I REALLY like this deck. Not sure how keen I am on running a basic forest with wooded foothills. Might be fine, but it's a very real cost. I could see SB 1 forest to come in with blood moon actually.[deck]Creatures:
4 Mogg Fanatic
4 Goblin Guide
3 Grim Lavamancer
1 Figure of Destiny
4 Eidolon of the Great Revel
4 Tarmogoyf
Other spells:
4 Lightning Bolt
4 Rift Bolt
2 Forked Bolt
2 Shrine of Burning Rage
4 Searing Blaze
4 Molten Rain
Lands:
4 Arid Mesa
4 Scalding Tarn
4 Stomping Ground
2 Copperline Gorge
6 Mountain
Sideboard
4 Pyrite Spellbomb
2 Blood Moon
2 Relic of Progenitus
2 Dismember
2 Pillar of Flame
3 Destructive Revelry[/deck]
I played this version in two PTQs with x-2 results both times, almost making top8 in the second one, but screwed up match against Jund in round 7th. It may be a little bit weaker against creatureless combo decks, but overall I recommend splashing green. Tarmogoyf grows really fast in this
deck and destructive revelry is great sideboard card. Of course you can clearly see some of your ideas here like singleton Figure and Pillar in Claw's slot=]
Search found 68 matches
- Mon Sep 15, 2014 11:32 pm
- Forum: Aggro
- Topic: Red Deck Wins
- Replies: 657
- Views: 138902
- Sat Jul 19, 2014 8:00 pm
- Forum: Aggro
- Topic: Red Deck Wins
- Replies: 657
- Views: 138902
- Sat Jul 19, 2014 7:37 pm
- Forum: Aggro
- Topic: Red Deck Wins
- Replies: 657
- Views: 138902
- Sat Jul 19, 2014 7:12 pm
- Forum: Aggro
- Topic: Red Deck Wins
- Replies: 657
- Views: 138902
- Sat Jul 19, 2014 6:02 pm
- Forum: Aggro
- Topic: Red Deck Wins
- Replies: 657
- Views: 138902
- Thu Jul 17, 2014 2:43 am
- Forum: Aggro
- Topic: Red Deck Wins
- Replies: 657
- Views: 138902
- Thu Jul 17, 2014 1:53 am
- Forum: Aggro
- Topic: Red Deck Wins
- Replies: 657
- Views: 138902
- Thu Jul 17, 2014 1:42 am
- Forum: Aggro
- Topic: Red Deck Wins
- Replies: 657
- Views: 138902
- Mon Jul 14, 2014 8:47 pm
- Forum: Aggro
- Topic: Red Deck Wins
- Replies: 657
- Views: 138902
The Jund/Rock/Junk matchup is definitely your worst out of everything tier 1 and you basically need to hit some combination of your nut opener to win. The fact that they can answer shrine is pretty backbreaking.
Twin, affinity, and various control decks are all favorable, and Pod is either slightly favorable or slightly unfavorable, depending on their list, but close to 50/50 either way. If you add pillar of flame to your deck, it's firmly positive.
Twin, affinity, and various control decks are all favorable, and Pod is either slightly favorable or slightly unfavorable, depending on their list, but close to 50/50 either way. If you add pillar of flame to your deck, it's firmly positive.
- Sun Jul 13, 2014 9:21 am
- Forum: Aggro
- Topic: Red Deck Wins
- Replies: 657
- Views: 138902
- Fri Jul 11, 2014 9:53 pm
- Forum: Aggro
- Topic: Red Deck Wins
- Replies: 657
- Views: 138902
- Fri Jul 11, 2014 9:48 pm
- Forum: Aggro
- Topic: Red Deck Wins
- Replies: 657
- Views: 138902
I've only ever played against big zoo and domain zoo, so it appears that we where talking about COMPLETELY different matchups. I've never even seen a lightning mauler cast in modern or even in any decklist aside from one a long time ago about a dude top 8ing a PTQ with a naya-blitz port.Blood Moon is fine vs Zoo if you don't die to things like turn 1 Nacatl into BTE into Lightning Mauler. Granted, that's just the nutdraw, but you have to consider that Zoo is usually going to dump its hand by the time you can play a Blood Moon. And even then, you drop the Bloon Moon. Now what? You still have to deal with the onslaught of critters coming at you.
