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Return to “[Article] - Winning my way into Modern.”
- Sat Feb 01, 2014 6:22 pm
- Forum: Scalding Tarn (Modern)
- Topic: [Article] - Winning my way into Modern.
- Replies: 162
- Views: 64236
- Mon Jan 27, 2014 7:26 am
- Forum: Scalding Tarn (Modern)
- Topic: [Article] - Winning my way into Modern.
- Replies: 162
- Views: 64236
- Mon Jan 27, 2014 4:53 am
- Forum: Scalding Tarn (Modern)
- Topic: [Article] - Winning my way into Modern.
- Replies: 162
- Views: 64236
Sell one of your Scalding Tarns and buy Sulfur Falls and a pain land if you're that worried about it. (Which you shouldn't be, your mana isn't that awful.)Right, so this is what I've sleeved up so far:
[deck]
Lands (18)
3 Scalding Tarn
1 Arid Mesa
4 Steam Vents
1 Faerie Conclave
3 Mountain
6 Island
Creatures (11)
4 Delver of Secrets
4 Young Pyromancer
2 Snapcaster Mage
1 Grim Lavamancer
Artifacts (3)
2 Runechanter's Pike
1 Isochron Scepter
Spells (28)
4 Serum Visions
4 Gitaxian Probe
4 Lightning Bolt
2 Magma Spray
2 Burst Lightning
4 Mana Leak
4 Remand
2 Vapor Snag
2 Spell Pierce
Sideboard (15)
1 Hibernation
3 Combust
2 Dispel
2 Hurkyl's Recall
2 Magma Spray
2 Shattering Blow
2 Gigadrowse
1 Vapor Snag
[/deck]
The Grim Lavamancer is supposed to be a Snapcaster Mage, I hope to be able to borrow the third one from another friend of mine. Dropped the Gigadrowses to the
sideboard for now, but I debating whether to drop them and the single Hibernation completely. I'd be adding more counters in their place. Is Flashfreeze worth it?
Lands are a bit worrying as well. I can't do much about the fetches, and I don't have any Sulfur Falls or Shivan Reefs. Thinking about adding two City of Brass, but I don't like it. Other options (Gemstone Mine?) aren't good either.
- Fri Jan 24, 2014 8:25 pm
- Forum: Scalding Tarn (Modern)
- Topic: [Article] - Winning my way into Modern.
- Replies: 162
- Views: 64236
- Fri Jan 24, 2014 7:07 pm
- Forum: Scalding Tarn (Modern)
- Topic: [Article] - Winning my way into Modern.
- Replies: 162
- Views: 64236
Izzet Charm should be Shadow of Doubt.
- Fri Jan 24, 2014 2:20 pm
- Forum: Scalding Tarn (Modern)
- Topic: [Article] - Winning my way into Modern.
- Replies: 162
- Views: 64236
You're going to want some number of [card]Hurkyl's Recall[/card] probably. It's probably better than Molten Rain by a long mile since it actively wins you the game vs. Affinity. Molten Rain doesn't always mean you'll beat Scapeshift, they can board into red burn and beat you that way and it is piss poor against Tron since they play the lands as 4ofs with ways to tutor them. They'll just find another one.
I haven't tried Early Frost but I did play Artful Dodge in my Standard Delver list back in the day as a way to make sure the last 6 damage stuck. Not really the exact same point of tempo, but it had the same effect. (Make them dead.)
I haven't tried Early Frost but I did play Artful Dodge in my Standard Delver list back in the day as a way to make sure the last 6 damage stuck. Not really the exact same point of tempo, but it had the same effect. (Make them dead.)
- Sun Jan 12, 2014 7:47 pm
- Forum: Scalding Tarn (Modern)
- Topic: [Article] - Winning my way into Modern.
- Replies: 162
- Views: 64236
- Tue Dec 31, 2013 2:37 am
- Forum: Scalding Tarn (Modern)
- Topic: [Article] - Winning my way into Modern.
