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by Elricity
Thu Apr 17, 2014 11:47 pm
Forum: Strategy and Theory
Topic: playing red white burn
Replies: 24
Views: 14612

Generally, the mutavaults are useful in the control matchup any turn they don't have mana open to interact with it. Early game if they have to play tap lands or any time you force them to tap out for sorceries are a good time to get a chance for free shocks. You're trying to set them in no win scenarios where if they use verdict, sphere, or Jace, they're still getting whittled down.

Eventually, you might hit enough extra lands that they're worth throwing away to force them to tap on your turn but if you can't afford to risk the land, don't. Draw go is not a bad place to be vs esper.

There's very little reason to play around dissolve except for your big recurring threats (YP, trouble or Chandra). You probably don't want to walk a phoenix into a syncopate unless you have other threats it's covering but it can eat dissolves all day long. You don't care about them 1 for 1 counterspelling your burn spells.

I'm
not sure if I care about them azorius charming anything.

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