But then again, it depends on which Zoo we're discussing, There are 3 different kinds: Big Zoo, Little Zoo, and Domain. I'm more worried about Little Zoo than other two for a couple of reasons - it stops fetching for shocks after the second land and starts nabbing basics, it's more aggressive, and it has deadlier
nutdraws.
Back to the Rift Bolt vs Spellbomb in the Twin battle: it's a mistake to take out Vexing Devil for a Spellbomb. Both modes are good. I'm telling you guys, this is not a match where you want to try to 'control' the Twin player. You will lose if you try to because they are much better equipped to deal with a longer game than we are. You need to be ripping chunks of life away from Splinter Twin and making it difficult for them to combo. You're not going to be able to do that while bottlenecking your mana on the off chance your Spellbombs may stop an Exarch or Pestermite.
On the twin thing: I'm sure you believe what you're saying, but I've never found it to be true. When I play
against twin using my board plan, what happens is that all there creatures die, they're left with like, 1 exarch. We either play magic for a couple more turns and I kill them, or they put a twin on there exarch then I kill it, then them.
I don't necessarily think you're approach is wrong, just that mines better. If you're just trying to race, that's a declaration that your clock unmolested is faster then there clock unmolested which I don't think is exactly true. There's is turn 4 period, ours is turn 4 if we hit a key number of cards. On top of that if we're purely racing, they have turns one and two and three free to disrupt our clock while we have exactly 3 and 4 to kill there guy if we can't kill them. The tried and true method for beating combo isn't to just race it unless you're like, affinity. Instead, it's much better to put your clock down, then disrupt them while cheaping away before throwing the last couple bolts at the face or whatever. Not only does the disruptive route give you
more control over how your game goes and resultantly lead to better informed decision making, it just logically makes more sense to me.
Another way of thinking of it is them trading a bolt for your devil is very good for them(if they have it, they won't always), while your bomb threating there pestermite/exarch isn't just good for you, it significantly slows them down. With mogg fanatic being so good, they can't do the chip shot thing against you that they can against most decks meaning that games dragging out longer isn't a problem unless they can safe land there 1 batterskull in which case you're chances of winning go way down, but even then, we're both still boarding in answers for that, and we still have a window to kill them.
In the interest of fairness, I will try your board plan as I have faith in you as a person and this good be like the searing blood situation(it was very good, but less good then searing blaze), but I also highly recommend you try my board plan.
- Fri Jul 11, 2014 8:25 pm
- Forum: Aggro
- Topic: Red Deck Wins
- Replies: 657
- Views: 138902
- Fri Jul 11, 2014 8:04 pm
- Forum: Aggro
- Topic: Red Deck Wins
- Replies: 657
- Views: 138902
After going in the lab and doing light testing, spellbomb was still good against twin, much better then rift bolt. Problem with bolt is it's a sorcery and if you don't want to spend 3 mana, you're just raw dogging it without really getting value most of the time making it lava spike most of the time.
Bomb is netting you one less damage while costing one more mana, but is actively sitting there while your opponent stares at it.
The board plan I'm liking the most so far for twin is 2 dismember, 4 spellbomb, 1 smash to smithereens for 4 devil, 2 rift bolt, 1 molten rain. This is all flexible of course, but I think this plan gives you the most liberty to play magic without dying to froggy opponents that are aggressively trying to combo you.
One note on rift bolt that's basically a non-starter is the remand issue. In game one, yeah it's gonna happen and it's mostly terrible, but do you think twin really wants to
keep in a 2 mana soft counter against an aggressive deck full of one drops? Maybe, but I doubt it.
I also stand firmly on blood moon hosing zoo. Mogg fanatic turns from bad fog that pings into doom blade, plus you turn of tribal flames. While not overtly apart of the plan, it's very good in the control role you're trying to play in the matchup since it makes your other tools better. Goblin guides effectively grow bigger, mogg fanatic gets better, and if you have it turn 3 on the play(ideal obv) it's basically mind twist. It's not even like zoo has the luxury of fetching basics.
Bomb is netting you one less damage while costing one more mana, but is actively sitting there while your opponent stares at it.