- Replies: 162
- Views: 64236
You would think that about them blocking, but a lot of the time if they don't see at least 2 spells in your main phase, they just assume you're not about to go off and take it to the face. There were a lot of games where he would swing at me with a 1/2 Fiend, and I'd be like "Okay" and by the end of the exchange I had taken 14 damage. It was irritating because it basically became "Okay does he have the Double Cleave...?" It's awkward to be on the receiving end of that unless you're holding counters.
Creature based decks can't sit there losing trades, so it's rough for them, too. Like yeah, they might block you, but if they aren't trading with you, you're basically getting free draw steps to sculpt your hand.
Creature based decks can't sit there losing trades, so it's rough for them, too. Like yeah, they might block you, but if they aren't trading with you, you're basically getting free draw steps to sculpt your hand.
- Tue Dec 31, 2013 2:22 am
- Forum: Scalding Tarn (Modern)
- Topic: [Article] - Winning my way into Modern.
- Replies: 162
- Views: 64236
We played a version where the deck basically revolved around cantripping. Full four-of Manamorphose, Gitaxian Probe, and Serum Visions. Also played Ideas Unbound on the turn you planned on going off. The rest of the spells were pump spells and protection spells. It was bad against control but absolutely insane against creature based decks and storm. We played a bunch of games in the Scapeshift matchup and he (playing this deck) killed me (on Scapeshift) on turn 4 pretty consistently. I imagine the Tron matchup is very similar, although we don't own the deck so we didn't try it out.Kilnclops just seems bad in Modern without Ponder and Preordain.
[deck]Double CleaveClops[/deck]
We had some fun with it. No idea if it's competitive or not since we were just playtesting it pre-boarded, but it was certainly an amusing deck.
- Mon Dec 30, 2013 6:08 pm
- Forum: Scalding Tarn (Modern)
- Topic: [Article] - Winning my way into Modern.
- Replies: 162
- Views: 64236
- Mon Dec 30, 2013 4:37 am
- Forum: Scalding Tarn (Modern)
- Topic: [Article] - Winning my way into Modern.
- Replies: 162
- Views: 64236
- Fri Dec 27, 2013 8:36 am
- Forum: Scalding Tarn (Modern)
- Topic: [Article] - Winning my way into Modern.
- Replies: 162
- Views: 64236
- Thu Dec 26, 2013 8:08 pm
- Forum: Scalding Tarn (Modern)
- Topic: [Article] - Winning my way into Modern.
- Replies: 162
- Views: 64236
Just kidding, I guess he removed them and added Supreme Verdict instead, but for curious parties:
[deck=Jake's UWR]
Creatures (4)
4 Snapcaster Mage
Instant (23)
1 Aurelia's Fury
3 Electrolyze
2 Izzet Charm
4 Lightning Bolt
3 Lightning Helix
3 Mana Leak
3 Spell Snare
2 Sphinx's Revelation
2 Think Twice
Sorcery (4)
2 Supreme Verdict
2 Pyroclasm
Planeswalker (2)
2 Ajani Vengeant
Artifact (1)
1 Batterskull
Mana (26)
4 Celestial Colonnade
4 Arid Mesa
4 Scalding Tarn
1 Boseiju, Who Shelters All
2 Ghost Quarter
3 Hallowed Fountain
2 Island
1 Plains
1 Mountain
1 Sacred Foundry
3 Steam Vents
Sideboard (15)
1 Crucible of Worlds
2 Spellskite
2 Stony Silence
3 Counterflux
1 Chalice of the Void
1 Mindbreak Trap
1 Chandra, Pyromaster
1 Jace, Memory Adept
2 Sowing Salt
1 Pyroclasm
[/deck]
[deck=Jake's UWR]
Creatures (4)
4 Snapcaster Mage
Instant (23)
1 Aurelia's Fury
3 Electrolyze
2 Izzet Charm
4 Lightning Bolt
3 Lightning Helix
3 Mana Leak
3 Spell Snare
2 Sphinx's Revelation
2 Think Twice
Sorcery (4)
2 Supreme Verdict
2 Pyroclasm
Planeswalker (2)
2 Ajani Vengeant
Artifact (1)
1 Batterskull
Mana (26)
4 Celestial Colonnade
4 Arid Mesa
4 Scalding Tarn
1 Boseiju, Who Shelters All
2 Ghost Quarter
3 Hallowed Fountain
2 Island
1 Plains
1 Mountain
1 Sacred Foundry
3 Steam Vents
Sideboard (15)
1 Crucible of Worlds
2 Spellskite
2 Stony Silence
3 Counterflux
1 Chalice of the Void
1 Mindbreak Trap
1 Chandra, Pyromaster
1 Jace, Memory Adept
2 Sowing Salt
1 Pyroclasm
[/deck]
- Thu Dec 26, 2013 7:49 pm
- Forum: Scalding Tarn (Modern)
- Topic: [Article] - Winning my way into Modern.
