Search found 64 matches

by Jack
Tue Nov 10, 2015 11:26 pm
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274752

[Deck] Burn

Thoughts on Sensei's Top? Main or side (I'm finding myself with sideboard space now that I'm not playing red blast)
Pros:
Great against miracles and other decks where games might go long (decks with counters and removal)
Usually good for more than 3 damage
Awesome with fetches, and overall fixes some draws
Find key matchup cards more reliably
Cons:
Very slow
Costs mana, and also the last thing you want to spend mana on
Decreases deck's ability to win quickly
by Jack
Mon Oct 26, 2015 4:16 pm
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274752

[Deck] Burn

Wait miracles keeps terminus against burn? Would not have expected that.
by Jack
Sun Oct 18, 2015 1:24 am
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274752

[Deck] Burn

Right now, I'd stick to the same list at the top of the page with fetches added, 20 lands, and 1 Grim lavamancer
Sideboard might be 4 pyrostatic pillar 2 faerie macabre 3 searing blaze 2 ensnaring bridge 2 vexing shusher 2 smash to smithereens. Or no smash for 1 extra faerie and searing blaze
by Jack
Sun Oct 18, 2015 1:18 am
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274752

[Deck] Burn

Red blast has been really bad for a while. And yeah, vortex and firecraft are really the same in the matchups where they're good, but shusher is usually better in those same matchups.
by Jack
Sun Oct 04, 2015 5:50 pm
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274752

[Deck] Burn

No, not really. The thing about vice is that it's ONLY a turn one play. The only other cards worth playing with that strict of a stipulation are leyline of the void and leyline of sanctity, which actually win you the game 95% of the time.
by Jack
Mon Aug 24, 2015 9:17 pm
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274752

[Deck] Burn

With elves I think I have a good plan of out sulfuric vortex and 2 price or 1 price and a rift bolt, in searing blaze and pillar. Since I'm bringing in 2 drops, I want to leave in my 1 drops, you know? This might change after I add more pillars, though. I wish I had 4 for the event, but nobody puts worthless Commons in the same display case as their beta power.
Someone on reddit suggested sweepers for the elves match up. In my experience, it's very rare for elves to lose to a 3 mana board wipe, since they often win on the turn they develop their board.
by Jack
Sun Aug 23, 2015 8:56 pm
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274752

[Deck] Burn

Thoughts on my deck:

It's better to have fetches. It makes Searing Blaze much stronger. Still, I'm glad I wasn't playing Searing Blood, because there were a good number of times where I needed it to just go upstairs for 3, and Searing Blood wouldn't work in those situations because it wouldn't be able to kill the creature. The only times where I wished I had Blood were in my first match against Elves.

Swiftspear is strong. Like, super strong.

On sideboarding:

Worst sideboard card was Smash to Smithereens. I never cast it. I didn't bring it in against burn, even though its ability to kill a Dragon's Claw was part of my rationale for its inclusion.
Vexing Shusher also never got cast, but I'm keeping that in there because I don't beat Miracles in postboard games without it.
I was on and off about whether or not Ensnaring Bridge should be Ashen Rider for the entire tournament.
Pyrostatic Pillar over-performed. A lot. I might want more of them.
I don't want more than 2 Pyroblast

I don't know if I'm just a pussy, but I basically never boarded out creatures. I even wanted them against Elves, since Elves doesn't block early. The only time I cut more than 1 was against the Knight of the Reliquary deck, where I took out 2 Swiftspears for game 2 and removed another for game 3.

Other thoughts:

There were times where, seeing all these cool decks in action, I wished that I had a more interesting deck to play. Also, all of my match losses were due to just getting combo'd out early, and it made me wish that I had a more interactive deck. But Forces are expensive. And duals are expensive. And this deck got me seven wins, even though I haven't played Legacy for 18 months, and even then I was just playing a proxied Imperial Painter list.
by Jack
Sun Aug 23, 2015 8:14 pm
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274752

[Deck] Burn

Eternal Weekend Legacy Championship Write-up

A few months ago, I saw that Eternal Weekend would be in my city, which was cool. I thought "hey, I don't really play Magic, but I'll go, because this is cool. I'd skipped Grand Prix New Jersey and that cool Brainstorm playmat, so I won't miss this." Then time kinda passed and I didn't think about it till this week, then didn't visit their website until two days ago, and realized that the entry fee wasn't for both Legacy and Vintage, so I'd have to choose, and I picked Legacy because I have a family thing today (not having a Vintage deck wasn't going to stop me).

