[Fedoras of Salvation] - White Knights ITT
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@Zeman - You know how I feel about Shrine...that card alone allowed my son to learn Magic playing RDW in a meta that really wasn't friendly to it. Shrine was such outrageous inevitability...outrace it or die. We are far from the brewers you are, but we've been unable to come up with anything (even at the kitchen table) that comes close to that kind of burn pressure, especially considering that we had the Proliferate mechanic as a bonus multiplier. Ah, good times...
BTW, what tweaks did you make to the black vamp deck? That deck just fits my mood and head space right now (dark)...I would appreciate your thoughts on it as a starting point (I at least got the deck loaded into MTGO before having to waste the rest of my morning dealing with my ex-wifes financial fiascoes).
@Kaze - I think your screen name is flows quite naturally...of course I knew it from the source. Soul Calibur II was the first GameCube title I bought that my son was not allowed (at the time) to play (No, I was not dealing with him discovering a character like Ivy and the questions that were likely to arise from it!!!). On the subject of lands, I always get full sets of everything to leave my possibilities open. Of course, that's not too difficult if you're me and go to 2 or 3 prereleases for each set (with my son as well). My nephew laughs at me because every PR cycle involving rare lands that I've done so far has been comic irony. I will as a rule pull rare lands for at least half my rares at a PR table...outstanding value, sorry as hell for competitive play. At M13 I pulled one of each checkland between 2 flights...just damned silly. For GTC, I had a full playset of Godless Shrine along with numerous other Shocks by the time Release Day sealed was done.
BTW, what tweaks did you make to the black vamp deck? That deck just fits my mood and head space right now (dark)...I would appreciate your thoughts on it as a starting point (I at least got the deck loaded into MTGO before having to waste the rest of my morning dealing with my ex-wifes financial fiascoes).
@Kaze - I think your screen name is flows quite naturally...of course I knew it from the source. Soul Calibur II was the first GameCube title I bought that my son was not allowed (at the time) to play (No, I was not dealing with him discovering a character like Ivy and the questions that were likely to arise from it!!!). On the subject of lands, I always get full sets of everything to leave my possibilities open. Of course, that's not too difficult if you're me and go to 2 or 3 prereleases for each set (with my son as well). My nephew laughs at me because every PR cycle involving rare lands that I've done so far has been comic irony. I will as a rule pull rare lands for at least half my rares at a PR table...outstanding value, sorry as hell for competitive play. At M13 I pulled one of each checkland between 2 flights...just damned silly. For GTC, I had a full playset of Godless Shrine along with numerous other Shocks by the time Release Day sealed was done.
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@ Jerry. I just cut Blood Artists for more removal and a 4th Nocturnus. I think it was +1 Tribute and +1 Victim of Night but I don't think it is super important.
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Prince Eric, you are my heeero!I'll get an "official spoiler" thread going over in the Rumor Mill section specifically for you people who are blocked at work. Just give me a few minutes to gather the relevant information.
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Specifically, were you happy with Devour in the main? I'm tempted to run Murder in that deck as well simply because it should have no problem casting it.@ Jerry. I just cut Blood Artists for more removal and a 4th Nocturnus. I think it was +1 Tribute and +1 Victim of Night but I don't think it is super important.
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Its OK. Being cheap is nice. I liked the Tributes a little more because the lifegain is actually important at the moment. Giving them life doesn't really matter of course.
The best cards in the deck were Victim, Tribute, Bloodline Keeper and Staff of Nin. Nighthawk ranged from just OK to garbage. Blood Artist was complete garbage and was the first thing sideboarded out in every match (it doesn't do enough when you cannot take an aggressive posture, and it cannot block...). Nocturnus was just fine, but was actively good once you had anything else in play.
Honestly, it wouldnt surprise me if a deck built around Blood Keeper plus Nighthawk splashing red for certain cards, and adding Liliana was just much better. You wouldn't get these awkward pseudo-beatdown lines at least ~ getting the wrong sort of "aggro" draw against Control is awful (ie: multiple nighthawks / nocturnus).
