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Return to “[Post-JOU] Boros Burn”
- Tue Apr 29, 2014 8:39 pm
- Forum: New Card Talk & Future Brews
- Topic: [Post-JOU] Boros Burn
- Replies: 103
- Views: 46593
- Tue Apr 29, 2014 7:06 pm
- Forum: New Card Talk & Future Brews
- Topic: [Post-JOU] Boros Burn
- Replies: 103
- Views: 46593
There is so much wrong with that deck that I don't know where to start.This deck has done well in 3 online JOU tourneys
[deck]
4 Temple of Triumph
4 Sacred Foundry
16 Mountain
4 Chandra's Phoenix
4 Ash Zealot
4 Young Pyromancer
2 Stormbreath Dragon
4 Lightning Strike
4 Magma Jet
4 Boros Charm
4 Warleader's Helix
4 Skullcrack
2 Aurelia's Fury
4 Burning Earth
4 Anger of the Gods
3 Firedrinker Satyr
1 Glare of Heresy
3 Boros Reckoner
[/deck]
- Tue Apr 29, 2014 6:01 pm
- Forum: New Card Talk & Future Brews
- Topic: [Post-JOU] Boros Burn
- Replies: 103
- Views: 46593
Ok, if they don't:I dont know if control is packing 8 orings, probably not. Im just being speculative for all scenarios. Basnishing Light makes SBD value go up imo.
-2 chain, -2 seearing blood, -4 shock, +1 o ring, +1 chandra, +4 t/t. +1 crack, +1 vault
At least you have the option of going either direction.
- Tue Apr 29, 2014 5:52 pm
- Forum: New Card Talk & Future Brews
- Topic: [Post-JOU] Boros Burn
- Replies: 103
- Views: 46593
If control decides to go to 8 o ring, don't play permanents. YP and CP aren't that impressive in the matchup. Control actually isn't going to do that though because d-sphere ruins banishing light spam's day.[deck]
Brainstorming ideas for IQ this saturday. I'm really at a loss, I feel like I can't improve both the hexproof and control matchup at the same time. I also expect to see more archangel getting played. Im also worried about control players being able to pack up to 8 o rings... is there anything we can do about this?
The normal mana base shell doesn't need mana confluence. 18 r, 11 w, 4 b is perfectly fine.
And if you think the meta will be hexproof, aggro and control packing 8 o rings plus archangel?
[deck]Incredibly Purp [/deck]
Land
3 Mutavault
3 Boros guildgate
1 Mana confluence
6 mountain
4 Sacred Foundry
4 Temple of Triumph
2 Temple of Silence
Rest of maindeck
37 spells from Purp's list
Sideboard
2 Mizzium Mortars
2 Celestial Flare
4 T/t
1 Mutavault
1 Chain (10 mountains)
1 Banishing Light
1 Skullcrack
2 Assemble (seriously don't see mono black going away)
1 Chandra[/deck]
If you know control is packing 8 o ring, then font of ire is awful.
Sideboard vs aggro: -3 skullcrack, -4 boros charm (I know it's decent sometimes vs aggro but not as consistant), +2 mortar, +2 flare, +1 chain, +1 o ring, +1 Chandra. Drop something for the vault if you care enough but I think you can make do without a land when you're packing that much hate. You might have to change this vs red decks flinging peak eruptions by keeping some number of charms.
Sideboard vs hexproof: -2 searing blood, -2 chain, -1 flames, +2 flare, +1 o ring, +1 skullcrack, 1 vault. You drop the creature interaction
spells, you have the option of trying to burn them out through lifegain, boros charm or flare their creature, o ring the key stuff, or lifegain struggle your way past them. Still not great but you play to what you have. Drop a phoenix or two if you want to keep the chains for their non hexproof creatures.
Sideboard vs control: -8 creatures, -2 chain, +1 skullcrack, +1 vault, +4 t/t, +2 mortar, +2 flare. They now have a ton of dead cards (o rings and creature kill), you have 4 ways to remove their scary creatures that are spells +1 o ring for an emergency, and you nova. Yes, this means you keep searing blood for archangel, vaults, and elspeth tokens. This is a very risky next level plan if they don't go the direction you expect though. If they do though, you fuck their christmas.
- Mon Apr 28, 2014 9:36 pm
- Forum: New Card Talk & Future Brews
- Topic: [Post-JOU] Boros Burn
- Replies: 103
- Views: 46593
12 pump effects wasn't enough for him?I ran through a gaunlet with this the other night, and man I wish I had shocks at least. Flamespeaker was good but more often than he is easily walled. Without the removals, the white weenie matchup was tough.I have like, 2 problems with this and one's not[deck]Red Aggro[/deck]
Creatures
4 Burning Tree Emissary
4 Foundry Street Denizen
4 Firefist Striker
4 Firedrinker Satyr
4 Gore-House Chainwalker
4 Mogis's Warhound
4 Prophetic Flamespeaker
4 Rakdos Cackler
4 Rubblebelt Maaka
Instants
4 Titan's Strength
Lands
18 Mountain
2 Mutavault
[/deck]
really a problem. Is this good enough with zero reach and as good as prophetic flamespeaker is, is it good enough to not run Chandra's phoenix?
