[Primer] UR Delver
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- Valdarith
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I like Batterskull or Keranos. Which one to play is interesting though. I like Batterskull a little more I think. Still difficult for UWR and Jund to deal with but is better against aggro.
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This one finished in the top 4 in our PTQ (129 players):
[deck]Creatures
4 Delver of Secrets
4 Snapcaster Mage
2 Grim Lavamancer
4 Young Pyromancer
1 Vendilion Clique
Spells
4 Gitaxian Probe
4 Serum Visions
2 Burst Lightning
4 Lightning Bolt
4 Mana Leak
1 Spell Pierce
4 Spell Snare
3 Vapor Snag
Lands
2 Arid Mesa
4 Scalding Tarn
1 Misty Rainforest
4 Steam Vents
1 Stomping Ground
4 Island
2 Mountain
1 Shivan Reef
Sideboard
3 Blood Moon
2 Ancient Grudge
2 Combust
2 Dispel
1 Spell Pierce
2 Bonfire of the Damned
2 Steel Sabotage
1 Batterskull[/deck]
[deck]Creatures
4 Delver of Secrets
4 Snapcaster Mage
2 Grim Lavamancer
4 Young Pyromancer
1 Vendilion Clique
Spells
4 Gitaxian Probe
4 Serum Visions
2 Burst Lightning
4 Lightning Bolt
4 Mana Leak
1 Spell Pierce
4 Spell Snare
3 Vapor Snag
Lands
2 Arid Mesa
4 Scalding Tarn
1 Misty Rainforest
4 Steam Vents
1 Stomping Ground
4 Island
2 Mountain
1 Shivan Reef
Sideboard
3 Blood Moon
2 Ancient Grudge
2 Combust
2 Dispel
1 Spell Pierce
2 Bonfire of the Damned
2 Steel Sabotage
1 Batterskull[/deck]
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- Mr. Metronome
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- zemanjaski
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Yeah I liked it. Strong choice if you're expecting affinity or pod. Burst Lightning is better for Jund / UWR / combo.
RE: Keranos v Batterskull, Keranos for me since I have more issues with Jund and UWR than little aggro (which I feel my deck murders).
RE: Keranos v Batterskull, Keranos for me since I have more issues with Jund and UWR than little aggro (which I feel my deck murders).
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Uwr HAS to be terrible. Helix doesn't actually gain you life since you're taking more damage from lands and path is mediocre to fine, not great. The one thing you really get is collonade and that's fine, but since it's the only thing, I could see slashing for just that and less shitty sb card.
You gotta understand, I love the beatdown. I really do. I always have.
Beatdown is hard, though.
Patrick chapin
Beatdown is hard, though.
Patrick chapin
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You could play 1 Hallowed Fountain in my list with 9 fetches to find it if you want white sideboard cards.
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Hitting land drops is absolutely an issue in a 21 land deck, regardless of the number of cantrips.
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- Mr. Metronome
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Damn. So, I was set on this deck for the PTQ, but then I saw this post over on /r/Spikes: http://www.reddit.com/r/spikes/comments ... ort_top_4/, and asked around if any of my play group had Tarmogoyfs they aren't using. They do, so now I have a real decision to make.
The last Modern event near this one had the following for a top 8: Scapeshift, Affinity, Affinity, BG Rock, Junk, Jund, Tron, Scapeshift. The finals consisted of Affinity vs Affinity.
There was a decent amount of Twin and URx decks, one good Storm player, and 2 Pod players.
I expect the PTQ to have a -similar- field, but likely with a bit more Pod and Scapeshift.
Which deck do you like in that room?
I realize this isn't about only UR Delver, but there are 0 comments on my post about RUG in the other section of the forum.
