Search found 11 matches
- Fri Apr 25, 2014 8:25 pm
- Forum: Tranquil Cove (Limited - Sealed and Draft)
- Topic: GP Limited Prep
- Replies: 37
- Views: 15176
- Fri Apr 25, 2014 8:24 pm
- Forum: Tranquil Cove (Limited - Sealed and Draft)
- Topic: GP Limited Prep
- Replies: 37
- Views: 15176
- Fri Apr 25, 2014 8:19 pm
- Forum: Tranquil Cove (Limited - Sealed and Draft)
- Topic: GP Limited Prep
- Replies: 37
- Views: 15176
- Fri Apr 25, 2014 8:18 pm
- Forum: Tranquil Cove (Limited - Sealed and Draft)
- Topic: GP Limited Prep
- Replies: 37
- Views: 15176
- Fri Apr 25, 2014 8:14 pm
- Forum: Tranquil Cove (Limited - Sealed and Draft)
- Topic: GP Limited Prep
- Replies: 37
- Views: 15176
- Fri Apr 25, 2014 7:42 pm
- Forum: Tranquil Cove (Limited - Sealed and Draft)
- Topic: GP Limited Prep
- Replies: 37
- Views: 15176
- Fri Apr 25, 2014 1:17 pm
- Forum: Tranquil Cove (Limited - Sealed and Draft)
- Topic: GP Limited Prep
- Replies: 37
- Views: 15176
- Fri Apr 25, 2014 1:16 pm
- Forum: Tranquil Cove (Limited - Sealed and Draft)
- Topic: GP Limited Prep
- Replies: 37
- Views: 15176
GW: very good with a fast enough deck and bomby enough bombs. lacking removal
BW: strong Heroic potential or control potential, but white is lacking high end power creatures and black low curve goodies.
UG: best combo? good for tempo, control or Heroic. play when able, needs blue bounce and tap.
RG: worst combo? slow and one-dimensional. try to avoid unless you open Xenagos/god or the nuts.
UB: underwhelming control option unless you open the right pieces. play when able. UB can't rely on bounce, needs removal.
UW: Heroic deck or skies tempo, better in draft than sealed but playable with enough good low cost creatures and ways to target
RB: Very strong deck when overloaded with removal and burn and bomby black creatures.
RW: if you open the right Heroic pool, 10/10, you can't lose. A subpar pool full of bad red creatures won't work as well.
UR: fine in Sealed, not in draft. This can be very good or very bad. I like
it.
BG: powerful combination, greens ramp plays well with blacks costly removal and good five drops
don't force white Heroic unless you have everything your deck needs
play blue when you can
don't get too greedy with a third color splash
remember the limited golden rules: removal and evasion
play your deepest colors with the best cards, duh
BW: strong Heroic potential or control potential, but white is lacking high end power creatures and black low curve goodies.
UG: best combo? good for tempo, control or Heroic. play when able, needs blue bounce and tap.
RG: worst combo? slow and one-dimensional. try to avoid unless you open Xenagos/god or the nuts.
UB: underwhelming control option unless you open the right pieces. play when able. UB can't rely on bounce, needs removal.
UW: Heroic deck or skies tempo, better in draft than sealed but playable with enough good low cost creatures and ways to target
RB: Very strong deck when overloaded with removal and burn and bomby black creatures.
RW: if you open the right Heroic pool, 10/10, you can't lose. A subpar pool full of bad red creatures won't work as well.
UR: fine in Sealed, not in draft. This can be very good or very bad. I like
it.
BG: powerful combination, greens ramp plays well with blacks costly removal and good five drops
don't force white Heroic unless you have everything your deck needs
play blue when you can
don't get too greedy with a third color splash
remember the limited golden rules: removal and evasion
play your deepest colors with the best cards, duh
- Fri Apr 25, 2014 12:58 pm
- Forum: Tranquil Cove (Limited - Sealed and Draft)
- Topic: GP Limited Prep
- Replies: 37
- Views: 15176
- Fri Apr 25, 2014 12:55 pm
- Forum: Tranquil Cove (Limited - Sealed and Draft)
- Topic: GP Limited Prep
- Replies: 37
- Views: 15176
- Fri Apr 25, 2014 12:47 pm
- Forum: Tranquil Cove (Limited - Sealed and Draft)
- Topic: GP Limited Prep
- Replies: 37
- Views: 15176