The best cards in the deck were Victim, Tribute, Bloodline Keeper and Staff of Nin. Nighthawk ranged from just OK to garbage. Blood Artist was complete garbage and was the first thing sideboarded out in every match (it doesn't do enough when you cannot take an aggressive posture, and it cannot block...). Nocturnus was just fine, but was actively good once you had anything else in play.
Honestly, it wouldnt surprise me if a deck built around Blood Keeper plus Nighthawk splashing red for certain cards, and adding Liliana was just much better. You wouldn't get these awkward pseudo-beatdown lines at least ~ getting the wrong sort of "aggro" draw against Control is awful (ie: multiple nighthawks / nocturnus).
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2 - Nice, modest zem
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Alright, brewing hats on gentlemen. Is there a (probably) grixis master of cruelties deck? Some immediate thoughts:
- Master does does some removal (eg: Abrupt Decay and Ultimate Price). If we use a haste enabler, he will also dodge any sorcery speed stuff.
- Your removal, which buys time to combo off, also doubles as a win-con in this deck, which isn't the worst.
- Master isn't the worst defensive card ever against the weenie aggro decks.
- Splashing blue lets you find combo pieces more easily, and gives access to counters (probably relevant?)
As I see it, the big issues are:
1. finding the pieces in a timely manner
2. protecting the combo / enabling it
3. winning from that position
Thoughts:
1. this really does push blue I think. The Heartless Havengul combo last season was able to put all its cards into the GY, and thus rely on cards like Faithless Looting, Thought Scour, Desperate Ravings in addition to
Ponder. We don't quite have that luxury, but maybe there are still some ideas we can draw on? Looting and Forbidden Alchemy are powerful seach tools anyway, and strict CA might not matter that much in a combo deck.
2. counterspells are an option. Playing an effect like Heartless Summoning or Fervour to accelerate might also work (he just needs to hit, not do damage). Turn 2 Heartless into Turn 3 Fervour into Turn 4 Demon plus hit? Probably reaching a bit, but could be a thing? Another option might be Undying Evil which would also protect against some other problems. One issue? The combo probably cannoy beat an Azorius Charm in game 1?
3. any red removal spell will do the trick, so this isn't a huge issue.
Look, it is RAW as hell, but I have a new pet project
- Master does does some removal (eg: Abrupt Decay and Ultimate Price). If we use a haste enabler, he will also dodge any sorcery speed stuff.
- Your removal, which buys time to combo off, also doubles as a win-con in this deck, which isn't the worst.
- Master isn't the worst defensive card ever against the weenie aggro decks.
- Splashing blue lets you find combo pieces more easily, and gives access to counters (probably relevant?)
As I see it, the big issues are:
1. finding the pieces in a timely manner
2. protecting the combo / enabling it
3. winning from that position
Thoughts:
1. this really does push blue I think. The Heartless Havengul combo last season was able to put all its cards into the GY, and thus rely on cards like Faithless Looting, Thought Scour, Desperate Ravings in addition to
Ponder. We don't quite have that luxury, but maybe there are still some ideas we can draw on? Looting and Forbidden Alchemy are powerful seach tools anyway, and strict CA might not matter that much in a combo deck.
2. counterspells are an option. Playing an effect like Heartless Summoning or Fervour to accelerate might also work (he just needs to hit, not do damage). Turn 2 Heartless into Turn 3 Fervour into Turn 4 Demon plus hit? Probably reaching a bit, but could be a thing? Another option might be Undying Evil which would also protect against some other problems. One issue? The combo probably cannoy beat an Azorius Charm in game 1?
3. any red removal spell will do the trick, so this isn't a huge issue.
Look, it is RAW as hell, but I have a new pet project
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Hellrider's ability triggers when they turn sideways (during declare attackers).
Master's ability triggers when he is unblocked (so during declare blockers).
As far as I can tell (not a rules expert), there isn't a combo there.
Master's ability triggers when he is unblocked (so during declare blockers).
As far as I can tell (not a rules expert), there isn't a combo there.
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Trying to play Master + another card to tap will be mana-intensive in the same turn; going separate turns, Master > Sleep, swing, Spear. Otherwise, you could do Dega--Fervor on the board or other haste condition in-hand, EOT on them Aurelia's Fury to tap all their creatures, untap on your turn, Master (and haster?) swing. Honestly, Racecourse Fury or Fervor are the best-protected options...until that new split card comes out in Boros colors. Having to hit 7 mana for Master + Mauler is steep.
