I answered the question here (that thread needs more discussion, but for some reason people keep asking online based questions everywhere else )What are these 8-mans? What's the entry and return on that?
Search found 233 matches
[deck=MDU's Modern Rg Burn]Land 20
10 Mountain
4 Scalding Tarn
4 Arid Mesa
1 Stomping Ground
1 Keldon Megaliths
Creatures 11
4 Eidolon of the Great Revel
4 Goblin Guide
3 Mogg Fanatic
Spells 29
4 Lava Spike
4 Rift Bolt
4 Flames of the Blood Hand
4 Skullcrack
4 Searing Blaze
4 Lightning Bolt
3 Shard Volley
2 Flame Javelin
Sideboard 15
2 Shattering Spree
2 Molten Rain
2 Dragon's Claw
2 Combust
2 Relic of Progenitus
2 Anger of the Gods
2 Destructive Revelry
2 Anger of the Gods
2 Destructive Revelry
1 Back to Nature[/deck]
I might try this after downtime (MD robots and twin hate FTW)
Seem like I'll have a rough time vs Tron and Scapeshift though... going too have play it really cleverly.
At the same time, its really hard justifying making any changes with my original Rb green deck since I havnt dropped a single DE yet (I wish we had more online modern players willing to test burn).
10 Mountain
4 Scalding Tarn
4 Arid Mesa
1 Stomping Ground
1 Keldon Megaliths
Creatures 11
4 Eidolon of the Great Revel
4 Goblin Guide
3 Mogg Fanatic
Spells 29
4 Lava Spike
4 Rift Bolt
4 Flames of the Blood Hand
4 Skullcrack
4 Searing Blaze
4 Lightning Bolt
3 Shard Volley
2 Flame Javelin
Sideboard 15
2 Shattering Spree
2 Molten Rain
2 Dragon's Claw
2 Combust
2 Relic of Progenitus
2 Anger of the Gods
2 Destructive Revelry
2 Anger of the Gods
2 Destructive Revelry
1 Back to Nature[/deck]
I might try this after downtime (MD robots and twin hate FTW)
Seem like I'll have a rough time vs Tron and Scapeshift though... going too have play it really cleverly.
At the same time, its really hard justifying making any changes with my original Rb green deck since I havnt dropped a single DE yet (I wish we had more online modern players willing to test burn).
[deck=PTQ Ranked 3/4 Mono R Burn by Christopher Budde]LANDS 20
19 Mountain
1 Keldon Megaliths
INSTANTS and SORC. 26
4 Rift Bolt
4 Skullcrack
4 Lightning Bolt
4 Lava Spike
3 Flame Javelin
2 Searing Blood
2 Searing Blaze
2 Shard Volley
1 Thunderous Wrath
CREATURES 12
4 Mogg Fanatic
4 Eidolon of the Great Revel
4 Goblin Guide
OTHER SPELLS 2
2 Shrine of Burning Rage
SIDEBOARD 15
2 Anger of the Gods
4 Molten Rain
3 Relic of Progenitus
2 Smash to Smithereens
3 Dismember
1 Grim Lavamancer[/deck]
Looks like other people took Heal's list and made edits too address the same problems we discussed
19 Mountain
1 Keldon Megaliths
INSTANTS and SORC. 26
4 Rift Bolt
4 Skullcrack
4 Lightning Bolt
4 Lava Spike
3 Flame Javelin
2 Searing Blood
2 Searing Blaze
2 Shard Volley
1 Thunderous Wrath
CREATURES 12
4 Mogg Fanatic
4 Eidolon of the Great Revel
4 Goblin Guide
OTHER SPELLS 2
2 Shrine of Burning Rage
SIDEBOARD 15
2 Anger of the Gods
4 Molten Rain
3 Relic of Progenitus
2 Smash to Smithereens
3 Dismember
1 Grim Lavamancer[/deck]
Looks like other people took Heal's list and made edits too address the same problems we discussed
I agree on most of your SB choices, esp. the Spellbomb route vs "twins"
Though +1 Shattering Spree (SiS is good because its an instant) and +1 Shrine of Burning Rage (slow? + they bring in artifact/enchantment hate (cause it gains them life and hits hate)) seem odd vs Rg - I would just go with Molten rain for that MU.
