Old SignupsFire and Ice Mafia - Ready to Fire!

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Fire and Ice Mafia - Ready to Fire!

Post #1 by Kazekirimaru » Thu Jan 09, 2014 7:40 pm

Fire and Ice Mafia!
A Normal game for 13 players



This game is a Multiball(multiple mafia faction) Open setup with the following roles:

2 Fire Mafia Goons
2 Ice Mafia Goons
8 Vanilla Townies
1 Town Doctor

If you opened this expecting a Song of Ice and Fire theme, I apologize.


Game-Specific Mechanics
- The Fire and Ice Mafia factions are not aligned with one another. Neither faction may win as long as the other exists.
- Both Mafia factions get a Nightkill. If both factions target the same player, the kills will fail.
- Neither Mafia Faction is Nightkill-immune.


This game will likely be injected with original flavour written by
myself.

This is a known balanced setup and has been reviewed multiple times. There will be no bastardly shenanigans. No lies or misdirection. Just exactly what it says on the tin.

This game has a prerequisite of at least One completed game(here or off-site) and a decent record of not being a flaky game-hopper.


Players /In
1. Stardust
2. freedom
3. rcwraspy
4. zemanjaski
5. Void
6. Wraith223
7. Fate
8. Captain Murphy
9. DroppinSuga
10. Manders
11. rezombad
12. (G_R)
13. imopen2

Players /spectating
1. hamfactorial
2. Lord_McDonalds

Players /replacing

Deadline for Signups is: 16 January, 2014 1:30PM EST
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Post #2 by Stardust » Thu Jan 09, 2014 8:07 pm

/in

Never tried a multi-faction game (outside a SK, I guess). Dibs on the doctor.
҉

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Post #3 by Jack » Thu Jan 09, 2014 8:15 pm

/in.
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Post #4 by hamfactorial » Thu Jan 09, 2014 8:17 pm

/spectate

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Post #5 by imopen2 » Thu Jan 09, 2014 8:19 pm

/replace for now. If I feel like I'll have more time then I will /in
Kijin Zabuza: My pokemon cards bring the boys to the yard
Kijin Zabuza: And they're like, "Oh **** he has cards"
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Post #6 by rcwraspy » Thu Jan 09, 2014 8:39 pm

/in

sounds like fun! This should end up going more quickly than a normal 13 player game, right?
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Post #7 by Kazekirimaru » Thu Jan 09, 2014 8:41 pm

Two mafia factions = two mafia kills. So, yeah. Likely.
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Post #8 by Stardust » Thu Jan 09, 2014 8:55 pm

Except that I'll be the Doc and own them every Night. I really like the mechanic that both kills targeting the same player won't have any effect. Means I don't have to act scummy Day 1 to dodge the nightkill. ;)
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Post #9 by rcwraspy » Thu Jan 09, 2014 8:59 pm

are we allowed to talk pre-game strategy theory in here? If so, I want to argue with Stardust :-p
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Post #10 by Kazekirimaru » Thu Jan 09, 2014 9:00 pm

Knock yourselves out. Just remember that you may not be on the same team once the PMs go out.
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Post #11 by Stardust » Thu Jan 09, 2014 9:01 pm

Bring it! If Kaze wants it out he can always move it to the mafia theory thread.

Seriously though, I'm wondering if the Doc outing themselves Day 1 might be the right choice (depending on if they might actually be a target normally, of course).
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Post #12 by rcwraspy » Thu Jan 09, 2014 9:02 pm

Stardust » Thu Jan 09, 2014 2:55 pm wrote:Except that I'll be the Doc and own them every Night. I really like the mechanic that both kills targeting the same player won't have any effect. Means I don't have to act scummy Day 1 to dodge the nightkill. ;)

I'd think that you won't want to act scummy at all. Seems to me it's good for Fire to kill Ice or vice versa, so being seen as scum is no benefit - you either get lynched or killed by the other scum team.
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Post #13 by rcwraspy » Thu Jan 09, 2014 9:03 pm

I'd think the Doc would have a huge target on his/her chest :shrug:
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Post #14 by Stardust » Thu Jan 09, 2014 9:06 pm

Right! That's my point! My comment was glib, but some experienced players will intentionally act just a little bit scummy with the thought that if the scum think they're a lynch candidate in future Days, they won't be targeted by the nightkill. Look at me in DtR mafia. Through much of Day 1 the scum were considering killing me. Later in the Day I'd drawn a bit of negative attention and suddenly I wasn't such a good target and got a pass to Day 2.

The opposite is true for this game. Any obvious nightkill will likely be obvious for both mafia teams. Like the doctor, for example. As mafia, would you be willing to risk losing your kill by choosing the obvious target? Maybe not.
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Post #15 by rcwraspy » Thu Jan 09, 2014 9:12 pm

well, in DTR Mafia you got a pass to day 2 because it would have been dumb not to kill anybody with a confirmed vig shot, not knowing whether it was 1-shot or more. We pretty much had a duty to protect my Godfather role at all costs.

But I see what you're saying. Some good points :)
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Post #16 by rcwraspy » Thu Jan 09, 2014 9:16 pm

gives an additional axis of thought to process and check against. I like it - this will be fun :)
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Post #17 by Stardust » Thu Jan 09, 2014 9:17 pm

Yeah, that's true about the lynchproof. Bad example maybe.

It's gonna be a tough game to play as mafia. Open setups are generally easier since you can predict what roles will target where (rather than guess what roles might exist and then guess who they'll target), but now you've got to juggle that with how another mafia team thinks. Think too much alike and you're in trouble. Maybe the best strategy is just to kill people who are going after your team specifically? I dunno.