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I think the tap abilities you're trying are too big, isnt there a make unblockable spell for U? I think there is a guy jumping down a well in the picture.
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Damn. And that would have worked so nicely otherwise.Hellrider's ability triggers when they turn sideways (during declare attackers).
Master's ability triggers when he is unblocked (so during declare blockers).
As far as I can tell (not a rules expert), there isn't a combo there.
Artful Dodge is what you're thinking of.
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Damn. And that would have worked so nicely otherwise.Hellrider's ability triggers when they turn sideways (during declare attackers).
Master's ability triggers when he is unblocked (so during declare blockers).
As far as I can tell (not a rules expert), there isn't a combo there.
Artful Dodge is what you're thinking of.
Glaring Spotlight would also work. Bonus hexproof.
Last edited by windstrider on Tue Apr 09, 2013 6:36 am, edited 1 time in total.
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You can just kill them with Bump in the Night or any Burn Spell; I think getting in a guaranteed hit first is more important.
If we're on the haste plan (no idea if it is good or not); then Dispel seems best ~ protects from instant speed removal and Azorius Charm. Mizzium Skin is similar but would not protect from instant-speed edict effects.
If we're on the haste plan (no idea if it is good or not); then Dispel seems best ~ protects from instant speed removal and Azorius Charm. Mizzium Skin is similar but would not protect from instant-speed edict effects.
Everyone's a winner, we're making our fame,1 - Drunk, surly zem
2 - Nice, modest zem
3 - Bragpost zem
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Spotlight is kinda 2 birds in one stone as well; but you probably cannot 'combo off' in one turn due to the activation cost (easier to do with the 1 casting cost enablers I suppose).
I really want this to work. The big selling point for me is that so little removal stops the combo if you're running the right enablers, and you can Cavern to get it into play...
I really want this to work. The big selling point for me is that so little removal stops the combo if you're running the right enablers, and you can Cavern to get it into play...
Everyone's a winner, we're making our fame,1 - Drunk, surly zem
2 - Nice, modest zem
3 - Bragpost zem
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The biggest obstacle I am finding is the lack of good filtering to find the pieces. Faithless Looting's draw back is pretty irrelevant when you're pitching redundant copies of combo pieces anyway, so that is really good. Forbidden Alchemy is obviously amazing. However, the inability to combo out of the GY makes the other two attractive cards (Thought Scour and Desperate Ravings) probably unplayable ~ milling 1 of your 4 Masters would be horrible Is there anything else?
Everyone's a winner, we're making our fame,1 - Drunk, surly zem
2 - Nice, modest zem
3 - Bragpost zem
4 - Confident and funny zem
5 - Condescending jerk zem
6 - Self-aware zem
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Are there any other creatures we can use as enablers through the Heartless Summoning engine? Maybe some of the AVR soulbond guys....will report back.
Faithless Looting with enough redundant effects (and GY relevant cards) get close to 'cycle 2' which is really nice.
Faithless Looting with enough redundant effects (and GY relevant cards) get close to 'cycle 2' which is really nice.
Everyone's a winner, we're making our fame,1 - Drunk, surly zem
2 - Nice, modest zem
3 - Bragpost zem
4 - Confident and funny zem
5 - Condescending jerk zem
6 - Self-aware zem
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Well, my LGS does prize packs rather than store credit, unfortunately. And I have horrid luck with those(anybody need four motherfucking Search the City?)Here's what I want to know: who or what is a zemanjaski?
Kaze - Here is my recipe for obtaining my shocks:
(1) Build Red Deck (Collaborate with FoS members for best results.)
(2) Take Red Deck to an FNM and burn the place down with the competition.
(3) Get "in the money" as often as you can.
(4) Accumulate store credit until new set comes out.
(5) Decide what will be good from the new set (for example, shocklands).
(6) Go nuts and buy a box or two and the singles from the new set while they're on the cheap.
(7) Use contents from the box that you don't need to trade more stuff (for example, shocklands).
(8)
Upgrade your deck with your new loot or build a different deck.
