meh, the mortars argument is fine, but without snapcaster to recurse all removal it I don't know how valid that stance is.
I mean, Archangel of Thrune is getting people excited and she dies to mortars too. And you DO have to drop through hoops to get her to have an effect when she comes down (have lifegain on the board, etc, will be harder post-blood artist I'd imagine).
You can jump through hoops to give this Hydra haste and have an immediate effect when he comes down too, but even without that its still effectively 1-turn clock to deal with. (If you let it swing once, you're losing, if its swings twice that's probably gg I think we can agree on that).
Search found 3 matches
- Tue Jul 16, 2013 9:11 pm
- Forum: Market Street Café
- Topic: Kalonian Hydra
- Replies: 25
- Views: 11675
- Tue Jul 16, 2013 12:54 am
- Forum: Market Street Café
- Topic: Kalonian Hydra
- Replies: 25
- Views: 11675
- Sun Jul 14, 2013 6:43 pm
- Forum: Market Street Café
- Topic: Kalonian Hydra
- Replies: 25
- Views: 11675