I saw a few people I knew there, including a kid I went to high school with, but never really talked to much until yesterday. I ran into a cool girl named Victoria dressed as the Lithomancer while waiting in line for Steve Argyle to sign my cards and playmat, and she said that she was 4-0 with an affinity deck that her friend had just thrown together out of his collection of cards the day before. She'd never been to a legacy tournament and was just learning as she went, so I was rooting for her (cuz I love forcing aggro), and she went undefeated until round 8.

On to the tournament.

[deck]
Creatures
4 Goblin Guide
4 Monastery Swiftspear
4 Eidolon of the Great Revel

Lands
21 Mountain

Other Shit
4 Lightning Bolt
4 Chain Lightning
4 Lava Spike
4 Rift Bolt
4 Price of Progress
3 Sulfuric Vortex
4 Fireblast

Side
2 Pyrostatic Pillar
2 Pyroblast
2 Dragon's Claw
2 Ensnaring Bridge
2 Vexing Shusher
2 Smash to Smithereens
3 Searing Blaze
[/deck]

Round 1: Alex with Elves

I keep a 1-lander on the basis that I have 2 1-drops and this becomes a great hand if I find a second land. I don't hit land until the turn before I get killed and don't even get him below 10. Game 2 he takes a few mulligans and I keep a 1-lander, and also don't find a land for 2 turns, but he can't get started so I win, slowly. Game 3 is really tight and it comes down to me, slightly flooded, attacking into his Visionary and Dryad Arbor with a Goblin Guide, having lethal if he doesn't block. He thinks about it for a bit, since he might not attain a critical mass of creatures if he chumps, but ends up making the block. He takes a LONG time to combo off (he's a very meticulous player), casting GSZ for Wirewoods and Natural Order for other combo pieces even when he has 21 mana. I think he doesn't have it, since he's taken this long, so when he drops a Ruric Thar, I Fireblast his face (rather than the Visionary I'd been saving it for to stop lethal from Craterhoof), but then he drops a Craterhoof.

0-1

Round 2: Brad with Omni-Tell

I start with 2 Goblin Guides and quickly drop him to 10. I have Lightning Bolt, Rift Bolt, Mountain, Fireblast in hand, with 3 lands in play. I suspend bolt. He fetches and casts S&T, I Lightning Bolt him in response, he takes damage, drops Omniscience. I hold my Mountain, since I want to be able to cast the burn spell I might draw next turn after he annihilates my board. He casts Emrakul, takes the second turn, swings, and I Fireblast him to 2. Next turn, he Forces my Rift Bolt, I draw a Bolt, drop mountain, cast it, and he forces that as well. GG. I comment that I should have hard casted Rift Bolt, then when he played Show and Tell, dropped a mountain to cast Bolt for the kill, but he mentions that he could have just responded with Dig to find counterspells. I win game 2 off of a great hand and he wins game 3 at 7 life.

0-2

Round 3: Jonathan with Mindcrank-Bloodchief Ascension Combo.

He leads with Underground Sea into Chrome Mox exiling Countersquall. I basically hit every land drop until turn 7 off of a reasonable 3-lander, and kill him really late. Game 2 I beat him down with Goblin Guide over the course of many turns.

1-2

Round 4: Eric with Elves

He sprints to the table after I thought he'd be a no-show. I don't remember game 1, but the life pad for him looks like 20-17-14-13-10-7. I think I died after taking my third turn. Game 2 I get a start with multiple creatures and burn him out. Game 3 he kills me before I can take a second turn while I stare at a hand of Mountain, Mountain, Pyrostatic Pillar and a board of Mountain, Swiftspear.

