Search found 108 matches

by Link
Wed Oct 15, 2014 6:23 pm
Forum: Archives
Topic: [Primer] G/R Monsters
Replies: 272
Views: 67257

Valadarith you tempt me so
by Link
Sun Jun 08, 2014 5:53 pm
Forum: Archives
Topic: [Primer] G/R Monsters
Replies: 272
Views: 67257

the two damage can kill a jace for free or an elspeth that just wiped your stormbreath, I'd argue that it does matter.

And I'd be really, really surprised if anyone actually hit two needles with it
by Link
Sun Jun 08, 2014 3:42 pm
Forum: Archives
Topic: [Primer] G/R Monsters
Replies: 272
Views: 67257

Destructive revelry hits artifacts and enchantments, not sure why I'd ever play Vandalblast over that...
by Link
Sat May 10, 2014 11:34 pm
Forum: Archives
Topic: [Primer] G/R Monsters
Replies: 272
Views: 67257

Went 3-0, then ran into a close MU against U/W to lose then the next round a very frustrating game 3 loss to U/W again... Ended up 4-2 just outside top 8.

[deck]
4x Elvish Mystic
3x Sylvan Caryatid
3x Scavenging Ooze
3x Fanatic of Xenagos
3x Boon Satyr
3x Polukranos, World-Eater
4x Stormbreath Dragon
1x Xenagos, God of Revels

4x Domri Rade
2x Xenagos, Reveler
2x Flesh//Blood
1x Clan Defiance

1 Overgrown Tomb
1 Mutavault
4 Stomping Ground
4 Temple of abandon
5 Mountain
8 Forest

SB:
1x Ruric Thar, The Unbowed
1x Xenagos, God of Revels
2x Skarrg Guildmage
2x Mizzium Mortars
1x Chandra, Pyromaster
2x Mistcutter Hydra
2x Armed // Dangerous
2x Destructive Revelry
1x Polis Crusher
1x Bow of Nylea[/deck]

3xs definitely aren't optimized yet, I made a last minute decision to shave 1x Boon Satyr and 1x Fanatic of Xenagos to fit Xenagos, Reveler in the MB. He was house against control decks in the
first 3 rounds, and not seeing him in the rounds I lost was a factor. I might succumb and cut the Fanatic of Xenagos' altogether for another PW, Polukranos, and Boon Satyr.

Xenagos, God out of the SB was crucial to beating B/x lists. Chandra was impossible to cast with only 5 mountains, and I'd cut her while streamlining the SB now that I know the field is mostly UWx and B/g. I managed to dodge the few mirror matches floating around so mortars and Armed//Dangerous never got used.
by Link
Sat May 10, 2014 1:10 am
Forum: Archives
Topic: [Primer] G/R Monsters
Replies: 272
Views: 67257

Going to the Super IQ tomorrow, should have a nice write-up for good old G/R monsters.

Struggling with my desire to play 8 3-drops, we'll see what I end up on
by Link
Wed Apr 30, 2014 2:55 am
Forum: Archives
Topic: [Primer] G/R Monsters
Replies: 272
Views: 67257

Not enough upside to play over Polukranos I think. And I still like Deadbridge goliath in the right meta >_>

At least the primer doesn't have to be updated, heh
by Link
Sun Apr 27, 2014 4:56 pm
Forum: Archives
Topic: [Primer] G/R Monsters
Replies: 272
Views: 67257

Anyone know the full spoiler set? Wasn't able to go to pre-releases, but I'm getting back into magic next week and I'd love to know if there are any staples for our archetype that have come out.
by Link
Sat Apr 12, 2014 3:30 am
Forum: Archives
Topic: [Primer] G/R Monsters
Replies: 272
Views: 67257

Bow's a solid 1x

I do like that list since its got a bit of everything. I'd still hedge for 2 mutavaults and down to 2 mortars, but everyone's gonna tweak the # of Xenagos, PW, Boon Satyrs, and Coursers as needed.

Haven't had time for magic for awhile so I don't have much to add at this time. If Esper's big though I love me some G/R. Less mortars more Xenagos, PW and Boon Satyrs and Skarrg guildmage in the SB
by Link
Fri Mar 21, 2014 3:39 am
Forum: Archives
Topic: [Primer] G/R Monsters
Replies: 272
Views: 67257

I definitely recommend shocks over anger of the gods since it doesn't kill your dorks and is instant speed to play around a brave for lethal or whatever.


I ironically lost to Esper today becuase he SBed in Archangel of thune and I had all my SB cards that weren't mortars. I dug 4 cards deep with chandra for a domri (I had the rampager) or a xenagod to race but it just wasn't in the cards and I died.

