Oh, I also just copied your manabase Khaos, but if you want more game against control, add a haven in place of something. It's great against them.
It's also possible for you to play a second stance over a second hammer since it's good against control and abzan where hammers good while also being good against green decks.
It's especially good against control since part of your plan is haven+dragon which silumgar shuts down and stance is an answer to dragonlord shenanigans.
Search found 63 matches
Against Red, yo utake out regent, stormbreath, mastery, and 1 stoke for 3 surge, 2 rupture, 3 Roast, 1 phoenix, and 1 sakrhan.
Against Abzan control, you take out 4 slash, 2 roar, and 4 seeker for 1 stance, 2 mastery, 3 surge, 2 hammer, 1 ashcloud, and 1 sakrhan.
Against abzan agro, you have options for what you take out, but you bring in roast, surge, and sarkhan for sure.
Against control, take out 4 slash, 2 roar, bring in 2 mastery, 2 hammer, 1 ashcloud, 1 sarkahn.
Against green, you want roast, stance, and sarkhan. This is the matchup where you really miss chain, but sacrifices and such. Soulfire and mastery suck, roar may or may not be good, same with outburst. Rupture could be good or aweful as well.
Against Abzan control, you take out 4 slash, 2 roar, and 4 seeker for 1 stance, 2 mastery, 3 surge, 2 hammer, 1 ashcloud, and 1 sakrhan.
Against abzan agro, you have options for what you take out, but you bring in roast, surge, and sarkhan for sure.
Against control, take out 4 slash, 2 roar, bring in 2 mastery, 2 hammer, 1 ashcloud, 1 sarkahn.
Against green, you want roast, stance, and sarkhan. This is the matchup where you really miss chain, but sacrifices and such. Soulfire and mastery suck, roar may or may not be good, same with outburst. Rupture could be good or aweful as well.
There are plans, and then there are plans.
[deck]
Creature:
4 Seeker of the Way
2 Soulfire Grand Master
4 Goblin Rabblemaster
4 Hordeling Outburst
4 Thunderbreak Regent
2 Ashcloud Phoenix
3 Stormbreath Dragon
Spells:
1 Chandra, Pyromaster
2 Mastery of the Unseen
4 Wild Slash
2 Draconic Roar
4 Stoke the Flames
Land:
1 Haven of the Spirit Dragon
1 Wind-Scarred Crag
4 Temple of Triumph
4 Battlefield Forge
5 Plains
9 Mountain
Sideboard:
3 Roast
1 Valorous Stance
2 Mastery of the Unseen
2 Seismic Rupture
3 Surge of Righteousness
2 Hammer of Purphoros
1 Ashcloud Phoenix
1 Sarkhan, the Dragonspeaker
[/deck]
[deck]
Creature:
4 Seeker of the Way
2 Soulfire Grand Master
4 Goblin Rabblemaster
4 Hordeling Outburst
4 Thunderbreak Regent
2 Ashcloud Phoenix
3 Stormbreath Dragon
Spells:
1 Chandra, Pyromaster
2 Mastery of the Unseen
4 Wild Slash
2 Draconic Roar
4 Stoke the Flames
Land:
1 Haven of the Spirit Dragon
1 Wind-Scarred Crag
4 Temple of Triumph
4 Battlefield Forge
5 Plains
9 Mountain
Sideboard:
3 Roast
1 Valorous Stance
2 Mastery of the Unseen
2 Seismic Rupture
3 Surge of Righteousness
2 Hammer of Purphoros
1 Ashcloud Phoenix
1 Sarkhan, the Dragonspeaker
[/deck]
[deck]
Creature 14
4 Seeker of the Way
4 Soulfire Grand Master
1 Heliod's Pilgrim
4 Goblin Rabblemaster
1 Stormbreath Dragon
Spells 22
1 Chandra, Pyromaster
3 Outpost Siege
4 Hordeling Outburst
4 Chained to the Rocks
3 Wild Slash
3 Lightning Strike
4 Stoke the Flames
Land 24
2 Evolving Wilds
4 Plains
10 Mountain
4 Temple of Triumph
4 Battlefield Forge
[/deck]
Pry my grandmasters from my cold dead fingers. I'll buy the hype on pilgrim and a lone stormbreath main for value.
