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- Thu Sep 25, 2014 1:09 pm
- Forum: Mountain (Standard)
- Topic: Raka (Jeskai) Control
- Replies: 17
- Views: 11081
- Wed Sep 24, 2014 12:34 am
- Forum: Mountain (Standard)
- Topic: Raka (Jeskai) Control
- Replies: 17
- Views: 11081
- Fri Sep 19, 2014 3:06 pm
- Forum: Mountain (Standard)
- Topic: Raka (Jeskai) Control
- Replies: 17
- Views: 11081
It is a utility card. You can put creatures on top of their deck to buy you time, make them shuffle the creature away in response to a fetch, the +1/+1 and lifegain will certainly help buy you some time or maybe even win a race. 4 damage can finish but that will be the least used mode of the card in this shell.
- Tue Sep 16, 2014 8:36 pm
- Forum: Mountain (Standard)
- Topic: Raka (Jeskai) Control
- Replies: 17
- Views: 11081
- Tue Sep 16, 2014 8:31 pm
- Forum: Mountain (Standard)
- Topic: Raka (Jeskai) Control
- Replies: 17
- Views: 11081
- Mon Sep 15, 2014 3:12 pm
- Forum: Mountain (Standard)
- Topic: Raka (Jeskai) Control
- Replies: 17
- Views: 11081
I like Font over Divination because it lets us draw at instant speed but not have to spend 4 mana at once to use. Previous control decks had Rev which gave them instant speed options. Being able to hold up counter mana, then draw cards if they don't do anything worth countering, like the Think Twice plans of old, seems like a reasonable plan.
Edit - Why do you prefer End Hostilities? It catches all of our creatures in the blast and there will very likely be decks that utilize the graveyard heavily. I do understand that they will get to draw those creatures again but the opening that clearing their board gives us should allow us to drop our win condition, if not kill them outright, while they rebuild.
Edit - Why do you prefer End Hostilities? It catches all of our creatures in the blast and there will very likely be decks that utilize the graveyard heavily. I do understand that they will get to draw those creatures again but the opening that clearing their board gives us should allow us to drop our win condition, if not kill them outright, while they rebuild.
- Mon Sep 15, 2014 2:06 pm
- Forum: Mountain (Standard)
- Topic: Raka (Jeskai) Control
- Replies: 17
- Views: 11081
Raka (Jeskai) Control
[deck]Raka Control[/deck]
At first glance, I figured that UWR was going to be a more controlling shell so I came up with this. Given that End Hostilities costs so much mana, I figured that a shift to Aetherspouts (one sided) and Elspeth (stays in play) would be better to act as sweepers.
Ram will help us stop the small to medium sized creatures and gain us some
life. Mantis Rider puts pressure on our opponents to do something and survives Elspeth. Clever Impersonator is there just because I think it might be fun. Font of Fortunes is our card draw. It gives us something else to do with 2 mana if we don't have a Ram and let's us split the cost of the draw between two turns. Elspeth, Keranos, and Sarkhan are our finishers.
The sideboard is fairly rough. A bunch of anti-aggro options along with a few more focused counters. Deflecting Palm could act as a pseudo-Lightning Helix, stopping damage while hitting them in the head.
It is hard to say how well this will perform until the meta starts settling. I just wanted to get a rough outline up for discussion.
At first glance, I figured that UWR was going to be a more controlling shell so I came up with this. Given that End Hostilities costs so much mana, I figured that a shift to Aetherspouts (one sided) and Elspeth (stays in play) would be better to act as sweepers.
Ram will help us stop the small to medium sized creatures and gain us some
life. Mantis Rider puts pressure on our opponents to do something and survives Elspeth. Clever Impersonator is there just because I think it might be fun. Font of Fortunes is our card draw. It gives us something else to do with 2 mana if we don't have a Ram and let's us split the cost of the draw between two turns. Elspeth, Keranos, and Sarkhan are our finishers.
The sideboard is fairly rough. A bunch of anti-aggro options along with a few more focused counters. Deflecting Palm could act as a pseudo-Lightning Helix, stopping damage while hitting them in the head.
It is hard to say how well this will perform until the meta starts settling. I just wanted to get a rough outline up for discussion.