Beat mono black, R/W burn, and RUG Monsters for 3-1 record.

Not enough post board experience to really comment on any of the choices. MIght leave in more flesh//bloods against (unknown obv) esper just to hedge for archangels...


Monster mirror went exactly as planned. I overloaded a mortars with ooze out ate a bunch of stuff, then armed+gruul charm. G3 I kept a 4lander with ooze, polukranos, and mystic just because they were important. Scryed a 2nd polukranos to the bottom, ate his two mystics (and got him stuck
on two land) then flesh/blooded for the kill (I put one back and took out an armed// because hes on Kiora so Flesh seemed better.

Mono black was mono black. I topdecked a rampager after he just had thoughtseized one so it was nice to blow him out with that.

I just raced burn and went over his reckoners with my Fanatic of xenagos getting bestowed in both games I won. Thats why I play 4 of each though. (the game I died I got way too greedy tapping out for not lethal and died from 15. >_>)
by Link
Thu Mar 20, 2014 8:54 pm
Forum: Archives
Topic: [Primer] G/R Monsters
Replies: 272
Views: 67257

Next topic:

SBing vs. Esper.

I've seen some articles suggesting that you SB out a Mystic because "you need to beat verdict"

Verdict is NOT the card you have to beat. You have planeswalkers. Their BEST card is Dissolve. If you have two things countered I guarantee you've probably lost that game (barring topdecks and them not having a Sphinx's/Elspeth or something)

You beat Esper by forcing them to tap out every turn to answer your threats and then being dead on board with counters still in hand.

Mystics are crucial for getting your T4 plays guys in under counterspells. On the draw, well you still can get in under them because they dnt always have double blue on curve.

Mystics also can get bestowed by Boon satyr (a great card for when you cant play around counterspells so it eats one then you untap and Xenagos or something)

This is why I can't reccomend Skarrg guildmage enough in the MU if youre expecting a lot of Esper. Its 6 power that they have to interact with and tap out, or they just die. Its a fine topdeck as well, and a great way to kill elspeth (or just push through her tokens for lethal because they HAVE shocked themselves a few times and you HAVE been hitting him right?)

This is why I SB more Guildmage than Ruric Thars for the MU. If you can't ever pressure them enough to tap out, Ruric thar just gets countered.


Also another advantage G/R has over the Jund and Naya variants: You can SB out caryatid (and run 2-3 MB) in MUs like these. I know I just said keep Mystics in to ramp, but mystics can be turned sideways and thats a huge difference (also T2 Domris win games). I'd have 3 Skarrg for 3 sylvan caryatid as a swap. Just because I want to see him on T2 pretty often

Take out your dead removal for Xenagos/Chandra and BAM, you're good to go.

Extend into verdict if you can follow up with a Stormbreath or Xenagos, Reveler. It doesn't matter if you get 3-1d if you got a
bunch of damage in and can follow up with a hasty threat. Its not about CA (honestly sometimes I bait them into d-sphering Domri which Esper scrubs are TOO afraid of sometimes so I can stick a threat that kills them) Aka play a Domri into open mana, if they dont counter it and then tap out for D-sphere? NOW I follow up with Fanatic if Xenagos (obviously xenagos PW is better in this situation I'm just saying if you know one 3 drop is getting countered and you dont have a 4 drop, lead with Domri)
by Link
Wed Mar 19, 2014 2:33 am
Forum: Archives
Topic: [Primer] G/R Monsters
Replies: 272
Views: 67257

I'm not arguing that my deck is better without coursers. Its pretty clear that Courser of Kruphix is the better magic card and is insane value with Domri that just wins games by itself. My deck might be better to "spike" events with because its not the stock list and its catch you off-guard aggressive, but I think the better decks are the ones in the OP that actually won 10 round events with Courser.



I still just don't understand how your games are going where skylasher is meaningful... He stops their "broken opening"??? Mono U has no t4 kills. It has t5 kills if you ignore (or can't) kill their devotion and you get master of waves for 7 devotion or something.
by Link
Wed Mar 19, 2014 1:04 am
Forum: Archives
Topic: [Primer] G/R Monsters
Replies: 272
Views: 67257

The big difference is our postboard strats. I have access to four Mortars and two Gruul Charm whereas your list has no Gruul Charm and one less Mortars. You're also not running Courser which alone is a drastic difference in playstyle, so I can see you wanting Mistcutter. That said, I feel like your concession to your playstyle costs you significant percentage against blue devotion.
I'll admit that my playstyle gives me bad match-ups, but Mono U isn't one of them (its the mirror match because I'm terrible at midrange match-ups and they are playing higher value cards than me and drawing more cards on average). If you WANT to play the control game with courser of kruphix eventually drawing your way out of it, go for it. You might just get overrun
by master of waves and their Scry 1 thassa is comparable to your Courser sometimes drawing a land.