Creature 14
4 Seeker of the Way
4 Soulfire Grand Master
1 Heliod's Pilgrim
4 Goblin Rabblemaster
1 Stormbreath Dragon
Spells 22
1 Chandra, Pyromaster
3 Outpost Siege
4 Hordeling Outburst
4 Chained to the Rocks
3 Wild Slash
3 Lightning Strike
4 Stoke the Flames
Land 24
2 Evolving Wilds
4 Plains
10 Mountain
4 Temple of Triumph
4 Battlefield Forge
[/deck]
Pry my grandmasters from my cold dead fingers. I'll buy the hype on pilgrim and a lone stormbreath main for value.
I'm fine with the purphoros. I think you want to cut that phoenix for and a dragon for 2 drops. Grandmaster, stance, strike, slash, any of the them, preferably grandmaster. It's imperative that your game 1 curve is low for the smoothest most interactive curve possible with all the sieging going on.
As a matter of fact, I'd definitely add a wild slash and grandmaster and call that deck a go.
That mana confluence is offensive but whatever.
As a matter of fact, I'd definitely add a wild slash and grandmaster and call that deck a go.
That mana confluence is offensive but whatever.
The barely mardu deck is basically what you want to play if you think the metagame allows you to play slightly slower while getting more power. It's particularly effective vs. Green devotion and doom gives you less dead cards vs. various control shells since it still deals damage and is easier to justify in postboard games as opposed to chain which is likely necessary but doesn't hit silumgar and gets answered by sultai charm out of sultai.
Logic nigga.
Logic nigga.
Maybe 3 grandmasters and 1 pilgrim just because I'd want a "5th" answer to rakshasa deathdealer can pilgrim lets you keep some number of chains in your deck postboard against decks like sultai control while not feeling horrible about doing so(they play 4-5 creatures postboard that you care about killing AND they have a fair amount of enchantment removal).
The confluence is whatever. More of a choice of choosing how you'd rather lose; taplands or painlands. I tend to go with taplands since you get the ability to shuffle your deck in the face of scry and more mountains, but it's whatever either way and this deck plays ashcloud.
The confluence is whatever. More of a choice of choosing how you'd rather lose; taplands or painlands. I tend to go with taplands since you get the ability to shuffle your deck in the face of scry and more mountains, but it's whatever either way and this deck plays ashcloud.
Negating the siege rhino affect never felt great as they still have a 4/5 trampler against my 2/1 do nothing. Yes, the swing can be big, but I'd rather just play a more powerful card. The lifegain's not the important part, it's the body. For that reason, i'm much more content just jamming glares, stances, and chains.
From Khaos's deck, I'd probably cut pilgrims, a strike, and a phoenix for 4 grandmasters, and in the board, i'd cut a mastery and the 2 gryffs for a third erase, the phoenix, and either a stance or a glare.
From Khaos's deck, I'd probably cut pilgrims, a strike, and a phoenix for 4 grandmasters, and in the board, i'd cut a mastery and the 2 gryffs for a third erase, the phoenix, and either a stance or a glare.
As your friend, I IMPLORE YOU to play some number of grandmasters in your seventy five. The ability to control a racing situation and rebuy all your spells(with infinite sieges, you'll hit your land drops) makes the card bonkers. That and it actually keeps up with siege rhino in damage races since it creates 4 point life swings every hit.
Pilgrim actually works pretty hard. It actually answers every part of goblin rabblemaster which not much does and the CA adds up. Imaging flipping a pilgrim off of a siege. You just drew 3 cards!
I'm not sure I'd play more then 1 or 2, but the card certainly has merit.
The cards only bad when the bodies irrelevant(which is a different question depending on the rest of the format), or if the games go to quickly for you to take a turn off. Against people attacking with x/1 ground guys, the cards pretty dece.
I'm not sure I'd play more then 1 or 2, but the card certainly has merit.
The cards only bad when the bodies irrelevant(which is a different question depending on the rest of the format), or if the games go to quickly for you to take a turn off. Against people attacking with x/1 ground guys, the cards pretty dece.
My experience in the mirror:
Outpost siege is the best card once you have a board state.
Outburst is great.
Going second makes your rabblemaster much better.
