Aggro[Primer] Brobots. (AKA Affinity)

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[Primer] Brobots. (AKA Affinity)

Post #1 by Alex » Tue Apr 30, 2013 5:55 pm

Brobots



ImageImageImage




The deck has lots of names. Affinity, Robots, Real Steel... but I like to call it Brobots. What is Brobots? It's a deck that intends to close out games before they even truly begin. It does this by playing a slew of cheap, synergistic artifacts that are ideal at having a super aggressive early game. So much so that generally you kill your opponent before they get the opportunity to stabilize.

What merits does the deck have over other more traditional aggro decks like Zoo? The deck scales. [
card]Cranial Plating[/card] is an effect that a lot of aggro decks don't have access to. Green-based decks will have Tarmagoyf, but Cranial Plating scales even farther than 'goyf, and this on its own can make even a lone Vault Skirge into an absolute beating against any aggro deck. It even excels against control matchups because Cranial Plating on an Inkmoth Nexus or Blinkmoth Nexus is a threat that's very difficult for control to favorably interact with. Steel Overseer also provides a similar "umph" that other aggro decks don't really get access to for the longer games.

The deck is also a tad bit "trickier" than other aggressive decks. Arcbound Ravager can be used to set up some very, very interesting combat steps,
and it's hard for your opponent to know exactly how you'll respond. Even if they do it correctly, there's no way for them to tell if they'll just die randomly to Shrapnel Blast.

Affinity sees a lot of competitive play even to this day. It placed 5th at Grand Prix Lincoln, and has seen various top 8s across the lifespan of the format. For interested parties, here's a video of Mary Jacobson obliterating Luis Scott-Vargas at GP Lincoln with the list. This video aptly demonstrates the raw power of the deck on the play, while also showcasing it’s obvious weaknesses on the draw.

I'm sure most of you are interested in at least a baseline decklist. This is a very similar list to the one that is being played in the video, with only very subtle differences. It's what I've personally played over the months, and it feels basically the same as it did before I
changed cards in the list. I'll post both lists for comparison's sake, but the differences are so minimal.

[deck=My list.]Creatures (26)
2 Arcbound Ravager
4 Etched Champion
4 Memnite
4 Ornithopter
4 Signal Pest
4 Steel Overseer
4 Vault Skirge

Spells (18)
4 Cranial Plating
3 Springleaf Drum
4 Galvanic Blast
4 Shrapnel Blast
3 Mox Opal

Lands (16)
4 Darksteel Citadel
4 Mountain
4 Blinkmoth Nexus
4 Inkmoth Nexus

Sideboard (15)
3 Torpor Orb
3 Ethersworn Canonist
3 Blood Moon
3 Ancient Grudge
3 Whipflare[/deck]
[deck=Mary Jacobson's Affinity, 5th place GP Lincoln.]Creature (26)
2 Arcbound Ravager
4 Etched Champion
4 Memnite
4 Ornithopter
4 Signal Pest
4 Steel Overseer
4 Vault Skirge

Spells (18)
4 Cranial Plating
4 Galvanic Blast
4 Mox Opal
3 Shrapnel Blast
3 Springleaf Drum

Mana (16)
4 Blinkmoth Nexus
4 Darksteel Citadel
2 Glimmervoid
4 Inkmoth Nexus
2 Mountain

Sideboard (15)
3 Ancient Grudge
3 Blood Moon
3 Ethersworn Canonist
3 Torpor Orb
3
Whipflare
[/deck]

What are some of the differences between her list and mine? Not much, I'm playing one less Mox Opal because of it being Legendary, and one more Shrapnel Blast instead. I also elected to simply play basics instead of Glimmervoid. This was a choice made based on UWR Flash being such a popular deck, where being fairly immune to Path to Exile is a little bit better than simply being able to move around Cranial Plating at instant speed.

Rather than be a full-blown primer where I talk about alternatives for each converted mana cost, instead I'm going to focus more on explaining why each card is already in the list, because the deck really doesn't have a whole lot of wiggle room for "alternatives." I believe that if there is to be discussion about alternative cards, it can be done in the thread itself.


