Search found 10 matches

by Jedi_Knight
Thu Sep 25, 2014 7:03 pm
Forum: Mountain (Standard)
Topic: Slaughterhouse 5(Mardu aggro)
Replies: 55
Views: 30530

Doesn't seem anybody is as interested in this archetype as I am so I am gonna just entertain you for now.

Reading thoughts on Sally is like pissing in my own drink. Let's play End Hostilities as an answer to aggro and midrange! Because it apparently destroys all creatures.

Anyway, my black base creature crew would be like this:

4 Tormented Hero/Thoughtseize
4 Bloodsoaked Champion
4 Chief of the Edge
1-2 Tymaret, the Murder King (prolly just one)
4 Goblin Rabblemaster
4 Butcher of the Horde
3 Combination of Sarkhans/Stormies

With 24 lands which is just about right for 3 five drops that leaves us with 12 spell slots. AFAIK Sorin warrants an inclusion since he really helps us offset the life loss (more so with Thoughtseize). 10 left then.

Not going hyper aggressive also allows us to play Nomad Outposts which albeit not having scry really helps the mana.
by Jedi_Knight
Thu Sep 25, 2014 3:25 pm
Forum: Mountain (Standard)
Topic: Slaughterhouse 5(Mardu aggro)
Replies: 55
Views: 30530

I like it too, just few things... Casting Chief on so few white sources is gonna be pain. I for one am for inclusion of Nomad Outposts. And the spell numbers just seem weird for an untested deck.

Thoughtseize is a double sided blade. The manabase is painful as it is and with Seize even more so. I don't have any one to test with, what is everyone's opinion on that versus another one drop (in case of CFB deck Tormented Hero)? Given black base ofc, the red base decks does not want Thoughtseize at all IMHO.

Either way I am buying my Sorins, Butchers, Rabblemasters and Sarkhans tomorrow.
by Jedi_Knight
Wed Sep 24, 2014 7:32 pm
Forum: Mountain (Standard)
Topic: Slaughterhouse 5(Mardu aggro)
Replies: 55
Views: 30530

I would go with Stoke in both decks. Sure, you cannot as reliably remove the RR in the first deck as in the second, but you still have plenty of creatures to make it RR => 4 damage, which is still fine.

I still can't wrap my head around Brimaz. He puts a lot of pressure on yourself to cast him on time and isn't really cooperating with Butcher in any useful way other than Lifelink. With Mardu Ascedancy sure but then again everything non-token works with Ascendancy.

Crackling Doom cound should be 3 IMHO. Card is usable in just about any matchup (other than Elspeth only control). At worst it's burn at best it's removal for the biggest shit on board. Gets rid of both Sagu Mauler and Sarkhan, the Dragonspeaker if they don't have a buffer. Same applies to Reaper of the Wilds and Prognostic Sphinx if
they end up being a thing (which Reaper definitely should but then again I am no expert on Abzan or Jund).

For what it's worth the first deck is pretty greedy (Soldier/Champion into Aspirant into Brimaz into Butcher is just asking for mana problems) but more explosive when it works while the second more consistent and with better aggro matchup. I do like Sorin though and I am starting to take him as an auto-include in the more greedy lists: you're always going to end up receiving lots of damage from your own lands and Sorin acts both a pseudo anthem and huge life swing. Also "until your next turn" is gonna cause a lot of blowouts.
by Jedi_Knight
Fri Sep 19, 2014 4:01 pm
Forum: Mountain (Standard)
Topic: Slaughterhouse 5(Mardu aggro)
Replies: 55
Views: 30530

PLACEHOLDER FOR WRITEUP, SO FAR JUST COLLECTED DECKLISTS POSTED HERE.
Pedros
[deck]
4 Tormented Hero
4 Bloodsoaked Champion
4 Chief of the Edge
3 War-Name Aspirant / Mardu Skullhunter / Borderland Marauder
2 Tymaret, the Murder King
1 Mogis's Warhound
4 Goblin Rabblemaster
3 Grim Haruspex
1 Herald of Torment
4 Butcher of the Horde

1 Sprit Bonds
1 Mardu Ascendancy
3 Mardu Charm
2 Sorin, Solemn Visitor

23 lands
[/deck]
[deck]
4 Bloodsoaked Champion
2 Tymaret, the Murder King
4 Akroan Hoplite
3 Raise the Alarm
4 Goblin Rabblemaster
3 Brimaz, King of Oreskos
4 Butcher of the Horde

