R/b Burn

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Postby Khaospawn » Sat Jun 28, 2014 8:42 am

How did it go?
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Postby magicdownunder » Sat Jun 28, 2014 8:55 am

How did it go?
The DE starts in 1 hour :p - its most likely going too go horrible

EDIT: I crashed and burned, I played an 8-Man beating pod and losing too affinity (really really badly) G1 I kept a 1 lander and died on T3 then G2 I kept 3 Lands and only drew lands for the next 4 turns then proceeded to die.
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Postby Khaospawn » Sat Jun 28, 2014 8:43 pm

Ouch, bro. That sucks.

More Searing effects?
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Postby Aodh » Mon Jun 30, 2014 9:20 pm

How about this 4cburn list?

[deck]Creatures
4 Vexing Devil
4 Goblin Guide

Spells
4 Bump in the Night
4 Lava Spike
4 Lightning Bolt
4 Rift Bolt
4 Skullcrack
4 Boros Charm
3 Shard Volley
4 Gitaxian Probe
4 Street Wraith

Lands
4 Sacred Foundry
4 Arid Mesa
4 Scalding Tarn
1 Blood Crypt
3 Blackcleave Cliffs
1 Stomping Ground

Sideboard
4 Destructive Revelry
4 Rakdos Charm
X Other Stuff[/deck]

I have literally played like 3 games of modern, so the manabase could be different (I played with mono City of Brass manabase because I can't get fetches yet), and not sure what sideboards need yet. Grim Lavamancer missing since this deck really doesn't want to tie up 2 mana for 2 damage, 3 mana for 4 damage, etc. This could be a mistake.

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Postby Khaospawn » Mon Jun 30, 2014 10:18 pm

:no2:
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Postby Aodh » Tue Jul 01, 2014 2:26 am

What's so bad? Free cantrips to emphasize 1-mana spells and keep the focus.

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Postby magicdownunder » Tue Jul 01, 2014 3:18 am

It looks fun but you won't beat other aggro brews with the current set-up, also I can't recommend G if your already splashing W (green is only for the enchantment hate really) thus I recommend:

[deck]Lands 18
4 Arid Mesa
4 Scalding Tarn
4 Blackcleave Cliffs
4 Mountain
1 Sacred Foundry
1 Blood Crypt

Spells 24
4 Bump in the Night
4 Lava Spike
4 Lightning Bolt
4 Rift Bolt
4 Skullcrack
4 Boros Charm
2 Shard Volley
4 Gitaxian Probe
4 Street Wraith

Creatures 08
4 Vexing Devil
4 Goblin Guide

Sideboard 15
4 Searing Blaze
2 Searing Blood
3 Rakdos Charm
2 Lightning Helix
2 Wear // Tear
2 Flames of the Blood Hand[/deck]

I might give it a shot once I get my 35 QP or when the booster finally hit $3+ (which seems like its happening).
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Postby BiddingMaster » Thu Jul 24, 2014 1:49 pm

[deck]creatures
4 vexing devil
3 grim lavamancer
4 goblin guide
4 eidolon of the great revel

burn spells
3 lava spike
4 skullcrack
2 flames of the bloodhand
4 lightning bolt
2 forked bolt
4 searing blaze
4 rift bolt

artifacts
2 shrine of burning rage

lands
2 keldon megaliths
3 evolving wilds
3 terramorphic expanse
12 zendikar full art mountain :jam:

sideboard
4 molten rain
2 satyr firedancer
1 shattering spree
2 smash to smithereens
2 dismember
2 searing blood
2 pyrite spellbomb

[/deck]

so far ive played the list that was closer to the list that that nick heal played at gp minni and had some success with it but i think this deck is better overall for the online metagame. Sadly I dont have any sweet 4-0 records with this current list like i did the old one but im hoping to get there real soon. So far
if it were not for my horrible sideboarding I think this list would actually be better than the old one and I would have done better. I just kept forgetting to be a burn deck sometimes because it is necessary. I think more than 4 ways to kill a pro red creature is way too many imo. Im happy with the two dismember though im tempted to go to three. or just cut the bombs altogether. Every other card on the list I think is solid and even the crappy budget sac lands are a nice addition. I might cut one megalith but it did win me a game and should have won me two games if I had not derped so bad. Im really liking the second megaltihs :grovel: 4 molten rain are really good because it stops uwr from just killing you and stops scapeshift from just killing you. Its really nice to run them out of counterspells then resolve a rain for like ggs . you might event be able to buy you enough time burn them out of mountains which would be kool but unlikely. I just like dropping them to the point where they cant draw and cast cryptic command which is a big deal.

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Postby BiddingMaster » Thu Jul 24, 2014 1:50 pm

[quote="Aodh » Mon Jun 30, 2014 3:20 pm"]How about this 4cburn list?