[size=150:
23164jhe]Creature base[/size]
Memnite/Ornithopter: These two are in the deck for basically the same reason. They're zero drop creatures that activate your opening Mox Opal so that you can play Signal Pest or Vault Skirge on turn 1. In this regard, they're basically "little mana dorks." They also attack well with Signal Pest or a Steel Overseer activation, and make awesome fodder for Archbound Ravager. Occasionally you'll have to dump a bunch of +1/+1 counters onto an Ornithopter to win against an opponent with a lot of ground pounders, but winning is winning.
Etched Champion: This card is simply a beating
against almost every matchup you'll play against. It's generally immune to all colors, it holds +1/+1 counters better than almost any card in the deck, and is generally just a nightmare for your opponent to deal with as long as you're on Metalcraft. There isn't much more I can say about the card; anybody who reads the text on it can easily figure out just how it does what it does.
Signal Pest: This card is in the list to offer you the early aggression that the deck is known for. Playing multiple Signal Pests is often more than most decks can handle, and I'd go as far as to wager that this card has won me more games than any other individual creature in the list. Battle Cry is such a strong mechanic in any deck that can play so many creatures so quickly. He does have a giant target on his head for Path to Exile, however, so that's something to keep in mind.
[card:
23164jhe]Steel Overseer[/card]
: Standard players will be intimately familiar with the effect that Steel Overseer offers, especially if they've played with or against Gavony Township. What does this card do for the list? It makes Archbound Ravager a much more "broken" effect, it makes aggressive swarm-like opening hands "go bigger," and it is even a fairly decent attacker too. The longer Steel Overseer stays on the table, the more likely you are to win the game.
Vault Skirge: is a painful little sucker. He and Cranial Plating do a lot of work on life totals. Lifelink isn't relevant in some matchups, but in others it has the potential to simply put the game out of your opponent's reach. Generally when Vault Skirge is good, he's very good, but even when he's not being
amazing, he's still a robot minion to do your bidding.
[card]Archbound Ravager:[/card]: And of course, the big daddy himself. This card is responsible for degenerate formats and having caused quite a number of players to quit Magic: The Gathering during his tour of the Standard format. In this deck he does many of the same things he was known for in Standard. Although this deck isn't playing Disciple of the Vault, it does have other ways to make use of Archbound Ravager. His Modular is not irrelevant, and it makes every artifact that you would want to be attacking with into an immediate threat. You're on the Inkmoth plan? Great, here's a 7/7 Inkmoth. Need to race life totals? Make that Vault Skirge a 10/10 and see if they can beat that. About to get board wiped? Pile a bunch of counters onto a [card]Blinkmoth Nexus[/card:
23164jhe]. It has so many uses in and out of combat that it can still appropriately strike fear into an enemy as soon as they see him.








Spells
Cranial Plating: This card obviously shouldn't need to be explained. It's one of the best cards in the deck, and will win you the most games out of any other card in the list. It should be noted that the "alternate" equip cost of :symb:.:symb: can be used at instant speed, so there are occasions where you'll be able to swap it mid-attack and pull out some really ridiculous damage.
Mox Opal: Basically an "enabler" card. It's the reason you can get away
with playing so few lands. This card allows for some pretty silly turn one plays if you've got any number of 0 drop creatures. Being Legendary makes it occasionally awkward to play with, but there will be times where you can just sac the first one and play a second one without blinking an eye, so that's something to keep in mind.
Springleaf Drum: This is basically just extra Mox Opals. Tapping a creature isn't a big deal usually. There isn't much to say about it though. It makes mana, provides Metalcraft, and allows you to play less actual lands.
Shrapnel Blast: A great finisher, this card gives you a lot of reach for closing out games. It turns Darksteel Citadels into Lava Axes once you're done using them, it lobs any creature that you might be getting removed at the head...etc. It's just all around nice to have, and reach is important in a deck that wants
to win quickly.
Galvanic Blast: Typical burn spell with an upside for metalcraft users. Made famous by Brian Kibler here.
Last edited by Alex on Sat May 04, 2013 1:16 am, edited 7 times in total.

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Post #2 by redthirst » Tue Apr 30, 2013 6:03 pm

Love these lists - always been a big fan of Affinity.

Any reason not to play some number of Sacred Foundry or Battlefield Forge over basic Mountain? It gives more sources for Canonist post board but without interacting with Blood Moon or your red spells any less than a basic Mountain.

Is the life loss that important? And I'm honestly asking that because I don't know.
Image


Originally posted by Dechs Kaison on MTGS
redthirst is redthirst, fifth Horseman of the Apocalypse. He was the leader of the Fires of Salvation, the only clan I'm aware of to get modded off the forums so hard they made their own forums.