Modern Daily Event Report 7299657
G1 Recording Error
G2 Modern R Burn vs Junk DE 7299657
G3 Modern R Burn vs Junk DE 7299657
G4 Modern R Burn vs UWr Kiki Control DE 7299657
Though +1 Shattering Spree (SiS is good because its an instant) and +1 Shrine of Burning Rage (slow? + they bring in artifact/enchantment hate (cause it gains them life and hits hate)) seem odd vs Rg - I would just go with Molten rain for that MU.
Last Time
Modern Daily Event Report 7299657
G1 Recording Error
G2 Modern R Burn vs Junk DE 7299657
G3 Modern R Burn vs Junk DE 7299657
G4 Modern R Burn vs UWr Kiki Control DE 7299657
The fetch can be countered via Shadow of Doubt or flashed Leonin Arbiter with Aether Vial(its a horrible feeling....), which is why I like fetching early though that leaves opening too Spreading Sea@MDU - I watched your modern videos, they were interesting. I like how well your deck is doing, but I have a question. In several of the videos you've said, "I'm playing my fetch land first because I don't want it to be countered." What are you talking about? Aren't fetch lands' fetch an activated ability? Or are you talking about your opponent responding the fetch and doing something while you have your pants down?
or missing Landfall triggers for Searing Blaze
@ Khaospawn: Can you post your 75 and plan? 2-2 is a very respectful score for your first online DE in god knows how long (darn about R2 and R4 ).
I don't understand why you'll believe the majority would board out Pontiff, esp. if the Opp. is playing Grim lavamancer.I think the Firedancer is brought in against Affinity. If the majority of the people take Pontiff out in Pod, then I'd like to think it's a safe bet. It's still a gamble, but a safe bet nonetheless. I can't imagine Firedancer would be all that useful against Twin in the first place.
Electrolyze definitely, Orzhov Pontiff I think will depend on what they see but the Pod decks which I fought kept it in.Would they keep those in in Games 2/3 against a Burn deck? Honest question.
- - - - - - - - - -
P.S. I think its possible too improve things but when I used to use FRAPS and Camstudio way back when - recording would be like 8+ gigs (not even joking), so if your are going to try it make use to get a trial first or something.
Its odd... esp. with Heal's list because it seem like he is BEGGING for a Orzhov Pontiff or Electrolyze blowout because he is ALREADY running Grim
Not with v4 sadly... apparently you can still watch your own games but I have no idea how the client decides which games are worth saving or not (it seems random) - back in the v3 days you could just re-watch games from anyone after the event finish for at least 4-6 hours, they remove this feature in v4 along with event chat and ratings.
In regards with filming, I use to use Camstudio before OBS - that should also work for you, though you'll suffer from stupidly large video sizes and possible lag (Frap works as well but I think its worst then camstudio).
In regards with filming, I use to use Camstudio before OBS - that should also work for you, though you'll suffer from stupidly large video sizes and possible lag (Frap works as well but I think its worst then camstudio).
This is pretty much it - the only problem is that beside our own local meta or online we're going in blind so no matter which way we swing the deck we'll going to have a few holes (the key will be picking which are the most acceptable holes).I like the list MDU - seems like the pool is strong enough now to allow for a meta-tuned R deck to work
But Devil is bad vs UWr and GBxDevil for racing Tron and Scapeshift?
...but he is also really good vs Twin, Scapeshift and Tron
Well I'm currently 2-0 in this daily event but I forgot to hit the record button in the most hilarious game ever
Well this picture of the final moments should be enough to explain what happen
EDIT: Yeah, another 4-0 - so far [mana]G[/mana] has done me zero favors though I do enjoy the security it provides.I'm actually really liking the idea of combing Hock's and Heal's list too get around the weaknesses of both decks, I wanted too try:
[deck=MDU's Mesh]Lands 20
11 Mountain
08 Fetch
01 Keldon Megaliths
Spells 27
4 Lightning Bolt
4 Rift Bolt
4 Lava Spike
4 Searing Blaze
4 Skullcrack
2 Forked Bolt
2 Shard Volley
3 Flames of the Blood Hand
Creatures 13
4 Eidolon of the Great Revel
4 Goblin Guide
3 Grim Lavamancer
2 Mogg Fanatic
Sideboard 15
4 Molten Rain
2 Relic of Progenitus
2 Dragon's Claw
2 Dismember
2 Smash to Smithereens
1 Volcanic Fallout
1 Flames of the Blood Hand
1 Shattering Spree[/deck]
Not sure if the damage output is high enough too race Tron or Scapeshift hence the 4x LD (delay) and 2x Smash (delay).
