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Rx Burn
I've always prefered Spellbomb to Forewalker but I think I'm the only person in the world thst does!
Rx Burn
I like this 75 I may have to start playing Modern Leagues!
Rx Burn
I much prefer Naya Burn over Nacatl Burn having played both builds a lot recently on MTGO. RW is also a very viable option for the reasons Khaos outlines in his Modern Burn Primer Part 3 https://www.wizardscupboard.com/wordpre ... er-part-3/
While I recommend reading all 3 articles this is the relevant bit on RW over Naya
"After much playtesting with the high-octane RWG Burn build using Atarka’s Command, I can say now that the card is the real deal. Command does it all by punching out absurd amounts of damage, preserving your team, and preventing life gain. In the right metagame, that extra power is certainly worth the cost of awkward manabase.
Note that awkward manabase. And sideboard. But what coherent plan does it have against other aggressive decks?
Now, it is completely feasible to run a RG Burn deck solely to take advantage of Atarka’s Command and Skullcrack, giving you access to 8 anti-lifegain cards in the main. Doing this means that you cannot take advantage of the powerful White splash, but it does make your manabase a lot less painful since you can run Copperline Gorge now.
With that said, I have decided to move on from the Green splash to pursue a more streamlined approach, one that is more consistent in keeping its life total high. As the metagame shifts into a more aggressive environment, the dilemma of having to construct a deck that is forced to move its colors around postboard is a bit confusing. White is still the most powerful splash the deck can play, as Boros Charm is a consistent 4 damage that also has the options to help your ground team, and Firewalker is just a serious beating against the mirror. Burn is becoming increasingly more common and a very aggressive version of Grixis Delver is now beginning to make it’s presence widely known. I don’t make that statement lightly, and both of these decks must be respected moving forward.
Recently, the post-Treasure Cruise U/R Delver decks picked up some steam with the additions of Tasigur, the Golden Fang, Gurmag Angler, and Kolaghan’s Command. I daresay that the deck now is probably more powerful than it was when Treasure Cruise existed. Capable of a super aggressive start, it can also play the control or tempo game until it closes out with a Banana Man or an army of Elemental tokens. Considering that the deck also sides in 2-4 Dragon’s Claw, it’s pretty easy to see why this deck is certainly worthy of our attention. Do you hurt yourself more just to play Firewalker and Destructive Revelry? Or do you cut the Green (and the pain) to focus solely on White, using Wear//Tear?
The less painful manabase of the strict RW Burn deck has also given me an incredible edge on MTGO, as I tend to often face a lot of Burn decks, especially the newest RWG Atarka’s Command versions. The ability to fix your colors effortlessly cannot be stressed enough. Sometimes, the less you thinking you have to do is enough to get you to win."
While I recommend reading all 3 articles this is the relevant bit on RW over Naya
"After much playtesting with the high-octane RWG Burn build using Atarka’s Command, I can say now that the card is the real deal. Command does it all by punching out absurd amounts of damage, preserving your team, and preventing life gain. In the right metagame, that extra power is certainly worth the cost of awkward manabase.
Note that awkward manabase. And sideboard. But what coherent plan does it have against other aggressive decks?
Now, it is completely feasible to run a RG Burn deck solely to take advantage of Atarka’s Command and Skullcrack, giving you access to 8 anti-lifegain cards in the main. Doing this means that you cannot take advantage of the powerful White splash, but it does make your manabase a lot less painful since you can run Copperline Gorge now.
With that said, I have decided to move on from the Green splash to pursue a more streamlined approach, one that is more consistent in keeping its life total high. As the metagame shifts into a more aggressive environment, the dilemma of having to construct a deck that is forced to move its colors around postboard is a bit confusing. White is still the most powerful splash the deck can play, as Boros Charm is a consistent 4 damage that also has the options to help your ground team, and Firewalker is just a serious beating against the mirror. Burn is becoming increasingly more common and a very aggressive version of Grixis Delver is now beginning to make it’s presence widely known. I don’t make that statement lightly, and both of these decks must be respected moving forward.
Recently, the post-Treasure Cruise U/R Delver decks picked up some steam with the additions of Tasigur, the Golden Fang, Gurmag Angler, and Kolaghan’s Command. I daresay that the deck now is probably more powerful than it was when Treasure Cruise existed. Capable of a super aggressive start, it can also play the control or tempo game until it closes out with a Banana Man or an army of Elemental tokens. Considering that the deck also sides in 2-4 Dragon’s Claw, it’s pretty easy to see why this deck is certainly worthy of our attention. Do you hurt yourself more just to play Firewalker and Destructive Revelry? Or do you cut the Green (and the pain) to focus solely on White, using Wear//Tear?
