Tranquil Cove (Limited - Sealed and Draft)MM Draft Strategy

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MM Draft Strategy

Post #1 by Link » Tue Jun 11, 2013 6:41 pm

As someone who just started playing in the RTR block, but is also going to Vegas because Birthday and epicness, how the HELL do you draft this set?

Any and all pointers/tips/strategues are welcome. Please let's make this thread huge.

I'd prefer to draft an aggro deck, but not sure which archetype I should be going for. Just monoR? B/W rebels seems low curve? Storm seems like I'd need a lot more experience/actually know the cards of the set, so I'd probably stay away from that and dredge and lean toward.... R/B goblins?

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Post #2 by Link » Tue Jun 11, 2013 7:08 pm

Here is my first test draft:

[deck]Creature (14)
3x Deepcavern Imp
1x Demigod of Revenge
1x Facevaulter
1x Festering Goblin
1x Hammerheim Deadeye
1x Marsh Flitter
1x Murderous Redcap
1x Stingscourger
1x Street Wraith
1x War-Spike Changeling
1x Warren Pilferers
1x Warren Pilferers

Instant (7)
1x Brute Force
2x Death Denied
1x Desperate Ritual
2x Fury Charm
1x Manamorphose

Artifact (2)
1x Executioner's Capsule
1x Paradise Mantle

Sorcery (6)
2x Absorb Vis
1x Grapeshot
1x Rift Bolt
2x Syphon Life

Land (2)
1x Blinkmoth Nexus
1x Dakmor Salvage[/deck]

I'm thinking Fury charm is weak and so is Absorb Vis maybe?

Its 30 cards if you take out the land, what else should be cut from this deck? Is this a decent deck? Here is my other pool as well:
Raven's Crime
Meadowboon
Scion of OOna
Otherwordly Journey
Hillcomber Giant
Terashi's Grasp
Echoing Courage

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Post #3 by imopen2 » Sat Jun 15, 2013 11:08 pm

I just noticed this thread but I have to run. Ill take a look at the deck later tonight. So far I've had success going artifacts and also going rebels. I think green is very beefy but you need removal because you're usually slow. I drafted a sick mill deck yesterday but got flooded out in round 2. I think URb arcane mill is a real strategy
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Post #4 by Link » Sat Jun 15, 2013 11:31 pm

I've done a lot more practice drafts, and got rolled by faeries as green because I had zero reach. I think penumbra spider is pretty highly pickable in those colors.

Artifacts have always seemed clunky to me, don't you need a lot of cards to make it work?


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