[deck=MDU's Mesh]Lands 20
11 Mountain
08 Fetch
01 Keldon Megaliths
Spells 27
4 Lightning Bolt
4 Rift Bolt
4 Lava Spike
4 Searing Blaze
4 Skullcrack
2 Forked Bolt
2 Shard Volley
3 Flames of the Blood Hand
Creatures 13
4 Eidolon of the Great Revel
4 Goblin Guide
3 Grim Lavamancer
2 Mogg Fanatic
Sideboard 15
4 Molten Rain
2 Relic of Progenitus
2 Dragon's Claw
2 Dismember
2 Smash to Smithereens
1 Volcanic Fallout
1 Flames of the Blood Hand
1 Shattering Spree[/deck]
Not sure if the damage output is high enough too race Tron or Scapeshift hence the 4x LD (delay) and 2x Smash (delay).
Since were a low curve deck running 18-20 lands, if you push the color base your forced into taking those three self inflicted damage turns rather often - couple that with T.Edge, Ghost Quarters, Spreading Sea, Karn, Moon, F.Mage and you'll find yourself lock in a fair portion of games.Being so new to modern, my first question is why Mono Red is so good when the mana in the format is really good?
Black and White could be decent additions for some additional burn.
Based on my experiences playing Heal's RDW (I admit I didn't play it much), Closed experiences (he was in all the same events I was in (running Heal's deck) except he only finish twice and dropped 3 times) + the online database I can tell you that the list isn't preforming well.If Affinity, Pod, and Twin are big, play Heal's deck with the maindeck Shrine, Molten Rains, Fanatic, etc. The
sideboard is fantastic IMO.
The reason being is that it runs many dead cards in key MUs like UWr, GBx and Pod (yes, pod is a hard MU without lifegain denial esp. the version with Spike Feeder, Finx, Angels and Oozes) which is why I think Heal upgraded his deck too include 6 lifegain denial spells.
That said it does have an EXCELLENT Twin and Affinity MU.
I'm quite sure this list would do well online (though you'll miss the fetches vs Ux and UWx decks) and it would be dead cheap as well GO MOGG!!!!!If I can't get around to playing Modern tonight at the LGS, I'm seriously contemplating buying this list and jumping into some Modern games online :
[Deck]
Creatures 12
4 Goblin Guide
n4 Mogg Fanatic
4 Eidolon of the Great Revel
Burn 28
4 Lightning Bolt
4 Rift Bolt
4 Shard Volley
4 Lava Spike
4 Searing Blaze
4 Skullcrack
4 Flames of the Bloodhand
Land 20
20 Mountain
Sideboard 15
3x Smash to Smithereens
3x Dragon's Claw
3x Dismember
3x Searing Blood
3x Molten Rain
[/deck]
I think I may run something like it because Mogg fits very well with the all cards do something plan and it helps vs Twin and Robots
- - - - - - -
Last Time
My First: Modern Daily Event Report 7299651: With R Burn G1 Modern R Burn vs Restore Balance
G2 Modern R Burn vs Kiki Pod
G3+G4 Modern R Burn vs Twins
Warning rant
Its kinda annoying posting things on Sally and getting zero subs for the effort.
Rant End
P.S. I'm not sure if the Robot SB plan I posted earlier is correct (I did win my last game with them but I changed up the plan for M3).
Took another DE finish with Burn beating Affinity in the finals, maintain my 100% finish rate.