(9) Repeat steps 1-9.
(10) Tell redthirst he is a beautiful man with a nice, large crank. Repeat this step as needed.
I hope this doesn't sound cocky or arrogant but it's been working for me for a few months now. In the coming months, I'll get rid of some things that will rotate out and have no use in Modern to raise funds for Theros.
I can repeat step ten over and over, though.
It's nice to see someone else who shares my console gaming preferences a bit! Soul Calibur II was the second GameCube@Kaze - I think your screen name is flows quite naturally...of course I knew it from the source.
Soul Calibur II was the first GameCube title I bought that my son was not allowed (at the time) to play (No, I was not dealing with him discovering a character like Ivy and the questions that were likely to arise from it!!!). On the subject of lands, I always get full sets of everything to leave my possibilities open. Of course, that's not too difficult if you're me and go to 2 or 3 prereleases for each set (with my son as well). My nephew laughs at me because every PR cycle involving rare lands that I've done so far has been comic irony. I will as a rule pull rare lands for at least half my rares at a PR table...outstanding value, sorry as hell for competitive play. At M13 I pulled one of each checkland between 2 flights...just damned silly. For GTC, I had a full playset of Godless Shrine along with numerous other Shocks by the time Release Day sealed was done.
game I bought, right after Super Smash Bros. Melee. I clocked at least 300 hours on that game. Such fond memories. This is making me wanna find my GC and plug it in.
Anyhow, I went to the last prerelease once. That's all I could afford(and I had to sell my pair of Tamiyo, the Moon Sage to acquire the funds) yet all I pulled was one Sacred Foundry. I'd go multiple times, but, money. =/
EDIT: I just looked at tonight's spoilers. Master of Cruelties? That shit is amazeballs. They might as well have just wrote "destroy target blocking creature or destroy target player." That + Unblockability + Burn spell = game.
I'm really liking DGM so far.
Last edited by Kazekirimaru on Tue Apr 09, 2013 7:27 am, edited 1 time in total.
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Sorry guys, I'm going to be touch & go for a bit--very busy night here.
@Windstrider - Good morning, brother! Good call on the diving mutant Dodge...I remember you were looking at that card in Tres Grixis!
@Zeman - Sorry for thinking big instead of efficient...I blame redthirst's member's influence since he's back (so sue me...someone's gotta drop the references while Khaos is sleeping...) The unblockable instant seems a good way to go. Haste would depend on what else we have in the deck, I'd guess. Uncanny Speed and Racecourse Fury are the cheapest same turn options for haste along with Mauler--all cost 2. Mauler is the best of those options IMO. Fervor seems better if we're building around...I would say hasty
tokens if not for the fact that we need blue.
RE Vamp Deck - Some final (I think) opinions:
1.) Are you talking disruption/sac Lily or land drop/Lashwrithe Lily? Both serve well in black control, especially with VNH in the mix.
2.) SPlash red for Temblor and RR with Olivia & Rakdos Charm in the side, or blue for countermagic? The only reason I'm thinking the latter is that the S Rev, AoS or Tusk that doesn't come down is easier better tempo-wise than killing or RRing after.
3.) [card]Curse of Death's Hold[/card] in the side for aggro? It would mean that even without a lord effect, most creatures will be at a combat disadvantage.
@Windstrider - Good morning, brother! Good call on the diving mutant Dodge...I remember you were looking at that card in Tres Grixis!
@Zeman - Sorry for thinking big instead of efficient...I blame redthirst's member's influence since he's back (so sue me...someone's gotta drop the references while Khaos is sleeping...) The unblockable instant seems a good way to go. Haste would depend on what else we have in the deck, I'd guess. Uncanny Speed and Racecourse Fury are the cheapest same turn options for haste along with Mauler--all cost 2. Mauler is the best of those options IMO. Fervor seems better if we're building around...I would say hasty
tokens if not for the fact that we need blue.
RE Vamp Deck - Some final (I think) opinions:
1.) Are you talking disruption/sac Lily or land drop/Lashwrithe Lily? Both serve well in black control, especially with VNH in the mix.
