Rx Burn

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Postby magicdownunder » Sun May 03, 2015 2:13 pm

Also you're giving up significant percentage in the mirror to play Atarka's Command in the 60. If I were on that plan I'd just play small Zoo. I don't think 4 Shard Volley can realistically be supported.


I just like the idea of having 8x Skullcrack like effects in the 75 the +1/+1 is just a bonus, what is small zoo?

About the Shard Volleys they can be kinda awkward, I just hold on to them until I plan on finishing my opponent (...or when I'm flooded....), its not like you can take your lands into the next match so I just spam 1cc spells at the end.
Wizards prints the best red two drop of all time -- a Legacy and Modern all-star -- and you choose NOT to play him?

Anything less than four is flat out wrong. The card is AMAZING.
I love Eidolon of the Great Revel in legacy, in Modern I feel like it makes our good MUs better but is rather weak in our bad/even MUs (since we pretty much kill ourselves via land, so races become horrible against the better quality creatures which your opp. can pump out).
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Postby Valdarith » Sun May 03, 2015 2:23 pm

He's not the best on the draw in the Burn mirror or vs affinity, but against all the other popular decks he's very strong. He's a big reason why Burn is now tier 1.
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Postby BlakLanner » Sun May 03, 2015 2:25 pm

The only matchup where I don't want Eidolon is Affinity. Against everyone else it is good at least on the play if not on the draw. I agree with Valdarith about Shard Volley. I won't run more than one myself. It would be too easy to draw multiple and Stone Rain yourself out of the game. That will give you the room to put the Eidolons back. I like your idea on Vexing Devil except that I don't think we have anything that can be cut to fit them. Unlike Valdarith, I also like Atarka's Command in the main. We do lose a tiny percentage against the mirror since we need to fetch for three colors but I think the benefits make up for it. I don't like Lavamancer but he is too necessary to control Affinity and Infect to cut. I don't really like Fallout in your sideboard. I don't think we need a sweeper and you would be better served having more ways to fight Twin and Firewalker.

And no, Thunderous Wrath isn't worth it. You draw it in your opener, it is just a mulligan.

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Postby magicdownunder » Sun May 03, 2015 2:35 pm

Yay discussion :D the forum has been slow for the past few days

Anyhow I have those Fallout for Grixis which I find harder to deal with then Twins, the Shard Volley arn't that horrible unless your using them for early removals rather then finishers but yeah I can see why 4 maybe over doing it.

Anyhow you guys convinced me I'll try and jam the Eidolon of the Great Revel back into the 60.
I don't like Lavamancer but he is too necessary to control Affinity and Infect to cut.
This may sound crazy but - what are your thoughts on Mogg Fanatic over Grim Lavamancer? I find that old grimmy gets killed far too often during the summoning sickness phase - at least Mogg can do its job no matter what (also for some odd reason people refuse to use removal on the little guy until they notice he dealt 2+ damage already through swings).
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Postby LP, of the Fires » Sun May 03, 2015 2:49 pm

While I'm all for experimenting with stuff and think it's cool to entertain the idea of no eidolons, 4 shard volley has too many adverse affects on my blood pressure to discuss.

Also, playing so few creatures makes your atarka's command less of a boros charm and more of a skullcrack at which point it's infinitely less exciting.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby Khaospawn » Sun May 03, 2015 5:49 pm

Extra Lavamancers will make Command better, just saying.
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Postby Khaospawn » Sun May 03, 2015 5:59 pm

Agree with Volcanic Fallout. It's really good right now. Actually, it has been for weeks.
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Postby Khaospawn » Sun May 03, 2015 6:03 pm

Re: Small Zoo

MDU, small zoo is the really low curve zoo decks that usually run Tribal Flames and all the one drops, like Kird Ape and Guides.
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Postby Khaospawn » Mon May 04, 2015 2:37 am

I took down an 8-Man tonight by playing a deck that just gave zero fucks about playing Green.

[deck]
Creatures 15
4 Goblin Guide
4 Monastery Swiftspear
3 Grim Lavamancer
4 Eidolon of the Great Revel

Burn 25
4 Lightning Bolt
4 Rift Bolt
4 Lava Spike
1 Shard Volley
4 Searing Blaze
4 Skullcrack
4 Boros Charm

Land 20
4 Arid Mesa
4 Bloodstained Mire
4 Wooded Foothills
4 Mountain
4 Sacred Foundry

Sideboard 15
2 Wear // Tear
4 Kor Firewalker
2 Volcanic Fallout
2 Path to Exile
2 Deflecting Palm
3 Molten Rain
[/deck]

