Red Dodge & Pump Decklist
Posted: Sun Jan 26, 2014 12:26 am
Hello everyone,
Thanks again for the welcomes here. As I mentioned in my introduction, I attended my first SCG IQ running mono red (3 - 0 first three rounds, then lost the last 3, for a 3 - 3 finish). After the tournament, I've decided to -2 Seismic Stomp and move to SB, +2 Goblin Shortcutter and bring some more consistency with the full play set as the shortcutter turned out to be a great asset throughout the day. Moreover, after reading hamfactorial's awesome post about the hypergeometric distribution and crunching some numbers in my own excel spreadsheet, I've decided to -1 Mountain down to 16, and with the extra slot +1 Legion Loyalist for the full play set.
Anyway, I would love to hear any recommendations you may have to improving this to a Tier 1 Deck:
[
deck=Red Dodge & Pump]Creatures (32)
4 Firedrinker Satyr
4 Foundry Street Denizen
4 Legion Loyalist
4 Rakdos Cackler
4 Ash Zealot
4 Burning-Tree Emissary
4 Firefist Striker
4 Goblin Shortcutter
Spells (12)
4 Lightning Strike
4 Madcap Skills
4 Titan's Strength
Lands (16)
16 Mountain
Sideboard
3 Chained to the Rocks
2 Electrickery
2 Seismic Stomp
3 Skullcrack
1 Smelt
4 Temple of Triumph
[/deck]
My sideboard is new after reading more from John at Red Deck Winning about Chained to the Rocks. Not sure if this is enough dual land (4) to make it work with 3 Chained to the Rocks, or should I drop to 2? I was thinking of keeping 2 Electrickery for Master of Waves and [card]Elspeth, Sun's Champion[/card] (originally had 3), and keeping 3 Skullcrack v. UW and 1 Smelt for dealing with [card]Whip of
Erebos[/card]. Also, any thoughts on using Sacred Foundry, rather than Temple of Triumph? I feel like Sacred Foundry would be more consistent, so that is probably the better move with a fast deck, but then Temple of Triumph does offer the scry.
Any thoughts would be greatly appreciated!
Thank you,
-shortcutter
Thanks again for the welcomes here. As I mentioned in my introduction, I attended my first SCG IQ running mono red (3 - 0 first three rounds, then lost the last 3, for a 3 - 3 finish). After the tournament, I've decided to -2 Seismic Stomp and move to SB, +2 Goblin Shortcutter and bring some more consistency with the full play set as the shortcutter turned out to be a great asset throughout the day. Moreover, after reading hamfactorial's awesome post about the hypergeometric distribution and crunching some numbers in my own excel spreadsheet, I've decided to -1 Mountain down to 16, and with the extra slot +1 Legion Loyalist for the full play set.
Anyway, I would love to hear any recommendations you may have to improving this to a Tier 1 Deck:
[
deck=Red Dodge & Pump]Creatures (32)
4 Firedrinker Satyr
4 Foundry Street Denizen
4 Legion Loyalist
4 Rakdos Cackler
4 Ash Zealot
4 Burning-Tree Emissary
4 Firefist Striker
4 Goblin Shortcutter
Spells (12)
4 Lightning Strike
4 Madcap Skills
4 Titan's Strength
Lands (16)
16 Mountain
Sideboard
3 Chained to the Rocks
2 Electrickery
2 Seismic Stomp
3 Skullcrack
1 Smelt
4 Temple of Triumph
[/deck]
My sideboard is new after reading more from John at Red Deck Winning about Chained to the Rocks. Not sure if this is enough dual land (4) to make it work with 3 Chained to the Rocks, or should I drop to 2? I was thinking of keeping 2 Electrickery for Master of Waves and [card]Elspeth, Sun's Champion[/card] (originally had 3), and keeping 3 Skullcrack v. UW and 1 Smelt for dealing with [card]Whip of
Erebos[/card]. Also, any thoughts on using Sacred Foundry, rather than Temple of Triumph? I feel like Sacred Foundry would be more consistent, so that is probably the better move with a fast deck, but then Temple of Triumph does offer the scry.
Any thoughts would be greatly appreciated!
Thank you,
-shortcutter