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Memnarch

Posted: Thu Feb 28, 2013 8:03 am
by Manders
Commander:
[deck]1 Memnarch

Artifact:
1 Batterskull
1 Blinkmoth Urn
1 Darksteel Ingot
1 Everflowing Chalice
1 Galvanic Key
1 Gilded Lotus
1 Grim Monolith
1 Krark-Clan Ironworks
1 Lightning Greaves
1 Mana Crypt
1 Mana Vault
1 Mirrorworks
1 Mox Opal
1 Mycosynth Lattice
1 Myr Matrix
1 Myr Reservoir
1 Myr Turbine
1 Neurok Stealthsuit
1 Prototype Portal
1 Sculpting Steel
1 Semblance Anvil
1 Sensei's Divining Top
1 Skullclamp
1 Sol Ring
1 Spine of Ish Sah
1 Sword of Feast and Famine
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Tormod's Crypt
1 Unwinding Clock
1 Ur-Golem's Eye
1 Vedalken Orrery
1 Venser's Journal
1 Voltaic Key

Creature:
1 Alloy Myr
1 Darksteel Colossus
1 Darksteel Juggernaut
1 Darksteel Myr
1 Kuldotha Forgemaster
1 Lodestone Golem
1 Lodestone Myr
1 Mycosynth Golem
1 Myr Battlesphere
1 Myr Enforcer
1 Myr Galvanizer
1 Myr Landshaper
1 Myr Propagator
n1 Myr Quadropod
1 Myr Retriever
1 Myr Superion
1 Myr Welder
1 Palladium Myr
1 Phyrexian Metamorph
1 Plague Myr
1 Shimmer Myr
1 Silver Myr
1 Solemn Simulacrum
1 Spellskite
1 Sundering Titan
1 Treasure Mage
1 Trinket Mage
Enchantment:
1 Copy Artifact
1 March of the Machines

Instant:
1 Blinkmoth Infusion
1 Thirst for Knowledge

Land:
1 Academy Ruins
1 Ancient Tomb
1 Blinkmoth Nexus
1 Darksteel Citadel
1 Inkmoth Nexus
1 Mishra's Factory
1 Mishra's Workshop
1 Reliquary Tower
1 Seat of the Synod
15 Snow-Covered Island
1 Urza's Factory
1 Urza's Mine
1 Urza's Power Plant
1 Urza's Tower
1 Vesuva

Planeswalker:
1 Tezzeret the Seeker

Sorcery:
1 Acquire
1 Fabricate
1 Thoughtcast
1 Transmute Artifact[/deck]

Win Condition: Get as many Myr on the field as you possibly can and pwn your opponent, lol.

There is a perfect draw in this that'll allow me to play Memnarch Turn 1 or 2, but I don't remember what it is.
This deck is really quite wicked when it works, though. I've enjoyed many a game on Cockatrice with it.

Posted: Thu Feb 28, 2013 6:04 pm
by The Dark Guardian
I don't suppose you know a Nicholas Short from IL?

You two are the only people I have ever seen play a "myr" deck =p..

That said, even in the most aggroest (if that is even a word) decks, the lowest land count I have seen (not including mana rocks) is 35. Unless I am missing something, your count is 30. Even as aggressively costed as the deck appears, your general is still expensive, as is cards such as Spine, Venser's Journal, ect. How has the deck done in play?

Posted: Fri Mar 01, 2013 1:57 am
by Manders
Haha, nope, I'm not familiar with him, but good to know I'm not the only one! :D

The deck's done really well, actually. I rarely run in mana fuck, honestly. Like I said, it's a hell of a deck. It's royally pissed people off before. :evillol:

Posted: Fri Mar 01, 2013 3:14 am
by The Dark Guardian
If I ever play you, I will be running Energy Flux.

...Nice deck =p.

Posted: Fri Mar 01, 2013 11:18 am
by Manasjap
It's almost a pity you can't play all the other classic :2mana: mana myrs. Looks fun to play ^_^

One thing I noticed that you have Sundering Titan in your list, which is banned 'officially' in EDH. Your playgroup may not find this a problem (I guess I wouldn't either), but it could be something worth to consider/discuss.

Posted: Sat Mar 02, 2013 2:12 am
by Manders
If I ever play you, I will be running Energy Flux.

...Nice deck =p.
See, that's the problem. Once people play this deck, they tend to build a deck to counter it, which seems surprisingly easy. :(
It's almost a pity you can't play all the other classic :2mana: mana myrs. Looks fun to play
It really is quite a blast. :D
One thing I noticed that you have Sundering Titan in your list, which is banned 'officially' in EDH. Your playgroup may not find this a problem (I guess I wouldn't either), but it could be something worth to consider/discuss.
Oh, no, I had no idea. I don't play in a playgroup or anything, though. The only place I've ever played it, and the only place I have it, is on Cockatrice.

I'm a super casual player. XD