R1: 2-1 VS PTPaul (4C Death's Shadow)
R2: 2-1 VS RYANCRABBS (R/g Atarka's Command Burn)
R3: 2-1 VS ToastFaceKiller (Grixis Delver)
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Postby Khaospawn » Mon May 04, 2015 2:37 am

Also, MDU told me he was recording the games.
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Postby magicdownunder » Mon May 04, 2015 2:48 am

Also, MDU told me he was recording the games.
They only allowed me to record one match before they took it down so I decided against recording it - I think games pop faster during this hour or something since it usually isn't this fast during AU prime time.
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Postby Khaospawn » Mon May 04, 2015 2:49 am

:argh: :facepalm2: :ohdear: :ape: :cry:
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Postby Valdarith » Mon May 04, 2015 3:03 am

Nice. Just record the replays if you're intent on showing them.

ToastFaceKiller is one of the regular casters in Daily Events with Delver. Did your loss involve Dragon's Claw or just a fast Banana Man?

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Postby magicdownunder » Mon May 04, 2015 5:55 am

[deck=MDU's Naya Burn]Creatures 10
4 Goblin Guide
4 Monastery Swiftspear
2 Mogg Fanatic

Flexible Burn 16
4 Lightning Bolt
4 Searing Blaze
4 Rift Bolt
4 Shard Volley

Direct Burn 14
4 Lava Spike
4 Boros Charm
4 Atarka's Command
2 Skullcrack

Lands 20
4 Arid Mesa
4 Scalding Tarn
4 Sacred Foundry
4 Bloodstained Mire
2 Mountain
2 Stomping Ground

Sideboard 15
2 Skullcrack
2 Volcanic Fallout
2 Path to Exile
2 Kor Firewalker
3 Deflecting Palm
4 Destructive Revelry[/deck]

I 3-1 a DE:
R1: Twin 2-0
R2: Jund 2-1
R3: Robots 2-0
R4: Collected Company Junk 1-2 <-- he got 2x Spellkite which just sealed the deal (I would of preferred Fink spam but Noooooo).

Reason why I like Mogg Fanatic
1) He is 1cc
2) He always does something (block then Ping or eats a removal then Ping, which can buy a free pass for burns or creatures when they tapout or even buy a turn if your blocking something fat)
3) He can attack...

- - - - - - - -

Grixis tends to run 2 or more [card]Dragon's Claw[/card], how many Destructive Revelry would you bring in to combat this?

- - - - - - - -

Thoughts on running 2x Reclamation Sage or 2x Qasali Pridemage in the sideboard as a 2/2 split between Destructive Revelry? It gives you a "just encase card" vs Maybe leylines and Grixis ([card]Dragon's Claw[/card]) without being dead if they don't cast them.
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Postby BlakLanner » Mon May 04, 2015 1:38 pm

I highly suggest Lavaman over Fanatic. The extra control factor is just too important. Otherwise, go full on Zoo and add Kird Ape and Nacatl.

I would probably bring in 2 Revelries against Grixis with my list.

Pridemage is the better of the two but requiring both of our off colors is a definite downside. Sage is just too expensive. I wouldn't run either, personally.
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Postby Valdarith » Mon May 04, 2015 2:13 pm

[deck=MDU's Naya Burn]Creatures 10
4 Goblin Guide
4 Monastery Swiftspear
2 Mogg Fanatic

Flexible Burn 16
4 Lightning Bolt
4 Searing Blaze
4 Rift Bolt
4 Shard Volley

Direct Burn 14
4 Lava Spike
4 Boros Charm
4 Atarka's Command
2 Skullcrack

Lands 20
4 Arid Mesa
4 Scalding Tarn
4 Sacred Foundry
4 Bloodstained Mire
2 Mountain
2 Stomping Ground

Sideboard 15
2 Skullcrack
2 Volcanic Fallout
2 Path to Exile
2 Kor Firewalker
3 Deflecting Palm
4 Destructive Revelry[/deck]

I 3-1 a DE:
R1: Twin 2-0
R2: Jund 2-1
R3: Robots 2-0
R4: Collected Company Junk 1-2 <-- he got 2x Spellkite which just sealed the deal (I would of preferred Fink spam but Noooooo).

Reason why I like Mogg Fanatic
1) He is 1cc
2) He always does something (block then Ping or eats a removal then Ping, which can buy a free pass for burns or creatures when they tapout or even buy a turn if your blocking something fat)
3) He can attack...

- - - - - - - -

Grixis tends to run 2 or more [card]Dragon's Claw[/card], how many Destructive Revelry would you bring in to combat this?

