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MaRo confirms no enemy fetches in Battle for Zendikar, full arts are in though

Posted: Thu Aug 06, 2015 1:50 am
by iamabadman
http://markrosewater.tumblr.com/post/12 ... any-chance

homestuck413 asked: First of all love your work. Secondly: Any chance for new full art lands in battle for zendikar or the other 5 fetches?

I’ve been getting these two questions about Battle for Zendikar quite a bit, so I think it’s time I finally answered them.

First, yes, Battle for Zendikar will be the return of full-art lands. I’ve seen them and you’re all in for a real treat.

Second, Battle for Zendikar does have a cool rare cycle of dual lands, but they’re brand new designs and not the Zendikar fetch lands.

Fuck all you cunts saying I was wrong Wizards wouldn't let ten pairs of fetches in standard. :^)

MaRo confirms no enemy fetches in Battle for Zendikar, full arts are in though

Posted: Thu Aug 06, 2015 2:26 am
by Mcdonalds
Suddenly my tarns doubled in price

Neat

MaRo confirms no enemy fetches in Battle for Zendikar, full arts are in though

Posted: Thu Aug 06, 2015 6:10 pm
by ( G_R )
You're not selling them anyway.

MaRo confirms no enemy fetches in Battle for Zendikar, full arts are in though

Posted: Thu Aug 06, 2015 9:26 pm
by iamabadman
fuck the police :^)

Posted: Fri Aug 07, 2015 12:41 am
by Mcdonalds
You're not selling them anyway.
It's the novelty of it that matters

MaRo confirms no enemy fetches in Battle for Zendikar, full arts are in though

Posted: Fri Aug 07, 2015 2:58 am
by iamabadman
my goyf is like 150

MaRo confirms no enemy fetches in Battle for Zendikar, full arts are in though

Posted: Fri Aug 07, 2015 5:21 pm
by Col. Khaddafi
damn

MaRo confirms no enemy fetches in Battle for Zendikar, full arts are in though

Posted: Mon Aug 31, 2015 10:43 pm
by Thrillho
laff

MaRo confirms no enemy fetches in Battle for Zendikar, full arts are in though

Posted: Tue Sep 01, 2015 3:48 pm
by iamabadman
its both in and out :^) trollmaro

MaRo confirms no enemy fetches in Battle for Zendikar, full arts are in though

Posted: Tue Sep 01, 2015 4:34 pm
by Col. Khaddafi
who gives a fuck? one per case, and you could have a shitty land instead of the fetch is as good as no fetches

Posted: Fri Sep 04, 2015 2:51 am
by iamabadman
who gives a fuck? one per case, and you could have a shitty land instead of the fetch is as good as no fetches
word

MaRo confirms no enemy fetches in Battle for Zendikar, full arts are in though

Posted: Fri Sep 04, 2015 2:04 pm
by Mcdonalds
People who must have full art fetches and shocks

MaRo confirms no enemy fetches in Battle for Zendikar, full arts are in though

Posted: Fri Sep 18, 2015 5:35 pm
by Blackhound
Set is not so good.

MaRo confirms no enemy fetches in Battle for Zendikar, full arts are in though

Posted: Fri Sep 18, 2015 7:24 pm
by hamfactorial
They blew it

MaRo confirms no enemy fetches in Battle for Zendikar, full arts are in though

Posted: Mon Sep 28, 2015 10:38 pm
by iamabadman
There was much discussion about what the rare dual land cycle was going to be. Zendikar has always had a land focus, so we knew we wanted them to be impactful. The elephant in the room was the enemy fetch lands from original Zendikar. We had just reprinted the ally fetch lands in Khans of Tarkir, so there was some expectation of the enemy fetches coming back as well.

The problem was having ten fetch lands in Standard was too many. There's a balance you want to create between letting players play their two- and three-color decks without major mana issues, while not making a four- or five-color deck too easy. The color pie does important work keeping all the good cards from being in the same deck, and if we aren't careful with our mana fixing, we risk usurping the safety net of the color pie.

The challenge was this: We wanted good dual lands that helped two- and three-color decks but didn't easily enable four- and five-color decks. We also liked the idea that these lands might play nicely with the ally fetches from Khans of Tarkir. How could we accomplish this?

We started with the idea of basic land subtypes. There have only been two dual land cycles with basic land types (the original dual lands from Alpha/Beta and the "shock" lands from original Ravnica). It was a clean way to make the new duals play with the Khans fetch lands. The rules text took a few more iterations to find.

The solution came by reexamining the intended target. What do two- and three-color decks have more of than four- and five-color decks? The answer was basic lands. By caring about having basic lands, the dual cycle was able to thrive in the types of decks we wanted.

MaRo confirms no enemy fetches in Battle for Zendikar, full arts are in though

Posted: Mon Sep 28, 2015 10:53 pm
by Stardust
Yep.

MaRo confirms no enemy fetches in Battle for Zendikar, full arts are in though

Posted: Mon Sep 28, 2015 11:50 pm
by Col. Khaddafi
whatever

MaRo confirms no enemy fetches in Battle for Zendikar, full arts are in though

Posted: Tue Jan 05, 2016 5:52 pm
by Blackhound
despite the fact only half the cards from oath have been spoiled its still looks better than BFZ.

MaRo confirms no enemy fetches in Battle for Zendikar, full arts are in though

Posted: Tue Jan 05, 2016 11:41 pm
by Col. Khaddafi
whole bloc is meh. Its actually the first time they drop the ball on a return to a popular plane set.

Return to ravnica was a very good bloc.