Guy who top 64 Charlotte trying to convince Atlanta players to play vexing devil.
https://www.youtube.com/watch?v=gG0THhT ... VCvojkvgiH
Search found 63 matches
Rx Burn
I don't believe there's anything you can do to improve the bloom match up especially when the bloom player is good with his deck.
Rx Burn
how do we feel about stony silence? heading into states, you can expect to face hella affinity.
also, almost all grixis decks are boarding in vampiric link now. how would you board with that 75 vs grixis control?
also, almost all grixis decks are boarding in vampiric link now. how would you board with that 75 vs grixis control?
Rx Burn
Been grinding a bunch of modern decks the past month, and have found one i really enjoy. Grixis Delver. However, I can not bring myself to buy scalding tarns or the last two snaps I need, so I am going to be playing burn for modern states.
What do we think of the top4 wmcq list from cfb?
[deck]
Lands
3 x Bloodstained Mire
3 x Scalding Tarn
3 x Arid Mesa
2 x Wooded Foothills
3 x Sacred Foundry
2 x Stomping Ground
4 x Mountain
Creatures
4 x Goblin Guide
4 x Monastery Swiftspear
2 x Grim Lavamancer
4 x Eidolon of the Great Revel
Spells
4 x Lightning Bolt
4 x Lava Spike
2 x Shard Volley
3 x Atarka’s Command
1 x Skullcrack
4 x Searing Blaze
4 x Boros Charm
4 x Rift Bolt
Sideboard
2 x Molten Rain
2 x Skullcrack
3 x Destructive Revelry
1 x Relic of Progenitus
1 x Stony Silence
2 x Kor Firewalker
1 x Deflecting Palm
1 x Path to Exile
1 x Exquisite Firecraft
1 x Rending Volley
[/deck]
What do we think of the top4 wmcq list from cfb?
[deck]
Lands
3 x Bloodstained Mire
3 x Scalding Tarn
3 x Arid Mesa
2 x Wooded Foothills
3 x Sacred Foundry
2 x Stomping Ground
4 x Mountain
Creatures
4 x Goblin Guide
4 x Monastery Swiftspear
2 x Grim Lavamancer
4 x Eidolon of the Great Revel
Spells
4 x Lightning Bolt
4 x Lava Spike
2 x Shard Volley
3 x Atarka’s Command
1 x Skullcrack
4 x Searing Blaze
4 x Boros Charm
4 x Rift Bolt
Sideboard
2 x Molten Rain
2 x Skullcrack
3 x Destructive Revelry
1 x Relic of Progenitus
1 x Stony Silence
2 x Kor Firewalker
1 x Deflecting Palm
1 x Path to Exile
1 x Exquisite Firecraft
1 x Rending Volley
[/deck]
Rx Burn
I don't get how skullcrack is better. The guy who topped 8, arya, is a local player who is always on red with me. He swears by 19 lands
Rx Burn
You could message him on Facebook, he's been pretty responsive to me before. Also his modo name is Big Dan Teague, so you could probably catch him on there as well.
I'll shoot him a message on Twitter and see if he adds anything.
I too have the list together since he posted it and I liked it so far in my testing. Mutagenic growth is pretty sweet
I'll shoot him a message on Twitter and see if he adds anything.
I too have the list together since he posted it and I liked it so far in my testing. Mutagenic growth is pretty sweet
Rx Burn
scrubbed because bloom is unwinnable
Rx Burn
Deciding on this
[deck]
4 des rev
3 path
2 skullcrack
2 deflecting Palm
4 Firewalker
[/deck]
Considering 1 dromokas command in the place of a palm
[deck]
4 des rev
3 path
2 skullcrack
2 deflecting Palm
4 Firewalker
[/deck]
Considering 1 dromokas command in the place of a palm
Rx Burn
Basically have 1 extra sb slot. It could either be a 3rd path, 1 searing blood, 1 fire craft, 1 leyline of punishment, or 1 blood moon
Rx Burn
Not sure, might just take out eidolons for Firewalker on both play and draw. Some numbers of paths, I like that skullcrack can help counter helix if necessary
Rx Burn
Side in skullcrack vs the mirror?
