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by DerWille
Thu May 08, 2014 10:12 am
Forum: Gaea's Cradle (Casual)
Topic: 2-h giant standard: Burn/WB aggro
Replies: 7
Views: 7034

I'm not a huge fan of 2 headed giant. I stopped playing it and go to another store whenever it's that week's tournament anymore. It's kind of cheesy, hard to win prizes, and I thought standard was more fun.

I like the burn list you're running. 6 main board ways to kill big guys (+4 if you can convince your buddy to run Hero's Downfall) seems strong. The 1 of wear // tear might save your ass later. 2 of Assemble the Legion seems about right. It can close out a game, but it can take awhile.

Are you and your buddy aiming for a slower, grindier game where you burn/ping them to death?
by DerWille
Wed May 07, 2014 10:04 am
Forum: Gaea's Cradle (Casual)
Topic: 2-h giant standard: Burn/WB aggro
Replies: 7
Views: 7034

Fairly close. Monoblack is stupid good in 2 headed. Gray Merchants, big dudes, and VCA engines are usually the best way to close out a game.

Yeah, I can see Purphoros being dumb. I can see Fanatic/Purphoros being a pretty good way to close out a game.
by DerWille
Tue May 06, 2014 11:22 pm
Forum: Gaea's Cradle (Casual)
Topic: 2-h giant standard: Burn/WB aggro
Replies: 7
Views: 7034

My experience with 2-headed giant is restricted to FNM tournaments one of my LGS's puts on. Take what I say with a grain of salt.

The format reminds me of sealed because at times, it feels like I'm playing 2 player battlecruiser magic. That said, small aggro hasn't impressed me. The extra 10 life radically alters the clocks for small aggro. It requires more cards on the table to get a decent clock and it feels like every match up has at least 1 control deck running at least 4 board wipes.

Burn has had mixed success from my own play. You don't necessarily have to get 30 points of burn in hand to win, but it requires too many resources to kill someone else's battlecruiser as you may need to dump 2 to 4 cards to kill their dude. It was incredibly helpful when I went against someone running a Maze's End/Control deck pairing, but otherwise, it usually underperformed.

I've had the most success with VCA engines
like Assemble the Legion, Elspeth, Sun's Champion, and Primeval Bounty. I've also seen teams of Control/Control, Control/Midrange, and Midrange/Midrange be effective. Both players can handle problematic cards and win the game.

Burn Deck:
Chains/Light are going to be crucial. Chandra's Phoenix is extremely lack luster (recursion is nice, its damage too slow). Blind Obedience is awesome (each extort is -2, +2). Chandra can close out the game with an ult/card draw, but her +1 probably won't be relevant unless you already have your opponents on the back pedal.

White/Black Deck:
The deck needs 4 Gray Merchants. This is the most stupid, overpowered, and ridiculous card in all of 2 headed giant. A Gray Merchant by itself is an 8 point life swing. Even with a couple other 2 black creatures out, it becomes a 24 life point swing. I know that it doesn't fit the theme, but it's too good. I like the Grim Guardian idea. That deck should be the one running Banishing Light in my opinion. I'd also run
Desecration Demon over Agent of the Fates. 1 more mana, good wall, and is a 5 turn clock by itself. Why no Underworld Connections? It keeps the cards coming, triggers Grim Guardian, and adds hard to interact with devotion. I'd also x4 Hero's Downfall in this. It's too good not to.

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