I have to say casting Shattering Spree is stressful on the beta, you get bombarded with confusing popups, flashy lights and triggers so I had no idea if I was doing it right which could have costed me really badly , not running Grim, Mogg, Fork Bolt or Keldon Megaliths didn't help either
Anyhow I really want something too improve Twins and Affinity MU, my gut is telling me too run Grim (but Grim and HSE don't work well together... this in turn encourages Vexing Devil but Vexing is horrible vs UWr and GBx )
so suddenly the best choice is Mr Fanatic but is he really Fantastic enough too make the cut
I have to say casting Shattering Spree is stressful on the beta, you get bombarded with confusing popups, flashy lights and triggers so I had no idea if I was doing it right which could have costed me really badly , not running Grim, Mogg, Fork Bolt or Keldon Megaliths didn't help either
Anyhow I really want something too improve Twins and Affinity MU, my gut is telling me too run Grim (but Grim and HSE don't work well together... this in turn encourages Vexing Devil but Vexing is horrible vs UWr and GBx )
so suddenly the best choice is Mr Fanatic but is he really Fantastic enough too make the cut
My first event running Modern R Burn
ME (8-Man) Report 7304532
G1 Modern R Burn vs Junk ME 7304532
G2 Modern R Burn vs UWr Control ME 7304532
G3 Split
ME (8-Man) Report 7304532
G1 Modern R Burn vs Junk ME 7304532
G2 Modern R Burn vs UWr Control ME 7304532
G3 Split
Ok current total results with Hocking Burn (100% finish rate):
3-0 (8-Man)
3-1 (DE)
3-1 (DE)
4-0 (DE)
Can I recommend burn in a large event? No, you'll need byes or you'll drop too the fringe decks - even against T1 deck like Pod and GBx you'll find that the games are fought tooth and nail (which is why I questioned running fetches earlier).
Thoughts on Heal's Burn deck vs Hock's Burn deck? I'll honestly be more comfortable playing Heal's list in a larger event just so that I'll have an easier time against Robots and Twin which will be out in droves - that said Hock list is better vs green and control simply because it has more burns.
What does my current 75 look like? Well here:
[deck=MDU's Modern Rg Burn]Land 19
10 Mountain
4 Scalding Tarn
4 Arid Mesa
1 Stomping Ground
Spells 33
4 Lava Spike
4 Rift Bolt
4 Flames of the Blood Hand
4 Skullcrack
4 Searing Blaze
4
Lightning Bolt
3 Shard Volley
Creatures 14
4 Eidolon of the Great Revel
4 Goblin Guide
4 Hellspark Elemental
2 Spark Elemental
Sideboard 15
2 Shattering Spree
2 Molten Rain
2 Dragon's Claw
2 Combust
2 Relic of Progenitus
2 Anger of the Gods
2 Destructive Revelry
2 Anger of the Gods
2 Destructive Revelry
1 Back to Nature[/deck]
Sideboard Plan One (created with the help of Lazerburn)
3-0 (8-Man)
3-1 (DE)
3-1 (DE)
4-0 (DE)
Can I recommend burn in a large event? No, you'll need byes or you'll drop too the fringe decks - even against T1 deck like Pod and GBx you'll find that the games are fought tooth and nail (which is why I questioned running fetches earlier).
Thoughts on Heal's Burn deck vs Hock's Burn deck? I'll honestly be more comfortable playing Heal's list in a larger event just so that I'll have an easier time against Robots and Twin which will be out in droves - that said Hock list is better vs green and control simply because it has more burns.
What does my current 75 look like? Well here:
[deck=MDU's Modern Rg Burn]Land 19
10 Mountain
4 Scalding Tarn
4 Arid Mesa
1 Stomping Ground
Spells 33
4 Lava Spike
4 Rift Bolt
4 Flames of the Blood Hand
4 Skullcrack
4 Searing Blaze
4
Lightning Bolt
3 Shard Volley
Creatures 14
4 Eidolon of the Great Revel
4 Goblin Guide
4 Hellspark Elemental
2 Spark Elemental
Sideboard 15
2 Shattering Spree
2 Molten Rain
2 Dragon's Claw
2 Combust
2 Relic of Progenitus
2 Anger of the Gods
2 Destructive Revelry
2 Anger of the Gods
2 Destructive Revelry
1 Back to Nature[/deck]
Sideboard Plan One (created with the help of Lazerburn)
GBx
Pod
Twin
RDW/Burn
UWr
Robots
I think i covered most of the important MUs if you like the Scapeshift, GP Fail and the other fringe MU plan just let either me or Lazer know (I'll also start posting Modern videos tomorrow) .The only reason why Searing Blaze is better then Searing blood right now is because decks like Jund/Junk/Rock/Zoo/RDW/Mirror exist if it wasn't for these decks which have 3+ toughness creatures then blood would be superior (it also helps that this version of the deck runs lots of trample creatures).Is searing Blaze better than searing blood at the moment? It doesnt seem like it is.
