Multiplayer Commander DecklistsKozilek, Butcher of Truth/Ulamog, the Infinite Gyre.

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Kozilek, Butcher of Truth/Ulamog, the Infinite Gyre.

Post #1 by Alex » Fri Jul 05, 2013 12:55 pm

I always wanted to play a colorless EDH deck, the challenge of building one was appealing to me. I used to think Commander was a boring, shitty format until I actually started turning deckbuilding into a part of the game. This was my first ever Commander deck and I think it turned out pretty well. I have basically everything in it that CAN be foiled foil now, and I might have to proxy the entire thing because I honestly don't ever feel comfortable playing it anywhere except gatherings at my house because of how expensive the damned thing is...

That being said, the deck isn't for people with shallow pockets. A lot of this stuff is very expensive even non-foiled.





The nice thing about the deck is you aren't really bound to playing a single general, and you can play all each of your generals in the deck if you want. I switch between [card]Kozilek,
Butcher of Truth[/card], Karn, Silver Golem, and Ulamog, the Infinite Gyre pretty regularly. I like Karn the best but playing Eldrazi always feels good.

One technicality about the deck is ruling arguments brought up by Spawnsire of Ulamog. Some playgroups will be okay with you having a sideboard of 10 cards, while others will simply let you pick cards out of your box, etc. Other groups will tell you that you can't use the ability at all...it's completely up to discretion. I'm sure you can find another card to play in that slot if you're playing with people who aren't okay with Spawnsire.

[deck=Artifact EDH]
Commander
1 Ulamog, the Infinite Gyre
1 Kozilek, Butcher of Truth
1 Karn, Silver Golem

Planeswalker/Spell (2)
1 All is Dust
1 Karn Liberated

Artifacts (40)
1 Arena of the Ancients
1 Basalt Monolith
1 Blinkmoth Urn
1 Bonehoard
1 Candelabra of Tawnos
1 Carnage Altar
1
Darksteel Forge
1 Doubling Cube
1 Everflowing Chalice
1 Forcefield
1 Galvanic Key
1 Gate to the AEther
1 Gilded Lotus
1 Grim Monolith
1 Krark-Clan Ironworks
1 Lightning Greaves
1 Liquimetal Coating
1 Mana Crypt
1 Mirror Gallery
1 Mirrorworks
1 Nim Deathmantle
1 Planar Portal
1 Quicksilver Amulet
1 Rings of Brighthearth
1 Sands of Delirium
1 Sculpting Steel
1 Sensei's Divining Top
1 Sisay's Ring
1 Skyship Weatherlight
1 Sol Ring
1 Tatsumasa, the Dragon's Fang
1 Thran Dynamo
1 Time Vault
1 Unwinding Clock
1 Ur-Golem's Eye
1 Voltaic Key
1 Well of Knowledge
1 Worldslayer
1 Worn Powerstone

Creatures (18)
1 Artisan of Kozilek
1 Darksteel Colossus
1 Dross Scorpion
1 It That Betrays
1 Karn, Silver Golem
1 Kozilek, Butcher of Truth
1 Ulamog, the Infinite Gyre
1 Kuldotha Forgemaster
1 Mirror Golem
1 Myr Welder
1 Pentavus
1 Phyrexian Colossus
1 Platinum Angel
1 Platinum Emperion
1 Shimmer Myr
1 Spawnsire of Ulamog
1 Steel Hellkite
1 Su-Chi

Mana (39)
1 Ancient
Tomb
1 Arena
1 Blasted Landscape
1 Blinkmoth Nexus
1 Blinkmoth Well
1 Buried Ruin
1 Cloudpost
1 Crystal Vein
1 Darksteel Citadel
1 Dread Statuary
1 Deserted Temple
1 Eldrazi Temple
1 Eye of Ugin
1 Ghost Town
1 Glimmerpost
1 Hall of the Bandit Lord
1 High Market
1 Homeward Path
1 Inkmoth Nexus
1 Mikokoro, Center of the Sea
1 Miren, the Moaning Well
1 Misra's Factory
1 Mishra's Workshop
1 Mutavault
1 Mystifying Maze
1 Petrified Field
1 Reliquary Tower
1 Scorched Ruins
1 Sheltered Valley
1 Temple of the False God
1 Thespian's Stage
1 Urza's Factory
1 Urza's Tower
1 Urza's Power Plant
1 Urza's Mine
1 Vesuva
1 Wasteland
1 Winding Canyons
1 Zoetic Cavern
[/deck]

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Post #2 by Khaospawn » Fri Jul 05, 2013 3:18 pm

So. Many. Brown. Cards.
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hamfactorial » Tue Nov 25, 2014 1:41 pm wrote:In a pinch, Khaos' beard can help turn this around.