For sure it'll skew behavioural analysis for the town though too. It'll be harder to clear people when one scum team can legitimately hunt the other.
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Post #18 by Kazekirimaru » Thu Jan 09, 2014 9:18 pm

Don't forget that if both mafia teams target the claimed Doctor and the kill fails they'll have no idea if it's because they negated each other or if the real doctor protected the fakeclaimed one. :teach:
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Post #19 by rcwraspy » Thu Jan 09, 2014 9:20 pm

Kazekirimaru » Thu Jan 09, 2014 3:18 pm wrote:Don't forget that if both mafia teams target the claimed Doctor and the kill fails they'll have no idea if it's because they negated each other or if the real doctor protected the fakeclaimed one. :teach:

mafinception.
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Post #20 by Stardust » Thu Jan 09, 2014 9:21 pm

They will have some idea, because the doc can only stop one kill. If no kill happens, they negated each other. Someone else would have to die if the doc succeeded.

@ everyone! I am going to claim Doctor in my first post of the game. It will probably be a real claim, but just in case it's a fake claim, please don't counterclaim me. kthx.
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Post #21 by rcwraspy » Thu Jan 09, 2014 9:22 pm

<--- totes going to claim Miller.
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Post #22 by Stardust » Thu Jan 09, 2014 9:24 pm

Vote rcwraspy.

Kaze, if the doctor and both mafia teams targeted the same player, nothing would happen?
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Post #23 by Kazekirimaru » Thu Jan 09, 2014 9:34 pm

Yep. The kills occur simultaneously and negate instantly. So essentially you have Doctor protect -> Kills enacted -> Negation. The Protect is basically superfluous.
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Post #24 by Kazekirimaru » Thu Jan 09, 2014 9:37 pm

Stardust » Thu Jan 09, 2014 3:21 pm wrote:They will have some idea, because the doc can only stop one kill. If no kill happens, they negated each other. Someone else would have to die if the doc succeeded.

Yep.

I'll stop provoking thoughts into the open, now. Said enough~
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Post #25 by zemanjaski » Thu Jan 09, 2014 11:19 pm

/ in
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Post #26 by Void » Thu Jan 09, 2014 11:46 pm

in

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Post #27 by Wraith223 » Fri Jan 10, 2014 12:27 am

This sounds interesting and chaotic.

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Post #28 by Kazekirimaru » Fri Jan 10, 2014 2:01 am

Oh, almost forgot: flake slots will be modkilled. 72 hours without posting gets a prod. Don't respond to the prod = modkilled. No second chances. No force-replacements. You're also not likely to get into another game of mine for a while.

So only /in if you can commit.
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Post #29 by Link » Fri Jan 10, 2014 5:37 am

/in cause

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Post #30 by zemanjaski » Fri Jan 10, 2014 5:39 am

I don't know if there's a game big enough for me and Fate. That's a lot of crazy.
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redthirst » Mon Dec 09, 2013 10:20 am wrote:1 - Drunk, surly zem
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3 - Bragpost zem
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Post #31 by Captain Murphy » Fri Jan 10, 2014 5:52 am

/in

Love multi mafia games
Tom Servo » Tue Jul 30, 2013 2:15 pm wrote:It's too bad we don't have a secret subforum where we can coordinate troll attempts where only we can see so that we don't have to catch on because only one of us is an actual rocket scientist.

Clownfish » Tue Aug 20, 2013 9:51 pm wrote:I am particularly interested in committing internet genocide

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Post #32 by Mcdonalds » Fri Jan 10, 2014 6:43 am

can I daykill zemanjanski?

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Post #33 by Kazekirimaru » Fri Jan 10, 2014 8:21 am

You can try.
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Post #34 by zemanjaski » Fri Jan 10, 2014 8:48 am

That honour is reserved for the worst DTR mafia player at that point in time which is Rezmo.
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redthirst » Mon Dec 09, 2013 10:20 am wrote:1 - Drunk, surly zem
2 - Nice, modest zem
3 - Bragpost zem
4 - Confident and funny zem
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Post #35 by Wraith223 » Fri Jan 10, 2014 9:14 pm

Hey, I thought that was me?
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Post #36 by Mcdonalds » Fri Jan 10, 2014 10:57 pm

/ spectate btw

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Post #37 by zemanjaski » Fri Jan 10, 2014 11:35 pm

Wraith223 » Sat Jan 11, 2014 7:14 am wrote:Hey, I thought that was me?


You at least TRY to help Town, in your own way.
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redthirst » Mon Dec 09, 2013 10:20 am wrote:1 - Drunk, surly zem
2 - Nice, modest zem
3 - Bragpost zem
4 - Confident and funny zem
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Post #38 by Kazekirimaru » Sat Jan 11, 2014 12:26 am

2/3 filled first day of signups - I expected to be handing out role PMs by now. Eh.
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Post #39 by Wraith223 » Sat Jan 11, 2014 1:35 am

Does this game really start in august? That might be an issue as I will be in training or working first year shifts at PD. I don't want to say no as it might be a error in month?
Author of Gunning for Tactical/Practical - viewtopic.php?f=23&t=2103
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Modern- UB Faeries and Splinter Twin
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redthirst » Wed Nov 06, 2013 3:53 pm wrote:You drive badass things.

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Post #40 by Kazekirimaru » Sat Jan 11, 2014 1:41 am

8/13 is referring to slots filled. Eight /in, thirteen slots.
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