very well.
Boros Charm is great at protecting your board position. Stoke has been amazing, especially in the Twin/Scapeshift matches. Though, I wouldn't go up to 4 just yet. I did for awhile and I died sometimes without being able to cast the other 1.
Goblins! is definitely NOT what people are expecting right now, and it seems to have access to strong cards that the format is weak too. It also has a much better (and consistent) goldfish than Burn.
Anyways, since the cat is now out of the bag, feel free to call me an idiot for playing this.
[deck]
Creature 27
1 Spikeshot Elder
4 Goblin Guide
4 Legion Loyalist
4 Foundry Street Denizen
3 Dragon Fodder
3 Mogg War Marshal
4 Goblin Bushwhacker
4 Goblin Chieftain
Spells 13
4 Lightning Bolt
3 Goblin Grenade
3 Boros Charm
3 Stoke the Flames
Land 20
3 Teetering Peaks
3 Arid Mesa
3 Bloodstained Mire
3 Wooded Foothills
3 Sacred Foundry
5 Mountain
Sideboard 15
3 Blood Moon
3 Path to Exile
3 Wear // Tear
3 Shattering Spree
3 Dragon's Claw
[/deck]
Now, there's some room in the board to tweak, but the general idea is to swap the least efficient burn spells in a match with something like a hoser card.
As you've noticed, it uses the MOST powerful Burn spells that you can use. The advantage of the deck is to go wide with a tremendous amount of board power and then use the spells as reach/removal/protection. I feel like the deck does that very well.
Boros Charm is great at protecting your board position. Stoke has been amazing, especially in the Twin/Scapeshift matches. Though, I wouldn't go up to 4 just yet. I did for awhile and I died sometimes without being able to cast the other 1.
Goblins! is definitely NOT what people are expecting right now, and it seems to have access to strong cards that the format is weak too. It also has a much better (and consistent) goldfish than Burn.
Anyways, since the cat is now out of the bag, feel free to call me an idiot for playing this.
- Tue Feb 17, 2015 1:32 pm
- Forum: Developing
- Topic: Goblins!
- Replies: 145
- Views: 51046
- Mon Dec 22, 2014 11:32 pm
- Forum: Developing
- Topic: Goblins!
- Replies: 145
- Views: 51046
I'm playing this for shits and giggles in the 2-mans.
[deck]
Creature 28
4 Mogg Fanatic
4 Foundry Street Denizen
4 Legion Loyalist
4 Goblin Guide
4 Goblin Bushwhacker
4 Mogg War Marshal
4 Goblin Chieftain
Spells 12
4 Lightning Bolt
4 Goblin Grenade
4 Brimstone Volley
Land 20
2 Teetering Peaks
4 Blackcleave Cliffs
4 Mountain
2 Blood Crypt
2 Cavern of Souls
2 Arid Mesa
4 Bloodstained Mire
Sideboard 15
3 Rakdos Charm
2 Dismember
2 Pyrite Spellbomb
2 Pillar of Flame
2 Electrickery
2 Smash to Smithereens
2 Blood Moon
[/deck]
Edit: I beat a UR Delver deck, easily enough
[deck]
Creature 28
4 Mogg Fanatic
4 Foundry Street Denizen
4 Legion Loyalist
4 Goblin Guide
4 Goblin Bushwhacker
4 Mogg War Marshal
4 Goblin Chieftain
Spells 12
4 Lightning Bolt
4 Goblin Grenade
4 Brimstone Volley
Land 20
2 Teetering Peaks
4 Blackcleave Cliffs
4 Mountain
2 Blood Crypt
2 Cavern of Souls
2 Arid Mesa
4 Bloodstained Mire
Sideboard 15
3 Rakdos Charm
2 Dismember
2 Pyrite Spellbomb
2 Pillar of Flame
2 Electrickery
2 Smash to Smithereens
2 Blood Moon
[/deck]
Edit: I beat a UR Delver deck, easily enough
- Sun Sep 07, 2014 8:15 pm
- Forum: Developing
- Topic: Goblins!
