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by DerWille
Fri Feb 05, 2016 7:50 am
Forum: Aggro
Topic: Rx Burn
Replies: 1510
Views: 429076

Rx Burn

I like the main deck. Few questions about the side:

- What match up is searing blood for? Is it there to be searing blaze number 5?
- Why flames of the bloodhand over atarka's command?
by DerWille
Sun Jan 31, 2016 8:12 am
Forum: Aggro
Topic: Rx Burn
Replies: 1510
Views: 429076

Rx Burn

@MDU: I have yet to go against any RUG Delver decks in my local meta. It's paper so it'll take people longer to adjust, but so far, it's lots of Burn, Infect, Jund, RG Tron, Merfolk, and Bx Eldrazi.
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I'm thinking about going to the SCG Regionals next Saturday with this list:

[deck]Naya Burn[/deck]

With creature based aggro decks becoming more popular (Affinity, Company, Eldrazi, Merfolk, Infect), my thought is that I don't want to fight with creatures. I want to have more burn so I can invalidate more of my opponent's deck. Then in the burn mirror, I want my deck to naturally be stronger than theirs with main board lightning helix and less need to kill myself via land.

Sideboard wise:
Destructive Revelry - Mandatory in every burn deck. Leyline of Sanctity is gg.
Pyrite Spellbomb - The Kor Firewalker plan is common in burn mirrors and other random match ups. I want a way to answer it and not play a hard to cast card. More so in the burn mirror, if my opponent does 2 to 6 damage to themselves via land and I kill it without allowing them to recoup a single point of life, I think I come ahead.
Searing Blaze - Vs creature match ups to kill dudes and keep up the pressure.
Smash to Smithereens - I expect Affinity to be the top dog so I want extra hate against that deck. I've had great success with this card vs affinity.

I'm unsure on what to do with my last 3 slots. I want something to help with my tron match up, so I'm thinking about +2 molten rain, but I don't know if that's worth the time. I prefer the side board strategy of answers that continue to advance my plan of killing the other guy, but in some cases, I'm willing to make exceptions.

Also, forgive my Windswept Heaths of shame. I don't quite have the store credit for Arid Mesas yet. If you have some manly red fetchlands play those instead.
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Match Up Observations:

Bx Eldrazi: -4 Rift Bolt, +4 anything else. This is a really easy match up. It's gotten harder with Thought Knotseer, but burn has the edge. This deck has a hard time with faster decks. I don't recommend worrying about them too much.

Jund: I've been winning these, but they've always been close. I'd like some better answers to them, but it's hard to say what. Goyf gets hard to deal with quick.

RG Tron: This feels like turn 3 Karn or bust for them. Any decent hand seems winnable as long as they can't turn 3 Karn and exile a land.

Merfolk: +4 Destructive Revelry, ALWAYS. The most threatening spell in their deck is Spreading Seas. This card can absolutely rape you and is the main reason why I have more than 1 Stomping Ground in my deck. Hold your green sources until you need them. Otherwise, only interact when you need to. Merfolk are actually tough. They don't zap themselves.

Infect: This seems ridiculously in our favor. Infect seems forced to play conservatively which lets us goldfish them while they patiently wait to play a guy with protection.
by DerWille
Tue Jul 22, 2014 11:24 pm
Forum: Aggro
Topic: Rx Burn
Replies: 1510
Views: 429076

@MDU - I watched your modern videos, they were interesting. I like how well your deck is doing, but I have a question. In several of the videos you've said, "I'm playing my fetch land first because I don't want it to be countered." What are you talking about? Aren't fetch lands' fetch an activated ability? Or are you talking about your opponent responding the fetch and doing something while you have your pants down?

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