[deck]Creatures
4 Vexing Devil
4 Goblin Guide

Spells
4 Bump in the Night
4 Lava Spike
4 Lightning Bolt
4 Rift Bolt
4 Skullcrack
4 Boros Charm
3 Shard Volley
4 Gitaxian Probe
4 Street Wraith

Lands
4 Sacred Foundry
4 Arid Mesa
4 Scalding Tarn
1 Blood Crypt
3 Blackcleave Cliffs
1 Stomping Ground

Sideboard
4 Destructive Revelry
4 Rakdos Charm
X Other Stuff[/deck]

I have literally played like 3 games of modern, so the manabase could be different (I played with mono City of Brass manabase because I can't get fetches yet), and not sure what sideboards need yet. Grim Lavamancer missing since this deck really doesn't want to tie up 2 mana for 2 damage, 3 mana for 4 damage, etc. This could be a mistake.[/quote:
1pouealp]





lol your asking to die to blood moon.

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Postby Khaospawn » Tue Jul 29, 2014 3:42 pm

My lastest iteration of R/b/g Burn:

[deck]
Creatures 15
4 Goblin Guide
4 Vexing Devil
4 Eidolon of the Great Revel
3 Grim Lavamancer

Burn 25
1 Shard Volley
4 Bump in the Night
4 Lava Spike
4 Rift bolt
4 Lightning Bolt
4 Skullcrack
4 Searing Blaze

Land 20
4 Arid Mesa
4 Scalding Tarn
4 Blackcleave Cliffs
4 Mountain
2 Blood Crypt
2 Stomping Ground

Sideboard 15
3 Destructive Revelry
3 Rakdos Charm
3 Searing Blood
2 Volcanic Fallout
2 Flames of the Blood Hand
2 Molten Rain
[/deck]
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Postby Khaospawn » Sun Aug 03, 2014 3:07 pm

I just registered this for modern states:

[Deck]
Creatures 8
4 Goblin Guide
4 Eidolon of the Great Revel

Burn 32
4 Bump in the Night
4 Lava Spike
4 Lightning Bolt
4 Rift Bolt
4 Searing Blaze
4 Skullcrack
4 Lightning Helix
4 Boros Charm

Land 20
4 Arid Mesa
4 Scalding Tarn
4 Blackcleave Cliffs
3 Sacred Foundry
1 Blood Crypt
1 Stomping Ground
3 Mountain

Sideboard 15
4 Searing Blood
4 Destructive Revelry
4 Molten Rain
3 Rakdos Charm
[/deck]
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Postby Aodh » Mon Aug 04, 2014 3:43 am

How'd it go, Mate?

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Postby Khaospawn » Mon Aug 04, 2014 5:24 am

Fucking terrible for me. My buddy ran 73/75 and went undefeated to win the whole thing. :shrug:

Going forward, I will never play this deck again. There's nothing wrong with it - I just prefer a much more stable (and painless) manabase. In a perfect world where I go first every game, I'd play nothing but this deck. Unfortunately, it's a whole different game when you're on the draw and having Bolts or critters chucked at you and you're trying to fix your mana so you can play more than one spell a turn.

I ended up dropping and played a Red Burn variant that splashed Green for Revelry in 40 person IQ. I got 3rd/4th, losing to Affinity after terrible openers and worse mulligans.
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Postby Aodh » Mon Aug 04, 2014 6:12 am

Maybe he won the die roll more often. :P Would you play Rb or Rg still?

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Postby Khaospawn » Mon Aug 04, 2014 3:23 pm

Maybe he won the die roll more often. :P Would you play Rb or Rg still?
He didn't. He was lucky in that he dodged Affinity and Pod, and that his Zoo opponent stumbled. I'm not trying to take away from him. He played his ass off yesterday and deserved to win.

I played R/g Burn in an IQ afterwards and was knocked out in the Top 4. I find the Green splash to be unnecessary. I wanted Destructive Revelry for Twin and Phyrexian Unlife (there's a deck in my own local meta and I saw somebody playing it on site), but I realized later on that Unlife is fringe at best and I already have other ways to deal with Twin: land destruction and heavy pressure. So now I'm just on Mono
Red. The pure game.
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Postby Mr. Metronome » Tue Aug 19, 2014 8:02 am

http://brainstormbrewery.com/burninatin ... a-ptq-win/

This is a list that won a ptq, looks super solid.

Thoughts?

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Postby Khaospawn » Tue Aug 19, 2014 1:16 pm

It may have worked for him, but I think it's terrible.
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Postby Mr. Metronome » Tue Aug 19, 2014 7:16 pm

What's terrible about it? Fairly new to modern burn.

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Postby Purp » Tue Aug 19, 2014 8:04 pm

Looks good to me.
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yurp yurp

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Postby BlakLanner » Tue Aug 19, 2014 8:12 pm

It seems ok for a mono red version. I still prefer Vexing Devil though over Hellspark and he probably can use a few Shard Volley since he can't color screw himself.

Edit - I just realized there is the tiniest black splash. No Rakdos Charm? Seriously?
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Postby Purp » Tue Aug 19, 2014 8:20 pm

He said he chose to play Bump over Shard Volleu because he often found times where he couldn't afford to cast shard and be down lands
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Postby BlakLanner » Tue Aug 19, 2014 8:33 pm

Oh, right, there were words on that page before the deck list.
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Postby MattT » Mon Oct 20, 2014 9:02 am

I'm back to magic after a hiatus. In any case I want to share a Rakdos Burn brew I´ve started to test with some success.