- Replies: 145
- Views: 51046
- Sun Sep 07, 2014 6:19 pm
- Forum: Developing
- Topic: Goblins!
- Replies: 145
- Views: 51046
- Sun Sep 07, 2014 6:18 pm
- Forum: Developing
- Topic: Goblins!
- Replies: 145
- Views: 51046
- Sun Sep 07, 2014 4:01 pm
- Forum: Developing
- Topic: Goblins!
- Replies: 145
- Views: 51046
- Sun Sep 07, 2014 3:57 pm
- Forum: Developing
- Topic: Goblins!
- Replies: 145
- Views: 51046
I played this last night:
[deck]
Creature 28
4 Goblin Guide
4 Foundry Street Denizen
4 Legion Loyalist
2 Spikeshot Elder
4 Mogg War Marshal
4 Goblin Bushwhacker
4 Goblin Chieftain
2 Goblin King
Spells 12
4 Krenko's Command
4 Lightning Bolt
4 Goblin Grenade
Land 20
2 Teetering peaks
2 Cavern of Souls
16 Mountain
Sideboard 15
1 Shattering Spree
2 Smash to Smithereens
2 Dismember
2 Electrickery
4 Pillar of Flame
2 Blood Moon
2 Relic of Progenitus
[/deck]
After playing the deck against hamfactorial, I ran the deck back through the 2-mans for awhile. I lost track of the games, but I did win them all. Actually, the only one I can really remember beating was Pod.
Anyways, after that, I took it through an 8-Man, where I beat Jund and then lost to 'Murica Control in a tight Game 3. This guy played a full set of Lightning Helix and Warleader's Helix and I saw ALL of them.
Here's a picture of me beating up on a tokens deck:
[deck]
Creature 28
4 Goblin Guide
4 Foundry Street Denizen
4 Legion Loyalist
2 Spikeshot Elder
4 Mogg War Marshal
4 Goblin Bushwhacker
4 Goblin Chieftain
2 Goblin King
Spells 12
4 Krenko's Command
4 Lightning Bolt
4 Goblin Grenade
Land 20
2 Teetering peaks
2 Cavern of Souls
16 Mountain
Sideboard 15
1 Shattering Spree
2 Smash to Smithereens
2 Dismember
2 Electrickery
4 Pillar of Flame
2 Blood Moon
2 Relic of Progenitus
[/deck]
After playing the deck against hamfactorial, I ran the deck back through the 2-mans for awhile. I lost track of the games, but I did win them all. Actually, the only one I can really remember beating was Pod.
Anyways, after that, I took it through an 8-Man, where I beat Jund and then lost to 'Murica Control in a tight Game 3. This guy played a full set of Lightning Helix and Warleader's Helix and I saw ALL of them.
Here's a picture of me beating up on a tokens deck:
- Sat Sep 06, 2014 7:41 am
- Forum: Developing
- Topic: Goblins!
- Replies: 145
- Views: 51046
- Thu Sep 04, 2014 12:48 am
- Forum: Developing
- Topic: Goblins!
- Replies: 145
- Views: 51046
- Thu Sep 04, 2014 12:47 am
- Forum: Developing
- Topic: Goblins!
- Replies: 145
- Views: 51046
- Wed Sep 03, 2014 9:11 pm
- Forum: Developing
- Topic: Goblins!
- Replies: 145
- Views: 51046
- Wed Sep 03, 2014 8:58 pm
- Forum: Developing
- Topic: Goblins!
- Replies: 145
- Views: 51046
- Wed Sep 03, 2014 8:43 pm
- Forum: Developing
- Topic: Goblins!
- Replies: 145
- Views: 51046
- Wed Sep 03, 2014 8:43 pm
- Forum: Developing
- Topic: Goblins!
- Replies: 145
- Views: 51046
- Wed Sep 03, 2014 8:42 pm
- Forum: Developing
- Topic: Goblins!