The board plan I'm liking the most so far for twin is 2 dismember, 4 spellbomb, 1 smash to smithereens for 4 devil, 2 rift bolt, 1 molten rain. This is all flexible of course, but I think this plan gives you the most liberty to play magic without dying to froggy opponents that are aggressively trying to combo you.
One note on rift bolt that's basically a non-starter is the remand issue. In game one, yeah it's gonna happen and it's mostly terrible, but do you think twin really wants to
keep in a 2 mana soft counter against an aggressive deck full of one drops? Maybe, but I doubt it.
I also stand firmly on blood moon hosing zoo. Mogg fanatic turns from bad fog that pings into doom blade, plus you turn of tribal flames. While not overtly apart of the plan, it's very good in the control role you're trying to play in the matchup since it makes your other tools better. Goblin guides effectively grow bigger, mogg fanatic gets better, and if you have it turn 3 on the play(ideal obv) it's basically mind twist. It's not even like zoo has the luxury of fetching basics.
- Fri Jul 11, 2014 8:48 am
- Forum: Aggro
- Topic: Red Deck Wins
- Replies: 657
- Views: 138902
- Fri Jul 11, 2014 8:31 am
- Forum: Aggro
- Topic: Red Deck Wins
- Replies: 657
- Views: 138902
Not sure the best way to board against twin, but I know the only card I'm really interested in is dismember.
This is a matchup where you definitely don't want to overboard. They have a bunch of aweful cards they're boarding out but they aren't making significant improvements aside from adding maybe a batterskull or spellskite.
This is a matchup where you definitely don't want to overboard. They have a bunch of aweful cards they're boarding out but they aren't making significant improvements aside from adding maybe a batterskull or spellskite.
- Fri Jul 11, 2014 7:32 am
- Forum: Aggro
- Topic: Red Deck Wins
- Replies: 657
- Views: 138902
Blood moons great against pod. The games you win often involve killing a mana dork, setting them behind, then screwing with their mana some more while pushing more damage through.
Also, if you're on the play, blood moon is good vs. affinity and molten rain is fine. There two main ways to win are by playing master of etherium which is basically unbeatable game one and by threatening you with inkmoth nexii and arcbaound ravager/plating.
Forked bolt can't kill lands unfortunately.
Also, if you're on the play, blood moon is good vs. affinity and molten rain is fine. There two main ways to win are by playing master of etherium which is basically unbeatable game one and by threatening you with inkmoth nexii and arcbaound ravager/plating.
Forked bolt can't kill lands unfortunately.
- Fri Jul 11, 2014 3:34 am
- Forum: Aggro
- Topic: Red Deck Wins
- Replies: 657
- Views: 138902
Figured you might be able to borrow the cards depending on the size of your time. If you can get a good name for yourself, you'll play tier 1 decks forever.
Nobody good at magic pays for anything(outside of initial modo investments).
I really should write a Jund Primer, I was mercin' nigga's last night. You play pod? Anger of the gods; moving along.
Nobody good at magic pays for anything(outside of initial modo investments).
I really should write a Jund Primer, I was mercin' nigga's last night. You play pod? Anger of the gods; moving along.
- Fri Jul 11, 2014 3:05 am
- Forum: Aggro
- Topic: Red Deck Wins
- Replies: 657
- Views: 138902
- Thu Jul 10, 2014 11:12 pm
- Forum: Aggro
- Topic: Red Deck Wins
- Replies: 657
- Views: 138902
Having said all of that, if I have lavaman, mountain, fetch, vd, I'll usually lead with grim so that I can turn 2 devil, deal four and have fetch+lava activation mana up.
In cases where you're you think you opponent only has 1 removal spell, letting grim eat it is often fine as for lavamancer to deal more then 4, is going to cost you 2+ mana and given the contents of your hand and the context of the game that may be too much of a cost for efficient threat deployment.
Mana efficiency is one of you bigger strengths.
In cases where you're you think you opponent only has 1 removal spell, letting grim eat it is often fine as for lavamancer to deal more then 4, is going to cost you 2+ mana and given the contents of your hand and the context of the game that may be too much of a cost for efficient threat deployment.
Mana efficiency is one of you bigger strengths.