I'm TELLING you the match-up is in your favor to race. You CAN"T expect skylashers to do anything productive and they CANT race Thassa. You CAN win games by skylasher to keep your health high, overloading a mortars and then just killing them with a 2nd or 3rd polukranos. Sure, but against compotent mono blue opponents, you're just going to get Thassa'd, board stalled, and raced. Overloading a mortars is a long way off (and comptent ones will bring in negate)

Gruul charms are made BETTER by racing if you have access to them. I also go up to 4 mortars versus them post board just because its such a high impact card (but its useless if you mortars them and have nothing killing their face in in the meantime. And by killing I mean 3-4 damage+ a turn).

I like shocks over gruul charms because shock also helps in White weenie or G/W aggro or mono red match-ups. Its also more mana efficient so you can
play dork, Caryatid+shock, etc.


We can argue all day but the results are there: Who got 2nd at GP Louisville when Mono U was at its peak right after GP? The guy with mistcutter hydras MB and kalonian tuskers for an aggressive version.


Who won GP santiago? The guy with mistcutter hydras in his SB and he was DEFINITELY playing the "kill their shit" route with the black splash.

The way the pros SB is to value mistcutter as pressure rather than relying on a random "fattie" to eventually close the deal. You need something they literally can't deal with, no matter what your approach to the MU is
by Link
Wed Mar 19, 2014 12:55 am
Forum: Archives
Topic: [Primer] G/R Monsters
Replies: 272
Views: 67257

Nothing I guess. Polukranos gets hybridized or chumped. It gets bounced when you try to monstrous it. Hell now it even gets D-sphered so the hybridize can be saved for that Dragon! Besides those two "fatties" what do you evne have? how do you draw more? I hope you're not actually trying ot Domri in this MU.


Meanwhile mono blue is scrying every turn and you're taking damage from fliers you can't (or don't want to) spend a card on. And hey, because you've been so predictable trying to board into a controlling deck, your overloaded mortars to clean up their master tokens and all that other shit just got negated!


Disagree with me on plenty of things, its fine to have a discussion about a deck so people get to see both sides and maybe even choose a route for themselves, sometimes it just feels like you're doing it for the sake of it because its too comical just how opposite our stances are on most things.
n

At least we agree Gyre sage just can't be made to work right now
by Link
Wed Mar 19, 2014 12:23 am
Forum: Archives
Topic: [Primer] G/R Monsters
Replies: 272
Views: 67257

Let me clarify more how U/x devotion games play out:


T1-T2 you WANT to be playing a dork. Your cards are more efficient for killing him, so getting ahead on mana to do so is key. also punishing them when they keep slow temple hands or just random Nightveil spectre/Thassa into double MoW? SNAP KEEP

Skylasher does... what? He blocks (and hopefully kills) a cloudfin raptor or a judge's familiar... He attacks for 2 a turn which doesn't pressure them at all and maybe trades with a mutavault if they actually care (or just dies to frog lizard)


You WILL take damage from mono blue. You WILL use your life as a resource early.

Their "initial barrage" is fucking 0/1s, 2/2s, and 1/4s, and 2/3s. Do you really give a shit? No. And I'd imagine temples slow down U/w quite a bit for this plan (as they did when the deck was initially played before the pro tour as U/w devotion).

They have zero reach. Their reach is
thassa (and the only answer to thassa? racing.) The only early creature I give a shit about is tidebinder mage on a mystic, so i'll shock/mortars that.

Their other card to worry about is master of waves. Skylasher doesn't do shit beccause he didnt actually kill nightveil spectres or raptors (because they anticipated it or soemthing), so then they just make 10 tokens and you.... do what again with G/R?

hard removal > skylasher any day. I'd play lightning strikes before skylasher if I had infinite side board space.


Mistcutters are just insane vs. Mono U. They are a rapid hybridization proof win con. Stormbreaths are way too slow/fragile. Polukranos can get chumped/ cyclonic rifted/D-sphered.