- Replies: 145
- Views: 51046
- Wed Sep 03, 2014 8:34 pm
- Forum: Developing
- Topic: Goblins!
- Replies: 145
- Views: 51046
- Wed Sep 03, 2014 8:33 pm
- Forum: Developing
- Topic: Goblins!
- Replies: 145
- Views: 51046
- Wed Sep 03, 2014 8:32 pm
- Forum: Developing
- Topic: Goblins!
- Replies: 145
- Views: 51046
That part is so crucial too. But he triggers twice when you play the Marshal and then another time during the upkeep if you don't pay the echo cost. I mean, it IS possible to trigger 3 times in a turn if you Grenade the Marshal and then swing.War marshal is not the fastest card in the world , but he triggers denizen three times and having 2 bodies is very good against heavy removal decks. Sometimes the extra token is just what you need to be able to cast a grenade for the win.
- Wed Sep 03, 2014 8:30 pm
- Forum: Developing
- Topic: Goblins!
- Replies: 145
- Views: 51046
RE: Rabblemaster
He competes in the 3 spot with Chieftain. If you want to spread out on 3 drops, he may not be a bad addition since he's almost like an army in a can.
Personally, I think with the "spread out and get 'em" strategy, the list of 3-Drops are: (1) Chieftain, (2) Goblin King, and then (3) Rabblemaster.
Making guys and then buffing them immediately or the next turn is how you're going to push a bunch of damage out fast.
I'm also wondering if I could even start utilizing Brimstone Volley in some these builds....
He competes in the 3 spot with Chieftain. If you want to spread out on 3 drops, he may not be a bad addition since he's almost like an army in a can.
Personally, I think with the "spread out and get 'em" strategy, the list of 3-Drops are: (1) Chieftain, (2) Goblin King, and then (3) Rabblemaster.
Making guys and then buffing them immediately or the next turn is how you're going to push a bunch of damage out fast.
I'm also wondering if I could even start utilizing Brimstone Volley in some these builds....
- Wed Sep 03, 2014 8:26 pm
- Forum: Developing
- Topic: Goblins!
- Replies: 145
- Views: 51046
- Wed Sep 03, 2014 8:22 pm
- Forum: Developing
- Topic: Goblins!
- Replies: 145
- Views: 51046
Dude....Mogg War Marshal.
Take it from me, you want this guy.
"Too slow" is ridiculous. War Marshall is how you're going to repopulate your board after some sweepers, like Pyroclasm or Anger of the Gods. He's what you want to draw after you've landed a Chieftain or when your opponent wants to -2 a Lilliana. Hell, he's even a great Turn 2 play and then you can follow up with a Bushwhacker.
The main objective with Goblins is to spread out and turn sideways. You can achieve this better by playing a single spell that nets you multiple goblins.
Take it from me, you want this guy.
"Too slow" is ridiculous. War Marshall is how you're going to repopulate your board after some sweepers, like Pyroclasm or Anger of the Gods. He's what you want to draw after you've landed a Chieftain or when your opponent wants to -2 a Lilliana. Hell, he's even a great Turn 2 play and then you can follow up with a Bushwhacker.
The main objective with Goblins is to spread out and turn sideways. You can achieve this better by playing a single spell that nets you multiple goblins.
- Wed Sep 03, 2014 8:11 pm
- Forum: Developing
- Topic: Goblins!
- Replies: 145
- Views: 51046
- Wed Sep 03, 2014 8:10 pm
- Forum: Developing
- Topic: Goblins!
- Replies: 145
- Views: 51046
- Wed Sep 03, 2014 8:09 pm
- Forum: Developing
- Topic: Goblins!
- Replies: 145
- Views: 51046
- Fri Aug 29, 2014 8:28 am
- Forum: Developing
- Topic: Goblins!
- Replies: 145
- Views: 51046
- Fri Aug 29, 2014 8:16 am
- Forum: Developing
- Topic: Goblins!
- Replies: 145
- Views: 51046