[Deck] Burn

Discussions about the Legacy Format

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Postby BlakLanner » Tue Mar 18, 2014 7:42 pm

I would say that looks pretty solid. I still think that 21 land is too much but I bow to those who play versions with fetchlands and to tournament results. My only suggestion may be drop one land, go to 10/10 and add the 4th vortex, but test before committing.
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Postby Purp » Tue Mar 18, 2014 7:59 pm

a fellow grinder mentioned "Stone blade, delver variants, miracles, and show and tell" will be very popular. Would there be a way to someone hedge the main deck without weakening it?
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Postby BlakLanner » Tue Mar 18, 2014 8:03 pm

I wouldn't. We are pretty well set up to win game 1 vs the fair(er) decks, Miracles is always going to suck, and our only defense to an early Sneak and Show is Ensnaring Bridge which we don't want main.
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Postby Purp » Wed Mar 19, 2014 9:08 pm


[deck]
4 Grim Lavamancer
4 Goblin Guide

4 Lightning Bolt
4 Chain Lightning
4 Lava spike
4 Price of Progress
4 Flame Rift
3 Sulfuric Vortex
4 Fireblast
4 Rift Bolt

9 Mountains
12 Fetches

SB
3 Ensnaring Bridge
4 Pyroblast
3 Mindbreak Trap
2 Smash to Smithereens
3 Searing Blaze
[/deck]
So after testing the above list last night. Some initial thoughts are that Grim in multiples is weak, and I seemed to be prone to flooding. Inital thoughts were to -1 Grim Lava Mancer -1 Fetch.

Chatted with PSully about the list some, he mentioned he seems to be shying away from creatures, as he found himself always siding them out. I asked what his predictions were meta wise for the Invitational and this was his repsonse, "BUG/Esper/UWR/RUG/SnS "

[deck]
3 Grim Lavamancer
4 Goblin Guide

4 Lightning Bolt
4 Chain Lightning
4 Lava spike
4 Price of Progress
4
Flame Rift
3 Sulfuric Vortex
4 Fireblast
4 Rift Bolt
2 Searing Blaze

9 Mountains
11 Fetches

SB
3 Ensnaring Bridge
4 Pyroblast
3 Mindbreak Trap
2 Smash to Smithereens
1 Searing Blaze
2 ----
[/deck]

I now have two SB slots open, possibly Vexing Shusher to maybe help with Miracles?
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Postby Khaospawn » Wed Mar 19, 2014 9:17 pm

Now you're learning, Purp. ;)

It's all about proper metagaming in Legacy if you want to pilot Burn correctly. :smileup:
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Postby BlakLanner » Wed Mar 19, 2014 9:42 pm

I think Pyrostatic Pillar is your best option for that slot. Shusher will help against Miracles but I don't know if it really is going to be enough because Terminus.
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Postby Purp » Wed Mar 19, 2014 10:08 pm

Pillar good vs miracles, storm and even mirror..worth bringing it in elsewhere?
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Postby BlakLanner » Wed Mar 19, 2014 10:10 pm

Great against Elves and probably High Tide. Reasonable against just about any "fair" blue deck since they all play ponder/brainstorm/etc.
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Postby Shaman » Thu Mar 20, 2014 6:47 am

So, so far the discussions on this thread have been about whether 2 certain cards should be in the main or board, rift and searing blaze (a decision that's entirely meta based, therefor no one here can help you) and the other topic up for debate is the number of lands (i.e. 19-21) which there's a simple answer to, it doesn't matter. You're playing burn, and therefor will undoubtedly go 0-X drop and go play edh. This entire thread is irrelevant. You're counting to 20. All other decisions that will need to be made are either so non-consequential they shouldn't even be brought up on this forum or its based on your local meta/perceived meta (a perceived meta that you as an individual have to predict based on prior experience and instinct) This thread should take a new direction, "Why to not play burn"

I'll start.

CONS

1) Its bad
2) Its win record is actually horrible despite what the original poster
stated.
3) Its gets outclassed by every other deck playing red
4) Cat tribal is simply better (if you get that joke, good for you)

PROS

1) Its dirt cheap
2) ????
3) Profit

If you're on burn simply because its what you can afford then I'm sorry for you, but you're going to lose till you get a job or friends to led you cards.

I'm gunna go ahead and leave now. Have fun counting to 20. I know it may be hard for some of you but i have faith none of you will be able to make it that high.

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Postby Khaospawn » Thu Mar 20, 2014 8:54 am

Fucking troll.
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Postby Lightning_Dolt » Thu Mar 20, 2014 12:50 pm

Bed sheets? Who invited that kid?

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Postby Mcdonalds » Thu Mar 20, 2014 6:13 pm

Cat tribal is the secret legacy boogeyman

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Postby hamfactorial » Thu Mar 20, 2014 7:41 pm

Mutavault is a cat.

:gonk:

Metagame broken

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Postby hamfactorial » Thu Mar 20, 2014 7:42 pm

Bed sheets? Who invited that kid?
You uncultured swine!

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Postby Mcdonalds » Thu Mar 20, 2014 9:52 pm

Mutavault is a cat.