P.S. That Pod deck which CFB designed with Spike Feeders and Angels is a very tough MU, I barely scraped by with a 2-1 victory
Of course... as soon as I decide too splash green I face Ad Nauseam right away
I proceed too 2-0 him because he doesn't know how his own deck works...
I proceed too 2-0 him because he doesn't know how his own deck works...
Excellent results Lazer
LD also went 4-3 without any play experience and coping a game loss during his event with burn (even though he doesn't know he is playing burn ).
I was wrong he WAS playing RDW
I'm also rather pleased with the fetches, my current grip is how I feel about Enchantments - do I simply accept that I'll auto lose some games or do I just run this respectable manabase:
Land 19
10 Mountain
4 Scalding Tarn
4 Arid Mesa
1 Stomping Ground
So that I can run this SB plan:
Sideboard 15
2 Shattering Spree
2 Molten Rain
2 Dragon's Claw
2 Combust
2 Relic of Progenitus
2 Anger of the Gods
2 Destructive Revelry
1 Back to Nature
nI like running many 2x in combo decks since it means you don't encourage overboarding
LD also went 4-3 without any play experience and coping a game loss during his event with burn (even though he doesn't know he is playing burn ).
I was wrong he WAS playing RDW
I'm also rather pleased with the fetches, my current grip is how I feel about Enchantments - do I simply accept that I'll auto lose some games or do I just run this respectable manabase:
Land 19
10 Mountain
4 Scalding Tarn
4 Arid Mesa
1 Stomping Ground
So that I can run this SB plan:
Sideboard 15
2 Shattering Spree
2 Molten Rain
2 Dragon's Claw
2 Combust
2 Relic of Progenitus
2 Anger of the Gods
2 Destructive Revelry
1 Back to Nature
nI like running many 2x in combo decks since it means you don't encourage overboarding
Fetal position, those two days of magic taught me fear...I'm very happy you're enjoying Modern after the traumatic horror of your Legacy baptism
P.S. I went 3-1 again, except the beta didn't save my updates so I didn't have my Anger of the Gods for the pod mu (it didn't bold well grated I would have still won had I draw lands)
Still thinking about the Fetch or no fetch question... I hope our resident modern expect and voices some thoughts on the issue.
Well I 3-1'ed the Daily Event and 3-0 one 8-Man, here was my list:
[deck=MDU's Modern Burn]Land 19
12 Mountain
4 Scalding Tarn
3 Arid Mesa
Spells 33
4 Lava Spike
4 Rift Bolt
4 Flames of the Blood Hand
4 Skullcrack
4 Searing Blaze
4 Lightning Bolt
3 Shard Volley
Creatures 14
4 Eidolon of the Great Revel
4 Goblin Guide
4 Hellspark Elemental
2 Spark Elemental
Sideboard 15
3 Shattering Spree
2 Molten Rain
3 Dragon's Claw
2 Combust
2 Relic of Progenitus
2 Pyroclasm
1 Smash to Smithereens[/deck]
The changes I made too Hock's list was the inclusion of 7 fetch lands (I didn't want to run the 8th land since I'm not on the grim plan) I also chose to run 4x Scalding Tarn because more decks are on UR then WR so you can give them a false start sometimes .
For the next event I'll try:
[deck=MDU's Modern Burn]
Land 19
12 Mountain
4 Scalding Tarn
3 Arid Mesa
Spells 33
4 Lava Spike
4 Rift Bolt
4 Flames of the Blood Hand
4 Skullcrack
4 Searing Blaze
4 Lightning Bolt
3 Shard Volley
Creatures 14
4 Eidolon of the Great Revel
4 Goblin Guide
4 Hellspark Elemental
2 Spark Elemental
Sideboard 15
3 Shattering Spree
2 Molten Rain
3 Dragon's Claw
3 Combust
2 Relic of Progenitus
2 Anger of the Gods[/deck]
SB'ing theory:
EDIT:
Musing: Playing
Fetches in monoR feels very self defeating, I find myself taking 2-3 damage over the course of the game which just makes me wonder why I don't just splash another color... but at the same time it makes Searing blaze so good I wish we have another alternative too blaze which is good vs Junk/Rock/Jund.