- Thu Jul 10, 2014 3:23 am
- Forum: Aggro
- Topic: Red Deck Wins
- Replies: 657
- Views: 138902
Still a pile, got itShort answer: NoMDU, where there any worthwhile updates to the Beta?
Long answer: They fixed some crashes, here is the list of update:
Wide Beta
General
Updated: Removed Beta tag from client.
Updated: Magic Online User Agreement.
Web Link to new EULA.
Added: Magic Online Privacy Policy.
Web Link to new MTGO privacy policy.
Updated: Magic Online Payment Page.
Web link to payment page.
Fixed: Several crashes around collection, tool tips, and joining games.
Fixed: Several memory issues around Chat and Trade.
Updated: Help tab,
including Help, Report Bug, Report Player Conduct, Request Reimbursement, has been updated with more robust information.
Trade and Collection
Fixed: One sided trades (cards for nothing in return, for example) now update collections and binders correctly.
Fixed: New trades no longer open behind the main Magic Online window when using a windowed display.
Fixed: Classified columns no longer resize to minimum width after a trade.
Fixed: Using Wish Lists with more than 400 valid matches now notify the player correctly that not all cards can be added to the trade.
Fixed: List view context menu now works correctly in trade.
Fixed: Issue with adding cards not in your collection to a deck that caused incorrect legality warnings.
Fixed: Issue that was creating empty Wish Lists.
Fixed: Issue that prevented context menu from adding multiple copies of a card to a trade after that trade had been initially submitted.
Fixed: Deck categories are now in the same order as other format displays.
Added:
Players are always warned when they are about to open a booster pack or other sealed product.
Fixed: Players can now see all cards their trade partner has in their binder, including promo cards and reprinted cards.
Updated: When using a Wish List, your trade partner's binder will be filtered to match the Wish List.
Added: Quantity indicator on cards in your trade partner's binder that shows how many are in your collection.
Fixed: Adding cards to a deck sorted by converted mana cost now inserts cards with new costs in the appropriate locations.
Play Lobby, Duel Scene, and Tournaments
Updated: Player information box in the Duel Scene has been redesigned.
Added: New drop from event confirmation dialog.
Fixed: Card highlighting now works correctly, even if the card cannot be fully displayed in its window.
Fixed: Issue in Play Lobby and Challenges that prevented a player from selecting a deck if a format was selected first.
Chat
Updated: Adjusted default chat settings.
Updated: New chat
alerts persist until they are dismissed.
Fixed: Chats docked to a visible window no longer send alerts.
Fixed: When using /away chat command, if a message is entered after /away it now displays correctly.
Source mothership
- Thu Jul 10, 2014 3:22 am
- Forum: Aggro
- Topic: Red Deck Wins
- Replies: 657
- Views: 138902
[deck]Planeswalker (5)
1 Chandra, Pyromaster
4 Koth of the Hammer
Creature (16)
4 Boros Reckoner
3 Figure of Destiny
3 Magus of the Moon
4 Simian Spirit Guide
2 Thundermaw Hellkite
Sorcery (3)
3 Pyroclasm
Instant (10)
2 Desperate Ritual
4 Lightning Bolt
4 Skred
Artifact (2)
2 Relic of Progenitus
Enchantment (4)
4 Blood Moon
Land (20)
20 Snow-Covered Mountain
Sideboard (15)
1 Relic of Progenitus
2 Anger of the Gods
3 Combust
3 Leyline of Sanctity
2 Shattering Spree
2 Shatterstorm
2 Torpor Orb[/deck]
From Modo, for Ham(or anyone else that feels like forcing Koth).
1 Chandra, Pyromaster
4 Koth of the Hammer
Creature (16)
4 Boros Reckoner
3 Figure of Destiny
3 Magus of the Moon
4 Simian Spirit Guide
2 Thundermaw Hellkite
Sorcery (3)
3 Pyroclasm
Instant (10)
2 Desperate Ritual
4 Lightning Bolt
4 Skred
Artifact (2)
2 Relic of Progenitus
Enchantment (4)
4 Blood Moon
Land (20)
20 Snow-Covered Mountain
Sideboard (15)
1 Relic of Progenitus
2 Anger of the Gods
3 Combust
3 Leyline of Sanctity
2 Shattering Spree
2 Shatterstorm
2 Torpor Orb[/deck]
From Modo, for Ham(or anyone else that feels like forcing Koth).