2.) SPlash red for Temblor and RR with Olivia & Rakdos Charm in the side, or blue for countermagic? The only reason I'm thinking the latter is that the S Rev, AoS or Tusk that doesn't come down is easier better tempo-wise than killing or RRing after.
3.) [card]Curse of Death's Hold[/card] in the side for aggro? It would mean that even without a lord effect, most creatures will be at a combat disadvantage.
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1) playable Lili obviously
2) I think BR is a lot better with the other cards in the deck than UB. Only Thragtusk is an annoyance of the cards of the cards listed ~ the deck is already put together to beat the others pretty easily.
3) Yeah, I like Curse of Death's Hold a lot.
2) I think BR is a lot better with the other cards in the deck than UB. Only Thragtusk is an annoyance of the cards of the cards listed ~ the deck is already put together to beat the others pretty easily.
3) Yeah, I like Curse of Death's Hold a lot.
Everyone's a winner, we're making our fame,1 - Drunk, surly zem
2 - Nice, modest zem
3 - Bragpost zem
4 - Confident and funny zem
5 - Condescending jerk zem
6 - Self-aware zem
Bona fide hustler making my name
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1.) I assumed LotV, but I will say that in M13 MBC big Lily won me some games. Let her hit after a sweeper, spend a few turns killing their stuff as it comes down and pulling lands to hit drops, then Lashwrithe effect on a VNH. She also is good with Nocturnus because you can reshuffle if black isn't up and you don't have SiB in-hand. Ugly Lily has her place...1) playable Lili obviously
2) I think BR is a lot better with the other cards in the deck than UB. Only Thragtusk is an annoyance of the cards of the cards listed ~ the deck is already put together to beat the others pretty easily.
3) Yeah, I like Curse of Death's Hold a lot.
2.) Coolio.
3.)
Me too. Love/hate...I love to get the card down and hate to see it across the table.
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1. I think both Lilianas are great in the deck, perhaps with a slight edge to Liliana of the Dark Realms, for basically the same reasons Photo gave. That's what I thought when I considered them for my MBC deck last autumn.1.) I assumed LotV, but I will say that in M13 MBC big Lily won me some games. Let her hit after a sweeper, spend a few turns killing their stuff as it comes down and pulling lands to hit drops, then Lashwrithe1) playable Lili obviously
2) I think BR is a lot better with the other cards in the deck than UB. Only Thragtusk is an annoyance of the cards of the cards listed ~ the deck is already put together to beat the others pretty easily.
3) Yeah, I like Curse of Death's Hold a lot.
effect on a VNH. She also is good with Nocturnus because you can reshuffle if black isn't up and you don't have SiB in-hand. Ugly Lily has her place...
2.) Coolio.
3.) Me too. Love/hate...I love to get the card down and hate to see it across the table.
2. I agree about BR vs. BU as well. What does blue give the deck really? But a second color messes with Nocturnus as well, so you want to stay with hybrid or multicolored cards if you add a color.
3. My only concern with CoDH is the mana cost. But ok, if you have lot's of removal and Mutilates as early sweepers against aggro deck, it might be enough to have time to stabilize and play CoDH. Against tokens you could use Illness in the Ranks, but that messes with you vampire tokens as well, som it's not
a good option.
Sig by NBW
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(View: POSTS_VIEWTOPIC /POSTS_VIEWTOPIC_INTO) - Joined: Sat Mar 30, 2013 6:29 pm
Point 10 sounds VERY "cocky"Here's what I want to know: who or what is a zemanjaski?
Kaze - Here is my recipe for obtaining my shocks:
(1) Build Red Deck (Collaborate with FoS members for best results.)
(2) Take Red Deck to an FNM and burn the place down with the competition.
(3) Get "in the money" as often as you can.
(4) Accumulate store credit until new set comes out.
(5) Decide what will be good from the new set (for example, shocklands).
(6) Go nuts and buy a box or two and the singles from the new set while they're on the cheap.
(7) Use contents from the box that you don't need to trade more stuff (for example, shocklands).
(8)
Upgrade your deck with your new loot or build a different deck.
(9) Repeat steps 1-9.
(10) Tell redthirst he is a beautiful man with a nice, large crank. Repeat this step as needed.