The reason I like gruul charm if this is a big part of your meta is because they start playing around with chumping with muta or Frog lizards to race you, and its a HUGE blow out if used in that mode. The "board wipe their fliers" mode also is awesome enough to be worth playing
by Link
Tue Mar 18, 2014 10:33 pm
Forum: Archives
Topic: [Primer] G/R Monsters
Replies: 272
Views: 67257

UW control isnt sandbagging celestial flare against 4 dragons and 2 miscutters either
by Link
Tue Mar 18, 2014 10:32 pm
Forum: Archives
Topic: [Primer] G/R Monsters
Replies: 272
Views: 67257

how do you win the game though?

Skylasher doesnt actually kill any of their devotion and its clock is abysmal
by Link
Tue Mar 18, 2014 4:39 pm
Forum: Archives
Topic: [Primer] G/R Monsters
Replies: 272
Views: 67257

if people are playing U/w devotion seriously than I definitely need some mistcutters back in.

I'd want to fit in 3 but I cant hedge that much space.

I definitely know I want to take out -4 domri -1 xenagod, -2 flesh // blood, -x Stormbreah Dragons (keep some in because they are playing D-sphere now I guess?) For +2 shocks (tidebinder mage) +2 mortars (overload=win) +2 armed// dangerous (wins game or kills master of waves.)

You can even argue for some Skarrg guildmages to give your mistcutters trample against mutavaults (as rampagers 5 and 6). THere's no overboarding for this match-up because it IS a race with their thassa draws and flyers. If you can fit Gruul charm in the 75 its pretty house as well.

Just realize you don't want to be drawing cards you want to be killing them.


As for room for 2+mistcutter, you can probably take out Ruric Thar (since you can playmistcutter vs. Esper and at least its
uncounterable, though it dies to black removal without any punishment sadly) and a Destructive revelry.

I think Esper is going to be popular so definitely keep the Xenagos, Planeswalkers because he is the key that destroys taht MU (all your Satyrs are house actually. Just be on the "Satyr" plan and you can't go wrong.)
by Link
Sun Mar 16, 2014 11:00 pm
Forum: Archives
Topic: [Primer] G/R Monsters
Replies: 272
Views: 67257

[deck]
30 Creatures
4 Elvish Mystic
3 Sylvan Caryatid
3 Scavenging Ooze
4 Fanatic of Xenagos
4 Boon Satyr
4 Ghor-Clan Rampager
3 Polukranos, World Eater
4 Stormbreath Dragon
1 Xenagos, God of Revels


23 Land
2 Overgrown Tomb
4 Stomping Ground
4 Temple of Abandon
7 Forest
6 Mountain

4 Domri Rade

2 Flesh // Blood
1 Mizzium Mortars


SB: 3 Destructive Revelry
SB: 2 Skarrg Guildmage
SB: 2 Shock
SB: 2 Mizzium Mortars
SB: 2 Armed // Dangerous
SB: 1 Ruric Thar, the Unbowed
SB: 1 Xenagos, God of Revels
SB: 2 Xenagos, the Reveler
[/deck]

you can try 1 temple of malice for a mountain but I'd be careful on too many scrylands. One should be fine though. Theres usually a turn you can fit it in whether you have a dork or not since your curve starts at 3.

Also if you want 4 polukranos or 24 lands go for it. I actually played without any mortars MB today but that was a meta read, 30 creatures is a
nice solid number. I can't think of anything I want to cut (creature wise) for the 4th polukranos. Maybe one scavenging ooze, but I rather not, sometimes just him getting in for 4 is enough, and he's a good bloodrush target. Polukranos can just be sometimes awesome or sometimes cllunky. having multiples of him really isn't desirable for this deck's game plan.

Boon Satyr is as awesome as Valadarith said by the way. 8 3-drops is where you want to be at if you don't have a dork and only have 4 drops thats just an auto-mull, whereas sometimes you can get away with just no ramp and 3-drops

I'll do some more in depth SB plans later but to start:


vs. Monsters
-2 Flesh // Blood
+2 Armed // Dangerous
-2 Stormbreath dragon (is expensive as hell, dies to mortars)
+1 Xenagos, God of Revelry
+1 Mizzium Mortars/Ruric Thar (experimental, dominates board? Doesn't die to removal? Maybe not vs. Jund but then again they can't afford the 6 life with shocklands and you can punish)


vs. Naya Hexproof
-
4 Domri Rade (can't fight, don't ever want to draw cards)
-1 Mizzium Mortars
+3 Destructive Revelry
+2 Armed // Dangerous

Mulligan aggressively.


