Search found 12 matches

by Jack
Thu May 29, 2014 12:02 am
Forum: Command Tower (EDH/Commander)
Topic: Build-a-deck #1: Sydri, Galvanic Genius.
Replies: 156
Views: 55019

6 cmc is good. That puts it right in Treasure Mage range.
by Jack
Tue May 20, 2014 3:22 am
Forum: Command Tower (EDH/Commander)
Topic: Build-a-deck #1: Sydri, Galvanic Genius.
Replies: 156
Views: 55019

Card: Maze of Ith
Image
Pros:
-you get to fuck with everyone's combat step
-people are less likely to attack you in general
-doesn't cost any mana

Cons:
-you basically miss a land drop the turn you play it
by Jack
Tue May 20, 2014 3:18 am
Forum: Command Tower (EDH/Commander)
Topic: Build-a-deck #1: Sydri, Galvanic Genius.
Replies: 156
Views: 55019

Let's just make a mana base now and not have it count as anyone's picks:
[deck]
1 Command Tower
1 Reflecting Pool
1 Arcane Sanctum
1 Godless Shrine
1 Hallowed Fountain
1 Watery Grave
1 Drowned Catacomb
1 Glacial Fortress
1 Isolated Chapel
1 Fetid Heath
1 Sunken Ruins
1 Mystic Gate
1 Azorius Chancery
1 Dimir Aqueduct
1 Orzhov Basilica
1 Bojuka Bog
1 Tolaria West
1 Stip Mine
1 Vesuva
1 Thespian's Stage
1 Academy Ruins
1 Dust Bowl
1 Seat of the Synod
1 Ancient Den
1 Vault of Whispers
6 Island
4 Plains
3 Swamp
[/deck]
38 land. Seem good? We can add fetches or scry lands if we want.
by Jack
Sun May 18, 2014 5:13 pm
Forum: Command Tower (EDH/Commander)
Topic: Build-a-deck #1: Sydri, Galvanic Genius.
Replies: 156
Views: 55019

Force of Will and Mana Drain as well if we forget about any kind of budget.
by Jack
Sun May 18, 2014 5:12 pm
Forum: Command Tower (EDH/Commander)
Topic: Build-a-deck #1: Sydri, Galvanic Genius.
Replies: 156
Views: 55019

Counterspells are fine. I'm assuming the normal offenders are in demand here? Hinder, Dissipate, Forbid, Spell Crumple, Counterspell, etc?
Sounds like a plan.
by Jack
Sun May 18, 2014 5:06 pm
Forum: Command Tower (EDH/Commander)
Topic: Build-a-deck #1: Sydri, Galvanic Genius.
Replies: 156
Views: 55019

Yes or no on counterspells?
by Jack
Sun May 18, 2014 4:37 pm
Forum: Command Tower (EDH/Commander)
Topic: Build-a-deck #1: Sydri, Galvanic Genius.
Replies: 156
Views: 55019

Thanks for that.
by Jack
Sun May 18, 2014 4:12 pm
Forum: Command Tower (EDH/Commander)
Topic: Build-a-deck #1: Sydri, Galvanic Genius.
Replies: 156
Views: 55019

Wrath of God / Terminus
Pros:
-it's pretty much always VCA in a multi-player game
-we play less creatures than everyone else
-it can kill artifacts if we have sydri out
Cons:
-sometimes requires us to tap out.
by Jack
Sun May 18, 2014 4:07 pm
Forum: Command Tower (EDH/Commander)
Topic: Build-a-deck #1: Sydri, Galvanic Genius.
Replies: 156
Views: 55019

Sensei's Divining Top
I don't think I have to explain this. We're playing top.
by Jack
Sun May 18, 2014 4:06 pm
Forum: Command Tower (EDH/Commander)
Topic: Build-a-deck #1: Sydri, Galvanic Genius.
Replies: 156
Views: 55019

Counterbalance
Pros:
-broken with top
-our colors give us a lot of tutors for top
Cons
-not great without top
by Jack
Sun May 18, 2014 4:04 pm
Forum: Command Tower (EDH/Commander)
Topic: Build-a-deck #1: Sydri, Galvanic Genius.
Replies: 156
Views: 55019

Tezzeret the Seeker
Pros:
-tutors
-mana advantage
-ult can win the game
Cons:
-you usually only get to use him once
-he costs 5 mana

[x] Tallied.
by Jack
Sun May 18, 2014 3:58 pm
Forum: Command Tower (EDH/Commander)
Topic: Build-a-deck #1: Sydri, Galvanic Genius.
Replies: 156
Views: 55019

No pic now, since I'm on my phone.
Trinket Mage
Pros:
-provides card advantage
-chump blocks
-gets better the more cards you dedicate to it-you can get a mini toolbox
Cons:
-requires that multiple slots are filled with 1-drop artifacts (aren't that good with sydri)
-doesn't pass the vanilla test

[x] Tallied.

Return to “Build-a-deck #1: Sydri, Galvanic Genius.”