- Mon Apr 28, 2014 7:00 pm
- Forum: New Card Talk & Future Brews
- Topic: [Post-JOU] Boros Burn
- Replies: 103
- Views: 46593
Rather than upping your black sources for devour flesh, you also have the option of rising your white sources and playing celestial flare. Turn 3, it's 32% miss rate on 14 white or it's 25% miss with 8 black. Turn 4 it's 26% vs 21%
Flare is the more targetable spell which is relevant if they play a second hexproof creature before you get your sac spell but I'm not sure if 4 mountain --> blood crypt is a stronger mana base than something like 2 temple of malice, 1 mountain -> to 2 guildgates/1 confluence or 3 gates though.
Flare also doesn't gain them a ton of life which is hugely important other places, if not here.
If they attack with multiple creatures and you can kill the unsuited ones during the combat damage step and set up the stop there, you do get priority to cast flare before the end of combat step causing the creature to no longer be attacking or blocking.
I'm still hoping they stay hated out
and push the other decks to run more sac effects at the same time because I don't want to be forced going in this direction.
Flare is the more targetable spell which is relevant if they play a second hexproof creature before you get your sac spell but I'm not sure if 4 mountain --> blood crypt is a stronger mana base than something like 2 temple of malice, 1 mountain -> to 2 guildgates/1 confluence or 3 gates though.
Flare also doesn't gain them a ton of life which is hugely important other places, if not here.
If they attack with multiple creatures and you can kill the unsuited ones during the combat damage step and set up the stop there, you do get priority to cast flare before the end of combat step causing the creature to no longer be attacking or blocking.
I'm still hoping they stay hated out
and push the other decks to run more sac effects at the same time because I don't want to be forced going in this direction.
- Sun Apr 27, 2014 2:42 pm
- Forum: New Card Talk & Future Brews
- Topic: [Post-JOU] Boros Burn
- Replies: 103
- Views: 46593
- Sun Apr 27, 2014 9:04 am
- Forum: New Card Talk & Future Brews
- Topic: [Post-JOU] Boros Burn
- Replies: 103
- Views: 46593
Ok, I finally got enough chance to grind on cockatrice and I'm certain this thing has a place in burn unless all the aggro gets hated out. You do lose the occassional terror to him but...you know, drawing 3 cards a turn makes up for that. Two feels about right because he really does need a little support at the start.
Z, how does he play against control in your deck? My concern is that he can be slow and Jace can taunt you into pumping and getting blown out. Or maybe the game just never reaches that stage in your version.
Z, how does he play against control in your deck? My concern is that he can be slow and Jace can taunt you into pumping and getting blown out. Or maybe the game just never reaches that stage in your version.
- Sun Apr 27, 2014 6:16 am
- Forum: New Card Talk & Future Brews
- Topic: [Post-JOU] Boros Burn
- Replies: 103
- Views: 46593
That's why I like the little guy. He's kinda YP style in that he can shift from defense to offense quite quickly. He'd be really bad for burn if he was a 1/2.
Also, he's not punisher like reckoner where your opponent can choose not to interact with him. That was always the biggest downside of him. If you ignore this guy, he explodes.
Also, he's not punisher like reckoner where your opponent can choose not to interact with him. That was always the biggest downside of him. If you ignore this guy, he explodes.
- Sun Apr 27, 2014 5:46 am
- Forum: New Card Talk & Future Brews
- Topic: [Post-JOU] Boros Burn
- Replies: 103
- Views: 46593
In which matchups? He walls blue, red, and a fair bit of green and white weenies. Coupled with burn, he walls anything that doesn't fly and punches through for free card draw. No, he can't miracle you out like mortars but that's literally the only thing it can't do. Also, if both people are gassed out, the card draw is vital.
Don't play it vs control. It's awful there without pumps. I haven't tested it vs burn but I suspect it's weak there as well with all the removal they'd have for it. I would say it's weak vs monsters but I just wrecked all over that.
Don't play it vs control. It's awful there without pumps. I haven't tested it vs burn but I suspect it's weak there as well with all the removal they'd have for it. I would say it's weak vs monsters but I just wrecked all over that.
- Sun Apr 27, 2014 5:32 am
- Forum: New Card Talk & Future Brews
- Topic: [Post-JOU] Boros Burn
- Replies: 103
- Views: 46593
- Sun Apr 27, 2014 5:17 am
- Forum: New Card Talk & Future Brews
- Topic: [Post-JOU] Boros Burn
- Replies: 103
- Views: 46593
- Sun Apr 27, 2014 5:10 am
- Forum: New Card Talk & Future Brews
- Topic: [Post-JOU] Boros Burn
- Replies: 103
- Views: 46593
- Sun Apr 27, 2014 4:46 am
- Forum: New Card Talk & Future Brews
- Topic: [Post-JOU] Boros Burn
- Replies: 103
- Views: 46593
- Sun Apr 27, 2014 4:20 am
- Forum: New Card Talk & Future Brews
- Topic: [Post-JOU] Boros Burn
- Replies: 103
- Views: 46593
- Sun Apr 27, 2014 3:58 am
- Forum: New Card Talk & Future Brews
- Topic: [Post-JOU] Boros Burn
- Replies: 103
- Views: 46593
I guess but how many lava spikes can you stuff in? That's my biggest issue with it. It doesn't compete with boros charm or skullcrack in the decks you want that effect. It's a more likely swap for trouble for consistency, if anything. Maybe if bant becomes a thing.
