[Fedoras of Salvation] - White Knights ITT

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Postby Valdarith » Tue Jan 06, 2015 9:23 pm

Yes, definitely those types.
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Postby Valdarith » Tue Jan 06, 2015 9:29 pm

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Postby BlakLanner » Tue Jan 06, 2015 9:51 pm

Given us another "play this so your Searing Blood always works" trap?
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Postby Jamie » Tue Jan 06, 2015 9:53 pm

what was the first trap?

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Postby BlakLanner » Tue Jan 06, 2015 9:54 pm

Cards like Swan Song
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Postby hamfactorial » Tue Jan 06, 2015 9:54 pm

Lulz. Spend 2 turns playing and donating this dude, then another card to kill the dude you gave them, to net zero cards.

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Postby Jamie » Tue Jan 06, 2015 10:31 pm

The jeskai ascendancy scenarios people are setting up in the comments are hilarious

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Postby Stardust » Tue Jan 06, 2015 11:19 pm

Lulz. Spend 2 turns playing and donating this dude, then another card to kill the dude you gave them, to net zero cards.
Pretty sure you play this guy as a Goblin Piker, get in a few hits (somehow?) then donate him only once you're able to close the game with the burn that's on top of your deck. Easy turn 5 win.
҉

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[Fedoras of Salvation] - White Knights ITT

Postby Wraith223 » Tue Jan 06, 2015 11:23 pm

As a bonus, i am really fit now and the paycheck is awsome!
Last edited by Wraith223 on Fri Oct 30, 2015 3:59 pm, edited 1 time in total.
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Postby Khaospawn » Tue Jan 06, 2015 11:24 pm

It looks like War-Name Aspirant went AWOL to become an airbender.
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Postby Khaospawn » Tue Jan 06, 2015 11:24 pm

Oh, hey, wassup, Wraith.
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Postby Wraith223 » Tue Jan 06, 2015 11:25 pm

Tired....getting up at 3am for driving course is mentally exhausting.
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Postby Khaospawn » Tue Jan 06, 2015 11:27 pm

I'm up at 3 am almost every day. Though I've been doing it for years now so I'm kind of used to it. As a result, I can't sleep in past 8 am unless I've drank a shit ton of booze.
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[Fedoras of Salvation] - White Knights ITT

Postby Wraith223 » Tue Jan 06, 2015 11:31 pm

Deleted
Last edited by Wraith223 on Fri Oct 30, 2015 1:49 pm, edited 1 time in total.
Author of Gunning for Tactical/Practical - http://diestoremoval.com/viewtopic.php?f=23&t=2103
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Postby Khaospawn » Tue Jan 06, 2015 11:32 pm

Look at the person to your left. Now to your right. Only one of them will survive this.
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[Fedoras of Salvation] - White Knights ITT

Postby Wraith223 » Tue Jan 06, 2015 11:36 pm

Deleted
Last edited by Wraith223 on Fri Oct 30, 2015 1:50 pm, edited 1 time in total.
Author of Gunning for Tactical/Practical - http://diestoremoval.com/viewtopic.php?f=23&t=2103
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Postby Kaitscralt » Wed Jan 07, 2015 12:19 am

They know there are endless donuts just past graduation
Standard hobos who play budget garbage should be looked upon with suspicion.

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Postby admin » Wed Jan 07, 2015 1:07 am

No like a new section under the EDH/Commander thread overview...

Now there is : 1v1 Decklists, Multiplayer Decklists

addd one for Tiny Leaders..

"1 vs 1 Commander Decklists, Multiplayer Commander Decklists, Tiny Leaders Decklists"
Yeah sure, no problem making another subforum if you believe it will get content.

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Postby Khaospawn » Wed Jan 07, 2015 3:02 am

it won't
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Postby hamfactorial » Wed Jan 07, 2015 3:42 am

Kaitspawn

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Postby Lightning_Dolt » Wed Jan 07, 2015 3:43 am

I don't see the appeal of the format. People are trying to make it a thing here too.

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Postby Valdarith » Wed Jan 07, 2015 4:14 am

It's basically a mashup of Commander and Legacy. Commander players hate Legacy because it's a tryhard format. Legacy players hate Commander because it's a format for dirty casuals. Tiny Leaders is attempting to find a middle ground.
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Postby Valdarith » Wed Jan 07, 2015 4:15 am

Lulz. Spend 2 turns playing and donating this dude, then another card to kill the dude you gave them, to net zero cards.
I think there's more to this card than that. Anything this cheap with "draw two" attached is just begging to be broken.
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Postby Lightning_Dolt » Wed Jan 07, 2015 5:10 am

It's basically a mashup of Commander and Legacy. Commander players hate Legacy because it's a tryhard format. Legacy players hate Commander because it's a format for dirty casuals. Tiny Leaders is attempting to find a middle ground.
It's just super-restrictive legacy. It has none of the charm of edh.

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Postby Valdarith » Wed Jan 07, 2015 5:30 am

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Postby nme » Wed Jan 07, 2015 6:27 am

Reality Shift
1U
Instant
Exile target creature. Its controller manifests the top card of his or her library. (That player puts the top card of his or her library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

I love how this card trolls courser decks.