I hope this doesn't sound cocky or arrogant but it's been working for me for a few months now. In the coming months, I'll get rid of some things that will rotate out and have no use in Modern to raise funds for Theros.
- photodyer
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- photodyer
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- photodyer
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Now SSBM you can talk with my son and another of my nephews...my son would spend his life playing SSB if I let him, and my nephew and a friend were pro-touring on it for a while. I loved SCII, but I'm pretty much a button-masher on console fighting games...I missed the curve by a few years and have never been as good with a controller as with WASD and a mouse (FPS obviously rather thanIt's nice to see someone else who shares my console gaming preferences a bit! Soul Calibur II was the second GameCube game I bought, right after Super Smash Bros. Melee. I clocked at least 300 hours on that game. Such fond memories. This is making me wanna find my GC and plug it in.
Anyhow, I went to the last prerelease once. That's all I could afford(and I had to sell my pair of Tamiyo, the Moon Sage to acquire the funds) yet all I pulled was one Sacred Foundry. I'd go multiple times, but, money. =/
fighting games).
The comments about lands were more making fun of myself than real advice...my nephew still tells stories at my expense about my wacky luck with pulls. I actually hit one two flights for GTC that were limited-playable rather than contructed playable rare pulls. Every other sealed event in my life has been money pulls but no game.
Righteous sig by NBW
Skaldic Master of Fiery Salvation
Common Sense is now a Mythic Rare.
- Kazekirimaru
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I remember playing SCII on PS2 first, then exchanging it at Gamestop for the GC version just because it had Link. I was never really good with him, though. Kilik is where it's at. I used to have every single combo memorized. Spent a good amount of time on SCIII, too. The story mode for your custom character on that game is awesome.Now SSBM you can talk with my son and another of my nephews...my son would spend his life playing SSB if I let him, and my nephew and a friend were pro-touring on it for a while. I loved SCII, but I'm pretty much aIt's nice to see someone else who shares my console gaming preferences a bit! Soul Calibur II was the second GameCube game I bought, right after Super Smash Bros. Melee. I clocked at least 300 hours on that game. Such fond memories. This is making me wanna find my GC and plug it in.
Anyhow, I went to the last prerelease once. That's all I could afford(and I had to sell my pair of Tamiyo, the Moon Sage to acquire the funds) yet all I pulled was one Sacred Foundry. I'd go multiple times, but, money. =/
button-masher on console fighting games...I missed the curve by a few years and have never been as good with a controller as with WASD and a mouse (FPS obviously rather than fighting games).
The comments about lands were more making fun of myself than real advice...my nephew still tells stories at my expense about my wacky luck with pulls. I actually hit one two flights for GTC that were limited-playable rather than contructed playable rare pulls. Every other sealed event in my life has been money pulls but no game.
And I'd take money rares over limited-playable rares any day. Sure, it may make the night a bit more rough, but it's certainly better in
the long run. Pulling Lazav, Dimir Mastermind in GTC prerelease was good stuff for me that night, but now he's worth three dollars and has no place in standard. I'd much rather have another shockland.
- photodyer
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How funny...Kilik was who I drove my son nuts with once I deemed him old enough to play. He usually stomps me on the console (except on Mario Kart...I still can take him just because of understanding driving physics better than him), but if I played Kilik he was usually going down. Seriously messed with him...he hates losing to me!
Card pulls is a matter of perspective...when I go to a midnight sealed PR, I want to pull cards that make for fun play. Otherwise the night gets reallllly long and frustrating, especially when you think of it as paying retail for the cards and getting the added bonus of a tournament. I'd much rather get my money cards from booster boxes...but that's the attitude of an overgrown kid with supposedly discretionary income. We play "sugar packet Magic" to open boosters at home, and it tends to be less susceptible to meaningless rares since you can play everything in your deck.
Card pulls is a matter of perspective...when I go to a midnight sealed PR, I want to pull cards that make for fun play. Otherwise the night gets reallllly long and frustrating, especially when you think of it as paying retail for the cards and getting the added bonus of a tournament. I'd much rather get my money cards from booster boxes...but that's the attitude of an overgrown kid with supposedly discretionary income. We play "sugar packet Magic" to open boosters at home, and it tends to be less susceptible to meaningless rares since you can play everything in your deck.
