I fixed that for you.I wish every EDH game contained Khaos.
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- Mon Jan 20, 2014 11:40 pm
- Forum: Command Tower (EDH/Commander)
- Topic: What Rustles Your Jimmies in EDH?
- Replies: 59
- Views: 29494
- Mon Jan 20, 2014 1:36 am
- Forum: Command Tower (EDH/Commander)
- Topic: What Rustles Your Jimmies in EDH?
- Replies: 59
- Views: 29494
I approve of this message.I despise people who try to define what fun is and ban cards/archetypes because they're not fun.
Side note: My new hobby is finding Cockatrice "No MLD" games and playing the Stasis version of my Zedruu deck. Basically I know that means the host is a G or UG ramp-derp player and I want to hose him something fierce. It doesn't destroy lands; you just can't untap them.
- Thu Jan 09, 2014 9:00 pm
- Forum: Command Tower (EDH/Commander)
- Topic: What Rustles Your Jimmies in EDH?
- Replies: 59
- Views: 29494
- Wed Jan 08, 2014 10:32 pm
- Forum: Command Tower (EDH/Commander)
- Topic: What Rustles Your Jimmies in EDH?
- Replies: 59
- Views: 29494
- Wed Jan 08, 2014 10:23 pm
- Forum: Command Tower (EDH/Commander)
- Topic: What Rustles Your Jimmies in EDH?
- Replies: 59
- Views: 29494
(totally just messing with you)I don't mind Gaddok Teeg, personally. He dies to basically everything, and if you know he's in your playgroup, you can build around that.
I play Path to Exile/Swords to Plowshares/Journey to Nowhere/Oblivion Ring/Detention Sphere as my ways to deal with him, and nobody even plays him at our store. And these cards aren't even central to my deck.
- Wed Jan 08, 2014 10:12 pm
- Forum: Command Tower (EDH/Commander)
- Topic: What Rustles Your Jimmies in EDH?
- Replies: 59
- Views: 29494
- Wed Jan 08, 2014 9:22 pm
- Forum: Command Tower (EDH/Commander)
- Topic: What Rustles Your Jimmies in EDH?
- Replies: 59
- Views: 29494
- Wed Jan 08, 2014 9:11 pm
- Forum: Command Tower (EDH/Commander)
- Topic: What Rustles Your Jimmies in EDH?
- Replies: 59
- Views: 29494
What Rustles Your Jimmies in EDH?
For le complaints.
Mine?
- Recursion
- Hexproof
- Protection
- Ramp
Essentially: Non-interactive things. I pretty much hate 'Battlecruiser' Magic where the goal is to see who can get their biggest baddie out first (answer: the one with the most ramp). The more back-and-forth, the more likely both players are to come out of the game with a sense of satisfaction - even if something crazy didn't happen.
Mine?
- Recursion
- Hexproof
- Protection
- Ramp
Essentially: Non-interactive things. I pretty much hate 'Battlecruiser' Magic where the goal is to see who can get their biggest baddie out first (answer: the one with the most ramp). The more back-and-forth, the more likely both players are to come out of the game with a sense of satisfaction - even if something crazy didn't happen.