1-3

Round 5: Eric with Burn

Eh, fuck, it's the burn mirror. There was very little skill employed here. He wins game 1, I win game 2. Game 3, I go turn 1 Lava Spike turn 2 Dragon's Claw to his turn 1 Guide. He had to take time to read Dragon's Claw, so I assume that he doesn't have artifact removal and that I can race him. He lands a good number of creatures and puts on a lot of pressure. I have him at 14 life going into my 3rd turn, draw a Swiftspear (signed by Steve Argyle less than an hour ago!) and play it, then bolt his face, to which he responds with a bolt to the Swiftspear, and I respond with another Bolt and a Fireblast going upstairs, putting my Swiftspear out of Bolt range, then kill him on the swing.

2-3

Round 6: Scott with Stifle-Dreadnought

Game 1 is a good, clean kill. He gets to play Dreadnought, but can't stop me. Game 2 I get an alright start and he gets an early Gurmag Angler. I get him down to 11 and have more than lethal with 3 bolts and a Fireblast in hand, but the Angler and my Eidolon have put me to 6 so I can only cast 2 bolts. He has force for one of the bolts, so I lose. Game 3 I keep a hand of 1 Mountain, 3 Goblin Guide, and don't find a second land for a bit. He gets turn 2 Dreadnought. I attack into it with 3 Guides on my third turn, putting him to 9 (he fetched from 14 to 13). He cracks another fetch (8) and drops an Angler. I swing into it with my 2 Guides, he blocks, and I bolt him, then bolt him again. He thinks for a while on the last one, and ultimately lets it resolve. I offer the handshake, he asks if I'm conceding, I tell him he's at zero, and his buddy tells him that he missed the damage from his last fetch.

3-3. My friend tells me that someone offered him all the cards that he needs to finish Grixis Control in exchange for his MUD deck. He's torn, because this tournament reminded him of why he loves MUD. We also talk for a bit with his last opponent, who, as it turns out, was the guy who next-next leveled Shahar Shenhar by bringing in Helm of Obedience to kill Shenhar, completing the combo with the Rest in Piece that Shenhar sided in.

Round 7: Matt with Esper Prison

I've never played in a round 7 before, to be honest. All I remember about this is that he played a Trinisphere and a Chalice game 1 and it didn't do much for him. He wasn't too happy about getting 2-0'd by burn.

4-3

Round 8: Jay with Grixis Delver

This guy was a lot of fun to play against. The games were both very, very close races. I win game 1 at 1 life after taking a lot of damage from Delver swings and my Eidolon. It was really tough to keep throwing bolts at the face multiple turns in a row while staring down a 3-2 flyer and a Deathrite. We're at a stalemate where he has 6 life and an Angler and I have 1 life and an Eidolon and 2 cards in hand, and he decides to attack, allowing me to throw my bolts upstairs. Game 2 I face down an early Gurmag Angler, and, despite being able to kill it with a combination of bolts and Searing Blazes multiple times, I try to race it. The inner Delver/Sligh player in me was screaming at me to throw the rift bolt at the Angler on upkeep and kill it with a Searing Blaze, but my decision to play Blaze as just a bolt to the face worked out and I clutch out the game.

I meet up with Eric (the second Elves player) again and find out that we're both 5-3. We play just a few seats away for the rest of the tourney, which is cool. Steve texts me and says that he made the trade and left the tourney.

Round 9: Oscar with Knight of the Reliquary

This was a fun one as well. I didn't really know what he was playing, but it was very land-heavy and seemed centered around KotR. He stops me game with his Knights. Game 2 is a riot. I keep an opener of 2 Eidolon, Smash to Smithereens, 4 Mountain, thinking "It's basically against the rules to keep 4-landers as burn, but this seems like the best one to do it with." I go turn 2 Eidolon, turn 3 Eidolon, turn 4 Eidolon. The game gets locked up, and I joke that I basically have Chalice on 1, 2, and 3. I see an opening where he has 2 untapped knights, an untapped Maze of Ith, 1 tapped Knight and a tapped DRS, so I swing and he mazes an Eidolon and takes 4. I double bolt him, taking 12 damage and winning the game. Game 3 is sad and anticlimactic, since he mulls to 4. My start isn't great either, but I win.

6-3. Eric is too.

Round 10: Ian with BUG Delve

I came here to burn faces and crush dreams, and that's what happened this round. My deck did not fail me, I win in two not-at-all-close games.

7-3, same as Eric

Round 11: Matt with Reanimator

He Reanimates Iona on turn 2 and, for the first time, I concede before taking lethal damage. He stocks his graveyard game 2, but can't reanimate the Iona because his fetch put him to 9 life. He brings back Griselbrand and I bolt him to death.
He has a turn 1 Iona game 3. What the fuck.