1 Spirit Bonds
1 Mardu Ascendancy
1 Spear of Heliod
4 Mardu Charm
2 Sorin, Solemn Visitor
1 Purphoros, God of Forge
1 Sarkhan, the Dragonspeaker
1 Dictate of Heliod[/deck]
[deck]
4 Foundry Street Denizen
4 Firedrinker Satyr
4 Akroan Hoplite
2 Tymaret, Murder King
2 Jeerin Instigator
4
Goblin Rabblemaster
4 Butcher of the Horde
1 Purphoros, God of Forge
1 Sarkhan, the Dragonspeaker

1 Hall of Triumph
3 Cracling Doom
3 Mardu Ascendancy
4 Stoke the Flames

23 lands - still need to figure out.
[/deck]
LP, of the Fires
[deck]4 Goblin Rabblemaster
4 Butcher of the Horde
4 Crackling Doom
3 Stoke the Flames
2 Sarkhan, the Dragonspeaker
3 Mardu Charm
4 Soldier of the Pantheon
2 Sorin, Solemn Visitor
4 Chief of the Edge
4 Bloodstained Brave
4 Bloodstained Mire
4 Caves of Koilos
1 Urborg, Tomb of Yawgmoth
2 Swamp
4 Mana Confluence
4 Battlefield Forge
1 Plains
2 Mountain
2 Nomad Outpost
2 Stormbreath Dragon[/deck]
[deck]4 Goblin Rabblemaster
4 Butcher of the Horde
2 Sarkhan, the Dragonspeaker

4 Crackling Doom
4 Stoke the Flames

2 Sorin, Solemn Visitor
2 Purphoros, God of the Forge
4 Foundry Street Denizen
3 Hordeling Outburst
3 Mardu Ascendancy
4 Monastery Swiftspear

4 Bloodstained Mire
4 Caves of Koilos
1 Urborg,
Tomb of Yawgmoth
2 Swamp
4 Mana Confluence
4 Battlefield Forge
1 Plains
2 Mountain
2 Nomad Outpost[/deck]
TptBahamut
[deck]
4 Tormented Hero
4 Bloodsoaked Champion
4 Chief of the Edge
4 War-name Aspirant
4 Goblin Rabblemaster
4 Butcher of the Horde

4 Thoughtseize
3 Mardu Ascendancy
3 Mardu Charm
3 Ride Down

4 Bloodstained Mire
4 Caves of Koilos
4 Battlefield Forge
4 Mana Confluence
1 Plains
1 Mountain
4 Swamp
1 Urborg, Tomb of Yawgmoth
[/deck]
zenbitz
[deck]
Weak To Scouring Sands
4 Monastery Swiftspear
4 Foundry Street Denizen
3 Generator Servant
4 Goblin Rabblemaster

2 Purphoros, God of the Forge

4 Raise the Alarm
2 Triplicate Spirits
3 Howl of the Horde
4 Hordeling Outburst
4 Stoke the Flames
3 Searing Blood

4 Battlefield Forge
2 Temple of Triumph
2 Mana Confluence
6 Plains
9 Mountain
[/deck]
Christen
[deck]
Creatures
4 Bloodstained
Champion
4 Tormented Hero
4 War-Name Aspirant
4 Chief of the Edge
4 Goblin Rabblemaster
4 Butcher of the Horde
2 Stormbreath Dragon

Spells
3 Hero's Downfall
2 Crackling Doom
3 Mardu Charm

Planeswalkers
2 Sorin, Solemn Visitor

Lands
4 Bloodstained Mire
4 Caves of Koilos
4 Battefield Forge
3 Mana Confluence
2 Nomad Outpost
1 Urborg, Tomb of Yawgmoth
3 Swamp
2 Mountain
1 Plains
[/deck]
TOP 4 Magic League
[deck]4 Battlefield Forge
2 Bloodstained Mire
4 Caves of Koilos
4 Mana Confluence
2 Mountain
4 Nomad Outpost
1 Swamp
4 Temple of Triumph
2 Brimaz, King of Oreskos
2 Butcher of the Horde
4 Goblin Rabblemaster
1 Purphoros, God of the Forge
4 Hordeling Outburst
4 Dictate of Heliod
4 Lightning Strike
4 Mardu Charm
4 Raise the Alarm
4 Stoke the Flames