- Replies: 162
- Views: 64236
For UWR you can play more removal in place of Cryptic Command. My room mate plays Slagstorm and Bonfire of the Damned in the Cryptic slots since he doesn't have them, and the deck seems to play just fine. It makes him soft to combo, but you can play Counterflux or Mindbreak Trap and fix that out of the sideboard.
Let me go find his deck, brb.
Let me go find his deck, brb.
- Thu Dec 26, 2013 5:40 am
- Forum: Scalding Tarn (Modern)
- Topic: [Article] - Winning my way into Modern.
- Replies: 162
- Views: 64236
I think the problem I see arising is that you're basically stranded between a rock and a hard place. Here's why:
At what point are you no longer playing a Delver list and instead playing the 30-removal spell URw deck? You know, the deck with the dreadful combo matchup but the absurd creature matchup? Because killing people with Celestial Colonnade doesn't seem too far out of the wheelhouse at this point.
When I played Delver it was based around 1-mana cantrips (which you are playing worse versions of) and the ability to keep your opponent off of relevant blockers for six consecutive turns. This worked because 1drop removal was basically worthless due to the presence of Mental Misstep. If you had the Misstep for their turn 1 removal and had the Mana Leaks to follow it, you locked your opponent out of the game for five turns and they just lost.
That being said, I'd consider your direction. Of course, this is
just an observation.
At what point are you no longer playing a Delver list and instead playing the 30-removal spell URw deck? You know, the deck with the dreadful combo matchup but the absurd creature matchup? Because killing people with Celestial Colonnade doesn't seem too far out of the wheelhouse at this point.
When I played Delver it was based around 1-mana cantrips (which you are playing worse versions of) and the ability to keep your opponent off of relevant blockers for six consecutive turns. This worked because 1drop removal was basically worthless due to the presence of Mental Misstep. If you had the Misstep for their turn 1 removal and had the Mana Leaks to follow it, you locked your opponent out of the game for five turns and they just lost.
That being said, I'd consider your direction. Of course, this is
just an observation.
- Thu Dec 26, 2013 2:58 am
- Forum: Scalding Tarn (Modern)
- Topic: [Article] - Winning my way into Modern.
- Replies: 162
- Views: 64236
- Thu Dec 26, 2013 2:30 am
- Forum: Scalding Tarn (Modern)
- Topic: [Article] - Winning my way into Modern.
- Replies: 162
- Views: 64236
Electrolyze shits all over Affinity, Delver, Faeries, and Infect, you're going to want to keep it over Magma Jet, which is just mediocre overall.
If you're that worried about your creature count, Spellstutter Sprite is probably a better placeholder. It's basically Apostle's Blessing with wings most of the time, since it saves your dudes from Lightning Bolt.
