Iroas, God of Victory

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Iroas, God of Victory

Postby NerdBoyWonder » Mon Apr 07, 2014 6:21 am

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Postby imopen2 » Mon Apr 07, 2014 7:01 am

seems pretty meh and has negative synergy with boros reckoner
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Postby DriftingLifted » Mon Apr 07, 2014 8:27 am

Firedrinker Satyr though, now that's a nice little benefit.

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Postby Tyrael » Mon Apr 07, 2014 11:57 am

The fact that he costs four might make him playable

madcap skills + frontline medic effects on your attacking creatures seems pretty good
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Postby hoeiberg » Mon Apr 07, 2014 12:05 pm

I like him, awesome synergy with Precinct Captain and Brimaz, will make W/r even more playable.

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Postby Kaitscralt » Mon Apr 07, 2014 12:51 pm

I see two static abilities and a potential seven power for four mana. Prevents more than just combat damage too (opposing Reckoner, burn), and can fight through an Elspeth with pseudo-unblockability.

Good card.
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Postby Purp » Mon Apr 07, 2014 2:09 pm

This card is OP.
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Postby Tyrael » Mon Apr 07, 2014 2:52 pm

It's also cool to note that his abilities also apply to himself (unlike Nylea's trample for example)
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Postby hamfactorial » Mon Apr 07, 2014 3:37 pm

Card's good, and Reckoner still kicks ass on defense.

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Postby Stardust » Mon Apr 07, 2014 3:39 pm

"Defense"? What is this?
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Postby Jonnymagic » Mon Apr 07, 2014 4:49 pm

The best I can think of is a battalion theme being more playable now, but it becomes a bit more midrange-y rather than agro. Firemane angel playable now??!?!? Tajic? Makes battalion more relevant because you're not throwing away cards to trigger it.
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Postby hamfactorial » Mon Apr 07, 2014 6:21 pm

"Defense"? What is this?
Sometimes a red bro has to block stuff. Rare, but variance :sherlock:

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Postby LP, of the Fires » Tue Apr 08, 2014 3:31 am

I think of him as pyreheart wolf with "haste". He lends you to setting up an aggressive board and when your green and blue opponents try to set up a board, you drop this guy and wreck there math.

Vs. Control, if you're playing hammer of purphoros, you just need a boros reckoner to build a 7 power beater.
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Beatdown is hard, though.


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Postby imopen2 » Tue Apr 08, 2014 5:48 am

you guys know you need to have 5 other red/white pips for him to do half the stuff you're describing...right? it's hard for me to see it happening.

his static abilities certainly could make him worth the slot, but I don't see it in this meta. maybe other things will be spoiled that make him better.
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Postby Pendulum » Tue Apr 08, 2014 1:12 pm

Interestingly, I think this guy exemplifies the sociological law of proportional response. The thinking goes something like:
1. This guy essentially makes blocks for your opponent so unfavorable that they cannot block.
2. Your opponent will therefore be more inclined to run creatures that simply cannot block on their own, or are difficult to block with (Rakdos Cackler, Desecration Demon).
3. Due to their limited utility, these creatures have a tendency to be more efficient in attacking (in and of themselves).
4. As such, the player who doesn't run this guy will have a better attack plan than those players who run this guy.
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Postby Kaitscralt » Tue Apr 08, 2014 2:10 pm

:magicmage:
Standard hobos who play budget garbage should be looked upon with suspicion.

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Postby hamfactorial » Tue Apr 08, 2014 4:43 pm

GOT HIM

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Postby Thrillho » Tue Apr 08, 2014 7:21 pm

Red and white devotion are pretty easy to accumulate. The prevent damage effect and ability to be a 7 power indestructible creature are better bonuses than Gruul War Chant.
I don't really like the card because it's boring in a way I don't like, but it does a lot of things other RW 4-drops don't, which makes it an immediate contender for constructed play since even War Chant saw any play outside of limited.

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Postby Tyrael » Tue Apr 08, 2014 11:41 pm

you guys know you need to have 5 other red/white pips for him to do half the stuff you're describing...right? it's hard for me to see it happening.

his static abilities certainly could make him worth the slot, but I don't see it in this meta. maybe other things will be spoiled that make him better.
He fits right into a W/R weenie deck, might make it viable again
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Postby Jedi_Knight » Thu Apr 10, 2014 9:11 pm

What Tyrael said... terrible in Rw while kinda awesome in Wr. I am pretty sure we'll see Craig Wescoe making a run for it with this guy.

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Postby warwizard87 » Fri Apr 11, 2014 11:28 am

this guy makes me wish I still had innastrade block w/r humans. turn 1 champion, turn 2 BTE+LM, turn 3 frontline medic, turn 4 this guy....that's legit shame shame missed it by a block =[
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Postby Tyrael » Fri Apr 11, 2014 5:19 pm

I would prefer Brimaz as a three-drop over the medic 95% of the time tbh.

The real issue here is our meta today. Esper and and Mono Black are going to give any R/W deck a run for its money. I always preferred the black splash because having access to thoughtseize and duress is HUGE.
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