[Gatecrash] Assemble the Legion

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[Gatecrash] Assemble the Legion

Postby Kaitscralt » Sun Jan 13, 2013 4:34 am

Image

This was spoiled on the GP Atlantic City stream. I can proudly take credit as the user Kviiiscralt in the twitch chat who dubbed it the immediately popular nickname "Borosblossom", but other than that, the card is just way too expensive for its effect.
Standard hobos who play budget garbage should be looked upon with suspicion.

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Postby Sir Sapphire the 3rd » Sun Jan 13, 2013 5:03 am

5 mana... EDH and limited maybe. Maybe a try in some oddball control deck.
I just shit post and get blocked on the twatters

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Postby poggydude » Sun Jan 13, 2013 7:14 am

clearly a perfect match for sam blacks legacy deck

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Postby Checkbox » Sun Jan 13, 2013 7:57 am

picture doesnt work
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Postby Yannaria » Sun Jan 13, 2013 11:16 am

:thumbsdown:

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Postby Second Harkius » Sun Jan 13, 2013 11:22 am

needed to cost 4

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Postby Col. Khaddafi » Sun Jan 13, 2013 1:14 pm

picture doesnt work
Its linked from MTGS and MTGS seems to be down.
Image
Originally posted by Galspanic on MTGS
I would still like to see the posts sent over to ( N_S ) and have the Salvation Gutter archived away and replaced with a link to MTGC.
Thank you for all the lies. Another fine display of integrity by iridium :thumbsup:

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Postby Kaitscralt » Sun Jan 13, 2013 1:17 pm

Works for me. I will try to get a better upload though.
Standard hobos who play budget garbage should be looked upon with suspicion.

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Postby Sir Sapphire the 3rd » Sun Jan 13, 2013 2:28 pm

needed to cost 4
needed to cost 3
I just shit post and get blocked on the twatters

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Postby Second Harkius » Sun Jan 13, 2013 3:22 pm

A tweaked Goblin Assault would be cool as a Battalion enabler.

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Postby Thrillho » Sun Jan 13, 2013 6:22 pm

Magicspoilers.com is where I get most of my images from if there's something spoiled I can't get to first.

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Postby Pendulum » Sun Jan 13, 2013 6:31 pm

I mean am I just so bad at Magic that I can't see how this card is that bad? It's a one-card strategy: land this, block until you start getting an absurd number of tokens each turn, win seems plausible. It practically nullifies board-sweepers since that just gives you another turn of army, and is a constant build in pressure.
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Postby GenyusGuy » Sun Jan 13, 2013 7:32 pm

WotC is definitely afraid of creating another Bitterblossom. This should have probably had CMC of 4, but their idea of token generating enchantments for 4 is Endless Ranks of the Dead. Still, I have this urge to test it as a finisher in my Sphere of Safety deck. After the opponent's creatures come to a standstill, I have trouble finishing the game. This probably won't help, but the inevitability this creates may just be worth the slot.

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Postby MoStinky » Thu Feb 21, 2013 5:22 pm

Will someone please explain to me how this card works. I'm very new so try not to overload me with tons of jargon.

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Postby Manasjap » Thu Feb 21, 2013 5:39 pm

Will someone please explain to me how this card works. I'm very new so try not to overload me with tons of jargon.
I assume you have some kind of idea how turns work in magic.
At the start of your turn, you untap your permanents so you can use them again this turn. Then there is the Upkeep where special stuff happens (such as, this card's stuff). After that you draw a card and the rest of your turn happens.
In the Upkeep, this enchantment (which is in play continuously) will create an effect that places a counter on it. Usually you keep track of counters with dice, or glass beads or something. After placing a counter on it, the card checks how many counters it has, and creates that many 1/
1 tokens (that can attack the same turn because of haste). These tokens act just like normal creatures.

Say you play this card on your 5th turn. Right away it does nothing because it only does it's trick in the .... Upkeep, very good!
So your 6th turn comes around, you untap and go to your upkeep. Now the enchantment does the thing it likes to do and you put a counter on it. Next, you check how many counters are on it (1!) and make that many (1!) tokens.
The turn after that (the 7th) you will have another upkeep. You place another counter on the enchantment, and check how many counters it has (2 now!) and make that many additional tokens (2).
And so on.

Hope this helps :V

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Postby Col. Khaddafi » Thu Feb 21, 2013 5:43 pm

Originally posted by MoStinky on MTGS
Will someone please explain to me how this card works. I'm very new so try not to overload me with tons of jargon.
.

Manasjap nailed it, hope it answered your question and btw welcome to both MTGC and MTGS! :D
Image
Originally posted by Galspanic on MTGS
I would still like to see the posts sent over to ( N_S ) and have the Salvation Gutter archived away and replaced with a link to MTGC.
Thank you for all the lies. Another fine display of integrity by iridium :thumbsup:

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Postby Thrillho » Thu Feb 21, 2013 5:49 pm

MoStinky was so confused by this card that he had to double-down on his card ruling request.

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Postby Thrillho » Thu Feb 21, 2013 5:49 pm

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Postby MoStinky » Thu Feb 21, 2013 5:52 pm

I was hoping you wouldn't say that's how it worked. This card is no fun to play against when you're new and have no idea what's going on. OH WELL! Thank you for the "Magic For Dummies" explanation.

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Postby admin » Thu Feb 21, 2013 5:54 pm

np, glad we could be of service. Feel free to ask more mtg questions if you feel like it.

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Postby imopen2 » Thu Feb 21, 2013 6:21 pm

In retrospect, this card is rediculous in gatecrash limited. The format is overall very slow and the triggered abilities of the white denizen plus battalion triggers make this ability quite overwhelming at times.
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