[deck=MDU's Modern Burn]Land 19
12 Mountain
4 Scalding Tarn
3 Arid Mesa
Spells 33
4 Lava Spike
4 Rift Bolt
4 Flames of the Blood Hand
4 Skullcrack
4 Searing Blaze
4 Lightning Bolt
3 Shard Volley
Creatures 14
4 Eidolon of the Great Revel
4 Goblin Guide
4 Hellspark Elemental
2 Spark Elemental
Sideboard 15
3 Shattering Spree
2 Molten Rain
3 Dragon's Claw
2 Combust
2 Relic of Progenitus
2 Pyroclasm
1 Smash to Smithereens[/deck]
The changes I made too Hock's list was the inclusion of 7 fetch lands (I didn't want to run the 8th land since I'm not on the grim plan) I also chose to run 4x Scalding Tarn because more decks are on UR then WR so you can give them a false start sometimes .
For the next event I'll try:
[deck=MDU's Modern Burn]
Land 19
12 Mountain
4 Scalding Tarn
3 Arid Mesa
Spells 33
4 Lava Spike
4 Rift Bolt
4 Flames of the Blood Hand
4 Skullcrack
4 Searing Blaze
4 Lightning Bolt
3 Shard Volley
Creatures 14
4 Eidolon of the Great Revel
4 Goblin Guide
4 Hellspark Elemental
2 Spark Elemental
Sideboard 15
3 Shattering Spree
2 Molten Rain
3 Dragon's Claw
3 Combust
2 Relic of Progenitus
2 Anger of the Gods[/deck]
SB'ing theory:
Rock/Jund/Green tri
Pod
(I'll keep updating this slowly if anyone else wants to give Modern Burn a shot (I should also mention that it cost less then 70 online if your not running fetches)EDIT:
Musing: Playing
Fetches in monoR feels very self defeating, I find myself taking 2-3 damage over the course of the game which just makes me wonder why I don't just splash another color... but at the same time it makes Searing blaze so good I wish we have another alternative too blaze which is good vs Junk/Rock/Jund.
Gah I lost my G3 vs Twin (I beat him the first round) and he got me with a perfect T3 creep, T4 Twin in the 2nd and 3rd round (had I not boarding in SiS I may have won (funny enough)) its a learning process I guess (it was a pair down as well, how does mtgo determine pair down when I was ranked 2nd by standings).
I need to win G4 so that I can money
So you vouch for fetchless blazes? I personally wouldn't mind cutting back on fetches so that I can run the 3rd Combust (or perhaps I should just cut SiS for combust )
I need to win G4 so that I can money
NiceI've got Anger over Pyroclasm Just won 2 2 man's - a mirror - Dragon's Claw and BW Tokens - it was just too slow
Fetchless build is nice with Shard Volley. Blaze in the mirror still takes out Spark and Hellspark.
Deck is the sweetest Burn list I've played since
the tragic loss of Deathrite - why is there no weeping smilie??? -
So you vouch for fetchless blazes? I personally wouldn't mind cutting back on fetches so that I can run the 3rd Combust (or perhaps I should just cut SiS for combust )
Aye, Fetch-less Blaze puts you in a really tight spot in the mirror and against manlands (Junk/Rock/Jund/affinity/control/delver/etc) but not running fetches helps you stay aliveMulling over the same thing - I'm going to start with Blaze and no fetch's, which is frankly terrifying!
The 2x Pyroclasm also 'feel' odd though I understand and have experience the mana constraints myself (I really think it should be Anger so that you can just auto win vs pod).
p.s. currently 2-0 in DE beating Pod (too bad I didn't notice he was playing
Kiki-Pod until M2 )
Its fantastic - I even manage to beat a leyline deck in my first round of the daily (take that Restore Balance.deck).I just saw this list on MTGOtop8.com I LIKE this list Off to put it together on MTGO now
My main issue is just fetch lands or no fetch lands and if we go fetch landless do we use Blood or Blaze
I went 2-0, Split - gonna try a daily event now.
