Search found 5 matches

by warwizard87
Fri Mar 20, 2015 8:18 am
Forum: Developing
Topic: Goblins!
Replies: 145
Views: 51939

after some serious testing mono red is most likely the best rout to go, however, i cant seem to beat affinity conistantly. been beating burn, twin and abzhan consitantly but stumbling vs affinity

list

[deck]4 Foundry Street Denizen
4 Legion Loyalist
4 Goblin Guide
1 Spikeshot Elder
4 Goblin Bushwhacker
4 Mogg War Marshal
4 Goblin Chieftain

4 Lightning Bolt
3 Collateral Damage
2 Goblin Grenade
3 Krenko's Command
3 Stoke the Flames

2 Teetering Peaks
18 Mountain

Sideboard
4 Rending Volley
3 Blood Moon
3 Pyrite Spellbomb
2 Dragon's Claw
3 Shattering Spree/Shatterstorm[/deck]

Collateral Damage has been so good, it basicly reads "sac a creature opponet disacrds a removal spell and pays that cards mana cost" its been better over all then grenade for me.

still having issues with affinity though, between whiplare, etched champion and vault scourge wearing a plating. i just cant seem to close games out vs it.
by warwizard87
Fri Mar 13, 2015 12:54 pm
Forum: Developing
Topic: Goblins!
Replies: 145
Views: 51939

I suppose rain of gore does deal with it. In fact makes it look a bit silly tbh
by warwizard87
Fri Mar 13, 2015 11:32 am
Forum: Developing
Topic: Goblins!
Replies: 145
Views: 51939

After testing tonight the deck smashes abzhan and affinity was having hellova lot of trouble with burn, you just cant beat a kor firewalker after board. I think the white build might be better since goblins can board in kor firewalkers of thier own.

So i think sadly boros goblins might be better
by warwizard87
Thu Mar 12, 2015 7:13 am
Forum: Developing
Topic: Goblins!
Replies: 145
Views: 51939

i think, untested of course, -3 ghor clan, -1 zhurgo +4 command main deck -3 command side +3 rabblemaster.
by warwizard87
Thu Mar 12, 2015 6:38 am
Forum: Developing
Topic: Goblins!
Replies: 145
Views: 51939

For reference, here was my starting point:

[deck]
Creature 28
4 Goblin Guide
4 Legion Loyalist
4 Foundry Street Denizen
4 Dragon Fodder
4 Mogg War Marshal
4 Goblin Bushwhacker
4 Goblin Chieftain

Burn 12
4 Lightning Bolt
4 Goblin Grenade
4 Stoke the Flames

Land 20
4 Teetering Peaks
16 Mountain

Sideboard 15
2 Electrickery
2 Blood Moon
2 Relic of Progenitus
2 Pyrite Spellbomb
2 Dragon's Claw
2 Dismember
2 Shattering Spree
1 Smash to Smithereens
[/deck]

I still stand by that list. I'm convinced that Stoke is necessary in this shell not just for late game inevitability, but for dealing with problem creatures like Spellskite, Baloth, Wall of Omens, Colonnade, Exarch, and whatever else. It's usually free to cast since the deck makes a lot of 1/1s.

Here's something that I do want to try, pending the release of the next set:

[deck]
Creature 30
1 Zurgo Bellstriker
4 Goblin Guide
4 Legion Loyalist
4 Foundry Street Denizen
3 Dragon Fodder
3 Mogg War Marshal
4 Goblin Bushwhacker
4 Goblin Chieftain
3 Ghor Clan Rampager

Spells 10
4 Lightning Bolt
3 Goblin Grenade
3 Stoke the Flames

Land 20
3 Teetering Peaks
3 Arid Mesa
3 Bloodstained Mire
3 Wooded Foothills
3 Stomping Ground
5 Mountain

Sideboard 15
3 Blood Moon
3 Rending Volley
3 Destructive Revelry
3 Shattering Spree
3 Atarka's Command[/deck]
im really feeling that green build, it seems really fast and well burrny. i kind of like the command main board though as a mini pump for the team and main deck skullcrack

Return to “Goblins!”