vs. Esper Control
-1 Mizzium Mortars
-2 Flesh // Blood
-2 Scavenging Ooze

+2 Skarrg Guildmage
+1 Ruric Thar, the Unbowed
+1 Xenagos, the Reveler PW
+1 Destructive Reverly (I've definitely just died with multiple of these in hand to Obzedat and shit before. You can even argue not to bring it in and at all, but it gets you back a higher value card than scavenging ooze IMO.)


vs. Mono black (Work in progress)
I don't have plummets because I just hate the idea of reactionary cards, but if you can live with yourself go for it. I want to make room for Chandra in the SB actually because she's pretty house against lifebane zombie. Really though you just need to steal game 1 by powering through a demon with xenagod and bring in another Xenagod and hopefully win G3. Flesh and blood and domri are your weakest cards MB I feel, so I'd take 2 domris
and flesh//bloods for Ruric Thar and Xenagod, and use XenagoPW as a "counter" to desecration demon or a good threat when they don't have it.



Its possible shocks are unnecessary if you want Chandra instead depending on if you expect any deck playing 1-drops.
by Link
Sun Mar 16, 2014 10:58 pm
Forum: Archives
Topic: [Primer] G/R Monsters
Replies: 272
Views: 67257

I didn't use Gyre sage over Caryatid. I DID just need a consistent 3 more dorks that let me bestow earlier or Stormbreath or Xenagod. The fact that gyre sage can never really attacak in the mirror (Because of 2/4 body). Another thing is this deck definitely needs double red so Sylvan caryatid actually helps you be more consistent (and consistency=more damage anyway). I mean the deck already has a nut draw of Mystic-> Fanatic hit you for 4, T4 3Bloodrush/Blood for 18 if they shocked they are dead. Gyre wasn't really adding enough power.

I went to a small $100 tournament today and went 3-0 to take first place (it was small, but I got to see the deck in action)

Man Fanatic of Xenagos killed people real hard. Don't get me wrong, Courser of Kruphix is king of value town and all, but I never could really get excited about "man I get to maybe draw a card on T3 if I have a dork or T4 if not?!? AND GAIN LIFE!?"
Like that's not how I'm used to playing Gruul from last season.


Fanatic is the first thing you side out against any red deck going under you (or maybe not if you can race them like burn, just not against pyromancer variants), but MAN did it kill people.

It was funny I said the whole "Fanatic of Xenagos with boon satyr bestowed+xenagod just kills people" and thats ACTUALLY how I won vs. Junk Midrange in G3.

I didn't get to play against mono black but I'd love for them to not pay tribute and bile blight it. 4 damage is sometimes all you need before Ghor-Clan+Flesh//blood kills em XD


I definitely am interested in testing out Skarrg guildmage from the SB against Esper lists. All you need is 8 power to kill an elspeth, and flash in boon satyr, animate a land+trample is 8 power. to mention how it forces them to verdict a mystic and 2-drop if you go mystic, skarrg, t3 swing 6. Then resolve Xenagos
Planeswalker or polukranos and just keep the beats coming.

The mirror match is definitely horrible though. I'm going deeper with armed//dangerous to just kill them out of nowhere witth Xenagos. You DONT want to drag the game out when they are drawing cards with Courser anyway, so fuckin kill them faster! Force them to dreadbore those fanatics. Establish yourself as the aggressor and Monsters lists definitely can get runover.

If they have all the dreadbores into reaper or something then just understand youve lost that game, its not the decks fault. You can really power through that 2/4 value town with a strong start. The key things to remember are:

Always be the first to play polukranos and never play yours into another one because of domri.
Domri is the only PW that matters enough to play. The mana from xenagos is nice but 2/2s aren't. Falter from chandra is ok but not if she just dies to the polukranos you faltered anyway for free.
Loading up on mizzium mortars just favors a drawn out game,
which they win with coursers and either Reapers out of Jund. I like to overload one to clear dragon+courser and thats usually enough.
Killing dorks is important, but if you Blood one with yours and feel good still realize that unless you have very strong follow up plays (t2 kill their dork into T3 polukranos with domri in hand on the play), you might've thrown out your chance to kill them out of nowhere.
by Link
Sun Mar 16, 2014 3:24 am
Forum: Archives
Topic: [Primer] G/R Monsters
Replies: 272
Views: 67257

the only 4-drop I'd be curving into is 3x Deadbridge goliath... Unless you count Ghor-Clan but that's not ideal (well Ghor-clan into bestow boon satyr on ghor-clan is nice)

I have 0 Xenagos Planes walkers main board.