I've notice that I tend to lose my matches from either missing lands drops or by one or two life - I'm starting to wonder if Searing Blaze is really worth the Fetch lands...
Beat Junk 2-0 and UWr 2-1 (I lost the M2 because rather then holding up mana for Blood Hand, I decided that it would be find just hold up two for Skull Crack ).
I've notice that I tend to lose my matches from either missing lands drops or by one or two life - I'm starting to wonder if Searing Blaze is really worth the Fetch lands...
Beat Junk 2-0 and UWr 2-1 (I lost the M2 because rather then holding up mana for Blood Hand, I decided that it would be find just hold up two for Skull Crack ).
Running fetches makes a huge differences in the mirror, so I would up the Dragon Claw count into 3x if I was too run 7-8 fetches (I'll be concerned about running 8 fetches with 19 lands and 0 Grim lavamancers).
Maybe:
[deck]Creatures 14
4 Eidolon of the Great Revel
4 Goblin Guide
4 Hellspark Elemental
2 Spark Elemental
Spells 33
4 Lava Spike
4 Rift Bolt
4 Flames of the Blood Hand
4 Skullcrack
4 Searing Blaze
4 Lightning Bolt
3 Shard Volley
Land 19
12 Mountain
07x Fetch
Sideboard 15
3 Shattering Spree
2 Molten Rain
3 Dragon's Claw
2 Combust
2 Relic of Progenitus
2 Pyroclasm
1 Smash to Smithereens[/deck]
I'll take the StS over the 4th Shattering Spree for random goodness vs some other MUs.
Maybe:
[deck]Creatures 14
4 Eidolon of the Great Revel
4 Goblin Guide
4 Hellspark Elemental
2 Spark Elemental
Spells 33
4 Lava Spike
4 Rift Bolt
4 Flames of the Blood Hand
4 Skullcrack
4 Searing Blaze
4 Lightning Bolt
3 Shard Volley
Land 19
12 Mountain
07x Fetch
Sideboard 15
3 Shattering Spree
2 Molten Rain
3 Dragon's Claw
2 Combust
2 Relic of Progenitus
2 Pyroclasm
1 Smash to Smithereens[/deck]
I'll take the StS over the 4th Shattering Spree for random goodness vs some other MUs.
Rx Burn
[deck=Hockking's MTGO List]Creatures 14
04 Eidolon of the Great Revel
04 Goblin Guide
04 Hellspark Elemental
02 Spark Elemental
Spells 33
04x Lava Spike
04x Rift Bolt
04x Flames of the Blood Hand
04x Skullcrack
04x Searing Blaze
04x Lightning Bolt
03x Shard Volley
Land 19
19x Mountain
Sideboard 15
04x Shattering Spree
02x Molten Rain
02x Dragon's Claw
02x Combust
02x Relic of Progenitus
02x Pyroclasm
01x Smash to Smithereens[/deck]
Multiple 4-0 finishes online
Changes -4x Searing Blaze for +04x Searing Blood.
-01x Smash to Smithereens for +1x Relic of Progenitus (dear gosh, Ooze would be a nightmare without this).
I would like too see Anger over Clasm but the 19 lands wouldn't agree with many 3cc spells.
04 Eidolon of the Great Revel
04 Goblin Guide
04 Hellspark Elemental
02 Spark Elemental
Spells 33
04x Lava Spike
04x Rift Bolt
04x Flames of the Blood Hand
04x Skullcrack
04x Searing Blaze
04x Lightning Bolt
03x Shard Volley
Land 19
19x Mountain
Sideboard 15
04x Shattering Spree
02x Molten Rain
02x Dragon's Claw
02x Combust
02x Relic of Progenitus
02x Pyroclasm
01x Smash to Smithereens[/deck]
Multiple 4-0 finishes online
Changes -4x Searing Blaze for +04x Searing Blood.
-01x Smash to Smithereens for +1x Relic of Progenitus (dear gosh, Ooze would be a nightmare without this).
I would like too see Anger over Clasm but the 19 lands wouldn't agree with many 3cc spells.