See, if I had a second complaint, it would be Chaos decks. Really, though, Chaos isn't the problem. Poorly built Chaos is.
The Norin deck I run has been described as a Chaos deck. It's not. It's actually a control deck that has a plan to win. Confusion in the Ranks
and Grip of Chaos
are control pieces. Warp World
is a win condition.
Most times, when I see people touting a "chaos deck," it's full of things like Blue Braids, Mana Flare
, Eye of the Storm
and Collective Voyage
, with no
real win condition. I suppose that works when everyone at the table is playing CrawWurm.dec, but if anyone is playing a remotely tuned deck, it's a one way ticket to an irreparable board state. These kind of decks are not Chaos decks. They're "make the first combo player to untap win" decks. Then there's stuff like Thieves Auction
. While these aren't combo enablers, they inspire "I don't feel like resolving that nonsense and then trying to get my cards back after the game" moments.