Rx Burn
Should I always jam eidolon on two if they have 1 blue up? The risk seems worth the reward
Rx Burn
something like:
[deck]
Creatures (14)
4 Goblin Guide
4 Monastery Swiftspear
2 Grim Lavamancer
4 Eidolon of the Great Revel
Spells (26)
4 Lightning Bolt
4 Lava Spike
4 Atarka’s Command
2 Skullcrack
4 Boros Charm
4 Searing Blaze
4 Rift Bolt
Land (20)
4 Wooded Foothills
4 Arid Mesa
4 Bloodstained Mire
3 Mountain
2 Stomping Ground
3 Sacred Foundry
Sideboard (15)
1 Searing Blood
2 Path to Exile
1 Skullcrack
4 Destructive Revelry
3 Kor Firewalker
2 Deflecting Palm
2 Rending Volley
[/deck]
[deck]
Creatures (14)
4 Goblin Guide
4 Monastery Swiftspear
2 Grim Lavamancer
4 Eidolon of the Great Revel
Spells (26)
4 Lightning Bolt
4 Lava Spike
4 Atarka’s Command
2 Skullcrack
4 Boros Charm
4 Searing Blaze
4 Rift Bolt
Land (20)
4 Wooded Foothills
4 Arid Mesa
4 Bloodstained Mire
3 Mountain
2 Stomping Ground
3 Sacred Foundry
Sideboard (15)
1 Searing Blood
2 Path to Exile
1 Skullcrack
4 Destructive Revelry
3 Kor Firewalker
2 Deflecting Palm
2 Rending Volley
[/deck]
Rx Burn
went 1-2 tonight beating affinity and losing to grishoalbrand and grixis control. Played rw
SB was
4 Destructive Revelry
2 Rending Volley
2 Deflecting Palm
2 Path to Exile
3 Kor Firewalker
1 searing blood
1 firecraft
played firecraft cause I could think of another card...
Based on what ive been hearing, the big 4 decks I would like to gun for are grixis control/twin, affinity and jund. Would love some help crafting a 75.
It's possible that atarkas command is just too powerful to pass up?
SB was
4 Destructive Revelry
2 Rending Volley
2 Deflecting Palm
2 Path to Exile
3 Kor Firewalker
1 searing blood
1 firecraft
played firecraft cause I could think of another card...
Based on what ive been hearing, the big 4 decks I would like to gun for are grixis control/twin, affinity and jund. Would love some help crafting a 75.
It's possible that atarkas command is just too powerful to pass up?
Rx Burn
Your sb seems really geared towards beating affinity? If I had to guess a meta, I would say grixis control, delver and twin decks, affinity will be popular. I'll get more details tomorrow about what else I think I'll face.
I like no molten rains. Have you seen tech from modo sashing 1 blood crypt for self inflicted wound in the sb?
Do I mulligan most hands without a 1 drop?
I like no molten rains. Have you seen tech from modo sashing 1 blood crypt for self inflicted wound in the sb?
Do I mulligan most hands without a 1 drop?
Rx Burn
ex: 3 skullcrack, 2 lightning helix, 1 shard voley.
Rx Burn
Start with the main...
Why not 12 fetches, and 1 more sacred foundry?
Why 4 skullcrack, but zero lightning helix?
Flame Javelin over Shard Volley? (isnt firecraft better )
Why not 12 fetches, and 1 more sacred foundry?
Why 4 skullcrack, but zero lightning helix?
Flame Javelin over Shard Volley? (isnt firecraft better )
Rx Burn
It's this upcoming weekend. I don't think sanctimony dieing to des rev matters in the mirror, why would they side it in.
Rx Burn
Sanctimony vs Kor Firewalker?
Rx Burn
Playing in a pptq next Saturday, finally bought guides. Is the green splash worth it? Should I play nacatl? Or just play rw to combat an aggro heavy/groxis meta
Rx Burn
UH OH JEB BACK ON THIS DTR GAME I SEEEE
Rx Burn
This is the part you post that decklist. Nice job on the 4-0
Re: Rx Burn
So can the clan give me modo tickets to grind more or what?!
Ended up 3-1 last night in the daily. Lost 0-2 Abzan, Beat 8rack 2-0, Storm 2-1 (should have been 2-0, I learned that you should just always jam Eidolon), and then Grixis Twin 2-1.
So 20 lands vs 19 seems marginal. That I think I will go back down and stick with 19.
I have also disliked atarkas command, it puts color restrictions on me game 1. Too many times I have had to fetch for stomping ground, only to draw a boros charm, or the other way around. My goal is to create the best G1 deck, so I will just have 4 skullcrack, and 2 lightning helix.
I still want access to two stomping grounds though.
I fell into the trap of boarding in too many reactive cards vs twin, but was still able to pull out the win.
SB might look something like this:
3x Firewalker
4x Des Rev
3x Path (Possibly 2)
2x Deflecting Palm
Flex:
2x Molten Rain
2x atarkas Command
2x Volcanic Fallout
Not sure if I would want to go down to only 3 des rev.
I also feel like I should just mull every 1 land hand... I was keep what 1 landers with multiple one drops and spikes or bolts, and never getting there...
Ended up 3-1 last night in the daily. Lost 0-2 Abzan, Beat 8rack 2-0, Storm 2-1 (should have been 2-0, I learned that you should just always jam Eidolon), and then Grixis Twin 2-1.
So 20 lands vs 19 seems marginal. That I think I will go back down and stick with 19.
I have also disliked atarkas command, it puts color restrictions on me game 1. Too many times I have had to fetch for stomping ground, only to draw a boros charm, or the other way around. My goal is to create the best G1 deck, so I will just have 4 skullcrack, and 2 lightning helix.