Here´s the geist of the deck:
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[deck]Hellburn[/deck]
The plan is to be even more agressive and ignore the taxing and slower elements of Burn decks in lieu of critters that Lunges well. It´s not immeditaly apparent, but the Postmortem Lunge and the sacrifical creatures have a psychological effect of their own. What happens when you play these one ofs is that the opponent gets even more stressed than by say Lavamancer or Eidolon. The reason being they have more control over if and when they answer them. The critters here are mostly "Bolts on legs" and psychologically averse to block because of the trampling. This is because of a human prediliction for loss aversion (check Kahneman and Tversky on this) over possible gain. By extension they go all in attack with all their own creatures because blocking is a "loss" and the stress over (almost) every play I make is to the head. Add to that that in the majority of the cases I have no permanents on the table making their mind say "there´s no loss in attacking because he has no threats on the table". The end result is that blockers are very few and mostly non existent.

It´s here that Postmortem Lunge excels and turns into a Snapcaster hitting creatures for :sympb:. Spark becomes an extra Bolt, Vexing Devil Another 4 for [mana]r[/mana] (bonkers T2 on an empty board) and Keldon Marauders a 5 damage for [mana]1r[/mana]. In an meta where people insists on packing Fetches this often calculates into saving a burn spell in my experience so far, which is all Burn.dec is asking for imho.

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Postby vieko » Mon Oct 20, 2014 6:43 pm

Awesome idea, I'm gonna try this out locally this week... will let you know! thank you.
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Postby magicdownunder » Tue Oct 21, 2014 4:09 am

What I like about your list Matt is that Leyline is MUCH less annoying (though losing GG isn't good), my issue is that it will make your creature based MUs much weaker (Pod, GBx and arguably Delver).
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Postby vieko » Thu Oct 23, 2014 3:39 am

Having played several online matches with Matt's deck, I can provide the following:
- when it works, it's fast and vicious
- lunges are awesome, so many last minute wins because of them
- it is weak against creature decks but can ignore them if you are on the right side of the tempo
- needs something else, not sure what...

I will try this locally this weekend and share my comments!
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Postby MattT » Thu Oct 23, 2014 9:05 am

I agree. It´s a work in progress and a draft version. I´ve started to implement some card draw and experiement with Ball Lightning as a finisher and removal-on-a-stick because Marauders are awesome on an empty board, but no so with creatures out. BL is not the best thing in town, being 3 Shocks on legs, yet at a point where opponent is down to 5'sh Life, any cards that hits more than a bolt/GG/Revel, saves drawing more cards.

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Postby Jojja » Fri Oct 24, 2014 11:28 am

Matt: How about Monastery Swiftspear over the Vexing Devil? The lack of trample on the devile makes it the weakest link in the creature base and with 14 sorcery speed cards and 12 instants it might gain loads of value from prowess triggers that your not really "working" for but rather have naturally. I have been very impressed with the swiftspear and often play it over my GG in the early game where the free lands might be detrimental to you.

IMO Vexing Devil is a bad card to play after turn 2-3 while Swiftspear keeps adding value even when you top deck one due to haste.

Oh, and hit me up if you need to borrow fetch-lands so you can swap the searing blood for searing blaze, it's just so much better if you have fetches in the deck.

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Postby hamfactorial » Wed Mar 04, 2015 1:33 am

I've been playing an Rb Burn deck lately to blow off steam, and I've found that it's quite good and many people are unprepared for my wacky innovation.

[deck]Bloodchief Burn[/deck]

The SB is kind of thrown together, because I tend to not make a lot of changes to the deck in SB games.

The basic plan of this deck is to burn face with the usual gang of misfits, but instead of splashing white for Helix, Boros Charm and KFW, I'm in black for Bloodchief Ascension, a card I ran to much success in Modern Dos Rakis (see brewing thread on Developing).

BA gives me a distinct edge in the Burn mirror if I get it online (which isn't hard), turning all of my opponent's Bolts into Gut Shots, unless I'm at 3 or less already. Draining them for 2 is an added bonus.

The mana is also better, with access to Blackcleave Cliffs giving me black on T1 without taking 3. A chunk of fetchlands keeps landfall up for reliable Searing Blazes. 4 Mountains means not taking a lot of damage, for further mirror edges.

If one was feeling spicy, one could drop the Bump in the Nights, swap the 2nd Blood Crypt for another fetch, and replace with 2 Grim Lavamancers and 2 Shard Volleys or a Shard Volley / Flames of the Bloodhand split.

:sherlock:

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Postby hamfactorial » Wed Mar 04, 2015 3:39 pm

lulzluzlzlzuzlzulzulzzlzu

Epic variance in the testing room today. I've played 3 dedicated lifegain decks in a row, then curved out to 9 in the last game.

wat

halp


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