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Posted: Fri Jan 03, 2014 12:14 am
by Kazekirimaru
I forgot Entreat the Angels was a thing. I need to pick that up next time I buy things.

Posted: Fri Jan 03, 2014 12:25 am
by rezombad
[card]Zur's weirding[/card]

glasses of urza

soldier of fortune

Posted: Fri Jan 03, 2014 8:03 am
by Alex
I play a lot of Phyrexian Ingester, too. It's really good against Wurmcoil Engine and things that leave behind annoying stuff. Also not bad against opposing generals in a pinch.

Posted: Tue Jan 14, 2014 3:08 pm
by Dechs Kaison
I'm going to go really basic here and say "ramp rocks."

It's amazing to me how few people play rocks, especially in colors outside green. Dudes playing Ruination or Armageddon? Still got my rocks. Winter Orb or Contamination hits the table? Still got my rocks. Not playing filthy trees so I can't play ramp and fix with spells? Still got my rocks.

Posted: Sun Jan 19, 2014 12:44 pm
by Phil
I like King Crab a lot, especially in conjunction with Tidal Force. Aetherize is incredible.
trading post is a card I'm surprised I don't see more often in the format.

It's a mana sink that does 3 1/2 relevant things; dump crap into your yard for GY tricks, makes tokens, gets back artifacts with said tokens, eats itself or artifacts that have out lived their usefulness to draw a card.
Trading Post is disgustingly good.

people who play me are smart and usually
blow it up when I play it since I've abused the thing so many times.


It's really not "secret tech" but you'd be surprised how many times I've played blood moon and someone can no longer play magic. Really, your deck just scoops to non basic hate?

Posted: Sun Jan 19, 2014 1:34 pm
by DroppinSuga
Trading Post + Unwinding Clock = <3

Posted: Sun Jan 19, 2014 4:35 pm
by Wraith223
For Commander Protection, I sometimes use [card]General's Kabuto[/card] as prevents combat damage as well. Dolmen Gate is also great for keeping your commander around after combat. [card]Rogue's Passage[/card] is also great way to make your commander go through repeatably.

Kusari-Gama + Grappling Hook is really good at wiping an opponents board. It can target a weak creature and kill the big ones that may have hexproof or Shroud.

I found Evangelize in my Binder and thought it would be worth a try. It is expensive, but late game use is just life saving. Steel that Vorinclax, that commander with an arsenal of equipment, Their combo enabler, or whatever looks good. Buyback is what I really abuse.

Grafted Exoskeleton is
fun with unblockable creatures.


Spore Frog +Genesis or Nim Deathmantle is great stopping attacking.

Crib Swap (another remove from game spell), [card]Hero's Demise[/card] (cheap commander killer), Evacuation (anti Rude Awakening),Pentarch Paladin (white destroy target permanent) , and Ertai, Wizard Adept (repeatable counter spell ability, found it in a $1 bin) are removal spells I rarely see in opponents decks. I found them quite effective as there is limited numbers of great removal against certain strategies.

Lastly, I found Prahv, Spires of Order to be a great damage stopper. It gets around hexproof or Shroud creatures attacking you. It also stops huge burn. I have survived games with it.

Posted: Wed Jan 22, 2014 12:48 am
by DroppinSuga
This is probably known, but I just found a card that is perfect if you have a pesky combo player at your table.

[card]Jester's Cap[/card]

It just arrived in the mail today and it went into my Sydri, Galvanic Genius indestructible artifact deck.