I still want access to two stomping grounds though.
I fell into the trap of boarding in too many reactive cards vs twin, but was still able to pull out the win.
SB might look something like this:
3x Firewalker
4x Des Rev
3x Path (Possibly 2)
2x Deflecting Palm
Flex:
2x Molten Rain
2x atarkas Command
2x Volcanic Fallout
Not sure if I would want to go down to only 3 des rev.
I also feel like I should just mull every 1 land hand... I was keep what 1 landers with multiple one drops and spikes or bolts, and never getting there...
Re: Rx Burn
Fetch Sacred foundry...draw atarkas command.
Fetch stomping ground... draw boros charm
Fetch stomping ground... draw boros charm
Re: Rx Burn
Promptly lost to abzan 0-2..drew too many lands.
Magic....
Magic....
Re: Rx Burn
After keeping two 1 landers and not getting there, I am going up to 20 lands and 3 molten rains for the 8pm daily
Re: Rx Burn
My issue is that if you don't have it in your opener, its a dead draw after turn 4 vs most decks. is it really that good vs bloom? They can typically replace the lands pretty easy, I have found my losses to Amulet are because of radiant fountain and vesuva the same turn.
Re: Rx Burn
Someone sell molten rain in the SB to me.
Re: Rx Burn
Something like this:
[deck]
Creature (14)
4x Eidolon of the Great Revel
4x Goblin Guide
2x Grim Lavamancer
4x Monastery Swiftspear
Sorcery (8)
4x Lava Spike
4x Rift Bolt
Instant (19)
3x Atarka's Command
4x Boros Charm
4x Lightning Bolt
1x Lightning Helix
4x Searing Blaze
2x Shard Volley
1x Skullcrack
Land (19)
4x Arid Mesa
4x Bloodstained Mire
2x Mountain
3x Sacred Foundry
2x Stomping Ground
4x Wooded Foothills
[/deck]
Considerations: Cut 2nd Shardvolley for 2nd helix. Cut helix for 20th land (mountain). Cut 2nd stomping ground for 3rd mountain. Cut a Helix for another Skullcrack.
Thoughts?
[deck]
Creature (14)
4x Eidolon of the Great Revel
4x Goblin Guide
2x Grim Lavamancer
4x Monastery Swiftspear
Sorcery (8)
4x Lava Spike
4x Rift Bolt
Instant (19)
3x Atarka's Command
4x Boros Charm
4x Lightning Bolt
1x Lightning Helix
4x Searing Blaze
2x Shard Volley
1x Skullcrack
Land (19)
4x Arid Mesa
4x Bloodstained Mire
2x Mountain
3x Sacred Foundry
2x Stomping Ground
4x Wooded Foothills
[/deck]
Considerations: Cut 2nd Shardvolley for 2nd helix. Cut helix for 20th land (mountain). Cut 2nd stomping ground for 3rd mountain. Cut a Helix for another Skullcrack.
Thoughts?
Re: Rx Burn
List from the iq this weekend ran 3 leyline of punishments., thoughts on that card?
Re: Rx Burn
3 Path
4 Des Rev
3 Kor Firewalker
2 Deflecting Palm
3 Slots left.
I like the idea of 1 volley specifically for uncounterable. Question would I run into more matchups at the GP where id I like a board wipe, or anti-lifegain?
4 Des Rev
3 Kor Firewalker
2 Deflecting Palm
3 Slots left.
I like the idea of 1 volley specifically for uncounterable. Question would I run into more matchups at the GP where id I like a board wipe, or anti-lifegain?
Re: Rx Burn
I am cutting the rending volley for path, just seems better in every matchup.
What decks play Leyline? Do I snap bring Des Rev in G2 against those decks? What if you lose G1...do you bring it in just incase not to lose to it in g2?
Was running back through old burn articles and saw this: "Searing Blaze targets both player and creature, which means there’s no way to stop the damage once the spell is cast. It’s possible to quadruple Searing Blaze a 1/1 to deal 12 damage to them."
What decks play Leyline? Do I snap bring Des Rev in G2 against those decks? What if you lose G1...do you bring it in just incase not to lose to it in g2?
Was running back through old burn articles and saw this: "Searing Blaze targets both player and creature, which means there’s no way to stop the damage once the spell is cast. It’s possible to quadruple Searing Blaze a 1/1 to deal 12 damage to them."
Re: Rx Burn
I feel like I want to create the best possible G1 deck. (which probably includes 2 shard volleys).
Then have a SB of: 3 path, 4 Dest Rev, 3 Firewalker, 2 Defelcting Palm and other slots.
Then have a SB of: 3 path, 4 Dest Rev, 3 Firewalker, 2 Defelcting Palm and other slots.
Re: Rx Burn
I feel like the flex slots are 1-2 shard volley, 3-4 searing blaze, 4-6 skullcrack effects, and 0-2 lightning helix.