The less painful manabase of the strict RW Burn deck has also given me an incredible edge on MTGO, as I tend to often face a lot of Burn decks, especially the newest RWG Atarka’s Command versions. The ability to fix your colors effortlessly cannot be stressed enough. Sometimes, the less you thinking you have to do is enough to get you to win."
Rx Burn
Not sure if anyone else is still playing - MDU? , Khaos? - but I've been playing a lot on MTGO recently. I ran Wild Nactyl for a while but I like Jasper Johnson-Epstein's list better
[deck=LaZer's Nacatl Burn]
Creature 18
4 Goblin Guide
4 Monastery Swiftspear
4 Wild Nacatl
2 Grim Lavamancer
4 Eidolon of the Great Revel
Spells 24
4 Rift Bolt
4 Lava Spike
4 Lightning Bolt
4 Atarka's Command
4 Boros Charm
2 Searing Blaze
1 Skullcrack
Land 19
2 Arid Mesa
4 Bloodstained Mire
4 Wooded Foothills
2 Mountain
3 Sacred Foundry
2 Stomping Ground
2 Copperline Gorge
Sideboard 15
3 Destructive Revelry
1 Deflecting Palm
3 Kor Firewalker
2 Path to Exile
2 Searing Blaze
2 Skullcrack
2 Rending Volley
[/deck]
[deck=Jasper Johnson-Epstein's Naya Burn]
Creatures 15
4 Goblin Guide
4 Monastery Swiftspear
4 Eidolon
2 Grim Lavamancer
1 Vexing Devil
Burn 25
4 Lava Spike
4 Rift Bolt
4 Lightning Bolt
4 Atarka's Command
4 Boros Charm
2 Searing Blaze
2 Skullcrack
1 Shard Volley
Land 20
3 Arid Mesa
4 Wooded Foothills
4 Bloodstained Mire
4 Sacred Foundry
2 Stomping Ground
2 Mountain
1 Copperline Gorge
Sideboard
3 Destructive Revelry
1 Deflecting Palm
3 Kor Firewalker
1 Rending Volley
2 Path To Exile
2 Searing Blaze
1 Skullcrack
1 Electrickery
1 Grafdigger's Cage
[/deck]
[deck=LaZer's Nacatl Burn]
Creature 18
4 Goblin Guide
4 Monastery Swiftspear
4 Wild Nacatl
2 Grim Lavamancer
4 Eidolon of the Great Revel
Spells 24
4 Rift Bolt
4 Lava Spike
4 Lightning Bolt
4 Atarka's Command
4 Boros Charm
2 Searing Blaze
1 Skullcrack
Land 19
2 Arid Mesa
4 Bloodstained Mire
4 Wooded Foothills
2 Mountain
3 Sacred Foundry
2 Stomping Ground
2 Copperline Gorge
Sideboard 15
3 Destructive Revelry
1 Deflecting Palm
3 Kor Firewalker
2 Path to Exile
2 Searing Blaze
2 Skullcrack
2 Rending Volley
[/deck]
[deck=Jasper Johnson-Epstein's Naya Burn]
Creatures 15
4 Goblin Guide
4 Monastery Swiftspear
4 Eidolon
2 Grim Lavamancer
1 Vexing Devil
Burn 25
4 Lava Spike
4 Rift Bolt
4 Lightning Bolt
4 Atarka's Command
4 Boros Charm
2 Searing Blaze
2 Skullcrack
1 Shard Volley
Land 20
3 Arid Mesa
4 Wooded Foothills
4 Bloodstained Mire
4 Sacred Foundry
2 Stomping Ground
2 Mountain
1 Copperline Gorge
Sideboard
3 Destructive Revelry
1 Deflecting Palm
3 Kor Firewalker
1 Rending Volley
2 Path To Exile
2 Searing Blaze
1 Skullcrack
1 Electrickery
1 Grafdigger's Cage
[/deck]
I built this to within a few cards a couple of weeks ago It works great - Bump and Charm are wonderful but I think that the MD Helix. Firewalker, Path version is better so I'm on that nowI had a strange idea for a Burn list:
It's just all of the greed. I'll try to test it in the next week.
While I'm here does anyone else ever find Swiftspear a bit lacklustre? I keep playing her because, er, well, everyone else is but I miss my Devils
This looks fun - more Burn than RDW to me so I'm posting it in this thread
http://www.channelfireball.com/articles ... deck-wins/
http://www.channelfireball.com/articles ... deck-wins/
I dropped Revelry for Smash and I'm ing the list dude!This was what I was jamming on all last week. I've been doing okay with it. I've had nights where I'll literally win back-to-back-to-back 8-Mans, and then some nights where I can barely win a Round. But the field is literally nothing but Burn, U/R, and UWR Control. At least, that's all I've been facing in the last couple weeks.