If you're that worried about your creature count, Spellstutter Sprite is probably a better placeholder. It's basically Apostle's Blessing with wings most of the time, since it saves your dudes from Lightning Bolt.
- Thu Dec 26, 2013 1:47 am
- Forum: Scalding Tarn (Modern)
- Topic: [Article] - Winning my way into Modern.
- Replies: 162
- Views: 64236
- Thu Nov 28, 2013 7:21 pm
- Forum: Scalding Tarn (Modern)
- Topic: [Article] - Winning my way into Modern.
- Replies: 162
- Views: 64236
City of Brass is the last part of the mana that needs to be upgraded, its a remnant of when I had more one drops across the three colors. (Path, Snare, Darkblast, etc.) Making all the colors mattered., but it doesn't anymore.
The big dudes in the board are just targeted at control decks. You just bring them in since your board weeps go out. Having more threats to cast or gifts for is nice against them.
The big dudes in the board are just targeted at control decks. You just bring them in since your board weeps go out. Having more threats to cast or gifts for is nice against them.
- Thu Nov 28, 2013 4:24 am
- Forum: Scalding Tarn (Modern)
- Topic: [Article] - Winning my way into Modern.
- Replies: 162
- Views: 64236
Here's a deck I was messing around with a little bit the other night. Tubehunter, being the dick that he is, played a bunch of games against me with Splinter Twin, (a bad matchup btw) and I managed to beat him a couple of times. Probably 30/70 in his favor. I want to test more against other stuff but the deck seems pretty good and is fairly cheap too.
[deck]Not actually Esper Teachings but kind of[/deck]
An update: I have been playing this list for a little over a month now. I have upgraded it incrementally and have enjoyed the hell out of it. A lot of people don't know what it is/haven't played against it much. Here's what it looks like after I went into the green with it. (I was up approximately $108, or 24 packs, before I spent any money on upgrading it!)
[deck=Alex's Esper Gifts]
Creatures (2)
1 Elesh Norn, Grand Cenobite
1 Iona, Shield of Emeria
1
Meloku the Clouded Mirror
Instant (23)
1 Curse of the Swine
1 Dismember
1 Doom Blade
2 Echoing Truth
2 Forbidden Alchemy
4 Gifts Ungiven
1 Go for the Throat
2 Mana Leak
1 Rapid Hybridization
1 Pongify
2 Spell Pierce
1 Telling Time
3 Thirst for Knowledge
Sorcery (9)
1 Damnation
3 Lingering Souls
2 Unburial Rites
1 Wrath of God
1 Supreme Verdict
1 Day of Judgment
Artifact (2)
1 Talisman of Dominance
1 Talisman of Progress
Mana (24)
4 Hallowed Fountain
4 Godless Shrine
2 Celestial Colonnade
4 City of Brass
2 Creeping Tar Pit
4 Island
4 Plains
Sideboard (15)
3 Chalice of the Void
1 Emeria Angel
1 Griselbrand
1 Sphinx of the Steel Wind
3 Stony Silence
3 Purify the Grave
3 Timely Reinforcements
[/deck]
Things I changed and why I changed them:
# Removed Darkblast. A lot of the time I preferred drawing cards over dredging. Added Curse of the Swine instead. It has been good against Wurmcoil Engines.
# Switched painlands to shock
lands. (Except City of Brass.)
# Added another Celestial Colonnade, removed an Island.
# Added Meloku the Clouded Mirror and removed Delay. Delay was good against Tron sometimes, but I didn't find that matchup to be particularly hard to begin with. Meloku allows you to simply hardcast her and take over long games against other control decks. When I did this, I also removed Akroma, Angel of Wrath from the sideboard and instead added an Emeria Angel to synchronize with Meloku.