Righteous sig by NBW
Skaldic Master of Fiery Salvation
Common Sense is now a Mythic Rare.
- Colonel Nohman
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Soul Calibur III has been one of my favorite game, ever. Its story mode has drained hours and hours of my life. I've always used Nightmare. A demon/knight with a soul-absorbing monster sword has to be played. Abyss and Night Terror too were really cool.I remember playing SCII on PS2 first, then exchanging it at Gamestop for the GC version just because it had Link. I was never really good with him, though. Kilik is where it's at. I used to have every single combo memorized. Spent a good amount of time on SCIII, too. The story mode for your customNow SSBM you can talk with my son and another ofIt's nice to see someone else who shares my console gaming preferences a bit! Soul Calibur II was the second GameCube game I bought, right after Super Smash Bros. Melee. I clocked at least 300 hours on that game. Such fond memories. This is making me wanna find my GC and plug it in.
Anyhow, I went to the last prerelease once. That's all I could afford(and I had to sell my pair of Tamiyo, the Moon Sage to acquire the funds) yet all I pulled was one Sacred Foundry. I'd go multiple times, but, money. =/
my nephews...my son would spend his life playing SSB if I let him, and my nephew and a friend were pro-touring on it for a while. I loved SCII, but I'm pretty much a button-masher on console fighting games...I missed the curve by a few years and have never been as good with a controller as with WASD and a mouse (FPS obviously rather than fighting games).
The comments about lands were more making fun of myself than real advice...my nephew still tells stories at my expense about my wacky luck with pulls. I actually hit one two flights for GTC that were limited-playable rather than contructed playable rare pulls. Every other sealed event in my life has been money pulls but no game.
character on that game is awesome.
And I'd take money rares over limited-playable rares any day. Sure, it may make the night a bit more rough, but it's certainly better in the long run. Pulling Lazav, Dimir Mastermind in GTC prerelease was good stuff for me that night, but now he's worth three dollars and has no place in standard. I'd much rather have another shockland.
Anyway, good morining everyone. University has taken part of my time. The only revelant thing happened personally is that the "modern madness" has taken me again, so I'll go back in the format.
(Thanks to Sioux for the awesome signature)
Current decks:
Vintage: Megrim
Legacy: B/W Control
Standard: Wolf Run Bant 2.0
Modern: Jund Midrange
- Christen
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Oh look, 4 untapped lands in Naya Midrange could mean an additional card now
And this card wants to be in Grixis control decks.
And this card wants to be in Grixis control decks.
Last edited by Christen on Tue Apr 09, 2013 9:44 am, edited 1 time in total.
- Colonel Nohman
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- Lightning_Dolt
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Am I the only one who thought B/W/r Exalted was a good home for Master of Cruelty, since he attacks alone anyway?
Something like (and I apologize, this is very rough):
[deck]Creatures [28]
4 Duty-Bound Dead
4 Tormented Soul
3 Knight of Infamy
3 Knight of Glory
4 Lightning Mauler
4 Vampire Nighthawk
4 Sublime Archangel
2 Master of Cruelty
Planeswalkers [2]
2 Ajani, Caller of the Pride
Spells [6]
4 Faith's Shield
2 Orzhov Charm
Lands [24]
3 Cavern of Souls
1 Vault of the Archangel
4 Godless Shrine
4 Sacred Foundry
4 Blood Crypt
2 Swamps
1 Plains
1 Clifftop Retreat
4 Isolated Chapel
[/deck]
Something like (and I apologize, this is very rough):
[deck]Creatures [28]
4 Duty-Bound Dead
4 Tormented Soul
3 Knight of Infamy
3 Knight of Glory
4 Lightning Mauler
4 Vampire Nighthawk
4 Sublime Archangel
2 Master of Cruelty
Planeswalkers [2]
2 Ajani, Caller of the Pride
Spells [6]
4 Faith's Shield
2 Orzhov Charm
Lands [24]
3 Cavern of Souls
1 Vault of the Archangel
4 Godless Shrine
4 Sacred Foundry
4 Blood Crypt
2 Swamps
1 Plains
1 Clifftop Retreat
4 Isolated Chapel
[/deck]
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