- Thu Jul 10, 2014 3:13 am
- Forum: Aggro
- Topic: Red Deck Wins
- Replies: 657
- Views: 138902
- Thu Jul 10, 2014 2:19 am
- Forum: Aggro
- Topic: Red Deck Wins
- Replies: 657
- Views: 138902
On the Jund Matchup:
It's pretty awkward honestly. Eidolon being an enchantment makes goyf to damn big, if they're on coursers, they stretch your dismembers post board, and I've lost a handful of games wtih blood moon lock in affect do to them having a single forest and drawing a 7/8 goyf making my dismember look silly.
You basically have to apply a LOT of pressure and try to not fall into the attrition game. On the draw, all your mana denial is pretty lackluster, on the play, I'd be tempted to aggressively mull into molten rain because it's a BIG deal when you have the initiative. The real unfortunate thing is all their creatures are must kill. Post board they just board out goyf and their creature line-up includes Scooze, 4/5 or better goys, and courser of kruphix, all of which are either stonewalling your dudes, gaining life, and/or 2-4-1s which is super gay. On the plus side, there's a lot of room for your
opponent to board incorrectly and/or not have the proper sideboard cards to win this matchup. The jund deck in my guantlet has Bow of Nylea, engineered explosives, and golgari charm in addition to cheaper removal and more liliana
It's pretty awkward honestly. Eidolon being an enchantment makes goyf to damn big, if they're on coursers, they stretch your dismembers post board, and I've lost a handful of games wtih blood moon lock in affect do to them having a single forest and drawing a 7/8 goyf making my dismember look silly.
You basically have to apply a LOT of pressure and try to not fall into the attrition game. On the draw, all your mana denial is pretty lackluster, on the play, I'd be tempted to aggressively mull into molten rain because it's a BIG deal when you have the initiative. The real unfortunate thing is all their creatures are must kill. Post board they just board out goyf and their creature line-up includes Scooze, 4/5 or better goys, and courser of kruphix, all of which are either stonewalling your dudes, gaining life, and/or 2-4-1s which is super gay. On the plus side, there's a lot of room for your
opponent to board incorrectly and/or not have the proper sideboard cards to win this matchup. The jund deck in my guantlet has Bow of Nylea, engineered explosives, and golgari charm in addition to cheaper removal and more liliana
- Thu Jul 10, 2014 1:46 am
- Forum: Aggro
- Topic: Red Deck Wins
- Replies: 657
- Views: 138902
- Wed Jul 09, 2014 9:39 pm
- Forum: Aggro
- Topic: Red Deck Wins
- Replies: 657
- Views: 138902
- Tue Jul 08, 2014 7:02 am
- Forum: Aggro
- Topic: Red Deck Wins
- Replies: 657
- Views: 138902
- Thu Jun 26, 2014 9:27 pm
- Forum: Aggro
- Topic: Red Deck Wins
- Replies: 657
- Views: 138902
- Thu Jun 26, 2014 12:04 am
- Forum: Aggro
- Topic: Red Deck Wins
- Replies: 657
- Views: 138902
- Wed Jun 25, 2014 11:00 pm
- Forum: Aggro
- Topic: Red Deck Wins
- Replies: 657
- Views: 138902
Forked bolt's pretty dope. After playing heals deck with the only changes being pillars in the board over dragon claw, I must say the man is a genius. Not sure if I want to trade up bolts for Javelins, but I can see doing it and it would make the twin matchup MUCH better since the deceiver draws are much harder then the pestermite ones for preventing there combo.
- Fri Jun 20, 2014 6:55 pm
- Forum: Aggro
- Topic: Red Deck Wins
- Replies: 657
- Views: 138902
- Fri Jun 20, 2014 8:09 am
- Forum: Aggro
- Topic: Red Deck Wins
- Replies: 657
- Views: 138902
- Fri Jun 20, 2014 6:16 am
- Forum: Aggro
- Topic: Red Deck Wins
- Replies: 657
- Views: 138902
A lot of the boarding though for me at least has been -4 devil/blood, + spellbomb then cutting whatever shitty cards you have in the matchup for your "real" board cards like moon, dismember depending on the matchup. I'm leaving for SCG Vegas soon, but I'm willing to discuss sideboarding with anyone who brings it up with the corollary that they bring up the matchup as opposed to me just listing what I'd do for x billion archetypes all at once.
