Search found 8 matches

by LP, of the Fires
Fri Oct 10, 2014 11:05 pm
Forum: Mountain (Standard)
Topic: Slaughterhouse 5(Mardu aggro)
Replies: 55
Views: 30330

Staying black is generally good because since your playing 3 color agro, you're gonna be playing extra land anyways and the black one-drops have double value by giving you extra things to do with your mana.
by LP, of the Fires
Fri Sep 26, 2014 10:58 am
Forum: Mountain (Standard)
Topic: Slaughterhouse 5(Mardu aggro)
Replies: 55
Views: 30330

First list I wrote down at work had 4 stormbreath :p
by LP, of the Fires
Fri Sep 26, 2014 8:48 am
Forum: Mountain (Standard)
Topic: Slaughterhouse 5(Mardu aggro)
Replies: 55
Views: 30330

Yes. The key is that they all fly. The games that you generally lose are where you're getting outclassed as the game goes on. The 11 Flyers lets you go over you're opponents board and half of them have some sort of built in resiliency.

I went with Apsirant solely to have the most consistent manabase possible. Notice I only have 11 white sources.
by LP, of the Fires
Fri Sep 26, 2014 6:47 am
Forum: Mountain (Standard)
Topic: Slaughterhouse 5(Mardu aggro)
Replies: 55
Views: 30330

Get fucked world.

[deck]4 Goblin Rabblemaster
4 Butcher of the Horde
4 Bloodsoaked Champion
4 Gnarled Scarhide
3 Ashcloud Phoenix
2 Stormbreath Dragon
4 War-Name Aspirant
4 Hero's Downfall
4 Magma Jet
2 Crackling Doom
1 Sarkhan, the Dragonspeaker

2 Nomad Outpost
4 Bloodstained Mire
4 Temple of Malice
1 Urborg, Tomb of Yawgmoth
2 Swamp
2 Mountain
4 Caves of Koilos
1 Mana Confluence
4 Battlefield Forge

SB:
2 Sorin, Solemn Visitor
3 Arc Lightning
3 Thoughtseize
1 Read the Bones
1 Sarkhan, the Dragonspeaker
1 Empty the Pits
1 Murderous Cut
1 Chandra, Pyromaster
2 Magma Spray[/deck]
by LP, of the Fires
Tue Sep 16, 2014 12:17 am
Forum: Mountain (Standard)
Topic: Slaughterhouse 5(Mardu aggro)
Replies: 55
Views: 30330

You're list looks very good. Chain is excellent if it doesn't jack up your mana-base. That's a BIG iff.

Since you run hoplite, I wouldn't try to make chain happen.

I'd also play sorin before I played Sarkhan. Sorin is amazing.
by LP, of the Fires
Mon Sep 15, 2014 10:39 pm
Forum: Mountain (Standard)
Topic: Slaughterhouse 5(Mardu aggro)
Replies: 55
Views: 30330

Will edit later to be borderland marauder.
by LP, of the Fires
Sun Sep 14, 2014 11:36 am
Forum: Mountain (Standard)
Topic: Slaughterhouse 5(Mardu aggro)
Replies: 55
Views: 30330

I could add magma spray.
by LP, of the Fires
Sun Sep 14, 2014 11:25 am
Forum: Mountain (Standard)
Topic: Slaughterhouse 5(Mardu aggro)
Replies: 55
Views: 30330

Slaughterhouse 5(Mardu aggro)

This archetype is very open in how you build it, but the big constant I think is that you're playing an aggressive midrange deck that's in the mardu colors for 1 or more of the powerful Clan cards. Here's my red based list with a token subtheme:

[deck]4 Goblin Rabblemaster
4 Butcher of the Horde
2 Sarkhan, the Dragonspeaker

4 Crackling Doom
4 Stoke the Flames

2 Sorin, Solemn Visitor
2 Purphoros, God of the Forge
4 Foundry Street Denizen
3 Hordeling Outburst
3 Mardu Ascendancy
4 Monastery Swiftspear

4 Bloodstained Mire
4 Caves of Koilos
1 Urborg, Tomb of Yawgmoth
2 Swamp
4 Mana Confluence
4 Battlefield Forge
1 Plains
2 Mountain
2 Nomad Outpost[/deck]

I Broke the deck up into Incentives, Removal and Synergies so that you can see the mix of powerful cards and how all the affects overlap. I THINK that synergy is going to be much more important in this new format then
it was in Thero's and luckily for this deck, the synergies run so deep that they can't effectively be broken up. Denizens triggered by hordling burst which is pumped by sorin, which blocks for sarkhan which turns on purphoros which combos with rabblemaster which triggers Butcher which kills you. Yeah.

The only eye soar so far is the monastery swiftspear, but I wanted another cheap red creature and it seemed like the best fit at the time. War-name aspirant doesn't work because there aren't enough 1 drops to trigger raid. Mogis warhound and valley dasher simply are too low power for my tastes and eidolon of the great revel simply isn't good in this format(I don't think). I was shying away from firedinker satyr, but I'll probably go back to him and he may just be perfect. The damage clause is annoying, yeah, but eh attacks through caryatid which is big and he's always 2 power.

Cards we've benched for now are Stormbreath dragon and mardu charm. Dragon is basically interchangeable with sarkahn and
I'll likely run a couple in my board. Sarkhen gets the nod since he plays better with rabblemaster and in such a token heavy build, he's easy to protect which makes him overall better, protection aside. Charm was a victim of me seeing crackling doom and mardu ascendancy at play respectively and you can only play so many 3s. I may go back to squeezing some in though because having a G1 duress is very powerful.

The board is undeveloped so far, but that's because I'm playing with a ton of different decks and jumping around from list to list trying to glean information about the format. I honestly couldn't tell you what I want besides Stormbreath dragon, Chandra, and some form of GY interaction.

Return to “Slaughterhouse 5(Mardu aggro)”