Col. Khaddafi » Thu Jul 04, 2013 6:02 pm wrote:I rarely skip a Khaospawn wall of text because I know there is always piss at the end of the rainbow.

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Post #3 by Alex » Fri Jul 05, 2013 7:59 pm

Khaospawn » Fri Jul 05, 2013 9:18 am wrote:So. Many. Brown. Cards.

Also never has there been a deck where Steel Hellkite is so unbeatable. :teach:

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Post #4 by Azrael » Tue Jul 09, 2013 10:18 pm

When I've tried Eldrazi, Swiftfoot Boots in addition to Greave proved a pretty good idea. I'd also recommend considering Pathrazer of Ulamog, maybe even Ulamog's Crusher.

No Mana Vault?

Mindslaver didn't make the cut? Strip Mine, Tectonic Edge?

Removal options aren't great: Avarice Totem, with the stacking trick? Brittle Effigy? Spine of Ish Shah? Probably don't want to board wipe, aside from All is Dust - but on the other hand, Eldrazi do well against an empty board.

Card draw options are hard to come by. Mangara's Tome? Phyrexian Portal? Mind's Eye is probably too slow.

Urborg, Tomb of Yawgmoth? Doesn't have a color symbol, but it turns on some of your lands, like Arena.

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Post #5 by Alex » Tue Jul 09, 2013 10:46 pm

I had to intentionally tone the deck down a little bit because of how absurdly long it took me to take every turn. A lot of people complained because of the sheer amount of interactions one could produce as early as turn 6.

If someone is interested in making the "perfect" brown EDH deck they can Google a similar list jammed full of silly interactions. Mine has quite a few but they're much more subtle and spread out.

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Post #6 by DarthStabber » Tue Dec 24, 2013 1:47 am

Surprised no crucible of worlds, darksteel citadel, or Urborg, Tomb of Yawgmoth (legal because it is not a swamp until it is in play). Also myr battlesphere is SO MUCH FUN with a little support.
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thanks to nbw for the sig.
redthirst » Mon Nov 18, 2013 8:18 pm wrote:You do need to try to gay it up a little more.

You're like the least gay member of this clan.

And that's counting the fact that you voluntarily have sex with men.

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Post #7 by Jack » Tue Dec 24, 2013 4:58 am

Why would you want Urborg? Does it do anything other than:
-fix your opponents' mana;
-turn on swampwalk for opposing creatures;
-make opposing Coffers better;
-make Corrupt stronger;
-make Mutilate stronger;
-improve every black mana doubler (and there are a lot)
...and other effects that benefit other players? Am I missing something?
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Post #8 by DarthStabber » Tue Dec 24, 2013 5:48 am

freedom » Mon Dec 23, 2013 10:58 pm wrote:Why would you want Urborg? Does it do anything other than:
-fix your opponents' mana;
-turn on swampwalk for opposing creatures;
-make opposing Coffers better;
-make Corrupt stronger;
-make Mutilate stronger;
-improve every black mana doubler (and there are a lot)
...and other effects that benefit other players? Am I missing something?


Takes the sting out of a few of your lands, and allows lands that do not tap for mana to do so.
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thanks to nbw for the sig.
redthirst » Mon Nov 18, 2013 8:18 pm wrote:You do need to try to gay it up a little more.

You're like the least gay member of this clan.

And that's counting the fact that you voluntarily have sex with men.

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Kozilek, Butcher of Truth/Ulamog, the Infinite Gyre.

Post #9 by gloriarwalton » Sat May 27, 2017 11:27 am

Thanks for brown cards, It a lot.
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