Search found 15 matches

by poggydude
Tue Apr 02, 2013 3:55 am
Forum: Maze of Ith (Cube)
Topic: Cube Noob Q&A
Replies: 44
Views: 21291

also axioms build a system, they dont, however, define every system ever. Yu can have more than one axiomatic system
by poggydude
Tue Apr 02, 2013 3:52 am
Forum: Maze of Ith (Cube)
Topic: Cube Noob Q&A
Replies: 44
Views: 21291

saying cubing is best is singleton is on the same level as two points form a straight line is a bit ridiculous.
by poggydude
Fri Mar 29, 2013 10:52 pm
Forum: Maze of Ith (Cube)
Topic: Cube Noob Q&A
Replies: 44
Views: 21291

how is singleton not arbitrary...
by poggydude
Tue Mar 19, 2013 1:11 am
Forum: Maze of Ith (Cube)
Topic: Cube Noob Q&A
Replies: 44
Views: 21291

it isnt mine, followthereaper and some other dude has one, google myr servitor cube.

mine wont be built for a few months
by poggydude
Mon Mar 18, 2013 2:22 pm
Forum: Maze of Ith (Cube)
Topic: Cube Noob Q&A
Replies: 44
Views: 21291

i put out feelers in my group for myr servitors stating id give a dollar rare from my box for each one i was brought. Got a reply that day saying "ill be collecting my 74 dollar rares". O_o

/goingofftopic
by poggydude
Sun Mar 17, 2013 1:15 am
Forum: Maze of Ith (Cube)
Topic: Cube Noob Q&A
Replies: 44
Views: 21291

it will be developed like a real set, but it will have a bunch of sets worth of bombs making it a rather unique experience methinks.

Also my college group sucks about cube sometimes, i feel with a good LGS cubing will be better, also once employed it will also be better
by poggydude
Sat Mar 16, 2013 9:14 pm
Forum: Maze of Ith (Cube)
Topic: Cube Noob Q&A
Replies: 44
Views: 21291

I can imagine cubes that would prefer two hymn to tourachs rather than suboptimal discard to fill that theme(probably in larger cubes only) in retrospect the green ramp example was half baked :p

Im just starting cube design but once i get out of college i will hopefully hit this full force.

Speaking of duplicates in cube, what do you think of modern masters which seems to have the potential to act as draftable pack based cube. Do you think the fact that there will be many multiples will be a benefit or a detractor.
by poggydude
Sat Mar 16, 2013 8:34 pm
Forum: Maze of Ith (Cube)
Topic: Cube Noob Q&A
Replies: 44
Views: 21291

As I said the default of singleton is super solid, no arguments there. Glad to see that for themed cubes you can see singleton being broken :).

The main reason to break the singleton rule is to push some kind of theme even if it is in a more traditional cube. Adding storm to a traditional cube and breaking the singleton rule to do it is kinda close to giving the cube a theme.
by poggydude
Sat Mar 16, 2013 8:13 pm
Forum: Maze of Ith (Cube)
Topic: Cube Noob Q&A
Replies: 44
Views: 21291

the card pool of magic cards that are strong enough in a slot are not always vast enough to push the strategies you want at least at singleton.

Again, how is 2 arbitrary but singleton sacred?

Wizards is likely going to make mechanics that work better in plurality but not enough to support the strategy in singleton, examples: Infect, Storm, Arcane, etc.

These might not be the best fits for most cubes but keeping an open mind about cube design will prevent cool things from being shut out. There are a bunch of potential benefits from considering running doubles.

I already ceded that singleton is a very good default for many reasons, I'm kinda surprised that you can see literally no benefit from trying non singleton.
by poggydude
Sat Mar 16, 2013 7:36 pm
Forum: Maze of Ith (Cube)
Topic: Cube Noob Q&A
Replies: 44
Views: 21291

Also, i fail to see how the number 1 is any less arbitrary...
by poggydude
Sat Mar 16, 2013 7:05 pm
Forum: Maze of Ith (Cube)
Topic: Cube Noob Q&A
Replies: 44
Views: 21291

you run two because you want to keep a certain amount of variance while still enabling the strategy. that's like saying how does 1 faithless looting help graveyard strategies, or why not cut careful study since adding it is an "arbitrary" change and unlikely to help the strategy enough.

Most cube designers run a functional reprint or two, running two of one card is not the end of the world.
by poggydude
Sat Mar 16, 2013 7:47 am
Forum: Maze of Ith (Cube)
Topic: Cube Noob Q&A
Replies: 44
Views: 21291

some effects do not have enough of a plurality yet in current design, red looters are way behind rit now so i can see running 2 faithless lootings to help push graveyard strategies among other things. Im not trying to argue that YOU need to break the rule, im trying to argue that having the rule as a sacred cow doesnt improve cubing. There is likely going to be a time as i start putting my cubes together that i will want multiples of an effect and no duplicates exist therefore adding multiples solves this problem.

I definitely like singleton as a default but im not going to make it hard and fast in my design process.
by poggydude
Fri Mar 15, 2013 9:32 pm
Forum: Maze of Ith (Cube)
Topic: Cube Noob Q&A
Replies: 44
Views: 21291

maro also said that if a rule becomes more detrimental than helpful it needs to be scrapped.

People when designed pauper cubes or peasan cubes(and sometimes regular cubes) would say that they needed another basic land finder but before evolving wilds they just run on terramorphic, with wilds out they run both. Their reservation was arbitrary.
by poggydude
Thu Mar 14, 2013 11:55 pm
Forum: Maze of Ith (Cube)
Topic: Cube Noob Q&A
Replies: 44
Views: 21291

How is attempting to answer a question detrimental? I can see immediatelyacting upon an answer being detrimental but just performing analysis is rarely detrimental.

Basically I'd simply give double copies to an effect that is needed in multiples but not a blowout.
Ie rampant growth, certain black discard spells, etc. This will certainly make cube design harder but it can very likely lead to more rewarding experiences.

Note that i do not plan to do this (yet) for my C/U cube(my only cube outside of my proxied parnell/aintrazi custom cube) but it is certainly not a rule that i see an advantage in clinging to. The way my cube is designed i dont see a need to break the rule but if a reason to break it comes up i can see myself breaking the rule
by poggydude
Thu Mar 14, 2013 9:47 pm
Forum: Maze of Ith (Cube)
Topic: Cube Noob Q&A
Replies: 44
Views: 21291

the variance argument makes sense, i disagree with the balance argument because it is a cop out. If done conservatively it seems like a good way to improve the cube in a way that strictly adhering to the singleton rule does not allow.

Some effects need duplicates where they dont exist. Once the rule is being more detrimental than helpful it needs to be ignored

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