The best it does is a t4 stormbreath dragon but if thats all youre using it for why not just go T2 Gyre Sage, T3 Fanatic of Xenagos (what makes this deck different), T4 stormbreath off gyre sage, make gyre sage that magic 3/4?
by Link
Sun Mar 16, 2014 1:57 am
Forum: Archives
Topic: [Primer] G/R Monsters
Replies: 272
Views: 67257

I think cutting one Xenagod would be okay. If you expect more Jund than control I would keep both. It's the single most important card in the matchup.

I'd side out both Polyk and Goliath vs control so I don't think there's any advantage to running Goliath in that meta. Even vs Jund I prefer Polyk to kill off opposing Mystics.

I'd probably cut some two drops for the Satyr. Tusker can be difficult to cast as you said. I'd personally cut those completely for a third Ooze, two Satyrs, and a second Mortars. I've won way too many games off the back of an overloaded Mortars to want to run only one.
so no gyre sage OR caryatid?

Seems pretty risky.


Mortars is just a style thing, I rather have threats than answers. flesh // blood is the
perfect mix but sometimes you just gotta overload mortars (its a play I only want to make once a game is the reasoning.)


For tournament play I'd run the full 4 mortars probably just because you run up against everything from Mono black aggro to WW to red variants and you just have to survive to playout better cards.

This is just for LGS kill control decks (and mono black). Worse feeling is when they lifebane zombie a creature and then you have to mortars it


So without tuskers we're back at:

4 Elvish Mystic
2 Gyre Sage
4 Ghor-Clan Rampager
2 Scavenging Ooze
4 Stormbreath Dragon
4 Fanatic of Xenagos
4 Boon Satyr
3 Deadbridge Goliath
1 Xenagos, God of Revels


2 Overgrown Tomb
4 Stomping Ground
4 Temple of Abandon
7 Forest
6 Mountain
1 Mutavault

4 Domri Rade
2 Flesh // Blood
2 Mizzium Mortars
by Link
Fri Mar 14, 2014 6:12 pm
Forum: Archives
Topic: [Primer] G/R Monsters
Replies: 272
Views: 67257

I am remembering now how hard it is to caster Tusker with Mountains in your deck so thats a pretty strong argument for Gyre sage...
by Link
Fri Mar 14, 2014 6:04 pm
Forum: Archives
Topic: [Primer] G/R Monsters
Replies: 272
Views: 67257

if you expect nothing but control and jund, can that really be said though?

I mean obviously if people are still on red decks and master of waves...

I'm talking small metas though.


You think cutting the 2 gods for Boon Satyrs? I was thinking stormbreath dragons even but I want to be resillient to lifebane zombie still and stormbreath+god is a good way to power through desecration demons
by Link
Fri Mar 14, 2014 3:38 pm
Forum: Archives
Topic: [Primer] G/R Monsters
Replies: 272
Views: 67257

[deck]Gruul Aggro Monsters[/deck]



Still playing around with Tusker vs. Gyre Sage and if I want 2 Xenagos main or just more boon satyrs/deadbridge goliaths.


I think the point in playing G/R over Jund monsters is pure consistency, Rampager, and aggression. In order to get an edge on that MU we need to be playing cards that tax their dreadbore/mortars and get ahead on board. Also if they
remove us and it goes late to have an edge on top decks with Deadbridge goliath scavenge and Xenagods for more power in topdeck mode.
by Link
Fri Mar 14, 2014 5:09 am
Forum: Archives
Topic: [Primer] G/R Monsters
Replies: 272
Views: 67257

well so far a Boon Satyrd Fanatic of Xenagos targeted by Xenagos seems to end the mirror match quickly ;D
by Link
Fri Mar 14, 2014 4:44 am
Forum: Archives
Topic: [Primer] G/R Monsters
Replies: 272
Views: 67257

I'm trying out a few deadbridge goliaths instead in my more aggressive list.

I'm using Gyre Sage/Fanatic of Xenagos over Courser of Kruphix for a mor aggressive build though so your mileage may vary.


Scavenging onto either Gyre Goyf or Fanatic is pretty huge game.

This is because I can build both Jund Monsters and G/R so I like my G/R list to just be as fast as possible for the mirror match.

I figure in all the match-ups Polukranos either eats removal or is too risky to use his monstrous because of the threat of removal just turning goliath sideways and playing another threat is better.

Using two Xenagods as well as per Vala's advice.