- - - - - - - -

Thoughts on running 2x Reclamation Sage or 2x Qasali Pridemage in the sideboard as a 2/2 split between Destructive Revelry? It gives you a "just encase card" vs Maybe leylines and Grixis ([card]Dragon's Claw[/card]) without being dead if they don't cast them.
Three Dragon's Claw is the norm for Grixis Delver. Bring in two Destructive Revelry to counter, and three if you see a Spellskite in game two. I'm personally playing three Claw and one Spellskite in my paper list.

I say no to cute cards like Qasali Pridemage in the board. I prefer cards that always deal damage. Anything that doesn't deal damage during all phases of the game does not go in my sideboard (Kor Firewalker being the exception), but I also recognize that I'm on the far side of that spectrum.
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Postby Purp » Tue May 05, 2015 12:33 am

I had a huge post typed up this morning and the site crashed..

TL;DR version - How do we beat t1 vial from Merfolk? Is molten rain actually good? Viability of 3rd path? Seems better than rending volley.
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Re:

Postby Khaospawn » Tue May 05, 2015 2:21 am

Nice. Just record the replays if you're intent on showing them.

ToastFaceKiller is one of the regular casters in Daily Events with Delver. Did your loss involve Dragon's Claw or just a fast Banana Man?

If you ever feel the need to test the matchup, get with me on MODO.
I lost Game 1 against him. Don't remember how though (I was drinking lol), but I'm pretty sure it involved Banana Man. Game 2 was a blur, but Game 3 got pretty grindy, with him killing multiple Firewalkers. I drew pretty well to end it.
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Re: Rx Burn

Postby Purp » Tue May 05, 2015 2:36 am

I feel like the flex slots are 1-2 shard volley, 3-4 searing blaze, 4-6 skullcrack effects, and 0-2 lightning helix.
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Re: Rx Burn

Postby Khaospawn » Tue May 05, 2015 2:46 am

And possibly 1-3 Grimmy.
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Re: Rx Burn

Postby Khaospawn » Tue May 05, 2015 2:46 am

If I could "thank you," I would, Purp. :argh:
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Re:

Postby Khaospawn » Tue May 05, 2015 2:48 am

I had a huge post typed up this morning and the site crashed..

TL;DR version - How do we beat t1 vial from Merfolk? Is molten rain actually good? Viability of 3rd path? Seems better than rending volley.
Volcanic Fallout, Path to Exile, and Grim Lavamancer are huge game against Merfolk decks.
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Re: Rx Burn

Postby Khaospawn » Tue May 05, 2015 4:19 am

I am totally not missing the Green splash in my Burn deck.
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Re: Rx Burn

Postby magicdownunder » Tue May 05, 2015 5:15 am

Three Dragon's Claw is the norm for Grixis Delver. Bring in two Destructive Revelry to counter, and three if you see a Spellskite in game two. I'm personally playing three Claw and one Spellskite in my paper list.

I say no to cute cards like Qasali Pridemage in the board. I prefer cards that always deal damage. Anything that doesn't deal damage during all phases of the game does not go in my sideboard (Kor Firewalker being the exception), but I also recognize that I'm on the far side of that spectrum.
Cheers Val, I really do appreciate advice from the other perspective - so 2-3 Destructive Revelry it is :smileup:
I had a huge post typed up this morning and the site crashed..

TL;DR version - How do we beat t1 vial from Merfolk? Is molten rain actually good? Viability of 3rd path? Seems better than rending volley.
Molten Rain is decent the 3cc is the main issue though, I'll be testing upping the PtE count within a few days I think its viable.

I generally accepted Merfolk as a bad MU since I started playing Naya Burn mainly because spreading sea is brutal against our low land count and high colour requirements.
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Re: Rx Burn

Postby BlakLanner » Tue May 05, 2015 12:17 pm

The last time Merfolk was played around here, my weapon of choice against them was Satyr Firedancer. With my current list, I would just bring in Revelry, Path, and maybe Rending Volley.
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Re: Rx Burn

Postby GoblinWarchief » Tue May 05, 2015 12:27 pm

searing blood is an option i always have 2 in my board because extra searing blazes are always fantastic against decks with creatures.

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Re: Rx Burn

Postby Purp » Tue May 05, 2015 3:09 pm

I feel like I want to create the best possible G1 deck. (which probably includes 2 shard volleys).

Then have a SB of: 3 path, 4 Dest Rev, 3 Firewalker, 2 Defelcting Palm and other slots.
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Re: Rx Burn

Postby magicdownunder » Tue May 05, 2015 4:05 pm

I really find it interesting that so many players here are afraid of running 3-4 Shard Volley, when at the goal is to close out the game as soon as possible T4 or T5 - its not like you won't have 2-3 lands during those turns.

@purp: I'll run some extra anti-lifegain cards in those SB slots it really makes the difference in all the Junk, Jund and random life-gain MUs, if you still have room Blood, Blaze, Fallout and Rending (<-- not a fan) are decent options.
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Re: Rx Burn

Postby Purp » Tue May 05, 2015 4:40 pm

I am cutting the rending volley for path, just seems better in every matchup.