Degenerate? Sure. Loudmouth? You bet. Law abiding? No ****ing way.

Great guy to have around? Hell yes.



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Post #3 by Alex » Tue Apr 30, 2013 6:05 pm

[quote="[url=http://diestoremoval.com/forums/viewtopic.php?p=58142#p58142:3jfc6i39]redthirst » Tue Apr 30, 2013 12:03 pm[/url:3jfc6i39]":3jfc6i39]Love these lists - always been a big fan of Affinity.

Any reason not to play some number of Sacred Foundry or Battlefield Forge over basic Mountain? It gives more sources for Canonist post board but without interacting with Blood Moon or your red spells any less than a basic Mountain.

Is the life loss that important? And I'm honestly asking that because I don't know.[/quote:3jfc6i39]
Path to Exile immunity. Not playing any basics in your list turns Path to Exile into a super-[card:3jfc6i39]Dispatch[/card:3jfc6i39].

I was playing the deck at a PTQ back in Orlando a while back, and some UWR player literally Path'd me every single turn, 5 turns in a row.

I still won, but holy crap was I irritated afterwards.

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Post #4 by redthirst » Tue Apr 30, 2013 6:16 pm

I was thinking more of a 2-of sub so you still have Path insurance, but if it's that pervasive, I can understand wanting to keep it at 4.
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Originally posted by Dechs Kaison on MTGS
redthirst is redthirst, fifth Horseman of the Apocalypse. He was the leader of the Fires of Salvation, the only clan I'm aware of to get modded off the forums so hard they made their own forums.

Degenerate? Sure. Loudmouth? You bet. Law abiding? No ****ing way.

Great guy to have around? Hell yes.



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Post #5 by Alex » Tue Apr 30, 2013 6:21 pm

redthirst » Tue Apr 30, 2013 12:16 pm wrote:I was thinking more of a 2-of sub so you still have Path insurance, but if it's that pervasive, I can understand wanting to keep it at 4.

It's totally personal preference.

The mana in the deck is pretty much the only thing that you can change around at will. Battlefield Forge is probably better than Sacred Foundries, but Glimmervoid is likely better than both. (Since it also works for Vault Skirge and Cranial Plating.)

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Post #6 by redthirst » Tue Apr 30, 2013 6:30 pm

Fair enough, and yeah, Glimmervoid likely is better than both. I don't really know how I missed that - especially considering that it's actually in the second list as a 2-of...
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Originally posted by Dechs Kaison on MTGS
redthirst is redthirst, fifth Horseman of the Apocalypse. He was the leader of the Fires of Salvation, the only clan I'm aware of to get modded off the forums so hard they made their own forums.

Degenerate? Sure. Loudmouth? You bet. Law abiding? No ****ing way.

Great guy to have around? Hell yes.



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Post #7 by Alex » Fri May 03, 2013 4:34 am

redthirst » Tue Apr 30, 2013 12:30 pm wrote:Fair enough, and yeah, Glimmervoid likely is better than both. I don't really know how I missed that - especially considering that it's actually in the second list as a 2-of...

It's a pretty gimmicky card. I actually didn't like playing it because Shatterstorm made it really rocky postboard, but again, it's something that I'm sure people will decide on as personal preference.

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Post #8 by Alex » Thu Sep 12, 2013 12:49 am

So I had a little success playing this deck last weekend at a win-a-box for Modern Masters. I didn't win, we decided to split top 8 and just distribute the packs from the box evenly, but my swiss rounds were a clean sweep at 6-0. I deviated a lot from the list in the OP, and was playing a completely different sideboard. Here's what I played.

[deck=Classic Affinity]
Creatures (25)
4 Ornithopter
4 Memnite
4 Signal Pest
4 Vault Skirge
4 Etched Champion
4 Arcbound Ravager
1 Master of Etherium

Spells (7)
4 Thoughtcast
3 Galvanic Blast

Noncreature Artifacts (11)
4 Cranial Plating
4 Mox Opal
3 Springleaf Drum

Land (17)
4 Blinkmoth Nexus
4 Inkmoth Nexus
4 Glimmervoid
4 Darksteel Citadel
1 Island

Sideboard (15)
2 Aether Vial
3 Relic of Progenitus
2 Ethersworn Canonist
2 Spellskite
1 Mindbreak Trap
3 Spell Pierce
2 Whipflare
[/deck]

I like it a lot, I beat down a lot of people with Inkmoth
Nexus. The land count is low but your ability to produce mana off of Mox Opal on turn 1 is really high, and it gets even better with Springleaf Drum.