WIll have more results tomorrow or Saturday
by Link
Sat Mar 08, 2014 4:00 pm
Forum: Archives
Topic: [Primer] G/R Monsters
Replies: 272
Views: 67257

LIVIN ON DA EDGE
by Link
Fri Mar 07, 2014 4:56 am
Forum: Archives
Topic: [Primer] G/R Monsters
Replies: 272
Views: 67257

and done. Its crazy to see the 1st place list in St. Louis used 0 Coursers and Boon satyrs instead... gives me hope that I can still just jump in without having opened much BotG as of yet.
by Link
Fri Mar 07, 2014 4:43 am
Forum: Archives
Topic: [Primer] G/R Monsters
Replies: 272
Views: 67257

I can update the primer since I think a lot of wisdom in this thread needs to be kept.
by Link
Tue Feb 11, 2014 5:09 am
Forum: Archives
Topic: [Primer] G/R Monsters
Replies: 272
Views: 67257

you can usually "Get away" with it yeah... but the games where you are forced to mull or you just flat lose bc of your mana base are not ok.


4 mountains doesnt look right either... I usually run 6 especially with that chandra and not scooze (heavy green requirement). Double ghor-clan is also RR in requirement ;D
by Link
Sat Feb 08, 2014 4:00 am
Forum: Archives
Topic: [Primer] G/R Monsters
Replies: 272
Views: 67257

Gyre sage has been impressing me
by Link
Thu Feb 06, 2014 8:33 pm
Forum: Archives
Topic: [Primer] G/R Monsters
Replies: 272
Views: 67257

I dont like flesh out of the side either mean it or don't run it at all. with those slots you could have Chandra pyromaster she does a lot of work again zombie and gives you a plan against black
by Link
Thu Feb 06, 2014 8:31 pm
Forum: Archives
Topic: [Primer] G/R Monsters
Replies: 272
Views: 67257

better against red text to speech is sad. also you don't need a wall for Asha and burning tree you need to kill it
by Link
Thu Feb 06, 2014 8:29 pm
Forum: Archives
Topic: [Primer] G/R Monsters
Replies: 272
Views: 67257

run shock over the disciple.
you need a one man to terminate for soldier of the pantheon sometimes. better I guess red to really just kill you with Phoenix
by Link
Wed Feb 05, 2014 6:07 am
Forum: Archives
Topic: [Primer] G/R Monsters
Replies: 272
Views: 67257

But is a T2 mana dork really what you even want anymore LP?

I mean they said there was no 2nd elf for a reason and the reason is thats what the deck REALLY needs.

I mean T3 polukranos and Xenagos are hot and all but when they just get thoughtseized or downfalled I really just want to jam some 3 drops in their face on T3 (or T2!) that make my 2-drop not embarassing.



I don't do maths

but when I do

gyre sage now has at least 7 cards that evolve her on T3 with no elvish mystic draw. (and if you adjust the curve it go up to as many as 10 with 4 boon satyr 4 fanatic 2 scooze).

Or we could go back to playing kalonian tusker and ask them which one they want to bile blight bro.

But that's just me and my aggro self speaking. I'm sure with midrange you just go hurrdurr caryatid and hope your planeswalkers take over the game...(but if thats the route you're going for G/r devotion is seriously the way to go
with Garruk and the new 2/4 dude)
by Link
Wed Feb 05, 2014 5:57 am
Forum: Archives
Topic: [Primer] G/R Monsters
Replies: 272
Views: 67257

Scavenging ooze is everything LP said it was.


like how does white weenie/mono blue/red finish you off when you gain 6 life.


Or are you talking about gyre sage?

yeah gyre sage is just a high variance card (like most evolve cards). It helps a lot versus mono black and control, who cares if they 1-1 you with bile blight? I rather have a 3/4 gyre sage kill them those games when they 1-1 all my other threats...

I'm just hoping fanatic of xenagos makes the curve good enough to play gyre sage over caryatid. I do like the boon satyrs but I think you can't go wrong playing at LEAST one ooze probably 2.

I'll probably run some combo of boon satyrs/scoozes until I pick up my Xenagods. I don't imagine the fanatics will be hard to aquire
by Link
Fri Jan 31, 2014 8:05 pm
Forum: Archives
Topic: [Primer] G/R Monsters
Replies: 272
Views: 67257

Courser isn't what I want to ahve in ragehammer though... I want to ghor-clan things and have them die?

I mean I guess it can bloodrush over a demon and live but...
by Link
Fri Jan 31, 2014 5:59 pm
Forum: Archives
Topic: [Primer] G/R Monsters
Replies: 272
Views: 67257

the fact that brimaz exists and pack rat still does means I have to favor mortars over flesh at this time. I have 2 mortars 1 flesh just to have it every once ina blue moon as a kill but it can still be shaved...