[deck]Creatures(13)
4x Snapcaster Mage
4x
Tarmogoyfs
2x Scavenging Ooze
2x Huntmaster of the Fells
1x Vendilion Clique
Artifacts(2)
2x Vendalken Shackles
Planeswalkers(1)
1xKeranos, God of Storms
Instants & Sorceries(20)
4x Serum Visions
2x Flame Slash
1x Pyroclasm
4x Lightning Bolt
3x Cryptic Command
3x Mana Leak
2x Spell Snare
1x Eletrolyze
Lands (24)
4x Scalding Tarn
4x Misty Rainforest
2x Breeding Pool
2x Steam Vents
1x Hinterland Harbor
1x Sulfur Falls
1x Stomping Ground
1x Forest
1x Mountain
4x Island
2x Tectonic Edge
1x Raging Ravine
Sideboard
2x Ancient Grudge
2x Anger of the Gods
1x Relic of Progenitus
1x Thread of Disloyalty
1x Batterskull
1x Dispel
1x Negate
1x Combust
1x Thrun, the Last Troll
1x Thragtusk
1x Dismember
1x Magma Spray
1x Unravel the Aether [/deck]
The last Modern event near this one had the following for a top 8: Scapeshift, Affinity, Affinity, BG Rock, Junk, Jund, Tron, Scapeshift. The finals consisted of Affinity vs Affinity.
There was a decent amount of Twin and URx decks, one good Storm player, and 2 Pod players.
I expect the PTQ to have a -similar- field, but likely with a bit more Pod and Scapeshift.
Which deck do you like in that room?
I realize this isn't about only UR Delver, but there are 0 comments on my post about RUG in the other section of the forum.
[deck]Creatures(13)
4x Snapcaster Mage
4x
Tarmogoyfs
2x Scavenging Ooze
2x Huntmaster of the Fells
1x Vendilion Clique
Artifacts(2)
2x Vendalken Shackles
Planeswalkers(1)
1xKeranos, God of Storms
Instants & Sorceries(20)
4x Serum Visions
2x Flame Slash
1x Pyroclasm
4x Lightning Bolt
3x Cryptic Command
3x Mana Leak
2x Spell Snare
1x Eletrolyze
Lands (24)
4x Scalding Tarn
4x Misty Rainforest
2x Breeding Pool
2x Steam Vents
1x Hinterland Harbor
1x Sulfur Falls
1x Stomping Ground
1x Forest
1x Mountain
4x Island
2x Tectonic Edge
1x Raging Ravine
Sideboard
2x Ancient Grudge
2x Anger of the Gods
1x Relic of Progenitus
1x Thread of Disloyalty
1x Batterskull
1x Dispel
1x Negate
1x Combust
1x Thrun, the Last Troll
1x Thragtusk
1x Dismember
1x Magma Spray
1x Unravel the Aether [/deck]
- Valdarith
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The white splash is completely unnecessary in my opinion. The only reason to run it would be to play Geist and go balls to the wall with all the Remands, Leaks, and Vapor Snags.
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- Mr. Metronome
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I for one am not big on forcing discussion of a deck. If people had an actual opinion on rug they probably would have offered it. I've never played with it so I have no idea.
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This is what I ended up playing last night to 4-0.
4 Delver of Secrets
2 Grim Lavamancer
4 Snapcaster Mage
3 Young Pyromancer
2 Burst Lightning
1 Flame Slash
4 Gitaxian Probe
4 Lightning Bolt
3 Mana Leak
4 Remand
4 Serum Visions
1 Sleight of Hand
1 Spell Pierce
3 Spell Snare
1 Arid Mesa
5 Island
4 Misty Rainforest
1 Mountain
1 Mutavault
4 Scalding Tarn
4 Steam Vents
2 Arc Trail
2 Blood Moon
2 Combust
1 Dispel
1 Grim Lavamancer
2 Magma Spray
2 Negate
1 Spellskite
2 Threads of Disloyalty
It still needs a little work.
Other things worth noting:
- my deck has obviously ended up mostly back where everyone else's was a month ago. Thus, you were all mostly right, I was mostly wrong and I should be less full of myself.
- an hour in the library is more valuable than a day in the laboratory.
- it's is better to think of all the questions than know all the answers.