He forces my Ensnaring bridge. Not like it was an out anyway.

7-4. Eric laments that, for the fourth tournament in a row, he gets knocked out in the last round by the format's premier combo deck.

Whew. Holy shit. I just did 11 round of Magic. I find Victoria again, and she says that she lost out in the last round to propel her opponent into eighth place, but that she was actually kinda happy she didn't top 8 because she was nervous about going on camera and making a misplay.

I go home happy. And tired.
by Jack
Sun Aug 23, 2015 3:34 am
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274752

[Deck] Burn

Went 7-4, coming back from 1-3. Might write something up here, might not
by Jack
Sat Aug 22, 2015 2:29 pm
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274752

[Deck] Burn

Bought a chain lightning and 2 vexing shushers at the event. Lighting in for lava man, shushers in for other lava man and a pyroblast.
by Jack
Sat Aug 22, 2015 3:16 am
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274752

[Deck] Burn

[deck]Eternal Weekend[/deck]

Seems like everyone is playing Swiftspear instead of Flame Rift now. I liked that card, but the Swifty seems better.
Sideboard is a mess, mostly due to card availability. I'd like to have no Dragon's Claws and 2 Vexing Shushers because that card is great against Miracles. Ashen Rider is also probably better than Ensnaring Bridge. I'd play 4 Pyrostatic Pillars if I had them, probably in place of some Pyroblasts or Smash to Smithereens.
I'd like to run fetches like everyone else (makes flooding a bit less common on 21 lands), but I only own 5 red fetches and I figure that it's better to be Stifle-proof than to half-ass it with buffing Lavamancer and Searing Blaze.
Oh. Searing Blaze should be Searing Blood, I think, but I don't have any of those either.

And I don't know the meta at all, since, you know, I don't really play Magic.

Oh well. I wasn't looking to win. I almost entered the Vintage event for Sunday instead for the cool Tolarian Academy playmat, but family stuff is happening Sunday.

Should be a fun time.
by Jack
Fri Nov 14, 2014 2:21 am
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274752

There is zero chance of me going to the gp tomorrow, unfortunately. I guess all I'd be missing is the sweet playmat, though, since I'm not even close to good enough to do well.
by Jack
Thu Nov 13, 2014 11:28 pm
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274752

We're all pulling it for you buddy.
:fixed:
by Jack
Wed Nov 12, 2014 5:09 am
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274752

I haven't watched any videos, but it seems you're just on a cold streak. You're making mistakes, and sometimes even acknowledging it, but you let it happen because you convince yourself you won't get punished for it or that you'll win anyway or something. My best advice is to just lighten up. It's only Magic, and it's only practice. Yeah, it has an impact on your performance in the tournament, but since you can't just say "I'm going to win this game" and make it true just because you said it, the best thing you can do is drop the negative attitude. Sure, you might want to be completely miserable and in the zone at the GP, but if you practice with a light heart, you'll be surprised at how effectively this can help your skills come back.

Maybe this isn't relevant to you at all, but reading your last comment, I was reminded of a few of my own cold streaks in Pokemon Showdown, and thought I'd just share my thoughts relating to that.
by Jack
Mon Oct 27, 2014 2:58 pm
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274752

Compared to the almost nonexistent presence it previously had.
by Jack
Mon Oct 27, 2014 2:58 pm
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274752

Reanimator is getting a bit more popular as well.
by Jack
Mon Oct 27, 2014 4:48 am
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274752

Although it is a bit worse vs. Miracles.
by Jack
Mon Oct 27, 2014 4:47 am
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274752

Oh I really like the sound of the rift->swiftspear swap.
by Jack
Mon Oct 27, 2014 3:16 am
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274752

If we're splashing for Treasure Cruise, we're playing Flying Nacatl, I think.
by Jack
Fri Oct 03, 2014 3:31 am
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274752

Do you bring in Smash for Miracles Blaklanner?
by Jack
Fri Oct 03, 2014 3:31 am
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274752

More redblast usually isn't a bad thing.
by Jack
Fri Oct 03, 2014 3:30 am
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274752

I think your deck is so heavily preboarded for Delver and Elves so much that Searing Blood is unnecessary.