2 Sorin, Solemn Visitor
4 Banishing Light
3 Forge Devil
2 Hero's Downfall
2 Sorin, Solemn Visitor
4 Thoughtseize[/deck]
by Jedi_Knight
Tue Sep 16, 2014 10:52 am
Forum: Mountain (Standard)
Topic: Slaughterhouse 5(Mardu aggro)
Replies: 55
Views: 30530

I would prefer Nomad Outpost instead of Temples. Losing scry sucks but depending on mana issues a 3 color land may be more useful.

As for Hall being a cute one: the 3cc slot is gonna be very crowded. You also have finishers atn4cc and 5cc capable of ending the game on their own, hence why it is not necessary. Useful for sure, just not necessary.

As for removal, I would stick with Stoke for now. Magma Jet loses some of it's power after rotation with the Phoenix gone and LS offers 3 DMG while the magic number seems to be 4. They fit more in a pure RDW shell.

Take my opinions with a grain of salt though, it's not like I played in the last 4 months.;)
by Jedi_Knight
Tue Sep 16, 2014 12:26 am
Forum: Mountain (Standard)
Topic: Slaughterhouse 5(Mardu aggro)
Replies: 55
Views: 30530

Hoplite is actually pretty good in what you propose. Haven't thought of him. I do agree that Sorin is just better here. Purphoros is fine, offers inevitability. Not sure about Hall, might be too cutesy, but we all have our faults.;)

Wanna do a comprehensive writeup either tomorrow or Wednesday, fuck this tablet writing.:D

As for 2 drops, Tymaret warrants a spot. It's a blocker against aggro and recursive engine against slower decks. You can always SB him when he is not useful. On the other hand, h falls into the "cute" category. Really shines in black base though.
by Jedi_Knight
Mon Sep 15, 2014 11:35 pm
Forum: Mountain (Standard)
Topic: Slaughterhouse 5(Mardu aggro)
Replies: 55
Views: 30530

Also, people on Sally are suggesting Obelisk of Urd. Because apparently since we're WBR, we don't have any other 6 mana wincons!

On second thought, it does have convoke. Not a fan of anthem effects though.
by Jedi_Knight
Mon Sep 15, 2014 11:21 pm
Forum: Mountain (Standard)
Topic: Slaughterhouse 5(Mardu aggro)
Replies: 55
Views: 30530

Shall we make like 3 threads for different brews or do we consolidate it either here or in the thread Pedros made? Because I have a feeling lots of us just want to Butcher people.;)
by Jedi_Knight
Mon Sep 15, 2014 11:36 am
Forum: Mountain (Standard)
Topic: Slaughterhouse 5(Mardu aggro)
Replies: 55
Views: 30530

More on the topic once I finally get to a computer since writing on tablet is hellish experience. I plan on playing either Mardu.DEC or just straight up RDW or prolly both 'cause RDW costs like 10 euro.

For now, there really are two ways for us to build that: either take LP's approach and go base red or as Pedros talking in the second thread) and TptBahamut suggested go with black. Incentives are the same though: Butcher, Rabblemaster and undefined number of cards with Mardu in their name together with the option to play Crackling Doom.

Red base offers much more aggressive start since Denizen into whatever (preferably 2 more denizens) into Rabblemaster into Ascendancy/Butcher is just nuts. Black base offers not more synergy, but better creatures on the curve - recurring Champion and Chief of the Edge, possibly Soldier of the Pantheon since there is no need for red mana on T1. Either one can play Tymaret just for kicks.

nThe removal suite would probably be identical, as are PW options. The more the strategy is oriented on tokens, more powerful Sorin becomes.

Main nemesis of the deck will be Anger of the Gods a Drown in Sorrow which for me warrants Ascendancy in the main at least before things get sorted out.

Question then stands which creature base works better? I want to play Red, but the more I look at Chief of the Edge the more I like him.

Also: Khan. I want to smash something with him, cause he is just lovable.
by Jedi_Knight
Sun Sep 14, 2014 8:21 pm
Forum: Mountain (Standard)
Topic: Slaughterhouse 5(Mardu aggro)
Replies: 55
Views: 30530

Iroas may not be useless in lists like these.

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