# Switched Path to Exile for Rapid Hybridization. I wasn't keen on handing mana to most decks. A 3/3 can be stopped easily enough in this list, but ramping my opponent ahead of me is hard to recover from. I could have added another Pongify since they're the same spell, but decided to spice it up and dodge Surgical Extraction. (If that's ever a thing.) If it wasn't obvious, I've diversified my spells across the entire list in order to avoid exactly that, as seen by the multiple versions of the same wrath effect.
[b:
3pufu6fd]Observations while playing the deck:[/b]
Unlike most of the Fires of Salvations members, I've always been a control player at heart. This deck is right up my alley in terms of playstyle and card choice. (It better damn well be since I built it.) That being said, there were some things I didn't like about the original list.
# No way to deal with mainboard graveyard hate. At first I considered adding a huge transformational sideboard plan that basically turned the deck into straight esper control, but instead simply decided to add Meloku to the mainboard instead, since control was the only archetype that I was running into this problem against. She's good at beating them. Not great, but better than simply losing to Relic of Progenitus.
# Land beatdowns were stronger than I originally anticipated in ALL matchups. I thought I'd be holding back Creeping Tar Pit to block a lot more often than I was in aggro matchups. Usually those matchups consisted of resolving a board wipe and
simply smashing into them with CTP until they were dead. Celestial Colonnade has carried a lot of weight, but more so in control matchups.
# The deck is bad against combo. I need to address this still. Considering playing Trinisphere or Ethersworn Canonnist in the board, but 3 Chalice of the Void does at least an okay job of turning off Grapeshot. The lists that play Echoing Truth still get you sometimes.
- Sun Nov 03, 2013 8:47 am
- Forum: Scalding Tarn (Modern)
- Topic: [Article] - Winning my way into Modern.
- Replies: 162
- Views: 64236
My limited experience with the deck made me realize that it was miserable vs. red based aggro, with or without board wipes. The nice thing about Path in those matchups is that giving them mana doesn't really matter. I'm not even above pathing a Hellspark Elemental most of the time, lol.Do you think the lack of hard removal outside of wrath effects in my deck is much of a problem? Bad part about Condemn is that it only hits attackers but at least it doesn't feed my opponent a land.
- Sat Nov 02, 2013 2:23 pm
- Forum: Scalding Tarn (Modern)
- Topic: [Article] - Winning my way into Modern.
- Replies: 162
- Views: 64236
My esper list that I posted was originally a Teachings list. I switched the Teachings package into a Gifts Ungiven package. The cards are pretty similar. I liked Gifts better because control literally can't beat you if you resolve one. They have a rough time beating Teferi too, but Iona is also quite good and I liked being able to play Elesh Norn.
- Fri Sep 27, 2013 6:01 am
- Forum: Scalding Tarn (Modern)
- Topic: [Article] - Winning my way into Modern.
- Replies: 162
- Views: 64236
- Mon Sep 23, 2013 12:15 pm
- Forum: Scalding Tarn (Modern)
- Topic: [Article] - Winning my way into Modern.
- Replies: 162
- Views: 64236
Here's a deck I was messing around with a little bit the other night. Tubehunter, being the dick that he is, played a bunch of games against me with Splinter Twin, (a bad matchup btw) and I managed to beat him a couple of times. Probably 30/70 in his favor. I want to test more against other stuff but the deck seems pretty good and is fairly cheap too.
[deck]Not actually Esper Teachings but kind of[/deck]
[deck]Not actually Esper Teachings but kind of[/deck]
- Sat Sep 21, 2013 3:17 am
- Forum: Scalding Tarn (Modern)
- Topic: [Article] - Winning my way into Modern.
- Replies: 162
- Views: 64236
I mean it seemed like you were crossed between playing a Venser flicker list and Solar Flare. If you want to play Solar Flare try looking up some of the old standard lists that used Sun Titan, Phantasmal Image, and a bunch of recurrable threats.Mistake with Stonehorn is relying on Venser to make this card good. Venser doesn't matter that much. He just happens to be a threat when he enters the battlefield (but most of people overestimate him and panic).