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Postby hamfactorial » Wed Jan 07, 2015 6:29 am

Lulz. Spend 2 turns playing and donating this dude, then another card to kill the dude you gave them, to net zero cards.
I think there's more to this card than that. Anything this cheap with "draw two" attached is just begging to be broken.
Maybe my inner Johnny isn't strong, but I think decks looking to draw two cards will just play Treasure Cruise instead of trying to build around an effect attached to a marginal creature.

Jeez, I've turned into such a tryhard :apirate:

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Postby Christen » Wed Jan 07, 2015 7:21 am

As of now I'd put it strictly on limited.
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Postby Valdarith » Wed Jan 07, 2015 2:02 pm

Lulz. Spend 2 turns playing and donating this dude, then another card to kill the dude you gave them, to net zero cards.
I think there's more to this card than that. Anything this cheap with "draw two" attached is just begging to be broken.
Maybe my inner Johnny isn't strong, but I think decks looking to draw two cards will just play Treasure Cruise instead of trying to build around an effect attached to a marginal creature.

Jeez, I've turned into such a tryhard :apirate:
I'm thinking more along the lines of combo decks in non-rotating formats. It's clearly lacking on its own. I don't think you'd play it unless your deck could break it.
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Postby Midnight_v » Wed Jan 07, 2015 2:40 pm

Red dryad arbor : a 1/1 goblin mountain with haste that deals you 2 damages every time you tap it (either for attacking or for mana).
Or I don't know maybe something like:

Good red card
Cost: Mountains
Good red card has no drawback.
Good red card does the things good red cards should do
OR
Does something important to magic in general that red cards are
generally denied in magic.
OR
Is a creature tacked onto a spell for an undercosted amount.
*/*

Such things would please me.
Rabble master was one such card. Young pyromancer as well.
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Postby Kaitscralt » Wed Jan 07, 2015 2:42 pm

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dear God is she ugly
Standard hobos who play budget garbage should be looked upon with suspicion.

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Postby hamfactorial » Wed Jan 07, 2015 2:44 pm

Lulz. Spend 2 turns playing and donating this dude, then another card to kill the dude you gave them, to net zero cards.
I think there's more to this card than that. Anything this cheap with "draw two" attached is just begging to be broken.
Maybe my inner Johnny isn't strong, but I think decks looking to draw two cards will just play Treasure Cruise instead of trying to build around an effect attached to a marginal creature.

Jeez, I've turned into such a tryhard :apirate:
I'm thinking more along the lines of combo decks in non-rotating formats. It's clearly lacking on its own. I don't think you'd play it unless your deck could break it.
Yeah, it needs to be part of a deck with instant speed untap effects to really abuse it. Jeskai Ascendancy certainly comes to mind.

It's a draw engine with Kiki-Jiki, at least :evillol:

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Postby Valdarith » Wed Jan 07, 2015 3:45 pm

Lulz. Spend 2 turns playing and donating this dude, then another card to kill the dude you gave them, to net zero cards.
I think there's more to this card than that. Anything this cheap with "draw two" attached is just begging to be broken.
Maybe my inner Johnny isn't strong, but I think decks looking to draw two cards will just play Treasure Cruise instead of trying to build around an effect attached to a marginal creature.

Jeez, I've turned into such a tryhard :apirate:
I'm thinking more along the lines of combo decks in non-rotating formats. It's clearly lacking on its own. I don't think you'd play it unless your deck could break it.
Yeah, it needs to be part of a deck with instant speed untap effects to really abuse it. Jeskai Ascendancy certainly comes to mind.

It's a draw engine with Kiki-Jiki, at least :evillol:
Yes, Twin was the first deck that came to mind. It's a draw four with Pestermite and Exarch and you can make copies of it if you don't yet have the combo.

In Standard, Jeskai Ascendancy is the obvious choice for shenanigans, but it also plays well with Twinflame, Kiora's Follower, Crypsis, Daring Thief, etc.

Ultimately though I think you'll want to go even deeper to make it truly worth playing.
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Postby hamfactorial » Wed Jan 07, 2015 4:03 pm

I'll probably try it in BBBSG because I love bad cards :V

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Postby Stardust » Wed Jan 07, 2015 6:43 pm

Activate ability, cast Restoration Angel?
҉

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Postby Valdarith » Wed Jan 07, 2015 6:46 pm

That's a thing.
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Postby Valdarith » Wed Jan 07, 2015 6:46 pm

Could fit in a flicker shell with Akroma for max lulz.
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Postby rcwraspy » Wed Jan 07, 2015 6:54 pm

Trap card is a trap.
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Postby hamfactorial » Wed Jan 07, 2015 6:55 pm

:unibrow:

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Postby Stardust » Wed Jan 07, 2015 7:17 pm

Trap card is a trap.
It's a Johnny card, to be sure. I agree that's it's probably awful, but you can't deny that there are a lot of two card combos to draw two cards off this guy for free. Unfortunately, there are also lots of two card combos that win you the game, so...
҉


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