4 Delver of Secrets
2 Grim Lavamancer
4 Snapcaster Mage
3 Young Pyromancer
2 Burst Lightning
1 Flame Slash
4 Gitaxian Probe
4 Lightning Bolt
3 Mana Leak
4 Remand
4 Serum Visions
1 Sleight of Hand
1 Spell Pierce
3 Spell Snare
1 Arid Mesa
5 Island
4 Misty Rainforest
1 Mountain
1 Mutavault
4 Scalding Tarn
4 Steam Vents
2 Arc Trail
2 Blood Moon
2 Combust
1 Dispel
1 Grim Lavamancer
2 Magma Spray
2 Negate
1 Spellskite
2 Threads of Disloyalty
It still needs a little work.
Other things worth noting:
- my deck has obviously ended up mostly back where everyone else's was a month ago. Thus, you were all mostly right, I was mostly wrong and I should be less full of myself.
- an hour in the library is more valuable than a day in the laboratory.
- it's is better to think of all the questions than know all the answers.
Everyone's a winner, we're making our fame,1 - Drunk, surly zem
2 - Nice, modest zem
3 - Bragpost zem
4 - Confident and funny zem
5 - Condescending jerk zem
6 - Self-aware zem
Bona fide hustler making my name
- zemanjaski
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It's possible that Desolate Lighthouse is better than Mutavault as the land count gets lower too.
Everyone's a winner, we're making our fame,1 - Drunk, surly zem
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- Mr. Metronome
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It runs the most number of my favorite modern-legal cards, therefore I play it with great joy.
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I like the potential of Dig Through Time a little more than Treasure Cruise due to instant speed (works better with Snappy) and digging deeper for relevant spells. You'd have to move away from Lavaman and toward a more controlling build which I know you favor.
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I'd cut a Lavamancer and go up to 10 blue fetches and I think I'd be good to go. These decks fill the yard super quickly.
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For some reason my mind keeps proding me to brew a Grixis list, and I finally succumed to it after thinking about allied fetches in Modern. I don't know if it's any better than UR due to the extra life loss from fetches and shocks, but I like exercises like this to keep ourselves honest on the optimal configurations for the archetype.
[deck]
Creatures (14)
4 Delver of Secrets
2 Grim Lavamancer
4 Young Pyromancer
4 Snapcaster Mage
Spells (26)
3 Thoughtseize
3 Inquisition of Kozilek
4 Lightning Bolt
2 Spell Snare
3 Shadow of Doubt
4 Remand
4 Mana Leak
1 Dismember
2 Electrolyze
Lands (20)
3 Scalding Tarn
2 Bloodstained Mire
3 Polluted Delta
1 Blood Crypt
2 Watery Grave
2 Steam Vents
2 Creeping Tar Pit
1 Desolate Lighthouse
2 Island
1 Swamp
1 Mountain
Sideboard (15)
2 Engineered Explosives
1 Surgical Extraction
1 Pithing Needle
1 Thoughtseize
1 Dispel
2 Magma Spray
1 Darkblast
1
Twisted Image
2 Rakdos Charm
1 Terminate
1 Negate
1 Dismember
1 Keranos, God of Storms
[/deck]
Shadow of Doubt may be too cute, but I love the synergy with Mana Leak and targeted discard spells. The deck runs 20 lands as a nod to leaving Gitaxian Probe and Serum Visions out of the deck, which may increase the deck's mulligan rate. What I liked so much about UR Delver was that the vast majority of one-land hands were keepable, but that isn't the case here. I like that we can run Creeping Tar Pit and Desolate Lighthouse here though.
Other cards to consider: Forbidden Alchemy, Treasure Cruise. May want the latter as a one or two-of. I would love to run Bob but the life lost from fetching, shocking, Thoughtseize, and Dismember is just too much without a way to gain life.
One of the best things about adding black? The sideboard. Darkblast against Affinity, Soul Sisters, and the mirror? Yes please. Terminate to deal with GBx decks, Twin, and other decks running fat creatures? Awesome! Rakdos Charm
too?!?!
