[Deck] Burn
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A friend of mine won an SCG IQ, so we're road tripping to the Invitational in Seattle this December. I'm planning on playing in both opens, but I don't have any Legacy decks to borrow, and don't have the money to build anything terribly expensive. What would be a good starting point for a Mono Red Burn list?
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Do you have fetch lands that can search for Mountains?
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It is a valid question. If he does, he probably goes for the list that won the Open a few weeks ago. If not, he uses something similar to my current list.
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Go back a page or two. I think there's a fetchless build posted that's pretty darn good.A friend of mine won an SCG IQ, so we're road tripping to the Invitational in Seattle this December. I'm planning on playing in both opens, but I don't have any Legacy decks to borrow, and don't have the money to build anything terribly expensive. What would be a good starting point for a Mono Red Burn list?
In a pinch, Khaos' beard can help turn this around.
I rarely skip a Khaospawn wall of text because I know there is always piss at the end of the rainbow.
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I know it's a valid question. It just sounded funny the way you answered it.It is a valid question. If he does, he probably goes for the list that won the Open a few weeks ago. If not, he uses something similar to my current list.
In a pinch, Khaos' beard can help turn this around.
I rarely skip a Khaospawn wall of text because I know there is always piss at the end of the rainbow.
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Too many people who only can fetch for dirty islands and not the one true land type.
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If you can get 8 fetchlands, I would suggest using the list that won the SCG Open in Vegas a few weeks ago as a baseline. It doesn't matter what fetches you use as long as they can get Mountains.
[deck]
Creatures
4 Goblin Guide
3 Grim Lavamancer
4 Eidolon of the Great Revel
Lands
12 Mountain
8 Fetchlands
Spells
2 Sulfuric Vortex
4 Fireblast
4 Lightning Bolt
4 Price of Progress
3 Searing Blaze
4 Chain Lightning
4 Lava Spike
4 Rift Bolt
Sideboard
2 Ensnaring Bridge
3 Relic of Progenitus
3 Vexing Shusher
2 Mindbreak Trap
2 Searing Blood
3 Smash to Smithereens
[/deck]
I prefer my sideboard being a bunch of 3-ofs but if Miracles starts taking off, we might be back in the market for the Shushers.
[deck]
Creatures
4 Goblin Guide
3 Grim Lavamancer
4 Eidolon of the Great Revel
Lands
12 Mountain
8 Fetchlands
Spells
2 Sulfuric Vortex
4 Fireblast
4 Lightning Bolt
4 Price of Progress
3 Searing Blaze
4 Chain Lightning
4 Lava Spike
4 Rift Bolt
Sideboard
2 Ensnaring Bridge
3 Relic of Progenitus
3 Vexing Shusher
2 Mindbreak Trap
2 Searing Blood
3 Smash to Smithereens
[/deck]
I prefer my sideboard being a bunch of 3-ofs but if Miracles starts taking off, we might be back in the market for the Shushers.
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If you can't get fetchlands, this is what I have been running with some success:
[deck]Burn[/deck]
[deck]Burn[/deck]
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For my next experiment, I will try substituting my Keldon Marauders for Young Pyromancers. They don't have the immediate impact that Marauders do, but might be more useful in the more grindy fights.
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The BUG decks can get that way, especially if they have discard. YP is a better card than Marauders. I just need to make sure it doesn't slow me down too much against the combo decks.
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Don't screw around with Keldon Marauders or Young Pyromancer. Just go f'ing kill them with Flame Rift. So what if you're running Eidolon? YOLO.
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It is surprising how easily you can get the cards for this. One of the two premium decks puts you 90% of the way there, especially if you have the fetches from Modern.
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A few questions:
1) How often does a T1 kill occur? How do you stop it?
2) Why do some burn decks online have Ashen Rider in the sideboard?
3) Relic of Progenitus vs Leyline of the Void?
4) Skullcrack or no Skullcrack MD/SB?
5) NO fetchlands ?
1) How often does a T1 kill occur? How do you stop it?
2) Why do some burn decks online have Ashen Rider in the sideboard?
3) Relic of Progenitus vs Leyline of the Void?
4) Skullcrack or no Skullcrack MD/SB?
5) NO fetchlands ?
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1) They aren't common but happen often enough to consider. Almost all are Reanimator or Storm so we use things like Mindbreak Trap and graveyard hate to fight them.
2) What happens is both creatures enter the battlefield, then Ashen Rider triggers. Since it is a creature and not a spell at that point, Emrakul's protection fails and goes away.
3) Personal preference. Leyline helps prevent losing on the draw on turn 1. However, it is uncastable any other time. Relic is slower but can at least cycle if you draw them later in the game.
4) I don't like Skullcrack in Legacy. Most lifegain is incremental. Vortex is much better in those cases.
5) I am one of very few doing that. I face a lot of Stifles and like blanking them. It does require some deck adjustments though.
Searing Effects: Delver/Stoneforge/Elves/D&T/etc are on the upswing and these cards punish those decks heavily.
2) What happens is both creatures enter the battlefield, then Ashen Rider triggers. Since it is a creature and not a spell at that point, Emrakul's protection fails and goes away.
3) Personal preference. Leyline helps prevent losing on the draw on turn 1. However, it is uncastable any other time. Relic is slower but can at least cycle if you draw them later in the game.
4) I don't like Skullcrack in Legacy. Most lifegain is incremental. Vortex is much better in those cases.
5) I am one of very few doing that. I face a lot of Stifles and like blanking them. It does require some deck adjustments though.
Searing Effects: Delver/Stoneforge/Elves/D&T/etc are on the upswing and these cards punish those decks heavily.
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1) less than you think, most combo decks have a remarkably low chance of it occurring, with oops all spells having the highest, do note, there is somewhat of a correlation between high t1 win and interactivity (oops all spells being vulnerable to multiple angles of hate)A few questions:
1) How often does a T1 kill occur? How do you stop it?
2) Why do some burn decks online have Ashen Rider in the sideboard?
3) Relic of Progenitus vs Leyline of the Void?
4) Skullcrack or no Skullcrack MD/SB?
5) NO fetchlands ?
2) show and tell
3) relic but i imagine this deck mulligans to yard hate when relevant so there prolly
is an argument for leyline
4) in theory no, as flame rift is more efficient in that spot but I've met people who said skull crack has done work for them so ymmv
5) doable, you don't get grim though (which makes stoneforge much stronger)
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I'll be going in blind into the legacy format tomorrow (if it fire, its unlikely because tomorrow is down time) can you guys list "telling" cards of each archetype which I may see in the first 3 turns? For example I know this is Miracles because I see T1 Brainstorm or Sensei's Divining Top or if I see Gaea's Cradle its clearly an Elf deck.
Anything well help, since I expect to lose a fair bit in these first few days by misplaying against archetypes.
Anything well help, since I expect to lose a fair bit in these first few days by misplaying against archetypes.
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