- Fri Jun 20, 2014 6:13 am
- Forum: Aggro
- Topic: Red Deck Wins
- Replies: 657
- Views: 138902
I'm still unsure myself, I've been doing stuff and it's been working OK, but I'm not sure if it's 100% right.
That, and it's generally not a great idea to take someone's deck and change cards without a bunch of games under your belt, but yolo pillar of flames, etc.
Wouldn't be surprised if the forked bolts are just better then 2 pillars main 80% of the time since the only place where you're getting real gains is vs. Pod which is potentially not as big an issue if either A) you don't play against that many pod decks or B) people switch to LSV and Wraptors "angel" pod which cuts the melira combo and more importantly all but 1 finks for more broadly disruptive cards like Decay/thoughtseize/sin collector.
Tote's don't feel bad about running searing blood over blaze though. I could be WAY wrong on that, but I've been happy with it so far; no zoo opponents etc.
That, and it's generally not a great idea to take someone's deck and change cards without a bunch of games under your belt, but yolo pillar of flames, etc.
Wouldn't be surprised if the forked bolts are just better then 2 pillars main 80% of the time since the only place where you're getting real gains is vs. Pod which is potentially not as big an issue if either A) you don't play against that many pod decks or B) people switch to LSV and Wraptors "angel" pod which cuts the melira combo and more importantly all but 1 finks for more broadly disruptive cards like Decay/thoughtseize/sin collector.
Tote's don't feel bad about running searing blood over blaze though. I could be WAY wrong on that, but I've been happy with it so far; no zoo opponents etc.
- Fri Jun 20, 2014 2:08 am
- Forum: Aggro
- Topic: Red Deck Wins
- Replies: 657
- Views: 138902
- Fri Jun 20, 2014 12:13 am
- Forum: Aggro
- Topic: Red Deck Wins
- Replies: 657
- Views: 138902
- Thu Jun 19, 2014 11:51 pm
- Forum: Aggro
- Topic: Red Deck Wins
- Replies: 657
- Views: 138902
- Thu Jun 19, 2014 11:04 pm
- Forum: Aggro
- Topic: Red Deck Wins
- Replies: 657
- Views: 138902
- Thu Jun 19, 2014 9:32 pm
- Forum: Aggro
- Topic: Red Deck Wins
- Replies: 657
- Views: 138902
- Wed Jun 18, 2014 7:34 pm
- Forum: Aggro
- Topic: Red Deck Wins
- Replies: 657
- Views: 138902
Ash Zealot is just not a good card in modern. All it does is attack and block, and it costs TWO WHOLE MANA for that. She's like a worse version of eidolon most of the time. Yeah, she allows you to do things like stack FS damage and use removal to kill bigger guys or hold dudes off on Defenses, but those aren't things you should be in the market for. You should be in the market for KILLING YOUR OPPONENT QUICKLY which she fails horribly at.EDIT: Now that I can actually post a lengthy response.
I won't get into the VD debate because we've hashed it out ad nauseum in this clan. It's not the kind of card I want to be playing, but especially so in this deck because I want all of my nonland cards to be immediate threats when topdecked. Burn spells, creatures with haste, or creatures with reach fit that bill. VD is none of those things.
I fail to see why Ash Zealot is bad in an x/2 or less format. It is both aggressive and defensive, synergies well with Searing Blaze and Blood, and has a relevant ability against Snapcaster decks and Storm. If the argument is that you think the slot belongs to something else, I'm all ears, but if you're honestly arguing that it's not a good card in the format then I
can't take that opinion seriously at all.
The passive ability is also very overstated. Depending on the size of the tournament, you'll come up against snapcaster/lingering soul decks 20/30 percent of the time or maybe 3 rounds over the course of the day wherea's having something cheaper like VD that lets you get in 4 damage and/or lets you cast multiple spells while bottlenecked on mana is simply going to come up a lot more.