[deck]
Creatures (14)
4 Delver of Secrets
2 Grim Lavamancer
4 Young Pyromancer
4 Snapcaster Mage
Spells (26)
3 Thoughtseize
3 Inquisition of Kozilek
4 Lightning Bolt
2 Spell Snare
3 Shadow of Doubt
4 Remand
4 Mana Leak
1 Dismember
2 Electrolyze
Lands (20)
3 Scalding Tarn
2 Bloodstained Mire
3 Polluted Delta
1 Blood Crypt
2 Watery Grave
2 Steam Vents
2 Creeping Tar Pit
1 Desolate Lighthouse
2 Island
1 Swamp
1 Mountain
Sideboard (15)
2 Engineered Explosives
1 Surgical Extraction
1 Pithing Needle
1 Thoughtseize
1 Dispel
2 Magma Spray
1 Darkblast
1
Twisted Image
2 Rakdos Charm
1 Terminate
1 Negate
1 Dismember
1 Keranos, God of Storms
[/deck]
Shadow of Doubt may be too cute, but I love the synergy with Mana Leak and targeted discard spells. The deck runs 20 lands as a nod to leaving Gitaxian Probe and Serum Visions out of the deck, which may increase the deck's mulligan rate. What I liked so much about UR Delver was that the vast majority of one-land hands were keepable, but that isn't the case here. I like that we can run Creeping Tar Pit and Desolate Lighthouse here though.
Other cards to consider: Forbidden Alchemy, Treasure Cruise. May want the latter as a one or two-of. I would love to run Bob but the life lost from fetching, shocking, Thoughtseize, and Dismember is just too much without a way to gain life.
One of the best things about adding black? The sideboard. Darkblast against Affinity, Soul Sisters, and the mirror? Yes please. Terminate to deal with GBx decks, Twin, and other decks running fat creatures? Awesome! Rakdos Charm
too?!?!
Check out my stream! http://www.twitch.tv/valdarith
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Murderous Cut should probably be in the 75 in some number. If it replaces Dismember you may have more ability to run Bob, though of course that's 5 off the flip if you find it with him.
Thanks to NerdBoyWonder for the amazing sig!
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I don't like removal that can't reliably interact within the first three turns of the game.
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- zemanjaski
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UR Delver with Treasure Cruise is completely fucking degenerate.
[deck]UR Powerful Wizards[/deck]
Creatures
4 Delver of Secrets
1 Grim Lavamancer
4 Snapcaster Mage
3 Young Pyromancer
Non-creature Spells
2 Burst Lightning
4 Gitaxian Probe
4 Lightning Bolt
3 Mana Leak
4 Remand
4 Serum Visions
1 Spell Pierce
3 Spell Snare
2 Thoughtscour
2 Treasure Cruise
Lands
1 Flooded Strand
5 Island
4 Misty Rainforest
1 Mountain
1 Polluted Delta
4 Scalding Tarn
3 Steam Vents
[/deck]
Don't worry about the exact 60 cards, it'll need to be tuned to your meta. Start playing Treasure Cruise, it's completely broken.
[deck]UR Powerful Wizards[/deck]
Creatures
4 Delver of Secrets
1 Grim Lavamancer
4 Snapcaster Mage
3 Young Pyromancer
Non-creature Spells
2 Burst Lightning
4 Gitaxian Probe
4 Lightning Bolt
3 Mana Leak
4 Remand
4 Serum Visions
1 Spell Pierce
3 Spell Snare
2 Thoughtscour
2 Treasure Cruise
Lands
1 Flooded Strand
5 Island
4 Misty Rainforest
1 Mountain
1 Polluted Delta
4 Scalding Tarn
3 Steam Vents
[/deck]
Don't worry about the exact 60 cards, it'll need to be tuned to your meta. Start playing Treasure Cruise, it's completely broken.
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- jsilv
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Yeah, Modern is going to be very different thanks to Treasure Cruise and Dig Through Time. Slow combo (Scapeshift), UWR Control and Delver decks all got infinitely better. Hell I want to board Treasure Cruise in vs. Jund in Affinity even since that's just a grind. I can't stress how much a set of Treasure Cruise alters how Delver plays out vs. attrition plans. I also think Knuckleblade and Tarmogoyf along with the new fetches are going to make a justifiable RUG Delver. And no, running delve cards don't snap make Snapcaster or Goyf dogshit despite what bad players do.
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I was going to suggest three and upping Thought Scour to three as well.
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