A constellation deck might make use out of it...somehow.
Haven't had a real chance to test flamespeaker yet since I have only had a couple of aggro matchups and didn't draw it. If anyone is interested in some testing, let me know when.
A constellation deck might make use out of it...somehow.
Haven't had a real chance to test flamespeaker yet since I have only had a couple of aggro matchups and didn't draw it. If anyone is interested in some testing, let me know when.
- Sat Apr 26, 2014 8:11 am
- Forum: New Card Talk & Future Brews
- Topic: [Post-JOU] Boros Burn
- Replies: 103
- Views: 46593
Ok, so back to dumping searing blood for flames and maybe try out the second flamespeaker by swapping out spark trooper. I hope I'm not going down the oracle of bones path with this guy. Going back to 6 scry lands might just be smarter for the sole reason that you might need to play a land untapped revealed by him to cast the other spell if you're on 3 lands.
I think I'm ok wasting some terrors if the board is empty just because it chews me to finishers quicker. Still, flames over blood is a no brainer.
The biggest danger with Flamespeaker is if your opponent is smart and/or lucky, he can hold off until after you reveal the first card or two and use his removal before the damage step ends and keep you from casting any sorcery speed effects that it revealed.
So, with flames in, Bx is probably just bring in 2 t/t on the play and swap it for banishing light on the draw.
4/2 still seems right for the amount of
terrors in the 75. If agro doesn't materialize like everyone fears (remember Bg zombies?), 3/2 might be right but I highly doubt it. I think 2/2 game 1 is going a bit too slow.
I think I'm ok wasting some terrors if the board is empty just because it chews me to finishers quicker. Still, flames over blood is a no brainer.
The biggest danger with Flamespeaker is if your opponent is smart and/or lucky, he can hold off until after you reveal the first card or two and use his removal before the damage step ends and keep you from casting any sorcery speed effects that it revealed.
So, with flames in, Bx is probably just bring in 2 t/t on the play and swap it for banishing light on the draw.
4/2 still seems right for the amount of
terrors in the 75. If agro doesn't materialize like everyone fears (remember Bg zombies?), 3/2 might be right but I highly doubt it. I think 2/2 game 1 is going a bit too slow.
- Sat Apr 26, 2014 1:58 am
- Forum: New Card Talk & Future Brews
- Topic: [Post-JOU] Boros Burn
- Replies: 103
- Views: 46593
That is a good point.looks rock solid Elricity, except I'll go -4x T//T on the draw for +2x Boros Charm vs Bx Devotion.
I think Prophetic Flamespeaker is questionable in a deck with Spark Trooper and 8 terror effects (4x Chains, 2x Banishing Light and 2x Searing Blood) unless your behind, in which case the speaker won't get the swing in anyways .
- Fri Apr 25, 2014 10:06 pm
- Forum: New Card Talk & Future Brews
- Topic: [Post-JOU] Boros Burn
- Replies: 103
- Views: 46593
Let's get the sideboard included here because I think that's where the most fun comes in.
[deck]
4 Young Pyromancer
4 Chandra's Phoenix
2 Chain to the rocks
1 Banishing Light
4 Shock
4 Magma Jet
4 Lightning Strike
2 Searing Blood
4 Warleader's Helix
4 Boros Charm
4 Skullcrack
1 Boros Guildgate
4 Temple of Triumph
4 Sacred Foundry
2 Temple of Malice
2 Temple of Silence
3 Mutavault
7 Mountain
Sideboard
1 Banishing Light
2 Chain to the Rocks
1 Prophetic Flamespeaker
1 Blind Obedience
2 Chandra, Pyromaster
2 Assemble the Legion
1 Spark Trooper
1 Mutavault
4 Toil // Trouble
[/deck]
[deck]
4 Young Pyromancer
4 Chandra's Phoenix
2 Chain to the rocks
1 Banishing Light
4 Shock
4 Magma Jet
4 Lightning Strike
2 Searing Blood
4 Warleader's Helix
4 Boros Charm
4 Skullcrack
1 Boros Guildgate
4 Temple of Triumph
4 Sacred Foundry
2 Temple of Malice
2 Temple of Silence
3 Mutavault
7 Mountain
Sideboard
1 Banishing Light
2 Chain to the Rocks
1 Prophetic Flamespeaker
1 Blind Obedience
2 Chandra, Pyromaster
2 Assemble the Legion
1 Spark Trooper
1 Mutavault
4 Toil // Trouble
[/deck]
Bx control