What decks play Leyline? Do I snap bring Des Rev in G2 against those decks? What if you lose G1...do you bring it in just incase not to lose to it in g2?

Was running back through old burn articles and saw this: "Searing Blaze targets both player and creature, which means there’s no way to stop the damage once the spell is cast. It’s possible to quadruple Searing Blaze a 1/1 to deal 12 damage to them."
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Re: Rx Burn

Postby BlakLanner » Tue May 05, 2015 4:47 pm

If you hold priority and have 8 red mana available, yes.

I only play a single Rending Volley and it is specifically for the "cannot be countered" clause to fight Twin.
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Re: Rx Burn

Postby Purp » Tue May 05, 2015 4:54 pm

3 Path
4 Des Rev
3 Kor Firewalker
2 Deflecting Palm


3 Slots left.

I like the idea of 1 volley specifically for uncounterable. Question would I run into more matchups at the GP where id I like a board wipe, or anti-lifegain?
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Re: Rx Burn

Postby Khaospawn » Tue May 05, 2015 4:56 pm

I really find it interesting that so many players here are afraid of running 3-4 Shard Volley, when at the goal is to close out the game as soon as possible T4 or T5 - its not like you won't have 2-3 lands during those turns.
You do that. I'll stick to my 1-2.
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Re: Rx Burn

Postby Khaospawn » Tue May 05, 2015 4:57 pm

3 Path
4 Des Rev
3 Kor Firewalker
2 Deflecting Palm


3 Slots left.

I like the idea of 1 volley specifically for uncounterable. Question would I run into more matchups at the GP where id I like a board wipe, or anti-lifegain?
I highly recommend playing Volcanic Fallout.
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Re: Rx Burn

Postby Purp » Tue May 05, 2015 5:08 pm

List from the iq this weekend ran 3 leyline of punishments., thoughts on that card?
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Re: Rx Burn

Postby BlakLanner » Tue May 05, 2015 5:10 pm

An interesting idea if lifegain becomes a real problem but it might be too narrow for our purposes given the current meta.
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Re: Rx Burn

Postby Khaospawn » Tue May 05, 2015 5:30 pm

I'm not fan of it.
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Re: Rx Burn

Postby Purp » Tue May 05, 2015 5:42 pm

Something like this:

[deck]
Creature (14)
4x Eidolon of the Great Revel
4x Goblin Guide
2x Grim Lavamancer
4x Monastery Swiftspear

Sorcery (8)
4x Lava Spike
4x Rift Bolt

Instant (19)
3x Atarka's Command
4x Boros Charm
4x Lightning Bolt
1x Lightning Helix
4x Searing Blaze
2x Shard Volley
1x Skullcrack

Land (19)
4x Arid Mesa
4x Bloodstained Mire
2x Mountain
3x Sacred Foundry
2x Stomping Ground
4x Wooded Foothills
[/deck]

Considerations: Cut 2nd Shardvolley for 2nd helix. Cut helix for 20th land (mountain). Cut 2nd stomping ground for 3rd mountain. Cut a Helix for another Skullcrack.

Thoughts?
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Re: Rx Burn

Postby Khaospawn » Tue May 05, 2015 5:57 pm

Can't find anything wrong with it.

Methinks you're just over analyzing everything it's driving you crazy. ;)
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Re: Rx Burn

Postby Purp » Tue May 05, 2015 9:03 pm

Someone sell molten rain in the SB to me.
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Re: Rx Burn

Postby Khaospawn » Tue May 05, 2015 9:18 pm

Molten Rain is your plan to take advantage of Abzan Midrange's cumbersome manabase. If you can just land one early enough, it is sometimes enough to steal the win, which is what you want when playing with Burn: free wins.

It's also good against any tri-colored manabase or Tron decks. It's especially good against Bloom when you can take out a key utility land. I've even used it against Grixis Delver to some success.

Undoubtedly, it is at its most useful when you're on the play. For example, I've replaced my Lavamancers when on play for land destruction because it's just THAT effective. Burn is a proactive deck. When you want to be the aggressor, then you REALLY need to be the aggressor. Take out those lands and cripple them.

If you're playing 19 land and 2 Lavamancers, then I would probably only play 2 Molten Rains. The 3 CMC can be a concern, but only rarely (though it doesn't help to play numerous Shard Volleys in hopes of also playing Molten Rain). In a 20 land build, you can and should run 3 Molten Rains.

TL;DR - Be proactive, especially on the play postboard. Cripple your opponent's manabase and collect free wins. It's another axis of attack.
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