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Post #9 by LP, of the Fires » Thu Sep 12, 2013 7:28 pm

Can we just change the primer name to affinity...cause it's affinity >_>
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Post #10 by Alex » Thu Sep 12, 2013 10:21 pm

Literally none of the cards in the original lists have affinity. :shrug:

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Post #11 by hamfactorial » Thu Sep 12, 2013 10:34 pm

I propose we rename this deck to "bro-bots"

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Post #12 by Alex » Thu Sep 12, 2013 10:49 pm

Happening.

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Post #13 by hamfactorial » Thu Sep 12, 2013 10:54 pm

Fuck yes

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Post #14 by TubeHunter » Fri Sep 13, 2013 2:50 am

:/



Not sure how i feel
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Post #15 by hamfactorial » Fri Sep 13, 2013 3:53 am

Join the brobot revolution!

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Post #16 by Alex » Fri Sep 13, 2013 4:12 am

In all seriousness, I'm going to be playtesting this (newer) list a lot on Cockatrice unless someone has the cards for it on MODO and wants to let me smash it into their Modern list. If anyone wants to help me run the gauntlet I would greatly appreciate it, my playgroup mostly focuses on Standard, and since I've kind of fallen out of love with Standard I'm having a hard time testing. :(

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Post #17 by LP, of the Fires » Fri Sep 13, 2013 4:39 am

I hate you SO MUCH.

Lets do some testing.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Post #18 by DroppinSuga » Fri Sep 13, 2013 1:31 pm

I'm on board with any deck called brobots.
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Post #19 by Clownfish » Sat Sep 14, 2013 10:48 pm

Alex » Fri Sep 13, 2013 5:12 am wrote:In all seriousness, I'm going to be playtesting this (newer) list a lot on Cockatrice unless someone has the cards for it on MODO and wants to let me smash it into their Modern list. If anyone wants to help me run the gauntlet I would greatly appreciate it, my playgroup mostly focuses on Standard, and since I've kind of fallen out of love with Standard I'm having a hard time testing. :(

1. I don't know what your time zone is, but I'd be okay running the gauntlet against this deck against you on Cockatrice if you're half decent at the game.
2. Have you seen some versions are running Spell Pierce main? How do you feel about that?
n
(Seems dtr doesn't support nested brackets so here's the url: http://mtgpulse.com/search#[includescard=[0=[0=at%20least&1=1&2=Cranial%20Plating&3=1]&1=and]] )
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Post #20 by Alex » Sun Sep 15, 2013 2:52 am

I think Spell Pierce and Galvanic Blast are pretty interchangeable, I find that I board out Galv Blasts in matchups where I would want to play Spell Pierce, so I can imagine either one is fine.

I'm on EST, and I'm good enough at this game to play at a Pro Tour so I guess "decent" is an apt word. Of course, said pro tour wasn't constructed, and it was ages ago. :(

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Post #21 by LP, of the Fires » Sun Sep 15, 2013 5:02 am

Spell pierce main seems terrible in theory, but I don't have a pulse on the modern meta. Still, Intuitively, it makes more sense to me that the agro/combo deck would prefer to have the 4 to the dome card as opposed to the situational(though good) counterspell.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Post #22 by Alex » Sun Sep 15, 2013 6:46 am

Like I said, they're interchangeable. Spell Pierce is actually really good against decks like UWR and mono red, because the longer you keep your Vault Skirge from getting zapped, the more likely you are to flat-out win the game. If you manage to equip Vault Skirge with Cranial Plating and hit them even once, (at least in the case of mono red) they're pretty much unable to win the game.

If you expect to play those matchups a lot I could see playing them in the main. I personally hate playing against Electrolyze so I could see myself doing so.

