
How's it been doing?
Moderator: LP, of the Fires
In a pinch, Khaos' beard can help turn this around.
I rarely skip a Khaospawn wall of text because I know there is always piss at the end of the rainbow.
In a pinch, Khaos' beard can help turn this around.
I rarely skip a Khaospawn wall of text because I know there is always piss at the end of the rainbow.
In a pinch, Khaos' beard can help turn this around.
I rarely skip a Khaospawn wall of text because I know there is always piss at the end of the rainbow.
You could try 3-4x PtE - PtE is decent against many other decks as well (like Folk, Griselshoul, Company and Robots) just don't bring them all in vs Jund, Junk, Grixis.deck and they won't be a liability.I don't believe there's anything you can do to improve the bloom match up especially when the bloom player is good with his deck.
In a pinch, Khaos' beard can help turn this around.
I rarely skip a Khaospawn wall of text because I know there is always piss at the end of the rainbow.
VD is decent vs decks with limited removals and sweepers, its just that if your going to play Naya you might as well run Wild Nacatl over VD since they're even better then just 4-damage vs those decks with limited removals and sweepers (bloom and aura run Leylines as well which gives an extra + for the cat).Against those decks you need help hitting your nutdraw and i think VD helps there.
In a pinch, Khaos' beard can help turn this around.
I rarely skip a Khaospawn wall of text because I know there is always piss at the end of the rainbow.
I didn't realized that you wrote this. Thanks, it's great stuff.Man, I'd forgotten that I wrote all of that.
I notice that you don't play Lightning Helix in your list and don't refer to the card in your another choices. In my heavy "Burn" meta I never consider run less than 3 in my 75. My favourite card against graveyard strategies in Modern, in special Living End decks, it's Faerie Macabre. The reasons are simple: we don't waste mana to cast (don't slow down our game), it's impossible to counter and can give you a creature with evasion in Living End matchup.Some thoughts:
- I like Atarka's Command better since I realized that the damage don't target. Helps against Leylines.
- The Searing Blaze/Skullcrack split between main deck and sideboard could just as well be 3/3+1/1, or 2/4+2. Depends on what I feel the metagame is like. We have an aggro-centered meta game locally, so I wanted the Blazes more.
- I could change one of the Skullcracks to a Shard Volley, and a Searing Blaze a Searing Blood. Again, depends a bit on the meta.
- The Rending Volleys and Relic of Progenitus are flex slots, could be Path to Exile and Molten Rain instead. I did want to try the Relics against my fiend's Living End, but I'm not sure they're needed. So I'll probably go with 2 Path to Exile and 2 Molten Rain next time. I could even try a few Volcanic Fallouts.
I never mulligan with burn unless I can't play a creature. This deck mulligans so fucking poorly, and the hand gets real good with another land or a 1 drop, so that's a keep.hmmm i got this hand twice just now, and i'd like y'all thoughts. would you keep or mull 1 land, 1 goblin guide, 2 grim lavamancer, 1 Bolt, 2 two-cmc burn spells
We're only running 8-15 creatures at most so you'll be mulliganing often with that rule, I do however agree that the deck mulligans very poorly - thus I limit my mulligan's for 5 or more landers, I would like to mulligan 4 landers as well but mulling is horrible for burn so I just keep them as long as I have a creature somewhere in the 3 remaining action cards.I never mulligan with burn unless I can't play a creature. This deck mulligans so fucking poorly, and the hand gets real good with another land or a 1 drop, so that's a keep.
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