I'm not sure I like fanatic over boon satyr quite yet... needs more testing.

Against control boon satyr lets you get a bit of a mana advantage
by Link
Fri Jan 31, 2014 6:29 am
Forum: Archives
Topic: [Primer] G/R Monsters
Replies: 272
Views: 67257

This is what the deck looks like without Boon Satyr:

[deck]4 Elvish Mystic
4 Gyre Sage
4 Ghor-Clan Rampager
4 Polukranos, World Eater
2 Scavenging Ooze
4 Stormbreath Dragon
4 Fanatic of Xenagos
2 Xenagos, God of Revels


24 Lands
4 Stomping Ground
4 Temple of Abandon
9 Forest
5 Mountain
2 Mutavault

8 Non-creature
4 Domri Rade
2 Xenagos, the Reveler
2 Mizzium Mortars

SB: 2 Destructive Revelry
SB: 2 Skarrg Guildmage
SB: 3 Mistcutter Hydra
SB: 2 Shock
SB: 2 Mizzium Mortars
SB: 1 Armed // Dangerous
SB: 1 Plummet
SB: 1 Hunter's Prowess
SB: 1 Chandra, Pyromaster
[/deck]


Haven't gotten to trying out Oracle of Bones+Huneter's Prowess... OoB would be nice with Flesh//Blood to for free stuff, but right now I've found prowess just a bit to win more and think it might be better as a random blowout post board than dead in your hand G1.


Xenagod is definitely the real deal though.

testing
gyre sage now, been mostly playing against Mono Black
by Link
Wed Jan 29, 2014 8:09 pm
Forum: Archives
Topic: [Primer] G/R Monsters
Replies: 272
Views: 67257

Reposting my two lists:

The distinctive difference is the 3-drops and approach to devotion. Ragehammer makes full use of Fanatic of Xenagos (who, despite bile blights appearance, I think is solid) and aggressive draws with Ghor-clan and Stormbreath dragon. I will experiment with Blood over mortars, but without Kalonian tusker I just don't like hwo behind you can get with that card, especially early in the season. Its possible boon satyrs should be trimmed for Tuskers, now that we have another 3-drop that is defintiely playable on t2 with a mystic. With dragona nd Xenagos god, we have too much to do at 5 mana also I think...

[deck]4 Elvish Mystic
4 Ghor-Clan Rampager
4 Boon Satyr
4 Polukranos, World Eater
2 Scavenging Ooze
4 Stormbreath Dragon
4 Fanatic of Xenagos
2 Xenagos, God of Revels


24 Lands
4 Stomping Ground
4 Temple of Abandon
9 Forest
5 Mountain
2 Mutavault

8 Non-creature
4 Domri Rade
2
Xenagos, the Reveler
2 Mizzium Mortars

SB: 2 Destructive Revelry
SB: 2 Skarrg Guildmage
SB: 3 Mistcutter Hydra
SB: 2 Shock
SB: 2 Mizzium Mortars
SB: 1 Armed // Dangerous
SB: 1 Plummet
SB: 1 Gruul Charm
SB: 1 Chandra, Pyromaster
[/deck]



G/r Devotion (I think Courser+Xenagod makes this deck very good?):

The change to thsi deck is Xenagos, God of Revels. He is exactly what the deck needed: Haste and a powerful finisher. Maybe Nylea as a 1-of still but I'm not sold on her anymore, sure trample is nice but this deck just overpowers eventually. Also Courser is just a sweet value card AND gives 2 devotion... Its a bit synergy based but we'll see how it tests. I'm much mroe inclinced to play ragehammer ofc...

[deck]
4 Elvish Mystic
3 Voyaging Satyr
4 Burning-Tree Emissary
2 Scavenging Ooze
3 Arbor Colossus
4 Polukranos, World Eater
4 Sylvan Caryatid
4 Courser of Kruphix
2 Xenagos, God of Revels

7 PWs
2 Garruk, Caller of Beasts
3 Domri Rade
2 Xenagos, the Reveler


23
Lands
4 Nykthos, Shrine to Nyx
4 Stomping Ground
4 Temple of Abandon
2 Mountain
9 Forest

SB: 2 Mizzium Mortars
SB: 2 Destructive Revelry
SB: 2 Garruk, Caller of Beasts
SB: 1 Plummet
SB: 2 Skarrg Guildmage
SB: 3 Mistcutter Hydra
SB: 3 Nylea's Disciple
[/deck]

As for the SB I think Skarrtg guildmade is insane with Xenagos because of the devotion and just awesome way to get the u/x decks to tap out early.

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