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Post #23 by Clownfish » Sun Sep 15, 2013 10:58 am

I'm on UTC+1, 6 hours ahead. I don't have any plans today, so drop me a line when you're up for it.
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Post #24 by DocLawless » Wed Nov 06, 2013 4:59 pm

I love robot decks enough to necro this whole fucking thread. There, I said it.
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Post #25 by Texeven » Wed Nov 27, 2013 12:48 pm

After getting my Ass kicked on GP Antwerp with my Burn, I switched to Affinity and went 5-0 on my local weekly modern without even playing this deck before.
Next goal therefore is GP Prague where I am eager to make Day 2. This is the List I am currently running

[deck=Affinity for Artifacts]
Lands 16
4 Darksteel Citadel
4 Inkmoth Nexus
4 Blinkmoth Nexus
3 Glimmervoid
1 Mountain

Zergs 26
4 Signal Pest
4 Etched Champion
4 Arcbound Ravager
4 Vault Skirge
4 Ornithopter
3 Steel Overseer
3 Memnite

Stuff 18
4 Mox Opal
4 Galvanic Blast
4 Cranial Plating
4 Springleaf Drum
2 Welding Jar

Sideboard 15
3 Thoughtseize
3 Spellskite
3 Blood Moon
2 Whipflare
2 Relic of Progenitus
2 Ancient Grudge
[/deck]

I think this Deck is pretty well balanced out. Had no Problems on the torney facing Goblins, Infect and Twin decks likewise. The 3 Seizes also seem enough. The
only thing I didn't test yet are the Blood Moons. I've been told that they are capable of crushing entire decks by themselves but also shut down your manlands (which seem irrelevant when the opponant cant cast a single spell).

So currently this is my setup. As I dont believe I am going to make Day 2 on GP Vienna, I will play this one as much as I can. Will report back afterwards :)

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Post #26 by magicdownunder » Fri Nov 29, 2013 9:23 am

Ummmm.... no thoughtcast?

I like this deck so far (list)
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Post #27 by LaZerBurn » Fri Nov 29, 2013 2:22 pm

I need to get real good real quick to get enough tix for Opals :) Without ever playing I prefer Galvanic Blast over Thoughtcast because then I can run Mountains not Islands which is important to me :)
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Post #28 by Jack » Fri Nov 29, 2013 3:06 pm

Honestly, there is some merit to that statement, since you can board in Blood Moon.
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Post #29 by DocLawless » Fri Nov 29, 2013 5:29 pm

Between Opal, Drum and Glimmervoid, you're really only looking for "colored mana" and not necessarily "mana of a specific color". The basics are only there in case of Path to Exile.

Thoughtcast is great if you overextend and leave yourself tapped out for a Wrath (like Mary Jacobson did in game 2 vs. Luis Scott-Vargas in the video link Alex posted... Christ, does Vargas ever sit still??!?). You can come back stronger than you would normally be able to after puking your hand onto the board. It sucks sometimes to be in top deck mode. Other tech ideas: Dispatch is broken. [card]Steelshaper's Gift[/card] as Cranial Plating numbers 5 and 6. Mindbreak Trap vs. a replicated Shattering Spree ( :crazy: ), but not so much vs. Shatterstorm or an
overloaded Vandalblast. Welding Jar because reasons. (I see Texeven knows what I'm sayin' 'bout that.)
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Post #30 by DocLawless » Fri Nov 29, 2013 6:41 pm

There is apparently a hot debate between Camp Etched Champion and Camp Master of Etherium.

Or maybe that's just Sally...
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Post #31 by Alex » Fri Nov 29, 2013 7:30 pm

That's just sally. Etched Champion is a win condition, Master isn't.

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Post #32 by DocLawless » Fri Nov 29, 2013 8:27 pm

Definitely no argument here on that point.
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Post #33 by LP, of the Fires » Sat Nov 30, 2013 12:22 am

You always play champion, you maybe play master. I've always liked having at least 1 master in my deck.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Post #34 by DocLawless » Sat Nov 30, 2013 1:04 am

I keep going back and forth between Master and Steel Overseer. Overseer is better over time but I can go for days and never get him to stick long enough to tap him. If I put Master in I can at least get him to stick without getting PoE'd until they realize I'm not running Overseer. Maybe just switching it up to keep people off guard is a good enough reason to do it.