It's really heavy on the creature kill.
[deck]
Creatures 12
4 Goblin Guide
4 Eidolon of the Great Revel
4 Vexing Devil
Spells 26
2 Forked Bolt
4 Lightning Bolt
4 Lava Spike
4 Rift Bolt
1 Shard Volley
3 Searing Blood
4 Searing Blaze
4 Skullcrack
2 Flames of the Blood Hand
Land 20
4 Arid Mesa
4 Scalding Tarn
2 Wooded Foothills
8 Mountain
2 Stomping Ground
Sideboard 15
4 Destructive Revelry
4 Molten Rain
2 Relic of Progenitus
2 Combust
3 Dragon's Claw
[/deck]
I'm probably going back to Mono Red though.
It's from Levy's TCG article MDU - http://magic.tcgplayer.com/db/article.asp?ID=11956
He made top 150 and has written an article on it for TCG Player And I found this "Levy commented that contrary to many people's conceptions his Burn deck is very difficult to pilot, with sideboard choices in the complex Modern format proving especially difficult"Personally, I want to see what Ralph Levy's Mono Red list looked like.
Heal played too - he was 24th after R9, haven't found where he ended up yet or his list
I the rational, reminds me of how much I wanted (and still want) to play Thrill-Kill Assassin because I the flavour textI love the art on Flames of the Blood Hand so I want too say no but I have had game where I'll have 3 of them sitting in my hand.
LD also went 4-3 without any play experience and coping a game loss during his event with burn (even though he doesn't know he is playing burn )
Solid Manabase and SB - you're right about 2 offs but I've been finding myself wanting 3 of a card every time I bring them in! Only issue there is lack of room in the SB! I'm going to approach my SBing from the perspective of bringing in just enough to prevent them disrupting my combo from now on though - I don't know why I didn't do this before!I'm also rather pleased with the fetches, my current grip is how I feel about Enchantments - do I simple accept that I'll auto lose some games or do I just run this respectable manabase:
Land 19
10 Mountain
4 Scalding Tarn
4 Arid Mesa
1
Stomping Ground
So that I can run this SB plan:
Sideboard 15
2 Shattering Spree
2 Molten Rain
2 Dragon's Claw
2 Combust
2 Relic of Progenitus
2 Anger of the Gods
2 Destructive Revelry
1 Back to Nature
I like running many 2x in combo decks since it means you don't encourage overboarding
Are you finding 4 FOTBH clunky at all MDU? I'm pondering a 3/3 split with Spark (
which I still don't like but CMC) or a 2/2 split with Shrine ...
Just won a mirror 2-0, beat Hatebears 2-0, lost 1-2 to UWR - couldn't deal with his T3 Geist in G3 (though he punted G2 in my opinion too)
Beat Tribal Zoo 2-0 (he was a terrible player) and U Tron 2-0 (speed and Spree)
EDIT Living End 2-0 (speed and Relic) Mirror 2-1 (he mulls to 4 G3)
EDIT UR Delver 0-2 (I hate this deck, SO annoying) Pod 2-1 (G1 speed, G2 failed to draw Burn for 3 turns, G3 he is screwed and I keep him that way by killing Walls and BOP's)
Khaos and LP have spoken, fetches are going in! Full 8 'cos YOLO
EDIT - Fetches are excellent, unsurprisingly
EDIT Living End 2-0 (speed and Relic) Mirror 2-1 (he mulls to 4 G3)
EDIT UR Delver 0-2 (I hate this deck, SO annoying) Pod 2-1 (G1 speed, G2 failed to draw Burn for 3 turns, G3 he is screwed and I keep him that way by killing Walls and BOP's)
Khaos and LP have spoken, fetches are going in! Full 8 'cos YOLO
EDIT - Fetches are excellent, unsurprisingly
I've not played fetchless enough to vouch for it 100% yet - I wanted to try the original list as is (and it's wasn't as horrific as I expected) but I suspect it was fetchless for economic rather than strategic reasons
P.S> I'm very happy you're enjoying Modern after the traumatic horror of your Legacy baptism
P.S> I'm very happy you're enjoying Modern after the traumatic horror of your Legacy baptism
I've got Anger over Pyroclasm Just won 2 2 man's - a mirror - Dragon's Claw and BW Tokens - it was just too slow
Fetchless build is nice with Shard Volley. Blaze in the mirror still takes out Spark and Hellspark.
Deck is the sweetest Burn list I've played since the tragic loss of Deathrite - why is there no weeping smilie??? -
Fetchless build is nice with Shard Volley. Blaze in the mirror still takes out Spark and Hellspark.
Deck is the sweetest Burn list I've played since the tragic loss of Deathrite - why is there no weeping smilie??? -