:gonk:

Metagame broken
Alright so we got seht's tiger, qasali Pridemage and mutavault so far

This could go places

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Postby hamfactorial » Thu Mar 20, 2014 9:59 pm

None of this would be possible without Shaman.

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Postby Platypus » Thu Mar 20, 2014 10:01 pm

Don't forget Zarichi Tiger! Gotta stay alive, that's how you win games and beat burn!
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Postby hamfactorial » Thu Mar 20, 2014 10:04 pm

Sneak and Show? Slam Trained Caracal.

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Postby Mcdonalds » Thu Mar 20, 2014 10:24 pm

Nice grisselbrand bro

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Postby Mcdonalds » Thu Mar 20, 2014 10:25 pm

Whatcha gonna do, draw 7 cards?

Can't handle these cat paws

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Postby Shaman » Thu Mar 20, 2014 10:58 pm

I claim this thread as a victory.

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Postby Shaman » Thu Mar 20, 2014 11:02 pm

Fucking troll.
And that's Mr. Troll to you good sir.

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Postby Khaospawn » Fri Mar 21, 2014 1:18 am

Fucking troll.
And that's Mr. Troll to you good sir.
With a response like that, I find myself unable to hate you. Well played, Mr. Troll. Well played.
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Postby Purp » Fri Mar 21, 2014 4:58 am

Ater testing tonight, I am going to be cutting all creatures.
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Postby Khaospawn » Fri Mar 21, 2014 8:51 am

I think that's a terrible idea.
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Postby Purp » Fri Mar 21, 2014 1:28 pm

Ok, maybe it was.

I lost to t1 dredge and a elves deck last night.
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Postby Khaospawn » Fri Mar 21, 2014 2:03 pm

To be fair, the creatures aren't good in the Dredge matchup and Guide is pretty terrible against Elves. But the Lavamancer does do some work versus Elves.

Dredge is just all around bad for burn anyway. Game 1, we're a huge dog and Game 2 isn't much better unless were using a ton of hate.

With Elves, you pretty much just try to hide behind a bridge and point everything to the face, trying to kill them before they can kill you.

All of this just goes to show how terrible Burn is vs Combo decks, unfortunately.
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Postby BlakLanner » Fri Mar 21, 2014 4:10 pm

Actually, creatures are essential to the Dredge fight. Killing off your own is the only way to get Bridge out of their graveyard if you haven't found your graveyard hate. Losing T1 is just something that happens from time to time though.
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Postby Purp » Fri Mar 21, 2014 4:26 pm

I didn't know that
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Postby Khaospawn » Fri Mar 21, 2014 5:43 pm

Oh yeah, I forgot about that. It's been awhile since I've played against Dredge. But sometimes you don't even get a chance to do that.
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Postby BlakLanner » Fri Mar 21, 2014 5:50 pm

This is true. When they T1 you it is pretty much have a Leyline of the Void or die.
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Postby magicdownunder » Sat Mar 22, 2014 5:22 am

@Purp, Blak and Spawn: If your a Pauper, Standard and Modern burn player would getting into Leg. burn be difficult?
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Postby LaZerBurn » Sat Mar 22, 2014 9:29 am

No :)

This thread has re-kindled my interest so I'll most likely get the 4 Fetches (Bloodstained Mire) and the Vortex's I need to play again - I only sold mine off (at a profit) a few weeks ago! I like the fixed meta and once I'm as familiar as Khaos and Blaklanner it'll be great to have another format to burn people in :)

Also there are some good posts in the MTGS thread so it's worth wading through for info :)
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Postby Khaospawn » Sat Mar 22, 2014 11:53 am

@Purp, Blak and Spawn: If your a Pauper, Standard and Modern burn player would getting into Leg. burn be difficult?
Not at all. Obviously, the deck wouldn't play any fetches, but it'd still work. I think the only "expensive" cards would be Goblin Guide and Chain Lightning, right?
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Postby magicdownunder » Sat Mar 22, 2014 11:58 am

I think Chain's was dirt cheap (I have them in my Pauper deck) guide's are expensive but I have them in my modern deck so the main cost will be the fetch lands (which don't prick you) and getting beating 10-1000's times before I learn the meta.

Lucky for me this forum is filled with tech savvy people, so I'll just wait till you guys upload more videos before I give Leg. a shot.
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Postby Khaospawn » Sat Mar 22, 2014 2:57 pm

Chains are about $14 in paper, last I checked. Overall, not that pricey in the overall scheme of things. You can probably build a fetchless version for about a hundred bucks methinks.
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Postby BlakLanner » Sat Mar 22, 2014 5:54 pm

My fetchless has a retail of about $300 with sideboard. Ensnaring Bridges aren't cheap.
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Postby Khaospawn » Sat Mar 22, 2014 7:26 pm

Really? I own 7.
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Postby Platypus » Sat Mar 22, 2014 7:31 pm

Yeah, they are going for over $20. Bothers me that I didn't get any last year when I started to acquire Modern cards.
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Postby Khaospawn » Sat Mar 22, 2014 8:20 pm

Cool. I wonder if my foreign Stronghold bridges are worth more.

Hell, if anyone is playing with fetches, isn't a set of Tarns alone pushing close to $400? I don't even want to know what my 75 is worth. I'd be too tempted to double sleeve it or something.
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