[deck=Robot Deck Wins]
Creatures
3 Arcbound Ravager
4 Etched Champion
4 Memnite
4 Ornithopter
4 Signal Pest
2 Steel Overseer
4 Vault Skirge

Spells
4 Galvanic Blast
2 Shrapnel Blast
3 Thoughtcast

Artifacts
4 Cranial Plating
3 Mox Opal
2 Springleaf Drum

Land
4 Blinkmoth Nexus
4 Darksteel Citadel
2 Glimmervoid
4 Inkmoth Nexus
1 Island
2 Mountain

Sideboard
2 Blood Moon
3 Ethersworn Canonist
1 Mindbreak Trap
2 Relic of Progenitus
3 Spell Pierce
2 Spellskite
2 Torpor Orb[/deck]

Right now I'm thinking Step 1) -1
Thoughtcast, Step 2) ???, Step 3) Profit. I do like Dispatch. Or maybe a singleton Steelshaper's Gift.
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Post #35 by Alex » Sat Nov 30, 2013 1:39 am

You play Steel Overseer over Master of Etherium for the synergy with Arcbound Ravager, basically. It's the biggest upside. However, being susceptible to removal for a turn does kind of suck about Steel Overseer, and is probably the thing I liked about him the least. While I'm not fond of Master of Etherium and I don't consider him a win condition, it's easier to compare him to Steel Overseer than it is to Etched Champion. The fact that he has a HUGE ass is an actual arguing point, and I don't think I'd judge someone for playing him over Steel Overseer. I can see wanting to have a hard-to-kill anthem.

I tried out Court Homunculus in a test build this evening (replacing Shrapnel Blast, with the logic that it SHOULD be able to do more damage) and wasn't impressed by it, so I removed it from the primer. If anyone else has different results that can push me back towards it, please come forward and prove me wrong, but
for now I'm going to stamp it as a stinker.

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Post #36 by DocLawless » Sat Nov 30, 2013 2:29 am

I kinda felt the same way about Court Homie. (I wasn't comparing it to Shrapnel Blast, though.) Homunculus is a 2/2 for 1 cmc, but he has no other tricks and in that category I'm getting "just a body" creatures for free with Memnite and Ornithopter. For 1 mana I'm getting a Lifelink flier... all the creatures in this deck have the common trait of we're not really paying for them. Not for as much work as they do. Compare that attitude to RDW, where I'd be crapping myself for a 2/2 for 1 mana.
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Post #37 by magicdownunder » Sun Mar 09, 2014 8:39 am

I've been reading some rather good articles about robots as of late - do you guys believe now is the time to run 3/1 Master of Etherium and Etched Champion rather then the old 2/2 or 1/3 split (because Jund is on the decline?)
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Post #38 by LP, of the Fires » Sun Mar 09, 2014 10:00 am

I like 2/2 for color consideration purposes and because Jund should be making a resurgence soon since it's absence from the field was mostly people not knowing what the deck should like until Edel built it.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Post #39 by magicdownunder » Sun Mar 09, 2014 10:41 am

Point taken, I'll run the 2/2 split (since you need at least two master so you can stand a chance fighting through hate).

I understand why people are are running 4x Welding Jar online, but I think its taking it too far so I'll go with:

[deck=Robots]Lands 16
4 Blinkmoth Nexus
4 Darksteel Citadel
3 Glimmervoid
4 Inkmoth Nexus
1 Island

Ramp 08
4 Mox Opal
4 Springleaf Drum

Buffs 04
4 Cranial Plating

Support 06
2 Galvanic Blast
2 Thoughtcast
2 Welding Jar

Creatures 26
2 Memnite
4 Ornithopter
4 Signal Pest
4 Vault Skirge
4 Arcbound Ravager
4 Steel Overseer
2 Master of Etherium
2 Etched Champion

Sideboard 15
3 Ancient Grudge
1 Rule of Law
2 Etched Champion
2 Spellskite
2 Thoughtseize
1 Blood Moon
1 Dismember
1 Grafdigger's Cage
1 Tormod's Crypt
1 Whipflare
1 Illness in the Ranks[/deck]

I personally prefer Thoughtcast over Galvanic Blast, but I don't like the idea of dying too
creature based combo G1 for no reasons.
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Post #40 by Alex » Tue Mar 11, 2014 3:37 am

I read some of those articles, and the one thing I disagree with a lot of them on is cutting Etched Champions for Master of Etherium. If I was going to cut anything it would be Steel Overseers. Steel Overseer very rarely lives to tap for value anyway, and when it does chances are Master of Etherium would win you the game just as hard.

Yes, Etched Champion is only a 2/2 without Metalcraft, but it just has way more potential to be incredible than Steel Overseer, I feel.







I'll be putting some more time into this primer now that the deck isn't being hated out of the format by Deathrite Shaman. More to come in the coming week.


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