Have you found 10 fetches to be better than 8 or 6?
by Jack
Tue Sep 30, 2014 11:36 am
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274752

Simply because I'd prefer other cards against them, and it sucks when Counterspell becomes Rain of Salt + Duress.
by Jack
Tue Sep 30, 2014 11:35 am
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274752

I usually do down to 2-3 Fireblast versus blue decks.
by Jack
Sat Sep 20, 2014 3:19 pm
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274752

I'm actually looking forward to play testing this. If it turns out to be good, I'd love to take it to a big event, get top 32, and make everyone on the Internet fucking look at it.
by Jack
Sat Sep 20, 2014 3:17 pm
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274752

A dude at my LGS said he liked Reforge the Soul in burn.
Pros:
Wins the damn game
Cons:
We don't get to 5 mana regularly (although this is exactly what we want to see if we ever do)
We don't play top for easy Miracles.
by Jack
Sat Sep 20, 2014 3:14 pm
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274752

Pyroblast is a strictly better card anyway.
by Jack
Fri Sep 19, 2014 1:28 pm
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274752

Yeah, even though Miracles is a 3-color deck, it can run off of just 3 basic islands and one Plains, and will do so if it knows the other deck can punish nonbasic lands.
by Jack
Mon Sep 15, 2014 7:49 pm
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274752

Singleton Lavamancer is also fantastic in my build. There's really never a time you don't want to see him (aside from when you need a 4-damage spell instead because you think they'll combo off next turn). There's never trouble finding enough cards to exile, since nothing else competes for graveyard resources.
by Jack
Mon Sep 15, 2014 5:34 pm
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274752

Or just run more land. I'm balancing 3 Blaze with 19-20 mountains just fine.
by Jack
Mon Sep 15, 2014 1:24 pm
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274752

I'll play Barbarian Ring before I play Sudden Shock.
by Jack
Thu Sep 04, 2014 3:51 am
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274752

I'll probably start picking up the <$10 foils once I have the deck as complete as I want it (Mindbreak Traps, Bridges and Chain Lightnings, then maybe fetches).
by Jack
Thu Sep 04, 2014 3:49 am
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274752

It helps that most of our cards are either only playable in burn or available in a premium deck (or both).
by Jack
Thu Sep 04, 2014 1:36 am
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274752

I'm also only 2 Chain Lightnings and a few SB cards away from owning this deck in paper, which is nice.
by Jack
Thu Sep 04, 2014 1:35 am
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274752

My last game went like this:
Hand: Goblin Guide, Goblin Guide, Fireblast, Chain Lightning, Pyrostatic Pillar, Flame Rift, Mountain
Him: Bayou
Me: Draw Mountain, Goblin Guide, swing
Him: Cavern, name elf, GSZ for Llanowar Elf
Me: Draw Guide, Goblin Guide, Goblin Guide, swing, no blocks, he's at 12
Him: Gaea's Cradle, NO for Progenitus
Me: Draw Lightning Bolt, swing, block, he's at 8, Flame Rift, Fireblast, gg with 6 damage and a Pyrostatic Pilar in hand.

Turn 3 win facing a Progenitus. Feels good, man.
by Jack
Tue Aug 19, 2014 12:28 am
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274752

Aaaand figures are now out of the deck. The card is entirely too slow, and this deck can't play like Delver, landing a threat and trying to protect it.
by Jack
Mon Aug 18, 2014 11:51 pm
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274752

They were all good, I just wasn't a fan of his list.
by Jack
Mon Aug 18, 2014 11:23 pm
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274752

The list he comes up with at the end looks pretty bad, though. Sudden Shock is a joke, not to mention completely unnecessary when he has 2 Barbarian Rings in there.
by Jack
Mon Aug 18, 2014 11:21 pm
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274752

I just read the second one before checking this page, actually. 2 Figures are now in the deck.
by Jack
Mon Aug 18, 2014 6:26 pm
Forum: Underground Sea (Legacy)
Topic: [Deck] Burn
Replies: 1097
Views: 274752

Smash and Shusher are what you want. You want to kill their Tops if you can.
Smash = Deglamer, I guess.

Return to “[Deck] Burn”