Again, I forgot Phantasmal Image.
- Fri Sep 20, 2013 9:55 pm
- Forum: Scalding Tarn (Modern)
- Topic: [Article] - Winning my way into Modern.
- Replies: 162
- Views: 64236
- Fri Sep 20, 2013 8:46 pm
- Forum: Scalding Tarn (Modern)
- Topic: [Article] - Winning my way into Modern.
- Replies: 162
- Views: 64236
- Fri Sep 20, 2013 8:37 pm
- Forum: Scalding Tarn (Modern)
- Topic: [Article] - Winning my way into Modern.
- Replies: 162
- Views: 64236
No Stonehorn Dignitary? Its probably better than Blade Splicer once you do play a Venser.
Edit: Actually now that I think about it, that looks a lot like Solar Flare. I imagine Solar Flare is probably a good Modern deck, but I'd have to do some research. Since the card pool is bigger than the last time Solar Flare was in Standard, there might be some really awesome interactions that I'm not thinking of.
Edit: Actually now that I think about it, that looks a lot like Solar Flare. I imagine Solar Flare is probably a good Modern deck, but I'd have to do some research. Since the card pool is bigger than the last time Solar Flare was in Standard, there might be some really awesome interactions that I'm not thinking of.
- Wed Sep 11, 2013 12:21 pm
- Forum: Scalding Tarn (Modern)
- Topic: [Article] - Winning my way into Modern.
- Replies: 162
- Views: 64236
You shouldn't open prize packs if you can avoid it, you should never even GET prize packs, you should always take the $4 store credit they're worth instead.Also, this is a bit obvious, but trade off every card of value that doesn't help you. If for example, you go to a modern tournament, go 3-1 and get a couple of packs. Let's say you get 2 M14 packs and you pull a Scavenging Ooze. If you're playing a mono-red deck and have no intention of ever going green or using the card, trade it for something you do need. Holding onto a "valuable" card that doesn't work for you is a waste while you're building your winning deck. Cards do work for you by being in a deck or selling themselves to the highest bidder.
Sure, this means you're not randomly going to pull a $40 mythic, but it also means you won't be pulling multiple Search the Citys either.
If your store doesn't offer store credit (what kind of store doesn't offer store credit these days?) then take the packs and store them unopened. Most shops will honor them as $4 bills.
- Tue Sep 10, 2013 1:56 am
- Forum: Scalding Tarn (Modern)
- Topic: [Article] - Winning my way into Modern.
- Replies: 162
- Views: 64236
- Tue Aug 13, 2013 5:18 pm
- Forum: Scalding Tarn (Modern)
- Topic: [Article] - Winning my way into Modern.
- Replies: 162
- Views: 64236
Elecktrickery has been a bigger issue for me than Pyroclasm, since a lot of the decks that can play Pyroclasm don't play it well. (It wipes their board too.) Some aggressive strategies are adopting Elecktrickery as a way to combat this type of synonymous scenario.Ham, I recommend Goblins. I think it's faster and a little bit more resilient to Pyroclasm since it plays lords and things like War Marshal and Dragon Fodder.
However, an early Elesh Norn or the Soul Sisters matchup is pretty much unwinnable, but then again, you have the same terrible disadvantage playing with AiR just the same.
- Sun Aug 04, 2013 11:55 pm
- Forum: Scalding Tarn (Modern)
- Topic: [Article] - Winning my way into Modern.
- Replies: 162
- Views: 64236
- Sun Aug 04, 2013 11:52 pm
- Forum: Scalding Tarn (Modern)
- Topic: [Article] - Winning my way into Modern.
- Replies: 162
- Views: 64236
- Sun Aug 04, 2013 11:18 pm
- Forum: Scalding Tarn (Modern)
- Topic: [Article] - Winning my way into Modern.
