Search found 13 matches

by rezombad
Tue Oct 28, 2014 4:32 am
Forum: Old Signups
Topic: Greatest Idea Mafia Signups! with blackjack, and hookers
Replies: 43
Views: 22904

zing!
by rezombad
Tue Oct 28, 2014 12:50 am
Forum: Old Signups
Topic: Greatest Idea Mafia Signups! with blackjack, and hookers
Replies: 43
Views: 22904

finalizing pm's. if you still want to join, feel free to pm me before the game starts and I will do my best to get you in. otherwise its /replace or /spectate for you!
by rezombad
Mon Oct 27, 2014 7:44 pm
Forum: Old Signups
Topic: Greatest Idea Mafia Signups! with blackjack, and hookers
Replies: 43
Views: 22904

yeah!
by rezombad
Mon Oct 27, 2014 6:00 pm
Forum: Old Signups
Topic: Greatest Idea Mafia Signups! with blackjack, and hookers
Replies: 43
Views: 22904

We have enough people, if no one knows anyone, and no one else wants to sign up, I'll send out PM's in about 7 hours.
by rezombad
Mon Oct 27, 2014 5:37 pm
Forum: Old Signups
Topic: Greatest Idea Mafia Signups! with blackjack, and hookers
Replies: 43
Views: 22904

I didn't listen to him :argh:
Well sure. :love2:



Some questions for you, rezmo.

I assume we're using the 118 card deck you linked, right? There's a 139 card deck listed in the Greater Idea page itself.

It looks like this isn't really following the exact rules of Greater Idea, just the idea, right? They state that you should be dealt two cards and choose one, strait up, no alignment and role choices.

Can there be duplication? (ie: can hamfactorial and I both get the "1-Shot Cult Recruiter" card?)

The Serial Killers are listed under Lyncher, but have a different win condition. What if I choose the SK card as my alignment and Vanilla as my role? What if I choose 2-Shot Bulletproof Serial Killer as my role and Town as my alignment?


EDIT: Right, Greatest Idea Mafia. That answers two of my questions at least. :rolleyes:
yes, the 118 card deck will be used, not the extras.
greatest idea mafia :P
each card is unique
serial killer is an alignment.
by rezombad
Mon Oct 27, 2014 7:13 am
Forum: Old Signups
Topic: Greatest Idea Mafia Signups! with blackjack, and hookers
Replies: 43
Views: 22904

I'll talk about it with you Iso.

Hi Jamie, nice to see new faces!
by rezombad
Mon Oct 27, 2014 2:10 am
Forum: Old Signups
Topic: Greatest Idea Mafia Signups! with blackjack, and hookers
Replies: 43
Views: 22904

Should be fine, glad to see you back
by rezombad
Mon Oct 27, 2014 12:33 am
Forum: Old Signups
Topic: Greatest Idea Mafia Signups! with blackjack, and hookers
Replies: 43
Views: 22904

id like at least 2 more, preferably 4 to 6 more.
by rezombad
Sun Oct 26, 2014 9:13 pm
Forum: Old Signups
Topic: Greatest Idea Mafia Signups! with blackjack, and hookers
Replies: 43
Views: 22904

Nooo
by rezombad
Sun Oct 26, 2014 8:51 pm
Forum: Old Signups
Topic: Greatest Idea Mafia Signups! with blackjack, and hookers
Replies: 43
Views: 22904

Thanks, Scumbag

Though I hope no one replaces out
by rezombad
Sun Oct 26, 2014 6:04 am
Forum: Old Signups
Topic: Greatest Idea Mafia Signups! with blackjack, and hookers
Replies: 43
Views: 22904

woo, im excited to run this game
by rezombad
Sun Oct 26, 2014 5:33 am
Forum: Old Signups
Topic: Greatest Idea Mafia Signups! with blackjack, and hookers
Replies: 43
Views: 22904

Playerlist:
1. Dechs Kaison
2. Lord_Mcdonalds
3. Stardust
4. Witchhunt
5. Hamfactorial
6. rcwraspy
7. Jamie
8. Rednihilist
9. imopen2
10.
11.
12.

/Replace:
1. Col. Khaddafi
2. Azrael

/Spectate
1. Iso

Let me know if you have any questions, the game will start in a few days, the more the merrier!
by rezombad
Sun Oct 26, 2014 5:31 am
Forum: Old Signups
Topic: Greatest Idea Mafia Signups! with blackjack, and hookers
Replies: 43
Views: 22904

Greatest Idea Mafia Signups! with blackjack, and hookers

Hello everyone and welcome to the signup thread for a 'Greatest Idea Mafia'. Stolen from the mafiascum wiki, this variably-sized, probably imbalanced, wacky game uses an interesting mechanic for determining roles:

1. Before the game begins, each player will receive 3 cards from a 'deck'. (more about the deck later)
2. Each player will take their 3 cards, and choose a role and alignment based on two of them. for example:

rezombad is dealt the following cards:
Town Vanilla
Werewolf Ninja
Town Bloodhound

He can use cards 1 and 2 to choose: Town Ninja or Werewolf Vanilla
He can use cards 2 and 3 to choose: Werewolf Bloodhound or Town Ninja
He can use cards 1 and 3 to choose: Town Bloodhound or Town Vanilla

2b. if there are not at least 50% town roles, new cards will be sent out and roles will be repicked
3. at the beginning of day 1, each player's unused card will be revealed.


Here's a list of possible factions:
Town
Mafia
Serial Killer
Werewolf
Alien
Survivor
Lyncher
Cult

Here is a link to all role cards with pm's so you can see what they do:
http://wiki.mafiascum.net/index.php?tit ... ia/RolePMs

*Judas and Saulus are alignment effects and not roles (Saulus Doctor could be chosen for example)*

I will provide an explanation of each role in the pm's before choosing your role if you would like to be fairly surprised or don't want to read the list

The following roles are blacklisted:

Mafia Mason
Werewolf Lover
Mafia Innocent Child
Werewolf Innocent Child
Alien Innocent Child
Serial Killer Innocent Child
Survivor Innocent Child
Cult Innocent Child
Lyncher Innocent Child
Judas Innocent Child
Saulus Innocent Child


Other notes:

-If only one Mason or Lover is chosen, then they are essentially a named Vanilla Townie.

-If more than 2 Masons or Lovers are chosen, then all the Masons form one Mason group, and all the Lovers form one Lover group (rather than separate pairs). The Nymphomaniac, however, creates a separate Lover group when it uses its action on Night 1. It is possible to unite the two groups if the Nymphomaniac targets an existing Lover, however.

-The One-Shot Paranoid Gun Owner is activated on the first night during which someone targets it. Any and all players who target it in that one night die.

-The Alien faction has only a one-shot factional nightkill for the whole game.

-The Innocent Child can choose to reveal itself at whatever moment it chooses. It is not revealed automatically at the start of Day 1.

-The Enabler affects one randomly mod-selected other player. If the Enabler dies, its Enablee can no longer use any role powers other than a factional nightkill.

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