Ashclouds fairly mediocre.
Chain is marginal most of the time.
Brimaz is obviously great. Grandmaster subtley so.
Grandmaster draws answers away from rabble and takes over in the long game.
Jam your stormbreath into there stoke. You'd rather they stoke your dragon then you. Don't play scared.
Outpost siege is the best card once you have a board state.
Outburst is great.
Going second makes your rabblemaster much better.
Ashclouds fairly mediocre.
Chain is marginal most of the time.
Brimaz is obviously great. Grandmaster subtley so.
Grandmaster draws answers away from rabble and takes over in the long game.
Jam your stormbreath into there stoke. You'd rather they stoke your dragon then you. Don't play scared.
He probably brings in all the 5 drops and mastery's for chains, some wild slashes and some number of the 2 drops or outbursts against control.
The way to beat that deck is pressure early, hit them with a dragon, burn them out. The way to lose to that deck is getting one for oned all game and drawing too many low impact spells.
It's also worth noting that disdainful stroke is always good against you since your best cards are fours so that's not an argument for not playing the fatty boom booms.
The way to beat that deck is pressure early, hit them with a dragon, burn them out. The way to lose to that deck is getting one for oned all game and drawing too many low impact spells.
It's also worth noting that disdainful stroke is always good against you since your best cards are fours so that's not an argument for not playing the fatty boom booms.
Starks deck for reference.
[deck]Creature (12)
4 Seeker of the Way
4 Soulfire Grand Master
4 Goblin Rabblemaster
4 Hordeling Outburst
4 Wild Slash
4 Stoke the Flames
3 Lightning Strike
1 Valorous Stance
4 Outpost Siege
4 Chained to the Rocks
Land (24)
4 Battlefield Forge
4 Temple of Triumph
3 Evolving Wilds
9 Mountain
4 Plains
Sideboard (15)
2 Valorous Stance
3 Stormbreath Dragon
2 Sarkhan, the Dragonspeaker
2 Arc Lightning
3 Erase
3 Mastery of the Unseen[/deck]
[deck]Creature (12)
4 Seeker of the Way
4 Soulfire Grand Master
4 Goblin Rabblemaster
4 Hordeling Outburst
4 Wild Slash
4 Stoke the Flames
3 Lightning Strike
1 Valorous Stance
4 Outpost Siege
4 Chained to the Rocks
Land (24)
4 Battlefield Forge
4 Temple of Triumph
3 Evolving Wilds
9 Mountain
4 Plains
Sideboard (15)
2 Valorous Stance
3 Stormbreath Dragon
2 Sarkhan, the Dragonspeaker
2 Arc Lightning
3 Erase
3 Mastery of the Unseen[/deck]
It's good because it's a 2-drop that every now and again does something.
Also also, magic decks are like technology; you can only have 2 of 3. Fast, consistent, powerful. Playing 8 two drops and quad siege makes your deck fast and consistent at the expense of power. Definitely something I could see a pro player at Starks level valuing greatly.
Also also, magic decks are like technology; you can only have 2 of 3. Fast, consistent, powerful. Playing 8 two drops and quad siege makes your deck fast and consistent at the expense of power. Definitely something I could see a pro player at Starks level valuing greatly.
I usually board out some combination of strikes and outburst for gryf, stance, Wrath(if I'm playing it) and dragons. The gameplan is kill rhinos and dragon/stoke them to death. I finally played abzan control in an actual event today and I lost twice to a friend playing rw in swiss and top 8 including a game where I played 3 drowns and 4 bile blights. Downfall and Elspeth are the only answers to stormbrreath, and even though abzan charm answers sarkhan and phoenix, it lines up terribly with the rest of the deck and usually gets boarded out in large quantities. Rabblemaster also can be enough pressure to force a wrath by itself.
I rarely tilt during games as I'm pretty good at blowing off steam between rounds and because most everything bad that happens is usually your fault somewhere along the way.
That, and any time my opponent tilts and does something aweful, I get to tell them there making emotional decisions and inwardly chuckle because that's now a running gag in my playtest group.
That, and any time my opponent tilts and does something aweful, I get to tell them there making emotional decisions and inwardly chuckle because that's now a running gag in my playtest group.