- Replies: 162
- Views: 64236
You could just upgrade to 8 white duals and play Celestial Flare.After a bunch of testing against Tron, I've discovered that Magus of the Moon is too slow and simply swinging through his Wurmcoil Engine with Firefist Striker is the better way to go.
Maybe some number of Skullcrack are necessary to help with the lifegain matchups like Soul Sisters and Hexproof. Alternatively, Stigma Lasher for maximum lulz.
It doesn't fit within the budget theme of the deck as-is, but I'd love to swap my 8 fetches in and run Geth's Verdict and laugh at the hexproof decks I keep seeing.
Also gives you [card]Wear // Tear[/card],
which isn't irrelevant.
- Sun Aug 04, 2013 9:35 pm
- Forum: Scalding Tarn (Modern)
- Topic: [Article] - Winning my way into Modern.
- Replies: 162
- Views: 64236
My results have been similar thusfar. I'm down $8.50 right now, but I incurred this cost bySo far I'm $22 in the hole ($12 to go 2-2 and 0-3, the rest on deck). Keeping a .txt log of important capital commitments.How's it going so far, Nuwen? I'm interested in knowing how well this worked on MODO as well.
A 3-1 win will cover all expenses up to that point, and 4-0 will put me in the green. An additional non-paying loss will make any future 3-1's redzone, but like every gambler I expect my initial investment to approximately match first paying return.
i.e. scruuuuub
buying Burning Earths for the sideboard. Before that I was barely in the green. This is only 2 events into the experiment, although I had the fortune of not having to purchase any other card other than the BE's in the entire list.
- Sat Aug 03, 2013 9:54 am
- Forum: Scalding Tarn (Modern)
- Topic: [Article] - Winning my way into Modern.
- Replies: 162
- Views: 64236
- Mon Jul 29, 2013 7:39 am
- Forum: Scalding Tarn (Modern)
- Topic: [Article] - Winning my way into Modern.
- Replies: 162
- Views: 64236
That would be the literal most brutal beats ever. One does not simply "forget" about a beating that bad.Yet another reason why I love my 4 sideboard Rakdos Charm.
- Mon Jul 29, 2013 5:35 am
- Forum: Scalding Tarn (Modern)
- Topic: [Article] - Winning my way into Modern.
- Replies: 162
- Views: 64236
Everything here is just going to be based off of whatever Starcity is charging for the sake of consistency.Yeah I'm certainly not trying to be picky; it's more about showing that you can build a cheap but competitive deck that can turn a profit
Copperline is more expensive than Rootbound here, so my mistake.
It's pretty strange that fastlands are expensive in Australia. They bombed in price here almost immediately after they rotated.
- Mon Jul 29, 2013 5:14 am
- Forum: Scalding Tarn (Modern)
- Topic: [Article] - Winning my way into Modern.
- Replies: 162
- Views: 64236
I jammed Rootbound Crags in there because that's what I happened to have and the difference is pretty minimal. Playing Copperline Gorge actually lowers the price of the deck a few dollars, as Copperline Gorge is only about $3.50. Not a significant impact but still worth mentioning.Copperline Gorge over Rootbound Crag for starters.
The Treasure Hunt deck is actually stolen from a guy at my store. He went 4-0 a few weeks ago playing it, apparently he dodged UWR matchups because that's basically the only deck that can really interact with it other than Gifts Ungiven Tron.
I'm not done writing this thing yet, I just have some family over and my nephew
is keeping me busy. In fact, I'm not even close to done.
- Mon Jul 29, 2013 12:59 am
- Forum: Scalding Tarn (Modern)
- Topic: [Article] - Winning my way into Modern.
- Replies: 162
- Views: 64236
As long as you build your deck well you can play just about any archetype you want and go 3-1, the ones I'm listing here are more or less just examples of decks I would feel comfortable playing on a budget in order to take a tournament by surprise.As the saying goes, "Don't play cheap decks. Play cheap archetypes.